A user found this in their log and had never been offered a choice:
WARN GameStream/Moonlight compat ENABLED (--gamestream): its pairing runs over
plain HTTP and its legacy control encryption can reuse GCM nonces
(security-review #5/#9) — an on-path LAN attacker could MITM pairing or
recover input. Enable only on a TRUSTED network.
They were right. The `gamestream` task carried no `Flags: unchecked`, so it was
pre-ticked; and since a silent install takes the wizard's own task defaults
(1839d756), a winget install turned it on with no checkbox ever shown. The host
warns that this plane is a security downgrade on every single start, so having
the installer enable it by default cannot be squared with our own advice — least
of all on the path where nobody sees a wizard.
Now unchecked, matching `allowpublicfw`, the other task with a security
consequence. A default install therefore lands `PUNKTFUNK_HOST_CMD=serve`, the
native-only host; Punktfunk's own clients are unaffected, since the native
punktfunk/1 plane is always on. Unattended opt-in is `/MERGETASKS=gamestream`.
Scope, deliberately: this changes FRESH installs only. `GamestreamParam` already
omits the flag entirely unless `FreshHostInstall`, so no existing host has its
choice touched by an upgrade, and anyone relying on Moonlight today keeps it.
`DEFAULT_HOST_CMD` (the service's fallback when host.env carries no
PUNKTFUNK_HOST_CMD line at all) is deliberately NOT flipped here: the installer
always writes the line explicitly, so it does not affect a normal install, and
inverting it would silently disable Moonlight for anyone whose host.env lost that
line — a runtime regression that belongs in its own change, if at all.
Docs corrected everywhere they stated the old default, since three of them now
told users the opposite of what ships: the winget Agreement shown BEFORE install
(it said "enabled by default" and gave the opt-OUT override), the Windows
packaging README, and host.env.example. The `--override` example in the installer
manifest is inverted with it (`/MERGETASKS=gamestream` to add, `!` to remove).
Verified: [Tasks] + [Code] compile with ISCC 6.7.1 on the windows-amd64 runner
(all optional features defined), and the winget catalogue rebuilds and passes
29/29 with the edited manifests.
Windows host build/deploy scripts
Helper scripts for the Windows host box (the RTX .173 lab box, repo at
C:\Users\Public\punktfunk-native). Run them from the repo root in an elevated PowerShell.
One-time: persist the build environment
powershell -ExecutionPolicy Bypass -File scripts\windows\setup-build-env.ps1
Persists (Machine scope) the vars the host build needs (NVENC itself needs none — its entry
points are runtime-loaded from the driver's nvEncodeAPI64.dll):
| var | value | why |
|---|---|---|
LIBCLANG_PATH |
C:\Program Files\LLVM\bin |
bindgen (libclang.dll) |
CMAKE_POLICY_VERSION_MINIMUM |
3.5 |
audiopus_sys / cmake crates |
FFMPEG_DIR is not set — the --features nvenc build the RTX box uses does not link
libavcodec (that is only the amf-qsv feature). The VS C++ toolchain is loaded per-build via
vcvars64.bat (auto-discovered with vswhere).
Rebuild + redeploy the host service
powershell -ExecutionPolicy Bypass -File scripts\windows\deploy-host.ps1
Stops PunktfunkHost, backs up the current binary (punktfunk-host.exe.bak), builds
--release -p punktfunk-host --features nvenc from the current source, then restarts the
service on the new binary — with automatic rollback if the build fails or the new binary
won't start. The service is down only for the build duration.
Web management console
On an installed host (the setup.exe) the console is set up automatically — no manual steps.
The installer bundles the built (self-contained, no-node_modules) .output server + a portable
bun and runs punktfunk-host.exe web setup, which registers the PunktfunkWeb scheduled task
(at boot, as SYSTEM, restart-on-failure) running {app}\web\web-run.cmd →
bun …\.output\server\index.mjs on :47992, opens inbound TCP 47992, and writes the login password to
%ProgramData%\punktfunk\web-password (ACL'd to Administrators + SYSTEM). The mgmt bearer token it
proxies with is the host's own %ProgramData%\punktfunk\mgmt-token. Browse https://<host-ip>:47992
and log in with the password the installer shows on its final page. To change it, edit
web-password and re-run the task: schtasks /run /tn PunktfunkWeb.
Rebuild + restart the console (dev box)
powershell -ExecutionPolicy Bypass -File scripts\windows\build-web.ps1
bun install && bun run build (Nitro noExternals -> a self-contained .output, no
node_modules/.npmrc), then restarts the PunktfunkWeb task and checks :47992/login. Use
this to iterate on the console against an installed host - punktfunk-host.exe web setup (or a
fresh install) is what creates the task in the first place.
Plugin/script runner
powershell -ExecutionPolicy Bypass -File scripts\windows\build-scripting.ps1
powershell -ExecutionPolicy Bypass -File scripts\windows\build-scripting.ps1 -EnableTask
bun install && bun build src/runner-cli.ts --target=bun in sdk\ -> one self-contained
runner-cli.js (effect + the SDK inlined; the operator's plugin import() stays a runtime import,
gated on the same attempt= check CI and the .deb builder use), then lays it out as
<exe-dir>\scripting\runner-cli.js + scripting-run.cmd with the bun runtime at <exe-dir>\bun\bun.exe.
That layout is load-bearing. punktfunk-host plugins add/remove/list forwards package ops to the
runner, and on Windows it resolves the runner relative to the running exe (crates\punktfunk-host\src\plugins.rs).
Since deploy-host.ps1 runs the service out of target\release, a bundle sitting only in the
installed {app} leaves the freshly built exe reporting "the plugin runner isn't installed". The
script deploys next to every host exe it finds - the built one and whatever the PunktfunkHost
service actually runs.
The PunktfunkScripting task is registered disabled (opt-in) by the installer, so the script
stages the bundle but does not silently enable it. Pass -EnableTask on a box you are validating
plugins on (equivalent to punktfunk-host plugins enable).
Rebuild + redeploy everything
powershell -ExecutionPolicy Bypass -File scripts\windows\deploy-all.ps1
powershell -ExecutionPolicy Bypass -File scripts\windows\deploy-all.ps1 -EnableScriptingTask
Thin wrapper: runs deploy-host.ps1, build-web.ps1 then build-scripting.ps1 in sequence — the
web console and plugin runner are always included, so the host binary and the runner bundle
never drift apart. If the host build/start fails, deploy-host.ps1 rolls itself back and throws,
which stops this script before the later steps run.
Typical flow after pulling new code
git pull
powershell -ExecutionPolicy Bypass -File scripts\windows\deploy-all.ps1