//! Video decode: reassembled HEVC access units → frames for the GTK presenter. //! //! Two backends, picked at session start (override: `PUNKTFUNK_DECODER=software|vaapi`): //! //! * **VAAPI** (Intel/AMD): libavcodec hwaccel decodes on the GPU; each frame is mapped //! to a DRM-PRIME dmabuf (`av_hwframe_map`, zero copy) and handed to the UI as fds + //! plane layout for `GdkDmabufTextureBuilder` — inside `GtkGraphicsOffload` that is the //! decoder-to-subsurface path, direct-scanout eligible when fullscreen. NVIDIA boxes //! have no usable VAAPI (nvidia-vaapi-driver is broken for this — Moonlight blacklists //! it); device creation fails there and the software path takes over. A mid-session //! VAAPI error also falls back — the host's IDR/RFI recovery resynchronizes. //! * **Software**: libavcodec on the CPU + swscale to RGBA (`GdkMemoryTexture` upload). //! Slice threading only — frame threading would add a frame of latency per thread. //! //! Both run `AV_CODEC_FLAG_LOW_DELAY`; the host encodes zero-reorder streams (no //! B-frames, in-band parameter sets on every IDR), so decode is strictly one-in/one-out. use anyhow::{anyhow, bail, Context as _, Result}; use ffmpeg::format::Pixel; use ffmpeg::software::scaling; use ffmpeg::util::frame::Video as AvFrame; use ffmpeg_next as ffmpeg; use std::os::fd::RawFd; use std::ptr; /// One decoded frame headed for the presenter, carrying the host capture timestamp so the /// UI can measure capture→paintable-set latency at the moment it presents. pub struct DecodedFrame { /// Host-clock capture pts (ns) of the AU this image decoded from — compare against /// the local wall clock + `clock_offset_ns` at paintable-set time. pub pts_ns: u64, pub image: DecodedImage, } pub enum DecodedImage { Cpu(CpuFrame), Dmabuf(DmabufFrame), } /// The stream's colour signaling, read PER-FRAME from the decoder (HEVC VUI → the /// `AVFrame` CICP fields). The Windows host switches an HDR desktop to Main10 BT.2020 PQ /// **in-band** (the Welcome still says SDR — clients are expected to follow the VUI, as /// the Windows/Apple/Android clients do), so rendering must follow the frames, not the /// handshake — else PQ content drawn as BT.709 comes out washed out and desaturated. #[derive(Clone, Copy, PartialEq, Eq, Debug)] pub struct ColorDesc { /// H.273 code points as signaled (2 = unspecified → the renderer picks the SDR default). pub primaries: u8, pub transfer: u8, pub matrix: u8, pub full_range: bool, } impl ColorDesc { /// Read the CICP fields off a raw decoded frame. /// /// # Safety /// `frame` must point to a valid `AVFrame` (alive for the duration of the call). unsafe fn from_raw(frame: *const ffmpeg::ffi::AVFrame) -> ColorDesc { // SAFETY: caller guarantees a live AVFrame; these are plain enum field reads. unsafe { ColorDesc { primaries: (*frame).color_primaries as u32 as u8, transfer: (*frame).color_trc as u32 as u8, matrix: (*frame).colorspace as u32 as u8, full_range: (*frame).color_range == ffmpeg::ffi::AVColorRange::AVCOL_RANGE_JPEG, } } } /// PQ (SMPTE ST.2084) transfer — the HDR10 signal. pub fn is_pq(&self) -> bool { self.transfer == 16 } } /// RGBA pixels for `GdkMemoryTexture` (which takes a stride). pub struct CpuFrame { pub width: u32, pub height: u32, /// RGBA row stride in bytes (≥ width*4 — swscale pads rows for SIMD). pub stride: usize, pub rgba: Vec, /// Signaling of the source frame. swscale already undid the YUV matrix + range (the /// pixels are full-range RGB), but a PQ/BT.2020 stream keeps its transfer + primaries /// baked in — the presenter tags the texture so GTK tone-maps it. pub color: ColorDesc, } /// A