Files
punktfunk/clients
enricobuehler 27d25b5f6d
apple / swift (push) Successful in 1m30s
arch / build-publish (push) Successful in 9m24s
apple / screenshots (push) Successful in 6m48s
ci / rust (push) Failing after 36s
ci / web (push) Successful in 58s
android / android (push) Successful in 11m35s
ci / docs-site (push) Successful in 1m2s
ci / bench (push) Successful in 4m59s
decky / build-publish (push) Successful in 26s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 2m48s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 33s
deb / build-publish (push) Successful in 9m19s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 2m46s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 2m24s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 55s
flatpak / build-publish (push) Successful in 4m49s
docker / deploy-docs (push) Has been cancelled
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Has been cancelled
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Has been cancelled
fix(client-linux): share one GamepadService across app activations
`build_ui` (the GTK `activate` handler) started a fresh SDL3 gamepad
worker thread on every reactivation of the already-running singleton
(another --connect, the launcher clicked twice, ...). sdl3 only lets
the first thread ever to call sdl3::init() hold "main thread" status,
so every later activation's worker thread failed permanently with
"Cannot initialize `Sdl` from a thread other than the main thread",
silently disabling controller support for the rest of the process.

Start the GamepadService once in run() and clone it into build_ui
instead of starting a new one per activation.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-06 19:11:45 +02:00
..