Files
punktfunk/docs-site/content/docs/bazzite.md
enricobuehler 1befa8a2c4 docs(nix): bring the Nix docs in line with the module, and fix a stale claim they shared
There are three places Nix is documented — the public docs-site, packaging/nix/
README.md, and packaging/README.md — plus the changelog. All had drifted.

STALE CLAIM, and not only for Nix. install.md said the plugin runner's "user unit
ships **disabled** — enable it once you have" something to run. That is true only
of Arch and source installs: the deb postinst and RPM %post both
`systemctl --global enable punktfunk-scripting.service`, and the Bazzite sysext
bakes in a default.target.wants symlink (build-sysext.sh:113). bazzite.md carried
the same claim about its own image. Both corrected, per channel, with the reason
the default flipped — the library scanners are plugins, so a host without the
runner can come up with an empty library — and the `mask`-not-`disable` opt-out
the sysext's own comment documents.

docs-site:
  * install.md NixOS — `desktopSession` in the example and explained, the runner
    no longer needs enabling, and the host/console line says what autoStart does.
  * running-as-a-service.md — "Restart the host with your desktop" documented the
    drop-in for packaged installs only; NixOS gets its one-liner beside it.
  * bazzite.md — the runner is started for you, not "isn't started".

packaging/nix/README.md:
  * option tables gain `desktopSession`, `gamescopeHdr`, `gamescopePackage`, and
    the `punktfunk` group next to `input` (both are required — the udev rule
    chgrp's the vhci nodes and fails outright if the group was never created).
  * "what the module configures" gains the security.wrappers entry, and a note on
    why the capability sits on the encode worker and never on the host: a wrapper
    raises it into the ambient set, which lands it in the permitted set and fails
    KWin's /proc/<pid>/exe readlink identically to a file capability.
  * the appliance snippet no longer tells you to put pkgs.gamescope on PATH —
    gamescopeHdr does that with the patched build, and desktopSession is called
    out as the thing to leave off there.
  * a caveat recording that `nix flake check` does not check the module, and the
    two rules for editing module-check.nix (assertions stay pure Nix; assert
    list-valued unit fields on the lists, not the rendered text).

packaging/README.md: the flake ships five packages, not "host + client".

CHANGELOG.md v0.27.0: a NixOS section covering the comm/session-detection fix, the
module changes including the scripting default flip as an explicit behaviour
change, and the flake-check gap — plus the documentation bullets above.
2026-08-10 20:24:21 +02:00

13 KiB

title, description
title description
Bazzite Set up a Punktfunk host on Bazzite — it follows the box between Steam Gaming Mode (gamescope) and the KDE Plasma desktop automatically.

Bazzite already ships everything a Punktfunk host needs — the NVIDIA driver, NVENC, PipeWire, gamescope, and the KDE Plasma desktop. So a Bazzite host is the most "appliance-like" setup, and it streams both of Bazzite's faces:

  • Steam Gaming Mode (gamescope) — the couch/handheld game UI.
  • The KDE Plasma desktop — the full desktop you get from "Switch to Desktop".

The host auto-detects which one is live and follows the box across the switch — including mid-stream. You flip between Gaming Mode and Desktop with Bazzite's normal Steam UI / "Switch to Desktop"; the host just re-targets whatever's running and keeps streaming. Nothing in host.env forces a mode.

Ideal for a dedicated game-streaming box that you also occasionally want as a remote desktop. For a pure desktop machine, install on Ubuntu or Fedora and configure the KDE or GNOME desktop directly — simpler.

New here? Read Security & Safe Use first — a streaming host is remote control of the machine, so keep it on a trusted LAN or VPN and require pairing.

Install

The host installs as a systemd system extension (sysext) — no rpm-ostree layering. The Bazzite docs treat layering as a last resort (layered packages slow every OS update and can block upgrades until removed); a sysext never enters an rpm-ostree transaction: it overlays /usr read-only from /var/lib/extensions/, survives OS updates, installs and updates without a reboot, and is removable in one command. This is the same mechanism the Fedora Atomic maintainers ship via the fedora-sysexts project.

# One-time bootstrap (afterwards the updater is on PATH as `punktfunk-sysext`):
curl -fsSLO https://git.unom.io/unom/punktfunk/raw/branch/main/packaging/bazzite/punktfunk-sysext.sh
sudo bash punktfunk-sysext.sh install          # add `--channel canary` for rolling builds

That downloads the newest image — host + tray + web console + the plugin runner (punktfunk-scripting), plus the HDR punktfunk-gamescope build — merges it, and applies the udev/sysctl setup on the spot; the host is usable immediately, no reboot. The feed's checksum manifest is OpenPGP-signed by packages@unom.io (key AF245C506F4E4763, the same one that signs our RPMs), and punktfunk-sysext checks that signature against a key baked into the script before it trusts a single checksum — so it needs gpg on the box, and it refuses a feed it can't verify.

