Files
punktfunk/packaging
enricobuehlerandClaude Fable 5 02a5bdb965
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fix(gamepad): the virtual DualSense stops demanding a firmware update it cannot take
The emulated pad's firmware-info feature report (0x20) advertised update
version 0x0154 — a 2021-era number. PlayStation Accessories compares it
against Sony's latest (0x0630 as of 2026-08) and offers an Update that can
only end in "can't complete the update", since the virtual pad speaks no DFU;
libScePad titles (Stellar Blade) surface the same nag in-game. A real pad
plugged in directly reads up to date, which made the prompt look like
punktfunk corrupting the controller.

The old value was chosen to keep the kernel and SDL on the flag0
COMPATIBLE_VIBRATION convention, but parse_ds_output has since learned the
firmware-≥2.24 COMPATIBLE_VIBRATION2 flag as well, so nothing depends on
looking old anymore. Advertise 0x0999 — above anything Sony has shipped and
comfortably ahead of their ~yearly cadence — instead of chasing their exact
latest, which would resurrect the prompt on every Sony release. Writers that
read the version now use the v2 flag; both conventions land in the same
rumble plane. Bumped in both copies of the blob (host uhid + Windows driver);
the DualSense Edge shares them, and its own versioning (0x0217 latest) sits
below the new value too.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 10:24:20 +02:00
..

Packaging punktfunk for Fedora / Bazzite

The punktfunk host links system FFmpeg (NVENC on NVIDIA, VAAPI on AMD/Intel, with a GPU-less software-H.264 fallback), PipeWire and Opus. This page covers packaging it for the Fedora Atomic / Bazzite world (rpm-ostree + bootc), where most of those deps are already present; the NVIDIA-specific notes below apply to the NVENC path.

👉 Ubuntu/Debian hosts install via apt from Gitea's package registry — see debian/README.md (apt update && apt upgrade for new builds).

👉 End-to-end Bazzite setup walkthrough (install → udev/group → host.env → service → firewall → verify → troubleshooting): bazzite/README.md. This file is the higher-level packaging rationale.

packaging/
  rpm/punktfunk.spec      # the RPM (builds punktfunk-host from source with cargo)
  bazzite/host.env        # gamescope-default config for a Bazzite appliance
  bazzite/README.md       # step-by-step Bazzite setup guide
  bazzite/*sysext*.sh     # the no-layering path: build/install/publish the systemd-sysext
  bootc/Containerfile     # bake punktfunk into a Bazzite-based atomic image
  copr/                   # COPR build-from-SCM settings

The other packaging targets have their own READMEs: debian/ (apt), arch/ (pacman binary repo + PKGBUILD + SteamOS sysext), flatpak/ (the client), windows/ (host installer + drivers), plus kde/ and linux/ helpers. NixOS / Nix users get a flake (flake.nix at the repo root) with reproducible host + client packages and a services.punktfunk NixOS module — see nix/README.md.

What's needed beyond base Fedora

Dependency Where it comes from
ffmpeg-libs with NVENC RPM Fusion nonfree (ffmpeg, not ffmpeg-free)
NVIDIA driver (libnvidia-encode, libEGL_nvidia) Bazzite -nvidia images ship it; plain Fedora: akmod-nvidia + xorg-x11-drv-nvidia-cuda
gamescope, PipeWire, wireplumber Bazzite ships these; plain Fedora: dnf install gamescope pipewire wireplumber
opus, libei Fedora base / updates

On Bazzite the only genuinely new runtime bits are ffmpeg-libs (RPM Fusion) + opus + libei — the rest of the stack is already there. The default backend is gamescope (packaging/bazzite/host.env), which the host spawns headless per session — no desktop login.

On Bazzite / Fedora Atomic the recommended install is the systemd-sysext image — rpm-ostree layering is a last resort per the Bazzite docs (it slows every OS update and can block upgrades), while a sysext overlays /usr at runtime, survives OS updates, and updates in one command with no reboot. CI wraps the same RPMs below into the image, so content and channels are identical.

curl -fsSLO https://git.unom.io/unom/punktfunk/raw/branch/main/packaging/bazzite/punktfunk-sysext.sh
sudo bash punktfunk-sysext.sh install     # then: sudo punktfunk-sysext update | status | remove

Full walkthrough (incl. the F43→F44 rebase behavior and migration off layering): bazzite/README.md.

Option B — Gitea RPM registry (per-host, rpm-ostree layering)

The host's RPM is published to unom's self-hosted Gitea RPM registry (CI builds it on every push), mirroring the Debian/apt setup. Add one repo file, install, and track updates with rpm-ostree upgrade — no COPR account needed. Full guide: rpm/README.md.