decoded frame still on the GPU: dmabuf fds + plane layout for /// `GdkDmabufTextureBuilder`. The fds belong to `guard`'s mapped DRM frame — they stay /// valid until the guard drops (the texture's release func). pub struct DmabufFrame { pub width: u32, pub height: u32, /// Combined DRM fourcc of the whole surface (NV12 for 8-bit VAAPI output), derived /// from the decoder's software format — NOT the per-plane component formats. pub fourcc: u32, pub modifier: u64, pub planes: Vec, /// Signaling of the source frame — drives the `GdkDmabufTexture` color state (BT.709 /// narrow for SDR, BT.2020 PQ for an HDR stream). pub color: ColorDesc, pub guard: DrmFrameGuard, } pub struct DmabufPlane { pub fd: RawFd, pub offset: u32, pub stride: u32, } /// Owns the mapped DRM-PRIME `AVFrame` (which in turn references the VAAPI surface). /// Dropping it releases the surface back to the decoder pool and closes the fds. pub struct DrmFrameGuard(*mut ffmpeg::ffi::AVFrame); // An AVFrame is plain refcounted data; freeing it from the GTK main thread is fine. unsafe impl Send for DrmFrameGuard {} impl Drop for DrmFrameGuard { fn drop(&mut self) { unsafe { ffmpeg::ffi::av_frame_free(&mut self.0) }; } } enum Backend { Vaapi(VaapiDecoder), Software(SoftwareDecoder), } pub struct Decoder { backend: Backend, /// The negotiated codec (from the host's Welcome), so a mid-session VAAPI→software demotion /// rebuilds the software decoder for the SAME codec. codec_id: ffmpeg::codec::Id, } /// Map a negotiated `quic` codec bit to the FFmpeg decoder id the client opens. pub fn ffmpeg_codec_id(wire: u8) -> ffmpeg::codec::Id { match wire { punktfunk_core::quic::CODEC_H264 => ffmpeg::codec::Id::H264, punktfunk_core::quic::CODEC_AV1 => ffmpeg::codec::Id::AV1, _ => ffmpeg::codec::Id::HEVC, } } /// The `quic` codec bitfield this client can decode — whatever FFmpeg has a decoder for (HEVC/H.264 /// always; AV1 when built in). Advertised to the host so it never emits a codec we can't decode. pub fn decodable_codecs() -> u8 { let _ = ffmpeg::init(); let mut bits = 0u8; for (id, bit) in [ (ffmpeg::codec::Id::HEVC, punktfunk_core::quic::CODEC_HEVC), (ffmpeg::codec::Id::H264, punktfunk_core::quic::CODEC_H264), (ffmpeg::codec::Id::AV1, punktfunk_core::quic::CODEC_AV1), ] { if ffmpeg::decoder::find(id).is_some() { bits |= bit; } } bits } impl Decoder { /// `codec_id` is the codec the host resolved in the Welcome (never assume HEVC). /// `pref` is the Settings "Video decoder" value (`auto`/`vaapi`/`software`). /// Precedence: the `PUNKTFUNK_DECODER` env override wins (support/debug escape /// hatch, and the documented knob), then the setting; both default to auto /// (VAAPI → software). pub fn new(codec_id: ffmpeg::codec::Id, pref: &str) -> Result { ffmpeg::init().context("ffmpeg init")?; let choice = std::env::var("PUNKTFUNK_DECODER") .ok() .filter(|v| !v.is_empty()) .unwrap_or_else(|| pref.to_string()); if choice != "software" { match VaapiDecoder::new(codec_id) { Ok(v) => { tracing::info!(?codec_id, "VAAPI hardware decode active (zero-copy dmabuf)"); return Ok(Decoder { backend: Backend::Vaapi(v), codec_id, }); } Err(e) => { if choice == "vaapi" { return Err(e.context("PUNKTFUNK_DECODER=vaapi but VAAPI failed")); } tracing::info!(reason = %e, "VAAPI unavailable — software decode"); } } } Ok(Decoder { backend: Backend::Software(SoftwareDecoder::new(codec_id)?), codec_id, }) } /// Feed one access unit; returns the decoded frame (the host's streams are /// one-in/one-out). A software decode error after packet loss is survivable — log /// upstream and keep feeding. A VAAPI error demotes to software for the rest of the /// session (broken driver, e.g. nvidia-vaapi-driver) — the next IDR resynchronizes. pub fn decode(&mut self, au: &[u8]) -> Result> { match &mut self.backend { Backend::Vaapi(v) => match v.decode(au) { Ok(f) => Ok(f.map(DecodedImage::Dmabuf)), Err(e) => { tracing::warn!