Files
punktfunk/clients/android
enricobuehler 01c55aed38 feat(proto/steam): M3 — rich Steam wire (back buttons + 2nd trackpad)
Carry the rich Steam Controller / Steam Deck inputs end-to-end on the wire —
strictly additive + forward-compatible (unknown kinds/bits drop on old peers).

Core (punktfunk-core):
- input.rs: BTN_PADDLE1..4 + BTN_MISC1 in Moonlight's buttonFlags2<<16 namespace
  (so the GameStream paddle path and native grips share one host injector map;
  Steam L4/L5/R4/R5 reuse the four Xbox-Elite paddle slots).
- quic.rs: RichInput::TouchpadEx (kind 0x03 — surface 0/1/2, touch+click, signed
  coords, pressure; the second trackpad the single Touchpad can't express) and
  HidOutput::TrackpadHaptic (kind 0x04 — the SC voice-coil pulse). Round-tripped.
- abi.rs: PUNKTFUNK_GAMEPAD_STEAMDECK=6 / _STEAMCONTROLLER=5, the paddle bits,
  RICH_TOUCHPAD_EX / HIDOUT_TRACKPAD_HAPTIC constants. from_hid packs
  TrackpadHaptic into the existing which + effect[0..6] — the legacy structs do
  NOT grow (guarded by new size_of==20/19 asserts); GamepadPref lockstep +
  paddle-bit lockstep asserts extended. include/punktfunk_core.h regenerated.

Host (punktfunk-host):
- steam_proto::from_gamepad maps the wire paddles -> the four Deck grips + QAM;
  apply_rich routes TouchpadEx left/right -> the matching pad.
- every DualSense/DS4 manager (Linux + Windows) gained a TouchpadEx arm
  (surface 0/2 -> its one touchpad; surface 1 ignored) so the variant compiles
  everywhere and a Steam client streaming to a DS host keeps its right pad.
- the xpad BUTTON_MAP finally consumes the GameStream paddle bits
  (BTN_TRIGGER_HAPPY5-8) — Sunshine/Moonlight paddle clients were silently
  no-op'd before (design §5.6).
- Android feedback: drop TrackpadHaptic (no coils; rumble rides 0xCA).

Validated on-box: the ignored backend test now drives the full wire path —
from_gamepad (BTN_A + the L4 grip) + apply_rich (a left-pad TouchpadEx) reach the
evdev as BTN_A + ABS_HAT0X=-8000. Wire round-trips + paddle/TouchpadEx mapping
unit-tested. Workspace clippy/fmt/test green. Not pushed.

Deferred to M4: the C-ABI PunktfunkRichInputEx + send_rich_input2 (only the
Apple/embedder *send* path needs it; the host decodes TouchpadEx today).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 19:17:37 +00:00
..

punktfunk Android client

Native Android client for punktfunk/1, targeting phone + TV (Compose, D-pad + touch).

Architecture — Rust-heavy (like the Linux client, not thin-native like Apple)

Kotlin cannot import the cbindgen C header the way Swift can, so a native bridge is unavoidable. We write it in Rust and link punktfunk-core directly — so the Android client reuses the Linux client's orchestration (audio jitter ring, VK keymap inverse, latency/skew math, capture state machine, trust logic) instead of re-porting it into Kotlin.

Side Owns
Rust (clients/android/nativelibpunktfunk_android.so) the JNI seam, NativeClient (QUIC control + UDP data plane), AnnexB→AMediaCodec decode, Opus+Oboe audio, VK keymap, latency math, trust/pairing, mDNS discovery (mdns-sd, the same browse the Linux/Windows clients use)
Kotlin (clients/android) Compose UI (host grid / settings / stream), SurfaceView lifecycle, input capture, the Wi-Fi MulticastLock + permission UX, Keystore identity, permissions

The single seam is io.unom.punktfunk.kit.NativeBridgeJava_io_unom_punktfunk_kit_NativeBridge_*.

Layout

clients/android/native/          Rust cdylib (workspace member) — links punktfunk-core directly
  src/lib.rs                       JNI seam (connect/pair, input, plane getters, abi/core version)
  src/session.rs                   session lifecycle + plane pumps
  src/decode.rs                    AnnexB → AMediaCodec HEVC hardware decode → SurfaceView (incl. HDR10)
  src/audio.rs · src/mic.rs        Opus + Oboe playback / mic uplink (jitter ring)
  src/feedback.rs                  rumble + HID output (lightbar / adaptive triggers)
  src/stats.rs                     live video stats

clients/android/                   Gradle project (this dir)
  settings.gradle.kts · build.gradle.kts · gradle.properties · gradlew
  app/                             :app — Compose UI: Connect / Settings / Stream screens (phone + TV)
  kit/                             :kit — NativeBridge · discovery (native mdns-sd, polled) · Gamepad · Keymap ·
                                         security (Keystore identity + known-host store) · cargo-ndk build

Prerequisites

  • Android SDK + NDK r30 (30.0.14904198), platforms;android-37.0, build-tools;37.0.0, cmake;3.22.1 (sdkmanager "cmake;3.22.1" — the cmake crate builds libopus with it)
  • JDK 21 for Gradle/AGP (AGP 9.2 runs on JDK 1721, not a newer default JDK like 25)
  • Rust + rustup target add aarch64-linux-android x86_64-linux-android + cargo install cargo-ndk

Toolchain pinned: AGP 9.2.0 · Gradle 9.4.1 · Kotlin 2.3.21 · Compose BOM 2026.05.01 · compileSdk 37 · targetSdk 36 · minSdk 31 · ABIs arm64-v8a + x86_64.

Build & run

Android Studio: open clients/android — it uses its bundled JBR 21 automatically. The cargoNdk* task builds the .so as part of the normal build.

CLI (point Gradle at a JDK 21 if your machine default is newer, e.g. JDK 25):

# Adoptium/Temurin 21 (installed by the Android Studio setup, or `brew install temurin@21`):
export JAVA_HOME="$(/usr/libexec/java_home -v 21)"
cd clients/android
./gradlew :app:assembleDebug      # cargo-ndk cross-compiles libpunktfunk_android.so first
./gradlew :app:installDebug       # onto a running emulator/device

# Emulators (created during env setup):  emulator -avd pf_phone   |   emulator -avd pf_tv

The debug APK lands in app/build/outputs/apk/debug/. Launch it, pick a host from the list, pair, and stream.

Status

A working native client (phone + Android TV), at parity with the Linux and Apple apps for the core streaming experience:

  • VideoAMediaCodec hardware HEVC decode → SurfaceView, including HDR10 (Main10 / BT.2020 PQ), with low-latency decode tuning and a live stats HUD.
  • Audio — Opus + Oboe playback with a jitter ring, plus mic uplink to the host.
  • Input — game controllers (buttons + axes) with rumble and HID feedback; D-pad / game-controller focus navigation for the couch (TV + phone).
  • Discovery & trust — native mdns-sd mDNS host list (polled over JNI; the same browse the Linux/Windows clients use, not NsdManager), SPAKE2 PIN pairing and TOFU, with a Keystore-wrapped client identity and a known-host store.
  • UI — Compose host list / settings / stream screens, Material You theming.
  • Shipping — built for arm64-v8a + x86_64; published to Google Play (Internal Testing).

crates/punktfunk-core uses the ring rcgen backend so the client .so is aws-lc-free.