# GPG-signed pkgs + Gitea-signed metadata → gpgcheck=1, repo_gpgcheck=1 (see rpm/README.md)
sudo tee /etc/yum.repos.d/punktfunk.repo >/dev/null <<'REPO'
[gitea-unom-bazzite]
name=punktfunk (unom, Bazzite)
baseurl=https://git.unom.io/api/packages/unom/rpm/bazzite
enabled=1
gpgcheck=1
repo_gpgcheck=1
gpgkey=https://git.unom.io/api/packages/unom/rpm/repository.key
       https://git.unom.io/api/packages/unom/generic/punktfunk-keys/1/RPM-GPG-KEY-punktfunk
REPO
rpm-ostree install punktfunk && systemctl reboot
# updates:  rpm-ostree upgrade && systemctl reboot

Option C — COPR (per-host, rpm-ostree install)

  1. Create a COPR project, enable build-from-SCM pointing at this repo, spec path packaging/rpm/punktfunk.spec (see copr/README.md). Under External Repositories add RPM Fusion nonfree so ffmpeg-devel resolves at build time.
  2. On the Bazzite host:
    # RPM Fusion (for the NVENC ffmpeg) — usually already enabled on Bazzite
    rpm-ostree install \
      https://mirrors.rpmfusion.org/free/fedora/rpmfusion-free-release-$(rpm -E %fedora).noarch.rpm \
      https://mirrors.rpmfusion.org/nonfree/fedora/rpmfusion-nonfree-release-$(rpm -E %fedora).noarch.rpm
    # enable the COPR + install punktfunk
    sudo wget -O /etc/yum.repos.d/_copr_punktfunk.repo \
      https://copr.fedorainfracloud.org/coprs/enricobuehler/punktfunk/repo/fedora-$(rpm -E %fedora)/
    rpm-ostree install punktfunk
    systemctl reboot
    

Option D — bootc (image-based, atomic)

Layer punktfunk into a Bazzite image once, then rebase any number of hosts onto it — no per-host drift. See bootc/Containerfile:

podman build -t ghcr.io/<you>/bazzite-punktfunk -f packaging/bootc/Containerfile .
podman push  ghcr.io/<you>/bazzite-punktfunk
# on the target:
sudo bootc switch ghcr.io/<you>/bazzite-punktfunk && systemctl reboot

First-run setup (all options)

ujust add-user-to-input-group           # virtual gamepads need /dev/uinput (then re-login).
                                        # On Bazzite use ujust, NOT `usermod -aG input` (atomic OS — it won't stick).
mkdir -p ~/.config/punktfunk
cp /usr/share/punktfunk/host.env.bazzite ~/.config/punktfunk/host.env   # edit (gamescope app, etc.)
systemctl --user enable --now punktfunk-host

# Management web console (pairing + status) — pulled in by default (the host RPM Recommends it;
# `--no-install-recommends` / headless-only boxes can skip it). Enable it and read the login password:
systemctl --user enable --now punktfunk-web
journalctl --user -u punktfunk-web-init | sed -n 's/.*password generated: //p'   # then open https://<host-ip>:47992

Pair a stock Moonlight client (mDNS-discovered), or connect the native punktfunk/1 client — via the web console at https://<host-ip>:47992 or directly.

⚠️ COPR caveat: COPR's mock chroot has no bun, so a COPR build produces only punktfunk + punktfunk-clientnot punktfunk-web. For the console on a COPR/bootc host, install from the Gitea RPM registry (Option B — it carries punktfunk-web; the sysext image includes it too), which is also why bootc/Containerfile installs from there rather than COPR.

Why not Flatpak (for the HOST)?

The host needs unsandboxed access the zero-copy NVENC path, /dev/uinput, the PipeWire graph and the compositor's privileged protocols — a Flatpak sandbox fights all of these. An RPM (or the bootc layer) installs into the host system where those just work.

👉 The client is a different story — it IS shipped as a Flatpak (the only viable Steam Deck install path: SteamOS /usr is read-only and lacks libadwaita/libSDL3). See flatpak/README.md. The client sandbox only needs the GPU render node, Wayland, PipeWire audio, the network and hidraw — all expressible as finish-args.

Building the SRPM/RPM locally (Fedora only)

git archive --format=tar.gz --prefix=punktfunk-0.3.0/ -o ~/rpmbuild/SOURCES/punktfunk-0.3.0.tar.gz HEAD
rpmbuild -ba packaging/rpm/punktfunk.spec     # needs the BuildRequires from the spec
# (0.3.0 = the spec's default %{pf_version}; the prefix and tarball name must match it)

(Not buildable on Debian/Ubuntu — use a Fedora toolbox/container or COPR.)