(error = %e, "VAAPI decode failed — falling back to software"); self.backend = Backend::Software(SoftwareDecoder::new(self.codec_id)?); Ok(None) } }, Backend::Software(s) => Ok(s.decode(au)?.map(DecodedImage::Cpu)), } } } // --- software backend --------------------------------------------------------------- struct SoftwareDecoder { decoder: ffmpeg::decoder::Video, /// Rebuilt whenever the decoded format/size — or the colour signaling (a mid-stream /// SDR↔HDR flip) — changes. sws: Option<(scaling::Context, Pixel, u32, u32, ColorDesc)>, } impl SoftwareDecoder { fn new(codec_id: ffmpeg::codec::Id) -> Result { let codec = ffmpeg::decoder::find(codec_id) .ok_or_else(|| anyhow!("no {codec_id:?} decoder in libavcodec"))?; let mut ctx = ffmpeg::codec::Context::new_with_codec(codec); unsafe { let raw = ctx.as_mut_ptr(); (*raw).flags |= ffmpeg::ffi::AV_CODEC_FLAG_LOW_DELAY as i32; // Slice threading adds no frame delay (frame threading adds thread_count-1). (*raw).thread_type = ffmpeg::ffi::FF_THREAD_SLICE; (*raw).thread_count = 0; // auto } let decoder = ctx.decoder().video().context("open video decoder")?; Ok(SoftwareDecoder { decoder, sws: None }) } fn decode(&mut self, au: &[u8]) -> Result> { let packet = ffmpeg::Packet::copy(au); self.decoder .send_packet(&packet) .map_err(|e| anyhow!("send_packet: {e}"))?; let mut frame = AvFrame::empty(); let mut out = None; while self.decoder.receive_frame(&mut frame).is_ok() { out = Some(self.convert_rgba(&frame)?); } Ok(out) } fn convert_rgba(&mut self, frame: &AvFrame) -> Result { let (fmt, w, h) = (frame.format(), frame.width(), frame.height()); // SAFETY: `frame.as_ptr()` is the decoder-owned live AVFrame for this call. let color = unsafe { ColorDesc::from_raw(frame.as_ptr()) }; let rebuild = !matches!(&self.sws, Some((_, f, sw, sh, c)) if *f == fmt && *sw == w && *sh == h && *c == color); if rebuild { let mut ctx = scaling::Context::get(fmt, w, h, Pixel::RGBA, w, h, scaling::Flags::POINT) .context("swscale context")?; // swscale defaults to BT.601 coefficients — set them from the FRAME's signaling // (unspecified → BT.709 limited, the host's SDR default; a Windows HDR desktop // streams BT.2020 in-band). Without this, YUV→RGB decodes with the wrong matrix // and colours shift. Destination = full-range RGB; the transfer function stays // baked in (the presenter tags PQ textures so GTK applies the EOTF). const SWS_CS_ITU709: i32 = 1; const SWS_CS_ITU601: i32 = 5; const SWS_CS_BT2020: i32 = 9; let cs = match color.matrix { 9 | 10 => SWS_CS_BT2020, 5 | 6 => SWS_CS_ITU601, _ => SWS_CS_ITU709, }; unsafe { let coeffs = ffmpeg::ffi::sws_getCoefficients(cs); ffmpeg::ffi::sws_setColorspaceDetails( ctx.as_mut_ptr(), coeffs, // inv_table: source (YUV) coefficients per the VUI color.full_range as i32, // srcRange: 0 = limited/studio (MPEG) coeffs, // table: destination coefficients (ignored for RGB output) 1, // dstRange: 1 = full-range RGB 0, 1 << 16, 1 << 16, // brightness, contrast, saturation (defaults) ); } self.sws = Some((ctx, fmt, w, h, color)); } let (sws, ..) = self.sws.as_mut().unwrap(); // Single-pass conversion: swscale writes straight into the Vec the texture will // wrap. (The old path scaled into a scratch AVFrame and then copied `data(0)` out // — a second full-frame pass per frame.) 