# punktfunk host on a Steam Deck Run a punktfunk **host** on a Steam Deck — stream its Game Mode (or KDE desktop) *to* other devices. (Streaming *to* a Deck is the client; use the Flatpak + [Decky plugin](../../clients/decky/) instead.) User-facing guide: **docs-site → "Steam Deck (Host)"** (`docs-site/content/docs/steam-deck-host.md`). This README is the deep reference for what the scripts do and how to operate them by hand. ## Why build on-device (not a package or prebuilt binary) SteamOS 3 is an **immutable, read-only Arch** base: - No `pacman -S` for system libs; `/usr` is read-only and reset on A/B updates. - A **prebuilt binary is fragile** — it links the system FFmpeg/glibc, and a SteamOS update can bump those sonames out from under it (the same class of breakage as the NVIDIA-driver-after-update issue). - The host needs **unsandboxed** `/dev/uinput` + `/dev/uhid`, PipeWire, the compositor, and VAAPI — so Flatpak (the normal Deck app channel) doesn't fit. Flatpak/Decky are for the *client*. So the host is built **natively inside a Debian-trixie distrobox** (`pf2`), chosen because its FFmpeg/glibc ABI matches SteamOS's — the resulting binary runs **natively on SteamOS** (the container is only the build environment; `punktfunk-host` is launched directly, not via `distrobox enter`). A rebuild always matches the running OS. Encode is **VAAPI** on the Deck's AMD GPU (NVENC on NVIDIA), auto-selected by `PUNKTFUNK_ENCODER=auto`. The web console is the one part that stays in the container at runtime: it's a Nitro/Node server run by `bun`, so its service does `distrobox enter pf2 -- … bun run .output/server/index.mjs`. ## Scripts | Script | What it does | |--------|--------------| | `install.sh` | Idempotent installer: ensure the `pf2` distrobox + toolchain → build host (+web) → write config → tune sysctl + `input` group (sudo) → install + start `punktfunk-host` / `punktfunk-web` systemd **user** services with linger. | | `update.sh` | Rebuild from the current source and restart the services (config + pairings persist). `--pull` does `git pull` first. | ```sh git clone https://git.unom.io/unom/punktfunk ~/punktfunk bash ~/punktfunk/scripts/steamdeck/install.sh # PIN pairing required (secure default) bash ~/punktfunk/scripts/steamdeck/install.sh --open # trusted LAN: accept unpaired clients bash ~/punktfunk/scripts/steamdeck/install.sh --no-web # host only, no web console bash ~/punktfunk/scripts/steamdeck/update.sh # after pulling new source ``` Env overrides: `PUNKTFUNK_SRC` (source dir, default `~/punktfunk`), `PUNKTFUNK_BOX` (container name, default `pf2`), `PUNKTFUNK_MGMT_PORT` (47990), `PUNKTFUNK_WEB_PORT` (3000). ## What gets installed - **Binary:** `~/punktfunk/target-steamos/release/punktfunk-host` (built in `pf2`, run natively). - **Config:** `~/.config/punktfunk/host.env` (encoder/compositor) and `web.env` (generated web login password + session secret). Trust material (`cert.pem`, `mgmt-token`, `punktfunk1-paired.json`) lives here too and persists across updates. - **Services:** `~/.config/systemd/user/punktfunk-host.service` (runs `serve --native --mgmt-bind 0.0.0.0:47990`, `+ --open` if chosen) and `punktfunk-web.service`. Linger is enabled so they run without a login session. - **System tuning (sudo):** `/etc/sysctl.d/99-punktfunk-net.conf` (32 MB UDP buffers — the #1 high-bitrate lever), `/etc/udev/rules.d/60-punktfunk.rules`, and `$USER` in the `input` group. ## Operating ```sh systemctl --user status punktfunk-host punktfunk-web journalctl --user -u punktfunk-host -f # watch sessions / pairing PIN systemctl --user restart punktfunk-host # after editing host.env ``` Pair from the web console (Devices → arm pairing) or directly from a client with the host's PIN. The host advertises over mDNS as `_punktfunk._udp`, so clients discover it automatically. ## Gotchas - **distrobox required.** If missing: `curl -sfL https://raw.githubusercontent.com/89luca89/distrobox/main/install | sh -s -- --prefix ~/.local` (then ensure `~/.local/bin` is on PATH). - **First build is slow** (~10–15 min + ~1 GB toolchain/image). Incremental afterwards. - **No passwordless sudo** → the installer skips the sysctl/udev/input steps with a warning; high bitrates will drop packets until you apply `99-punktfunk-net.conf` and join `input` yourself. - **Game Mode auto-suspend** drops the host off the network on idle — disable it (Settings → Power) for a headless host. - **WiFi tx ceiling** ≈ 250 Mbps goodput (a Deck hardware/driver packet-rate limit, band-independent); fine for 1080p/1440p60. A wired dock lifts it. - **After a major SteamOS update**, if the host won't start, run `update.sh` to rebuild against the new base libraries.