/* Copyright (c) 2017-2026 Hans-Kristian Arntzen * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #pragma once #include "enum_cast.hpp" #include "event.hpp" #include #include "math.hpp" #include #include #include namespace Granite { enum class JoypadKey { Left, Right, Up, Down, East, South, West, North, LeftShoulder, RightShoulder, LeftThumb, RightThumb, Start, Select, Mode, Count, Unknown }; const char *joypad_key_to_tag(JoypadKey key); enum class JoypadAxis { LeftX, LeftY, RightX, RightY, LeftTrigger, RightTrigger, Count, Unknown }; const char *joypad_axis_to_tag(JoypadAxis axis); enum class JoypadKeyState { Pressed, Released, Count }; enum class Key { Unknown, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, Return, LeftCtrl, LeftAlt, LeftShift, Space, Escape, Left, Right, Up, Down, _1, _2, _3, _4, _5, _6, _7, _8, _9, _0, Count }; enum class MouseButton { Left, Middle, Right, Count }; enum class KeyState { Pressed, Released, Repeat, Count }; static_assert(Util::ecast(Key::Count) <= 64, "Cannot have more than 64 keys for bit-packing."); struct TouchState { enum { PointerCount = 16 }; struct Pointer { unsigned id; float start_x; float start_y; float last_x; float last_y; float x; float y; }; Pointer pointers[PointerCount] = {}; unsigned active_pointers = 0; unsigned width; unsigned height; }; struct JoypadState { bool is_button_pressed(JoypadKey key) const { return (button_mask & (1u << Util::ecast(key))) != 0; } float get_axis(JoypadAxis a) const { return snapped_axis[Util::ecast(a)]; } void snap_deadzone(float deadzone); float raw_axis[Util::ecast(JoypadAxis::Count)] = {}; float snapped_axis[Util::ecast(JoypadAxis::Count)] = {}; uint32_t button_mask = 0; uint32_t vid = 0; uint32_t pid = 0; }; static_assert(Util::ecast(JoypadKey::Count) <= 32, "Cannot have more than 32 joypad buttons."); class InputTrackerHandler; class InputTracker { public: void key_event(Key key, KeyState state); void mouse_button_event(MouseButton button, double x, double y, bool pressed); void mouse_button_event_normalized(MouseButton button, double x, double y, bool pressed); void mouse_button_event(MouseButton button, bool pressed); void mouse_move_event_absolute(double x, double y); void mouse_move_event_absolute_normalized(double x, double y); void mouse_move_event_relative(double x, double y); void dispatch_current_state(double delta_time, InputTrackerHandler *override_handler = nullptr); void orientation_event(quat rot); void joypad_key_state(unsigned index, JoypadKey key, JoypadKeyState state); void joyaxis_state(unsigned index, JoypadAxis axis, float value); void on_touch_down(unsigned id, float x, float y); void on_touch_move(unsigned id, float x, float y); void on_touch_up(unsigned id, float x, float y); void mouse_enter(double x, double y); void mouse_leave(); bool key_pressed(Key key) const { return (key_state & (1ull << Util::ecast(key))) != 0; } bool joykey_pressed(unsigned index, JoypadKey key) const { if (index >= Joypads) return false; return (joypads[index].button_mask & (1u << Util::ecast(key))) != 0; } bool mouse_button_pressed(MouseButton button) const { return (mouse_button_state & (1ull << Util::ecast(button))) != 0; } void dispatch_touch_gesture(); void set_axis_deadzone(float deadzone) { axis_deadzone = deadzone; } void set_relative_mouse_rect(double x, double y, double width, double height) { mouse_relative_range_x = x; mouse_relative_range_y = y; mouse_relative_range_width = width; mouse_relative_range_height = height; } void set_relative_mouse_speed(double speed_x, double speed_y) { mouse_speed_x = speed_x; mouse_speed_y = speed_y; } void enable_joypad(unsigned index, uint32_t vid, uint32_t pid); void disable_joypad(unsigned index, uint32_t vid, uint32_t pid); int find_vacant_joypad_index() const; void set_touch_resolution(unsigned width, unsigned height) { touch.width = width; touch.height = height; } void