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The transmission plane stops decaying to a blast (ABR overhaul Phase 1)
Static content used to strip every defense before motion: the unpaced
microburst allowance was an absolute max(128 KiB, wire/4) — sized for
gigabit LAN, so at Wi-Fi bitrates every frame went out back-to-back —
and adaptive FEC decayed to 1 %, so the first big motion frame died
unprotected (the 2026-08-26 field case; RFC design/abr-stack-overhaul.md
in punktfunk-planning, §2.1–2.4).

- The allowance is now TIME at the pace rate: 10 ms, clamped to
  [16 KiB, 256 KiB] (send_pacing::auto_burst_bytes). One constant lines
  up both proven ends — ~19 KiB at the field case's 15 Mbps pace (its
  discriminator was PACE_BURST_KB=16) and ~112 KiB at 90 Mbps LAN pace,
  so LAN latency does not regress. PACE_FACTOR=0 keeps the legacy rule.
- A streamed AU consumes ONE allowance across its block flushes instead
  of a fresh one per block (the latent per-block multiplication).
- One frame's paced spread is bounded to ~2 frame intervals so an IDR
  can't back the encode|send sync_channel(3) up into cadence_degraded,
  which refuses every climb; MAX_PACE_SPREAD stays the absolute bound.
- Adaptive FEC gains a burned floor: any window with real shard loss
  raises the decay floor to 5 %; ~2 clean minutes re-earn 1 %, an early
  re-burn doubles the requirement (bounded), a durable step-down resets
  it — no session-permanent latch, per the encode stand-down's house
  rule. PUNKTFUNK_FEC_PCT pin semantics and the GameStream plane are
  untouched.

Pure logic (FecFloor, auto_burst_bytes, native_budget) is unit-tested;
the burned-floor band is noted in the FEC_PCT docs.
2026-08-26 18:58:28 +02:00
..