# Setting up punktfunk on Bazzite A step-by-step setup guide for running the **punktfunk** low-latency streaming host on **Bazzite** (the immutable, Fedora-Atomic gaming distro). Everything below is grounded in this repo's packaging and ops files; where something is **not yet published or not in the repo**, it's flagged explicitly. For the higher-level packaging rationale ("why not Flatpak", the build), see [`../README.md`](../README.md). > **What you get on Bazzite:** it already ships the three things punktfunk normally has to fight > for — **gamescope**, **PipeWire/WirePlumber**, and (on the `-nvidia` images) the **NVIDIA driver > with NVENC/EGL**. The only genuinely new runtime bits punktfunk adds are `ffmpeg-libs` (with > NVENC, from RPM Fusion **nonfree**), `opus`, and `libei`. > Source: `packaging/README.md`, `packaging/rpm/punktfunk.spec`. > ⚠️ **Read this first — the COPR is operator-run, not yet published.** > Both install paths below pull the punktfunk RPM from a COPR project named > `enricobuehler/punktfunk`. That COPR is a configuration the maintainer has to **create and > build** (see `packaging/copr/README.md` — it documents how to set it up, not a live repo URL you > can assume exists). If `rpm-ostree install punktfunk` 404s, the COPR hasn't been published yet, > and your only path is to **build the RPM yourself** (see the appendix). The guide flags every > command that depends on the COPR being live. --- ## 1. Choose an install path There are two supported paths on Bazzite, driven by different files in `packaging/`: | Path | Driven by | What it does | Best for | |---|---|---|---| | **A — rpm-ostree layering** | `packaging/copr/README.md` + `packaging/rpm/punktfunk.spec` | Layers the `punktfunk` RPM onto your existing Bazzite deployment with `rpm-ostree install` | One host, quick iteration | | **B — bootc / OCI image** | `packaging/bootc/Containerfile` | Bakes punktfunk into a `FROM bazzite-nvidia` image once; you `bootc switch` any number of hosts onto it | Fleets, reproducible appliances, no per-host drift | **Trade-off:** Path A is a per-host package layer — simple, but each host accumulates its own layered-package state. Path B builds one image (RPM Fusion + COPR + the package + udev rule pre-installed) that you push to a registry and rebase hosts onto atomically — no per-host `rpm-ostree install` drift, at the cost of running a `podman build`/`push` pipeline. Both ultimately install the **same RPM** and require the **same first-run setup** (sections 3–6). ### Path A — rpm-ostree layering from the COPR Run on the Bazzite host. (Commands verbatim from `packaging/README.md`.) ```sh # 1. RPM Fusion (free + nonfree) — provides the NVENC-capable ffmpeg-libs. # Usually already enabled on Bazzite; harmless to re-run. rpm-ostree install \ https://mirrors.rpmfusion.org/free/fedora/rpmfusion-free-release-$(rpm -E %fedora).noarch.rpm \ https://mirrors.rpmfusion.org/nonfree/fedora/rpmfusion-nonfree-release-$(rpm -E %fedora).noarch.rpm # 2. Enable the punktfunk COPR repo ⚠️ requires the COPR to be published (see callout above) sudo wget -O /etc/yum.repos.d/_copr_punktfunk.repo \ https://copr.fedorainfracloud.org/coprs/enricobuehler/punktfunk/repo/fedora-$(rpm -E %fedora)/ # 3. Layer punktfunk and reboot to activate the new deployment. rpm-ostree install punktfunk systemctl reboot ``` > The **reboot is mandatory** — `rpm-ostree install` stages a new deployment that only takes > effect on the next boot. This is normal atomic-distro behavior, not a punktfunk quirk. ### Path B — bootc image (`FROM bazzite-nvidia`) The image is built **off-host** (on any machine with `podman`) from `packaging/bootc/Containerfile`, which bases on `ghcr.io/ublue-os/bazzite-nvidia:stable` (override with `--build-arg BASE_IMAGE=…`), enables RPM Fusion free + nonfree, enables the COPR (`--build-arg PUNKTFUNK_COPR=…`, default `enricobuehler/punktfunk`), and installs the package. ```sh # Build + push (run from the repo root, on your builder machine): podman build -t ghcr.io//bazzite-punktfunk -f packaging/bootc/Containerfile . podman push ghcr.io//bazzite-punktfunk # On each target Bazzite host: sudo bootc switch ghcr.io//bazzite-punktfunk && systemctl reboot ``` > ⚠️ The image build runs `dnf5 copr enable enricobuehler/punktfunk` — so **Path B also depends on > the COPR being published** (or on you pointing `PUNKTFUNK_COPR` at a COPR you've built yourself). > If the COPR doesn't exist, the `podman build` fails at the install step. --- ## 2. Prerequisites — what Bazzite gives you vs. what you must still do **Already satisfied on Bazzite (`-nvidia` images):** - NVIDIA driver: `libnvidia-encode` (NVENC) + `libEGL_nvidia` for the zero-copy path. - `gamescope` — the default compositor backend punktfunk uses on Bazzite. - PipeWire + WirePlumber — the capture/audio graph. **You must still do (covered below):** 1. **Reboot** after layering / rebasing (section 1). 