Covers all five generated files, not just the root one: the four per-client copies are scoped to the binaries their package installs, so they move independently of the workspace-wide file. Root: 571 -> 575 crates, reflecting this wave (skia-safe 0.99, the RustCrypto digest-0.11 family, jni 0.22, x11rb 0.14, reis 0.7, xkbcommon 0.9, wasapi 0.24, windows-service 0.8.1, x509-parser 0.18, rand 0.9, base64 0.23, libloading 0.9, mdns-sd 0.21 + if-addrs 0.15, rcgen 0.14, criterion 0.8, android_logger 0.15). The per-client diffs are much larger than the wave alone explains, because they were never regenerated after #192: all four still attributed `ring` and named no aws-lc-rs at all. Since #192 removed ring from the tree entirely, the shipped Acknowledgements screens have been crediting a crypto library the clients do not carry while omitting the one they do. They now catch up on both changes at once. (`ring` still appears via the generator's deliberate `--all-features` over-approximation, which sees quinn-proto's wasm-only edge; that is by design — listing an unlinked crate is untidy, omitting a linked one is the failure the file exists to prevent.) Also stops gen-third-party-notices.sh preferring `cargo about` for the root file. That preference was silently destructive: cargo-about only sees CARGO dependencies, so it drops every VENDORED_TREES entry -- pyrowave, the Granite subset, volk, Vulkan-Headers, the Font Awesome brand icons, Simple Icons -- which are third-party sources shipped inside first-party crates under their own licences. Measured today: cargo-about emitted 7,274 lines / ~514 crates with zero mentions of volk, Vulkan-Headers or Font Awesome, against the python generator's 17,324 / 575 with all of them. Merely having cargo-about on PATH was enough to degrade the file, so anyone regenerating after this commit would have undone it. cargo-about remains what the CI licence gate runs -- that job asks a different question (is every licence in the about.toml allowlist) and writes to /dev/null. Both licence-gate legs pass: `cargo about generate about.hbs --fail` and the drivers-workspace leg, RC=0.
punktfunk — Linux client
The native Linux app for streaming a punktfunk host to your desktop, laptop, or Steam Deck.
It's a clean relm4/GTK4/libadwaita shell that finds hosts on your network, pairs with a PIN,
and manages your settings and library — the stream itself runs in the sibling
punktfunk-session Vulkan binary (clients/session), which the shell
spawns, putting the picture on glass at your display's own resolution and refresh rate.
Built in Rust end to end (no C ABI): the shell shares its plumbing with the session binary through
crates/pf-client-core, which links the punktfunk-core protocol crate and speaks the fast
punktfunk/1 protocol — QUIC control plane, GF(2¹⁶) FEC + AES-GCM data plane.
Features
- Zero-copy hardware decode, and it's ours — the session presenter decodes with Punktfunk's own
decoders; no FFmpeg is linked or bundled. Vulkan Video (
pf-vkdecode, decoding onto the presenter's own device) leads on NVIDIA and AMD, VAAPI (pf-vaadecdriving a dlopen'd libva, exporting DRM-PRIME dmabufs) leads on Intel, whichever isn't first is the fallback, and an OpenH264/rav1d CPU rung is last. - Your display's native mode — the host builds a virtual output at exactly your WxH@Hz; no scaling, no letterboxing. Steady 60 fps at 1080p60, ~6 ms capture→decoded on the LAN.
- Audio both ways — PipeWire playback with a jitter ring, plus mic uplink to the host.
- Full controller support — SDL3 gamepads with rumble and DualSense fidelity (lightbar, player LEDs, touchpad, motion, adaptive-trigger replay). Click-to-capture keyboard and mouse, with a release chord (Ctrl+Alt+Shift+Q) and focus-loss release.
- Find hosts automatically — mDNS discovery lists hosts on your LAN; saved hosts persist. First connect does a one-time SPAKE2 PIN pairing (or TOFU on trusted LANs), then reconnects on a pinned identity.
- Per-host speed test to pick a bitrate, plus compositor and mode preferences in Settings.
- Game library browser (experimental, off by default) — "Browse library…" on a saved host shows its games (Steam + custom) as a poster grid; click one to launch it in the session. Fetched from the host's management API over mTLS — paired devices are authorized by their certificate, no extra host setup.
- Gamepad library launcher (
--browse host) — a console-style, controller-driven library view of a paired host's games, rendered by the session binary's Skia console UI: A plays the focused title, B quits, L1/R1 jump. Built for the Steam Deck plugin's "Open library" launch; session end returns to the launcher. Arrow keys/Enter/Esc drive it too (no pad needed).
Get it
Most people should install a package rather than build from source:
| Distro | Install |
|---|---|
| Flatpak (any distro, Steam Deck) | io.unom.Punktfunk — see packaging/flatpak |
| Ubuntu / Debian (apt) | sudo apt install punktfunk-client (after adding the repo) |
| Fedora / Bazzite (rpm) | rpm-ostree install punktfunk-client |
| Arch (PKGBUILD) | see packaging/arch |
Per-device install steps and pairing walkthrough: docs.punktfunk.unom.io/docs/install-client.
Build & run from source
Requires GTK ≥ 4.16, libadwaita ≥ 1.5, PipeWire, and SDL3 (with hidapi) development packages, plus a C compiler (the CPU rung builds OpenH264 from source). No decoder development package is needed: libva and the Vulkan loader are both opened at runtime rather than linked, so hardware decode is a fact about the box you run on — a Vulkan loader and your GPU's driver, and libva for the VAAPI rung — not about the one you build on.
# from the repo root
cargo run -p punktfunk-client-linux # launch the app
cargo run -p punktfunk-client-linux -- --connect HOST[:PORT] # skip the host list and connect
cargo run -p punktfunk-client-linux -- --browse HOST # the gamepad library launcher
The binary is named punktfunk-client — the relm4/libadwaita desktop shell (hosts,
pairing/trust, settings, the desktop library page). Every stream and the console game
library run in the sibling punktfunk-session Vulkan binary; the shell spawns it
for connects, and --connect/--browse on the shell exec it directly (so the Decky
wrapper keeps working unchanged). Headless flags stay in the shell:
--pair <PIN> --connect host[:port] (pairing ceremony), --wake host[:port], and
--library host[:mgmt_port] (print a host's game library).
Layout
src/
main.rs · app.rs entry point, relm4 AppModel (window, trust gate, session child
lifecycle, typed messages), primary menu, CSS
cli.rs headless paths (--pair/--wake/--library), the --connect/--browse
exec handoff to punktfunk-session, screenshot scenes
ui_hosts.rs hosts page component (FactoryVecDeque cards, saved + discovered
grids, add-host dialog, banner)
ui_library.rs game-library poster grid (per-host, launches titles)
ui_trust.rs TOFU / PIN-pairing / request-access dialogs
ui_settings.rs resolution · refresh · decoder · bitrate · compositor · mic
spawn.rs the session-child plumbing (stdout contract → AppMsg)
tools/screenshots.sh store screenshot capture (app self-capture; Xvfb fallback)
The UI-agnostic plumbing — session pump, the native decode ladder (Vulkan Video · VAAPI ·
OpenH264/rav1d), PipeWire audio, SDL3 gamepads + keymap, trust store, mDNS discovery, library
client, Wake-on-LAN — lives in crates/pf-client-core, shared with the Vulkan session binary.
Related
- Documentation — quick start, pairing, troubleshooting
- Steam Deck plugin — launches this client fullscreen in Gaming Mode
- Project README — the host, the other clients, and how it all fits together