set_input_handler(InputTrackerHandler *handler_) { handler = handler_; } // To support dispatching input manager (i.e. polling) state from async threads. std::mutex &get_lock(); enum { TouchCount = 16 }; enum { Joypads = 8 }; private: InputTrackerHandler *handler = nullptr; std::mutex dispatch_lock; uint64_t key_state = 0; uint8_t mouse_button_state = 0; bool mouse_active = false; double last_mouse_x = 0.0; double last_mouse_y = 0.0; double mouse_relative_range_x = 0.0; double mouse_relative_range_y = 0.0; double mouse_relative_range_width = DBL_MAX; double mouse_relative_range_height = DBL_MAX; double mouse_speed_x = 1.0; double mouse_speed_y = 1.0; uint8_t active_joypads = 0; JoypadState joypads[Joypads] = {}; TouchState touch; float axis_deadzone = 0.3f; }; class JoypadConnectionEvent : public Granite::Event { public: GRANITE_EVENT_TYPE_DECL(JoypadConnectionEvent) JoypadConnectionEvent(unsigned index_, bool connected_, uint32_t vid_, uint32_t pid_) : index(index_), connected(connected_), vid(vid_), pid(pid_) { } unsigned get_index() const { return index; } bool is_connected() const { return connected; } uint32_t get_vid() const { return vid; } uint32_t get_pid() const { return pid; } private: unsigned index; bool connected; uint32_t vid, pid; }; class TouchGestureEvent : public Granite::Event { public: GRANITE_EVENT_TYPE_DECL(TouchGestureEvent) explicit TouchGestureEvent(const TouchState &state_) : state(state_) { } const TouchState &get_state() const { return state; } private: const TouchState &state; }; class TouchDownEvent : public Granite::Event { public: GRANITE_EVENT_TYPE_DECL(TouchDownEvent) TouchDownEvent(unsigned index_, unsigned id_, float x_, float y_, unsigned screen_width_, unsigned screen_height_) : index(index_), id(id_), x(x_), y(y_), width(screen_width_), height(screen_height_) { } float get_x() const { return x; } float get_y() const { return y; } unsigned get_index() const { return index; } unsigned get_id() const { return id; } unsigned get_screen_width() const { return width; } unsigned get_screen_height() const { return height; } private: unsigned index, id; float x, y; unsigned width, height; }; class TouchUpEvent : public Granite::Event { public: GRANITE_EVENT_TYPE_DECL(TouchUpEvent) TouchUpEvent(unsigned id_, float x_, float y_, float start_x_, float start_y_, unsigned screen_width_, unsigned screen_height_) : id(id_), x(x_), y(y_), start_x(start_x_), start_y(start_y_), width(screen_width_), height(screen_height_) { } float get_x() const { return x; } float get_y() const { return y; } float get_start_x() const { return start_x; } float get_start_y() const { return start_y; } unsigned get_id() const { return id; } unsigned get_screen_width() const { return width; } unsigned get_screen_height() const { return height; } private: unsigned id; float x, y; float start_x, start_y; unsigned width, height; }; class JoypadButtonEvent : public Granite::Event { public: GRANITE_EVENT_TYPE_DECL(JoypadButtonEvent) JoypadButtonEvent(unsigned index_, JoypadKey key_, JoypadKeyState state_) : index(index_), key(key_), state(state_) { } unsigned get_index() const { return index; } JoypadKey get_key() const { return key; } JoypadKeyState get_state() const { return state; } private: unsigned index; JoypadKey key; JoypadKeyState state; }; class JoypadAxisEvent : public Granite::Event { public: GRANITE_EVENT_TYPE_DECL(JoypadAxisEvent) JoypadAxisEvent(unsigned index_, JoypadAxis axis_, float value_) : index(index_), axis(axis_), value(value_) { } unsigned get_index() const { return index; } JoypadAxis get_axis() const { return axis; } float get_value() const { return value; } private: unsigned index; JoypadAxis axis; float value; }; class KeyboardEvent : public Granite::Event { public: GRANITE_EVENT_TYPE_DECL(KeyboardEvent) KeyboardEvent(Key key_, KeyState state_) : key(key_), state(state_) { } Key get_key() const { return key; } KeyState