2. **Join the `input` group** and ensure the **udev rule** is installed (section 3) — required for virtual gamepads / DualSense. 3. **Place `host.env`** and **enable the systemd user service** (sections 4–5). 4. **Open firewall ports** (section 6). RPM Fusion's `ffmpeg-libs` is a **weak dependency** (`Recommends:` in the spec) — the package installs without it, but **NVENC encoding will fail at runtime** if it's missing. The RPM Fusion step in section 1 covers this. --- ## 3. udev rule + the `input` group punktfunk creates **virtual X-Box-360 gamepads** via `/dev/uinput` and **virtual DualSense** pads via `/dev/uhid` (kernel `hid-playstation` driver — LEDs, adaptive triggers, touchpad, gyro). The udev rule grants the `input` group access to both nodes. The RPM **already installs** the rule to `/usr/lib/udev/rules.d/60-punktfunk.rules` and its `%post` reloads udev. So on a packaged install (Path A or B) **you only need to join the `input` group**: ```sh ujust add-user-to-input-group # then LOG OUT and back in (or reboot) ``` > ⚠️ **On Bazzite use `ujust add-user-to-input-group`, NOT `sudo usermod -aG input $USER`.** Bazzite > is an atomic (rpm-ostree) OS where `/etc/group` is managed declaratively — a plain `usermod` either > doesn't stick or gets reverted on the next update. The `ujust` recipe edits the group the > immutable-OS-correct way (and reloads udev). (`ujust` ships with Bazzite; `ujust --list` shows all > recipes.) > 🔁 **The group change does not apply to your current login session** — you must re-login (or > reboot). Until then, gamepad creation fails with a permission error on `/dev/uinput`. This is the > single most common "why don't my gamepads work" gotcha. If you installed from a tarball/source instead of the RPM (so the rule isn't in place), install it manually — the exact commands from the rule file's header (`scripts/60-punktfunk.rules`): ```sh sudo cp scripts/60-punktfunk.rules /etc/udev/rules.d/ ujust add-user-to-input-group # NOT `usermod` on Bazzite (see the note above); then re-login sudo udevadm control --reload-rules && sudo udevadm trigger ``` The rule contents, for reference: ``` KERNEL=="uinput", SUBSYSTEM=="misc", OPTIONS+="static_node=uinput", GROUP="input", MODE="0660", TAG+="uaccess" KERNEL=="uhid", SUBSYSTEM=="misc", OPTIONS+="static_node=uhid", GROUP="input", MODE="0660", TAG+="uaccess" ``` --- ## 4. Configure `host.env` The systemd user unit reads its environment from **`~/.config/punktfunk/host.env`** (`EnvironmentFile=%h/.config/punktfunk/host.env` in `scripts/punktfunk-host.service`). The RPM ships a Bazzite-tuned template at `/usr/share/punktfunk/host.env.bazzite`. Copy it into place: ```sh mkdir -p ~/.config/punktfunk cp /usr/share/punktfunk/host.env.bazzite ~/.config/punktfunk/host.env # then edit ~/.config/punktfunk/host.env ``` The Bazzite template (`packaging/bazzite/host.env`) contains: ```sh XDG_RUNTIME_DIR=/run/user/1000 DBUS_SESSION_BUS_ADDRESS=unix:path=/run/user/1000/bus # gamescope backend: spawned per session, no compositor login required. PUNKTFUNK_COMPOSITOR=gamescope PUNKTFUNK_VIDEO_SOURCE=virtual PUNKTFUNK_GAMESCOPE_APP=steam -gamepadui # gamescope hosts its own EIS input socket — input lands in the nested session. PUNKTFUNK_INPUT_BACKEND=gamescope # GPU zero-copy capture (dmabuf -> CUDA -> NVENC). Auto-falls back to CPU if unavailable. PUNKTFUNK_ZEROCOPY=1 #RUST_LOG=info ``` **What each knob means and why these are the Bazzite defaults:** | Knob | Value | Meaning | |---|---|---| | `XDG_RUNTIME_DIR` / `DBUS_SESSION_BUS_ADDRESS` | `…/user/1000` | Session bus / runtime dir. **`1000` assumes your user is UID 1000** — change both if `id -u` says otherwise. | | `PUNKTFUNK_COMPOSITOR` | `gamescope` | **The Bazzite default.