/* Copyright (c) 2017-2026 Hans-Kristian Arntzen * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "indirect_layout.hpp" #include "device.hpp" namespace Vulkan { IndirectLayout::IndirectLayout(Device *device_, const PipelineLayout *pipeline_layout, const IndirectLayoutToken *tokens, uint32_t num_tokens, uint32_t stride) : device(device_) { VkIndirectCommandsLayoutCreateInfoEXT info = { VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_CREATE_INFO_EXT }; info.indirectStride = stride; info.pipelineLayout = pipeline_layout ? pipeline_layout->get_layout() : VK_NULL_HANDLE; info.flags = VK_INDIRECT_COMMANDS_LAYOUT_USAGE_EXPLICIT_PREPROCESS_BIT_EXT | VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_EXT; Util::SmallVector ext_tokens; Util::SmallVector vbo_tokens; Util::SmallVector push_tokens; VkIndirectCommandsIndexBufferTokenEXT ibo_token; VkIndirectCommandsExecutionSetTokenEXT exec_token; ext_tokens.reserve(num_tokens); vbo_tokens.reserve(num_tokens); push_tokens.reserve(num_tokens); bool heap = device->get_device_features().descriptor_heap_features.descriptorHeap == VK_TRUE; for (uint32_t i = 0; i < num_tokens; i++) { VkIndirectCommandsLayoutTokenEXT token = { VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_TOKEN_EXT }; switch (tokens[i].type) { case IndirectLayoutToken::Type::VBO: token.type = VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_EXT; vbo_tokens.emplace_back(); token.data.pVertexBuffer = &vbo_tokens.back(); vbo_tokens.back().vertexBindingUnit = tokens[i].data.vbo.binding; break; case IndirectLayoutToken::Type::IBO: token.type = VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_EXT; token.data.pIndexBuffer = &ibo_token; ibo_token.mode = VK_INDIRECT_COMMANDS_INPUT_MODE_VULKAN_INDEX_BUFFER_EXT; break; case IndirectLayoutToken::Type::PushConstant: case IndirectLayoutToken::Type::SequenceCount: { auto push_token_type = heap ? VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_DATA_EXT : VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_EXT; auto sequence_token_type = heap ? VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_DATA_SEQUENCE_INDEX_EXT : VK_INDIRECT_COMMANDS_TOKEN_TYPE_SEQUENCE_INDEX_EXT; token.type = tokens[i].type == IndirectLayoutToken::Type::PushConstant ? push_token_type : sequence_token_type; push_tokens.emplace_back(); token.data.pPushConstant = &push_tokens.back(); VK_ASSERT(pipeline_layout->get_layout()); push_tokens.back().updateRange.size = tokens[i].data.push.range; push_tokens.back().updateRange.offset = tokens[i].data.push.offset; push_tokens.back().updateRange.stageFlags = heap ? VkShaderStageFlags(VK_SHADER_STAGE_ALL) : pipeline_layout->get_resource_layout().push_constant_range.stageFlags; break; } case IndirectLayoutToken::Type::Draw: info.shaderStages = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT; token.type = VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_EXT; break; case IndirectLayoutToken::Type::DrawIndexed: token.type = VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_EXT; info.shaderStages = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT; break; case IndirectLayoutToken::Type::Shader: token.type = VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT; token.data.pExecutionSet = &exec_token; break; case IndirectLayoutToken::Type::MeshTasks: token.type = VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_EXT; info.shaderStages |= VK_SHADER_STAGE_MESH_BIT_EXT | VK_SHADER_STAGE_TASK_BIT_EXT | VK_SHADER_STAGE_FRAGMENT_BIT; break; case IndirectLayoutToken::Type::Dispatch: token.type = VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_EXT; info.shaderStages |= VK_SHADER_STAGE_COMPUTE_BIT; break; default: LOGE("Invalid token type.\n"); break; } token.offset = tokens[i].offset; ext_tokens.push_back(token); } info.pTokens = ext_tokens.data(); info.tokenCount = num_tokens; exec_token.type = VK_INDIRECT_EXECUTION_SET_INFO_TYPE_PIPELINES_EXT; exec_token.shaderStages = info.shaderStages; stages = info.shaderStages; auto &table = device->get_device_table(); if (table.vkCreateIndirectCommandsLayoutEXT(device->get_device(), &info, nullptr, &layout) != VK_SUCCESS) { LOGE("Failed to create indirect layout.\n"); } } IndirectLayout::~IndirectLayout() { device->get_device_table().vkDestroyIndirectCommandsLayoutEXT(device->get_device(), layout, nullptr); } }