The plugin runner rides along in the image and is started for you — the image bakes in its default.target.wants symlink, because the game-library scanners ship as plugins. To turn it off: systemctl --user mask punktfunk-scripting (mask, not disable — a plain disable cannot remove a symlink that lives in /usr).

From then on:

sudo punktfunk-sysext update     # fetch + merge the newest build
sudo punktfunk-sysext status     # channel, installed vs latest version
sudo punktfunk-sysext remove     # unmerge and delete the image (~/.config/punktfunk is kept)

After an update, restart the host so it runs the new binary (the updater prints this reminder too). The image carries the console as well, so restart that first if you enabled it:

systemctl --user restart punktfunk-web     # only if you run the console
systemctl --user restart punktfunk-host

To switch channel later, re-run the install: sudo punktfunk-sysext install --channel canary (or --channel stable). update takes no channel flag — it follows whatever the last install wrote to /etc/punktfunk-sysext.conf. To be able to go back to a build that worked, keep a copy of the image before you update, and re-install that file afterwards:

sudo cp /var/lib/extensions/punktfunk.raw ~/punktfunk-known-good.raw   # before updating
sudo punktfunk-sysext install --from-file ~/punktfunk-known-good.raw   # to go back to it

The web console can also run the update for you — see Updating the Host, which needs the one-time sudo usermod -aG punktfunk-update $USER.

remove deletes the image and the /etc files it seeded (the tray autostart entry, and the gamescope session drop-in unless you've edited it), but three things it created outside /usr stay behind. To clear those too — services first, because once the image unmerges their binaries are gone and the units just keep failing:

systemctl --user disable --now punktfunk-host punktfunk-web
sudo punktfunk-sysext remove
sudo rm -f /etc/modules-load.d/punktfunk.conf /etc/udev/rules.d/60-punktfunk.rules
sudo groupdel punktfunk-update     # the (empty) group for web-console updates

Uninstalling has the same walkthrough for the other install methods, and for the clients.

Three things to know:

  • After a Bazzite major rebase (Fedora 43 → 44) the old image refuses to load rather than run against mismatched system libraries — run sudo punktfunk-sysext update once and it fetches the image built for the new base.
  • Already layering Punktfunk? Install the sysext (it shadows the layered copy immediately), then drop the layer so it stops slowing your updates: sudo rpm-ostree uninstall punktfunk punktfunk-web && systemctl reboot.
  • If it refuses the feed. refusing to install from an unsigned feed means that Fedora major's feed predates signing; it gets sealed on the next publish. To install from it anyway, accepting that the images are unauthenticated, run sudo env PUNKTFUNK_SYSEXT_ALLOW_UNSIGNED=1 bash punktfunk-sysext.sh install. The other message, the feed's SHA256SUMS is NOT signed by packages@unom.io, is not the same thing — don't install; re-download the script and try again.

For a fully baked appliance image there's also a bootc Containerfile that installs the RPMs from the registry at image-build time — see packaging/bootc/ in the repo. Plain rpm-ostree layering from the RPM registry keeps working too: add the repo exactly as on Fedora, with the baseurl group matching your Fedora base, then sudo rpm-ostree install punktfunk punktfunk-web and reboot. The sysext is still the supported default. Building from source also works (Bazzite is Fedora Atomic underneath — same steps as Fedora).

Allow controller input

Gamepad and DualSense input needs your user in the input group. On Bazzite, don't use usermod — the base is immutable and the group is managed by a recipe. Use:

ujust add-user-to-input-group

Then log out and back in. (A controller that's "detected but does nothing" is almost always this permission, not a client problem.)

Then join punktfunkusermod is fine here, because unlike input this group is ours and the sysext creates it on merge:

sudo usermod -aG punktfunk "$USER"   # then log out and back in

This box is a Gaming Mode box, so that group is not optional in practice: it authorizes the helper the host uses to stop the display manager when it takes the Gaming Mode session over at your client's resolution, and it gates the usbip attach file the virtual Steam Deck controller (paddles, trackpads, gyro) attaches through. It is a separate group on purpose — writing that file can materialise arbitrary emulated USB hardware, so it is not folded into the group everyone is told to join for gamepads. Without it the pad arrives as an ordinary Xbox 360 controller, and the takeover degrades to mirroring the box's own screen — see gamescope.