64-byte row alignment keeps swscale on // aligned SIMD stores; `GdkMemoryTexture` takes the resulting stride explicitly. const ALIGN: i32 = 64; use ffmpeg::ffi; let dst_fmt = ffi::AVPixelFormat::AV_PIX_FMT_RGBA; // SAFETY: pure size computation from format/dimensions; no pointers involved. let size = unsafe { ffi::av_image_get_buffer_size(dst_fmt, w as i32, h as i32, ALIGN) }; if size < 0 { return Err(averr("av_image_get_buffer_size", size)); } let rgba = vec![0u8; size as usize]; let mut dst_data: [*mut u8; 4] = [ptr::null_mut(); 4]; let mut dst_linesize: [i32; 4] = [0; 4]; // SAFETY: fill_arrays only derives plane pointers/strides into `rgba` (sized by // av_image_get_buffer_size above, same format/align) — no allocation, no // ownership transfer; `rgba` outlives the scale below. let r = unsafe { ffi::av_image_fill_arrays( dst_data.as_mut_ptr(), dst_linesize.as_mut_ptr(), rgba.as_ptr(), dst_fmt, w as i32, h as i32, ALIGN, ) }; if r < 0 { return Err(averr("av_image_fill_arrays", r)); } // SAFETY: src pointers/strides belong to the decoder-owned `frame` (alive for the // call); dst pointers were just filled over `rgba`, and sws_scale writes rows // [0, h) only — exactly the buffer fill_arrays sized. let r = unsafe { ffi::sws_scale( sws.as_mut_ptr(), (*frame.as_ptr()).data.as_ptr() as *const *const u8, (*frame.as_ptr()).linesize.as_ptr(), 0, h as i32, dst_data.as_ptr(), dst_linesize.as_ptr(), ) }; if r < 0 { return Err(averr("sws_scale", r)); } Ok(CpuFrame { width: w, height: h, stride: dst_linesize[0] as usize, rgba, color, }) } } // --- VAAPI backend -------------------------------------------------------------------- // // Raw FFI: ffmpeg-next has no hwaccel wrappers. All pointers are owned here and freed in // Drop; decoded surfaces transfer out through DrmFrameGuard. const AVERROR_EAGAIN: i32 = -11; // -EAGAIN; Linux-only crate fn averr(what: &str, code: i32) -> anyhow::Error { anyhow!("{what}: {}", ffmpeg::Error::from(code)) } /// libavcodec offers the formats it can decode into; pick the VAAPI hw surface. Falling /// back to the first (software) entry would silently decode on the CPU *and* break our /// dmabuf mapping — return NONE instead so the error surfaces and the session demotes /// to the software backend explicitly. unsafe extern "C" fn pick_vaapi( _ctx: *mut ffmpeg::ffi::AVCodecContext, mut list: *const ffmpeg::ffi::AVPixelFormat, ) -> ffmpeg::ffi::AVPixelFormat { unsafe { while *list != ffmpeg::ffi::AVPixelFormat::AV_PIX_FMT_NONE { if *list == ffmpeg::ffi::AVPixelFormat::AV_PIX_FMT_VAAPI { return ffmpeg::ffi::AVPixelFormat::AV_PIX_FMT_VAAPI; } list = list.add(1); } } ffmpeg::ffi::AVPixelFormat::AV_PIX_FMT_NONE } struct VaapiDecoder { ctx: *mut ffmpeg::ffi::AVCodecContext, hw_device: *mut ffmpeg::ffi::AVBufferRef, packet: *mut ffmpeg::ffi::AVPacket, frame: *mut ffmpeg::ffi::AVFrame, } // Single-owner pointers, only touched from the session pump thread. unsafe impl Send for VaapiDecoder {} impl VaapiDecoder { fn new(codec_id: ffmpeg::codec::Id) -> Result { use ffmpeg::ffi; unsafe { let mut hw_device: *mut ffi::AVBufferRef = ptr::null_mut(); let r = ffi::av_hwdevice_ctx_create( &mut hw_device, ffi::AVHWDeviceType::AV_HWDEVICE_TYPE_VAAPI, ptr::null(), ptr::null_mut(), 0, ); if r < 0 { bail!("no VAAPI device ({})", ffmpeg::Error::from(r)); } // The negotiated codec's decoder id (av_codec_id maps 1:1 from ffmpeg::codec::Id). let codec = ffi::avcodec_find_decoder(codec_id.into()); if codec.is_null() { ffi::av_buffer_unref(&mut hw_device); bail!("no {codec_id:?