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fix build
improve iOS & iPadOS UI
2026-06-19 15:49:48 +02:00

70 lines
3.1 KiB
Swift

// GlassStyle.swift the app's single, availability-gated entry point to Apple's "Liquid
// Glass" (iOS / macOS / tvOS 26). Every Liquid Glass symbol (glassEffect, Glass, the
// .glassProminent button style ) is HARD-gated to OS 26: referencing one with our
// deployment targets (macOS 14 / iOS 17 / tvOS 17) is a COMPILE error, not a silent no-op,
// unless it sits behind `if #available`. So all glass in the app routes through the two
// helpers below, each of which falls back to the EXACT look the app shipped before
// (.regularMaterial / .borderedProminent) nothing regresses on older OSes, and the gating
// lives in exactly one file.
import SwiftUI
// MARK: - Glass background
/// Liquid Glass behind a floating / overlay surface, with the pre-26 `.regularMaterial`
/// look as the fallback. Use ONLY on the floating control / overlay layer (the streaming
/// HUD, the trust card, the touch exit chip) never on content tiles or dense forms (HIG).
///
/// `glassEffect()`'s own default shape is a Capsule, so panels MUST pass an explicit shape
/// (a RoundedRectangle / Circle) or they render as a pill. `interactive` makes the glass
/// react to press only meaningful when the glass itself is the tap target.
private struct GlassBackground<S: Shape>: ViewModifier {
let shape: S
var interactive = false
func body(content: Content) -> some View {
if #available(iOS 26, macOS 26, tvOS 26, *) {
content.glassEffect(interactive ? .regular.interactive() : .regular, in: shape)
} else {
content.background(.regularMaterial, in: shape)
}
}
}
extension View {
/// Liquid Glass (26+) or the existing `.regularMaterial` (pre-26) behind a floating
/// surface. Pass the surface's shape explicitly glass defaults to a Capsule otherwise.
func glassBackground<S: Shape>(_ shape: S, interactive: Bool = false) -> some View {
modifier(GlassBackground(shape: shape, interactive: interactive))
}
}
// MARK: - Glass primary button
/// The single prominent action on a floating / overlay or sheet surface: the Liquid-Glass
/// prominent button style on 26+, falling back to `.borderedProminent` (the app's current
/// primary style) below. Apply directly to a `Button`; role / keyboardShortcut / disabled
/// chain after it as usual. tvOS stays `.borderedProminent` always glass chrome fights the
/// focus engine, and keeping it preserves today's tvOS look exactly.
private struct GlassProminentButton: ViewModifier {
func body(content: Content) -> some View {
#if os(tvOS)
content.buttonStyle(.borderedProminent)
#else
if #available(iOS 26, macOS 26, *) {
content.buttonStyle(.glassProminent)
} else {
content.buttonStyle(.borderedProminent)
}
#endif
}
}
extension View {
/// Liquid-Glass prominent style (26+, non-tvOS) or `.borderedProminent`. Drop-in for the
/// `.buttonStyle(.borderedProminent)` on a surface's primary action.
func glassProminentButtonStyle() -> some View {
modifier(GlassProminentButton())
}
}