get_key_state() const { return state; } private: Key key; KeyState state; }; class OrientationEvent : public Granite::Event { public: GRANITE_EVENT_TYPE_DECL(OrientationEvent) explicit OrientationEvent(const quat &rot_) : rot(rot_) { } const quat &get_rotation() const { return rot; } private: quat rot; }; class MouseButtonEvent : public Granite::Event { public: GRANITE_EVENT_TYPE_DECL(MouseButtonEvent) MouseButtonEvent(MouseButton button_, double abs_x_, double abs_y_, bool pressed_) : button(button_), abs_x(abs_x_), abs_y(abs_y_), pressed(pressed_) { } MouseButton get_button() const { return button; } double get_abs_x() const { return abs_x; } double get_abs_y() const { return abs_y; } bool get_pressed() const { return pressed; } private: MouseButton button; double abs_x; double abs_y; bool pressed; }; class MouseMoveEvent : public Granite::Event { public: GRANITE_EVENT_TYPE_DECL(MouseMoveEvent); MouseMoveEvent(double delta_x_, double delta_y_, double abs_x_, double abs_y_, uint64_t key_mask_, uint8_t btn_mask_) : delta_x(delta_x_), delta_y(delta_y_), abs_x(abs_x_), abs_y(abs_y_), key_mask(key_mask_), btn_mask(btn_mask_) { } bool get_mouse_button_pressed(MouseButton button) const { return (btn_mask & (1 << Util::ecast(button))) != 0; } bool get_key_pressed(Key key) const { return (key_mask & (1ull << Util::ecast(key))) != 0; } double get_delta_x() const { return delta_x; } double get_delta_y() const { return delta_y; } double get_abs_x() const { return abs_x; } double get_abs_y() const { return abs_y; } private: double delta_x, delta_y, abs_x, abs_y; uint64_t key_mask; uint8_t btn_mask; }; class JoypadStateEvent : public Granite::Event { public: GRANITE_EVENT_TYPE_DECL(JoypadStateEvent) JoypadStateEvent(uint8_t active_mask_, const JoypadState *states_, unsigned count_, double delta_time_) : states(states_), count(count_), delta_time(delta_time_), active_mask(active_mask_) { } bool is_connected(unsigned index) const { if (index >= count) return false; return (active_mask & (1u << index)) != 0; } unsigned get_num_indices() const { return count; } const JoypadState &get_state(unsigned index) const { return states[index]; } double get_delta_time() const { return delta_time; } private: const JoypadState *states; unsigned count; double delta_time; uint8_t active_mask; }; class InputStateEvent : public Granite::Event { public: GRANITE_EVENT_TYPE_DECL(InputStateEvent) InputStateEvent(double abs_x_, double abs_y_, double delta_time_, uint64_t key_mask_, uint8_t btn_mask_, bool mouse_active_) : abs_x(abs_x_), abs_y(abs_y_), delta_time(delta_time_), key_mask(key_mask_), btn_mask(btn_mask_), mouse_active(mouse_active_) { } double get_delta_time() const { return delta_time; } bool get_mouse_active() const { return mouse_active; } bool get_mouse_button_pressed(MouseButton button) const { return (btn_mask & (1 << Util::ecast(button))) != 0; } bool get_key_pressed(Key key) const { return (key_mask & (1ull << Util::ecast(key))) != 0; } double get_mouse_x() const { return abs_x; } double get_mouse_y() const { return abs_y; } private: double abs_x, abs_y; double delta_time; uint64_t key_mask; uint8_t btn_mask; bool mouse_active; }; class InputTrackerHandler { public: virtual ~InputTrackerHandler() = default; virtual void dispatch(const TouchDownEvent &e) = 0; virtual void dispatch(const TouchUpEvent &e) = 0; virtual void dispatch(const TouchGestureEvent &e) = 0; virtual void dispatch(const JoypadButtonEvent &e) = 0; virtual void dispatch(const JoypadAxisEvent &e) = 0; virtual void dispatch(const KeyboardEvent &e) = 0; virtual void dispatch(const OrientationEvent &e) = 0; virtual void dispatch(const MouseButtonEvent &e) = 0; virtual void dispatch(const MouseMoveEvent &e) = 0; virtual void dispatch(const JoypadStateEvent &e) = 0; virtual void dispatch(const InputStateEvent &e) = 0; virtual void dispatch(const JoypadConnectionEvent &e) = 0; }; }