Configure

The RPM ships a Bazzite-tuned config you can copy as your starting point:

mkdir -p ~/.config/punktfunk
cp /usr/share/punktfunk/host.env.bazzite ~/.config/punktfunk/host.env

The template is deliberately minimal — it does not force a compositor, because the host auto-detects Gaming Mode (gamescope) vs Desktop (KWin) on every connect and follows the switch mid-stream. No session anchors are needed either (a user service inherits the right runtime dir). The only settings that matter (GPU zero-copy is on by default):

PUNKTFUNK_VIDEO_SOURCE=virtual
# GPU zero-copy (dmabuf → CUDA → NVENC) is ON by default; auto-falls back to CPU. Set =0 to force CPU.
PUNKTFUNK_GAMESCOPE_ATTACH=1    # Gaming Mode = attach to the box's own session — SDR, and no cursor (see below)

Gaming Mode: attach vs managed

For Gaming Mode there are two models (pick one; the shipped default is attach):

  • Attach (PUNKTFUNK_GAMESCOPE_ATTACH=1, the template's default) — the box owns its gamescope session on its own display, and the host attaches to whatever's live without ever tearing it down (on a headless box, a box-owned autologin session is restarted at the client's resolution on a mismatch; with a display connected it streams at the box's own mode). Switching Desktop ↔ Game is rock-solid.
  • Managed (PUNKTFUNK_GAMESCOPE_MANAGED=1, and remove the attach line) — the host takes the box's gamescope over and relaunches it headless at the client's exact resolution and refresh — Game Mode on the virtual screen — restoring the box on idle.

Full treatment: Steam / gamescope → How the host gets a gamescope.

Mid-stream Gaming ↔ Desktop following (PUNKTFUNK_SESSION_WATCH) is on by default on Bazzite/SteamOS. See Configuration for the full list of knobs.

Streaming the KDE Plasma desktop

The virtual output (video) for the Desktop session needs no config — the host package ships an io.unom.Punktfunk.Host.desktop file whose X-KDE-Wayland-Interfaces grants the host KWin's restricted screencast protocol on a normal interactive Plasma session (background: KDE Plasma). After a fresh host install, log out and back into the Desktop session once so KWin re-reads that grant.

The one thing a normal KDE login lacks is the RemoteDesktop grant for headless input injection. Seed it once (as the streaming user, no root) so the host auto-approves instead of popping an un-answerable dialog:

bash /usr/share/punktfunk/bazzite/kde-desktop-setup.sh

Gaming Mode needs none of this — it auto-attaches.

Run as an always-on host

Bazzite hosts are typically headless. Enable the host service and linger so it starts at boot — see Running as a Service. One host service covers both Gaming Mode and the Desktop; it follows whichever the box is in.

systemctl --user enable --now punktfunk-host
systemctl --user enable --now punktfunk-web     # web console: pairing + status
sudo loginctl enable-linger "$USER"             # start at boot with nobody logged in

Without that last line the --user units don't start until someone logs in — which on a headless box never happens.

Then open The Web Console for the login password and to arm pairing.

Good to know

These apply to the Gaming Mode (gamescope) path; the KDE Desktop path is unaffected:

  • gamescope 3.16.22 or newer is required; 3.16.23 or newer for the Steam overlay. Below 3.16.22 headless capture can deadlock; between the two, capture works but the Steam overlay (Shift+Tab / the Quick Access Menu) is never painted into the captured node. Bazzite's current gamescope is past both; this only bites if you've pinned an old one.
  • The template pins attach, and that costs you both the cursor and HDR. The sysext ships the punktfunk-gamescope build, but it only reaches a session the host starts itself — and the host.env template above sets PUNKTFUNK_GAMESCOPE_ATTACH=1, where the live session is Bazzite's own stock gamescope. Comment that line out and let the managed default take over: you get the compositor-drawn pointer and real HDR. To stay on attach instead, set PUNKTFUNK_GAMESCOPE_HDR=0 and PUNKTFUNK_GAMESCOPE_BIN=/usr/bin/gamescope. Why each half breaks: gamescope → Known limits for the cursor, HDR → Linux + gamescope for the failed connect.

Those are the two that bite on Bazzite. The full set — touch, mouse modes, the clipboard — is on gamescope → Known limits.

Then connect a client — Moonlight works great for couch gaming, and the Apple app for Apple TV / iPad. Trouble? See Troubleshooting.