} decoder"); } let ctx = ffi::avcodec_alloc_context3(codec); (*ctx).hw_device_ctx = ffi::av_buffer_ref(hw_device); (*ctx).get_format = Some(pick_vaapi); (*ctx).flags |= ffi::AV_CODEC_FLAG_LOW_DELAY as i32; (*ctx).thread_count = 1; // hwaccel: threads only add latency let r = ffi::avcodec_open2(ctx, codec, ptr::null_mut()); if r < 0 { let mut ctx = ctx; ffi::avcodec_free_context(&mut ctx); let mut hw_device = hw_device; ffi::av_buffer_unref(&mut hw_device); bail!("avcodec_open2: {}", ffmpeg::Error::from(r)); } Ok(VaapiDecoder { ctx, hw_device, packet: ffi::av_packet_alloc(), frame: ffi::av_frame_alloc(), }) } } fn decode(&mut self, au: &[u8]) -> Result> { use ffmpeg::ffi; unsafe { let r = ffi::av_new_packet(self.packet, au.len() as i32); if r < 0 { return Err(averr("av_new_packet", r)); } ptr::copy_nonoverlapping(au.as_ptr(), (*self.packet).data, au.len()); let r = ffi::avcodec_send_packet(self.ctx, self.packet); ffi::av_packet_unref(self.packet); if r < 0 { return Err(averr("send_packet", r)); } let mut out = None; loop { let r = ffi::avcodec_receive_frame(self.ctx, self.frame); if r == AVERROR_EAGAIN { break; } if r < 0 { return Err(averr("receive_frame", r)); } out = Some(self.map_dmabuf()?); // newest wins; older guards drop here ffi::av_frame_unref(self.frame); } Ok(out) } } /// Map the VAAPI surface to DRM PRIME (zero copy) and lift the descriptor into a /// `DmabufFrame`. The mapped frame keeps the surface alive via its buffer refs. /// /// FFmpeg's VAAPI export uses `VA_EXPORT_SURFACE_SEPARATE_LAYERS`, so an NV12 surface /// comes back as TWO layers (`R8` luma + `GR88` chroma), each one plane — NOT a single /// `NV12` layer. The previous code took `layers[0]` only: GTK then saw an `R8` /// single-plane texture with the chroma dropped, painting the screen green. The fix: /// derive the COMBINED fourcc from the decoder's software pixel format (NV12 → /// `DRM_FORMAT_NV12`) and flatten every plane across every layer in order (Y then UV). unsafe fn map_dmabuf(&mut self) -> Result { use ffmpeg::ffi; unsafe { if (*self.frame).format != ffi::AVPixelFormat::AV_PIX_FMT_VAAPI as i32 { bail!("decoder returned a software frame (no VAAPI surface)"); } // The real pixel layout lives on the hardware frames context, not the // DRM-PRIME layer formats (those are the per-plane R8/GR88 component formats). let sw_format = { let hwfc = (*self.frame).hw_frames_ctx; if hwfc.is_null() { bail!("VAAPI frame without a hardware frames context"); } (*((*hwfc).data as *const ffi::AVHWFramesContext)).sw_format }; let fourcc = drm_fourcc_for(sw_format) .ok_or_else(|| anyhow!("unsupported VAAPI output format {sw_format:?}"))?; let drm = ffi::av_frame_alloc(); (*drm).format = ffi::AVPixelFormat::AV_PIX_FMT_DRM_PRIME as i32; let r = ffi::av_hwframe_map(drm, self.frame, ffi::AV_HWFRAME_MAP_READ as i32); if r < 0 { let mut drm = drm; ffi::av_frame_free(&mut drm); return Err(averr("av_hwframe_map", r)); } let desc = (*drm).data[0] as *const ffi::AVDRMFrameDescriptor; let guard = DrmFrameGuard(drm); let d = &*desc; if d.nb_layers < 1 || d.nb_objects < 1 { bail!("DRM descriptor without layers/objects"); } // Flatten planes across ALL layers, in declared order — the combined fourcc's // plane order (Y, then UV for NV12) matches the layer order FFmpeg emits. let mut planes = Vec::new(); for layer in &d.layers[..d.nb_layers as usize] { for p in &layer.planes[..layer.nb_planes as usize] { let obj = &d.objects[p.object_index as usize]; planes.push(DmabufPlane { fd: obj.fd, offset: p.offset as u32, stride: p.pitch as u32, }); } } // The whole surface shares one tiling modifier (one BO on radeonsi); GTK takes // a single modifier for the texture. let modifier = d.objects[0].format_modifier; log_descriptor_once(d, sw_format, fourcc, modifier); Ok(DmabufFrame { width: (*self.frame).width as u32, height: (*self.frame).height as u32, fourcc, modifier, planes, // SAFETY: `self.frame` is the live decoded AVFrame (unref'd only after // this returns); plain CICP field reads. color: ColorDesc::from_raw(self.frame), guard, }) } } } /// `fourcc(a,b,c,d)` — the DRM FourCC packing (little-endian, `a | b<<8 | c<<16 | d<<24`). const fn fourcc(a: u8, b: u8, c: u8, d: u8) -> u32 { (a as u32) | ((b as u32) << 8) | ((c as u32) << 16) | ((d as u32) << 24) } /// The combined DRM FourCC for a decoder software pixel format. The host streams 8-bit /// 4:2:0 (NV12); P010 is here for the eventual 10-bit/HDR path. fn drm_fourcc_for(sw: ffmpeg_next::ffi::AVPixelFormat) -> Option { use ffmpeg_next::ffi::AVPixelFormat::*; Some(match sw { AV_PIX_FMT_NV12 => fourcc(b'N', b'V', b'1', b'2'), AV_PIX_FMT_P010LE => fourcc(b'P', b'0', b'1', b'0'), _ => return None, }) } /// One-time dump of the DRM descriptor layout (objects, layers, planes, modifier) — so a /// new client/driver combination's real layout is visible in the logs without a debugger. fn log_descriptor_once( d: &ffmpeg_next::ffi::AVDRMFrameDescriptor, sw: ffmpeg_next::ffi::AVPixelFormat, fourcc: u32, modifier: u64, ) { use std::sync::atomic::{AtomicBool, Ordering}; static ONCE: AtomicBool = AtomicBool::new(true); if !ONCE.swap(false, Ordering::Relaxed) { return; } let layers: Vec<(u32, i32)> = d.layers[..d.nb_layers.max(0) as usize] .iter() .map(|l| (l.format, l.nb_planes)) .collect(); tracing::info!( sw_format = ?sw, chosen_fourcc = format_args!("{:#010x}", fourcc), nb_objects = d.nb_objects, nb_layers = d.nb_layers, ?layers, modifier = format_args!("{:#018x}", modifier), "VAAPI dmabuf descriptor layout (first frame)" ); } impl Drop for VaapiDecoder { fn drop(&mut self) { use ffmpeg::ffi; unsafe { ffi::av_packet_free(&mut self.packet); ffi::av_frame_free(&mut self.frame); ffi::avcodec_free_context(&mut self.ctx); ffi::av_buffer_unref(&mut self.hw_device); } } } #[cfg(test)] mod tests { use super::*; /// Lock the DRM FourCC magic numbers against typos — these are the exact values /// `` defines, and a wrong one is what painted the Steam Deck green. #[test] fn drm_fourcc_constants() { assert_eq!(fourcc(b'N', b'V', b'1', b'2'), 0x3231_564e); assert_eq!(fourcc(b'P', b'0', b'1', b'0'), 0x3031_3050); assert_eq!( drm_fourcc_for(ffmpeg::ffi::AVPixelFormat::AV_PIX_FMT_NV12), Some(0x3231_564e) ); assert_eq!( drm_fourcc_for(ffmpeg::ffi::AVPixelFormat::AV_PIX_FMT_RGBA), None ); } /// The wire → `ColorDesc` plumbing: an HDR10 stream's VUI (BT.2020 primaries, PQ /// transfer, BT.2020-NCL matrix, limited range) must arrive on the decoded frame — /// this is what the Windows host emits in-band for an HDR desktop, and mis-rendering /// it as BT.709 is the washed-out-colors bug. Fixture: one 64×64 Main10 IDR /// (`tests/pq-frame.h265`, x265 with explicit VUI). #[test] fn software_decode_carries_pq_signaling() { let au = include_bytes!("../tests/pq-frame.h265"); let mut dec = SoftwareDecoder::new(ffmpeg::codec::Id::HEVC).expect("hevc decoder"); let mut got = dec.decode(au).expect("decode"); if got.is_none() { // Low-delay decoders may still hold the frame until a flush — send EOF. dec.decoder.send_eof().ok(); let mut frame = AvFrame::empty(); if dec.decoder.receive_frame(&mut frame).is_ok() { got = Some(dec.convert_rgba(&frame).expect("convert")); } } let f = got.expect("no frame decoded from the PQ fixture"); assert_eq!( f.color, ColorDesc { primaries: 9, transfer: 16, matrix: 9, full_range: false } ); assert!(f.color.is_pq()); assert_eq!((f.width, f.height), (64, 64)); } }