0494e0200a
ci / rust (push) Has been cancelled
The pairing/renegotiation batch bumped the punktfunk/1 ABI to v2 and the host now hard-rejects v1 Hellos (m3.rs), so streaming from the Mac was dead until the bundled PunktfunkCore.xcframework is rebuilt — it is gitignored, so that is a per-checkout step: bash scripts/build-xcframework.sh. The Swift wrapper itself was already adapted upstream; this lands the app on top of it. - ClientIdentityStore: persistent client identity in the login Keychain, presented on every connect so paired hosts recognize this Mac. Keychain access failure throws instead of regenerating (a fresh identity would silently un-pair this Mac from every --require-pairing host); a lost first-run race resolves toward the stored identity; pairing uses the strict loadForPairing() so a memory-only identity can't strand a ceremony. - PairSheet: the SPAKE2 PIN ceremony, reachable from a host card's context menu and from the trust prompt's "Pair with PIN instead…" (which drops the live session first — the host's accept loop is sequential). Success pins the verified fingerprint and connects; an in-flight ceremony self-discards when the sheet is dismissed, so a late success can't pin + auto-connect behind the user's back. Wrong PIN and Keychain failures get distinct, actionable error text. - Tests: identity unit tests; the full pairing ceremony + --require-pairing gate on loopback (test-loopback.sh arms a second host, parses its PIN from the log, and gives both hosts throwaway config homes — no more writes to the real ~/.config/punktfunk); remote pairing + pinned stream over the LAN (PUNKTFUNK_REMOTE_PIN, _PORT). Validated live against the box: SPAKE2 ceremony with the host's arming PIN → verified fingerprint → pinned + identified 720p60 session (host persisted the client identity); first light 60/60 AUs decoded to pixels; vkcube on glass through the app. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
168 lines
6.1 KiB
Swift
168 lines
6.1 KiB
Swift
// Session state for the app shell: owns the connection, the input capture, the trust
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// handshake phase, and the pump-thread → main-actor stats relay.
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import Foundation
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import PunktfunkKit
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import SwiftUI
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/// Pump-thread-side frame counters; a 1 Hz main-actor timer drains them into @Published
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/// values. NSLock instead of an actor — the writer is the (non-async) pump thread.
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final class FrameMeter: @unchecked Sendable {
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private let lock = NSLock()
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private var frames = 0
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private var bytes = 0
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private var totalFrames = 0
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func note(byteCount: Int) {
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lock.lock()
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frames += 1
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bytes += byteCount
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totalFrames += 1
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lock.unlock()
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}
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/// Returns and resets the per-interval counters (the running total stays).
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func drain() -> (frames: Int, bytes: Int, total: Int) {
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lock.lock()
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defer {
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frames = 0
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bytes = 0
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lock.unlock()
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}
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return (frames, bytes, totalFrames)
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}
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}
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@MainActor
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final class SessionModel: ObservableObject {
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enum Phase: Equatable {
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case idle
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case connecting
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/// Connected to an unpinned host: the stream is live (and pumping — the opening
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/// IDR must not be missed) but input/cursor capture wait for the user to confirm
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/// the observed fingerprint.
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case awaitingTrust(fingerprint: Data)
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case streaming
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}
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@Published private(set) var phase: Phase = .idle
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@Published private(set) var connection: PunktfunkConnection?
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/// The host this session is for (a value copy; identity = id).
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@Published private(set) var activeHost: StoredHost?
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@Published var errorMessage: String?
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@Published var fps = 0
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@Published var mbps = 0.0
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@Published var totalFrames = 0
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let meter = FrameMeter()
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private var inputCapture: InputCapture?
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private var statsTimer: Timer?
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var isBusy: Bool { phase != .idle }
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func connect(to host: StoredHost, width: UInt32, height: UInt32, hz: UInt32,
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autoTrust: Bool = false) {
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guard phase == .idle else { return }
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phase = .connecting
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activeHost = host
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errorMessage = nil
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let pin = host.pinnedSHA256
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Task.detached(priority: .userInitiated) {
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// PunktfunkConnection.init blocks on the QUIC handshake — keep it off the main
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// actor. The persistent identity is presented on every connect so a paired
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// host recognizes this Mac (nil = anonymous, fine for hosts without
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// --require-pairing; Keychain/generation failure must not block connecting).
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let identity = (try? ClientIdentityStore.shared.load())?.identity
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let result = Result { try PunktfunkConnection(
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host: host.address, port: host.port,
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width: width, height: height, refreshHz: hz,
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pinSHA256: pin, identity: identity) }
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await MainActor.run { [weak self] in
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guard let self else { return }
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switch result {
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case .success(let conn):
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self.connection = conn
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self.startStatsTimer()
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if pin != nil || autoTrust {
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self.beginStreaming()
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} else {
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self.phase = .awaitingTrust(fingerprint: conn.hostFingerprint)
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}
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case .failure:
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self.phase = .idle
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self.activeHost = nil
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self.errorMessage = pin != nil
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? "Could not connect to \(host.displayName) — host unreachable, "
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+ "not running, its identity no longer matches the pinned "
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+ "fingerprint, or it requires pairing and no longer "
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+ "recognizes this Mac (right-click the host card to pair "
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+ "again)."
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: "Could not connect to \(host.displayName) — is punktfunk-host "
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+ "running on \(host.address):\(host.port)? If it requires "
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+ "pairing, right-click the host card and pair with its PIN "
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+ "first."
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}
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}
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}
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}
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/// The user confirmed the fingerprint: returns it for pinning and enters streaming.
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func confirmTrust() -> Data? {
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guard case .awaitingTrust(let fingerprint) = phase else { return nil }
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beginStreaming()
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return fingerprint
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}
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func rejectTrust() {
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disconnect()
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}
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func disconnect() {
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inputCapture?.stop()
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inputCapture = nil
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statsTimer?.invalidate()
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statsTimer = nil
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if let conn = connection {
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// close() waits out an in-flight poll (≤100 ms) and joins the Rust worker
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// threads — keep that off the main actor.
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Task.detached { conn.close() }
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}
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connection = nil
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activeHost = nil
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phase = .idle
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fps = 0
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mbps = 0
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}
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/// Called (via the main actor) when the pump hits end-of-session.
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func sessionEnded() {
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guard connection != nil else { return }
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let name = activeHost?.displayName ?? "host"
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disconnect()
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errorMessage = "Session ended by \(name)."
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}
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private func beginStreaming() {
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guard let conn = connection else { return }
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phase = .streaming
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let capture = InputCapture(connection: conn)
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capture.start()
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inputCapture = capture
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}
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private func startStatsTimer() {
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let timer = Timer(timeInterval: 1.0, repeats: true) { [weak self] _ in
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guard let self else { return }
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Task { @MainActor in
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let (frames, bytes, total) = self.meter.drain()
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self.fps = frames
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self.mbps = Double(bytes) * 8 / 1_000_000
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self.totalFrames = total
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}
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}
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// .common so the HUD keeps updating during window drags / menu tracking.
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RunLoop.main.add(timer, forMode: .common)
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statsTimer = timer
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}
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}
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