--- title: Quick Start description: From nothing to streaming — set up a host and connect your first client. --- This is the shortest path to a working stream. Each step links to the details. ## 1. Set up the host On your Linux + NVIDIA machine, follow the guide for your system: - [Ubuntu — GNOME](/docs/ubuntu-gnome) - [Ubuntu — KDE Plasma](/docs/ubuntu-kde) - [Fedora — KDE Plasma](/docs/fedora-kde) - [Bazzite — gamescope / Steam](/docs/bazzite) Each one covers the NVIDIA driver, the dependencies, and how to build and run the host. Check the [Requirements](/docs/requirements) first if you're not sure your machine is a fit. ## 2. Start the host From a terminal **inside your desktop session** (so the host can reach your compositor): ```sh punktfunk-host serve ``` This is the secure native-only default — the native `punktfunk/1` plane plus the web console. To also serve stock Moonlight clients, add `--gamestream` (trusted-LAN only; see [Moonlight](/docs/moonlight)). The host starts listening and prints its identity fingerprint. It advertises itself on your local network, so clients can find it by name. Leave it running. (To start it automatically at boot, see [Running as a Service](/docs/running-as-a-service).) ## 3. Connect and pair a client On the device you want to stream to, use a [native punktfunk client](/docs/clients) for the lowest latency, or any Moonlight client: - **Native client (Apple, Linux, Windows, Android):** open the punktfunk app — your host appears in the list of hosts found on your network. Select it, and when prompted, **pair**. - **Anything with Moonlight:** add the host (it should be discovered automatically), then pair. To pair, the host needs to show a PIN. Arm pairing from the host's web console — the host displays a 4-digit PIN, you type it into the client, and they trust each other from then on. Pairing is required by default. Full details: [Pairing & Trust](/docs/pairing). ## 4. Stream Once paired, select the host and start streaming. The host creates a virtual display at your device's resolution and refresh, and the picture comes up. Mouse, keyboard, and controllers flow back to the host. ## Next steps - Tune [resolution, refresh, and bitrate](/docs/configuration). - Run the host [as a background service](/docs/running-as-a-service) so it's always available. - Hit a snag? See [Troubleshooting](/docs/troubleshooting).