** The host spawns a **headless gamescope per session** at the client's exact resolution/refresh and captures its PipeWire node — so you need **no graphical desktop login** to stream. Bazzite ships gamescope, so this "just works." | | `PUNKTFUNK_VIDEO_SOURCE` | `virtual` | Create a per-client virtual output at the client's exact WxH@Hz (the flagship "native resolution, no scaling" mode), vs. `portal` which captures an existing monitor. | | `PUNKTFUNK_GAMESCOPE_APP` | `steam -gamepadui` | The command launched **inside** the nested gamescope — here, a SteamOS-style couch UI. Set it to whatever you want the session to run. | | `PUNKTFUNK_INPUT_BACKEND` | `gamescope` | Inject mouse/keyboard/gamepad into the nested gamescope via its own EIS socket. | | `PUNKTFUNK_ZEROCOPY` | `1` | GPU zero-copy capture (dmabuf → CUDA → NVENC). Falls back to CPU automatically if unavailable. | | `RUST_LOG` | (commented) | Uncomment `RUST_LOG=info` for verbose logs while debugging. | **Optional — a real DualSense for clients holding one:** add `PUNKTFUNK_GAMEPAD=dualsense` to present games a virtual Sony DualSense (lightbar, adaptive triggers, touchpad, motion) instead of the default X-Box-360 pad. The feedback flows back to a real DualSense on the client. **Alternative — drive the full Plasma/GNOME desktop** instead of a nested gamescope (per the template's footer comment): switch to `PUNKTFUNK_COMPOSITOR=kwin` and `PUNKTFUNK_INPUT_BACKEND=libei`, and run the host **inside** a KDE session with `WAYLAND_DISPLAY` / `XDG_CURRENT_DESKTOP` set. The full knob list (FEC %, per-stage timing, etc.) is in `scripts/host.env.example` / `/usr/share/punktfunk/host.env.example`. > The gamescope default is what makes Bazzite the easy path: it's a **headless, per-session** > compositor — no desktop login, no display manager, no `--drm` scanout. You don't need any of the > headless-KDE bring-up scripts (`scripts/headless/run-headless-kde.sh`) on Bazzite unless you > deliberately switch to the KWin backend. --- ## 5. Enable and start the service punktfunk runs as a **systemd `--user` service** (not root) — it needs your graphical/user session's PipeWire and D-Bus. The unit (`scripts/punktfunk-host.service`) is installed by the RPM into the user unit directory. ```sh systemctl --user daemon-reload systemctl --user enable --now punktfunk-host ``` Check health and logs: ```sh systemctl --user status punktfunk-host journalctl --user -u punktfunk-host -f ``` > **What `serve` actually starts.** The unit's `ExecStart` runs `punktfunk-host serve`, which is the > **GameStream / Moonlight-compatible** host (mDNS discovery, pairing, RTSP, the fixed GameStream > ports, **plus the management REST API on 47990**). The native `punktfunk/1` (QUIC) host is a > *separate* subcommand — `punktfunk-host m3-host` — and is **not** what the bundled systemd unit > launches. So out of the box on Bazzite you get the **Moonlight-compatible** host. > (Source: `crates/punktfunk-host/src/main.rs` — `serve` → `gamestream::serve`; `m3-host` is its own > path.) > **Unit caveat:** `scripts/punktfunk-host.service` declares only `After=pipewire.service` and (in > the upstream/dev layout) assumes the binary at `%h/punktfunk/target/release/punktfunk-host`. The > **RPM-installed** binary lives at `/usr/bin/punktfunk-host`. If `systemctl --user cat > punktfunk-host` shows `ExecStart` pointing at a missing path in your home dir, drop an override > (`systemctl --user edit punktfunk-host`) setting `ExecStart=/usr/bin/punktfunk-host serve`. --- ## 6. Firewall > ⚠️ **There is no firewall script or firewall doc in the repo.** The ports below are derived > directly from the code constants (`crates/punktfunk-host/src/gamestream/mod.rs`, `mgmt.rs`) and > the M2 port-map (`docs/m2-plan.md`). Treat the `firewall-cmd` lines as recommended-but-verified, > not a checked-in script. **GameStream / Moonlight ports** (fixed; Moonlight derives them from the HTTP base): | Port | Proto | Purpose | |---|---|---| | 47984 | TCP | HTTPS nvhttp (paired, mutual-TLS) | | 47989 | TCP | HTTP nvhttp (`/serverinfo`, `/pair` PIN flow) | | 48010 | TCP | RTSP handshake | | 47998 | UDP | Video RTP (+ FEC) | | 47999 | UDP | ENet control stream + remote input | | 48000 | UDP | Audio (Opus) | | 5353 | UDP | mDNS — so Moonlight auto-discovers the host (`_nvstream._tcp.local.`) | **Management REST API:** **TCP 47990** — but `serve` **binds it to `127.0.0.1` (loopback) by default**, so you do **not** open it in the firewall unless you deliberately move it off loopback with `--mgmt-bind IP:PORT` (which also requires `--mgmt-token`). Leave it closed for a normal setup. Open the GameStream ports with `firewalld` (Bazzite uses firewalld): ```sh sudo firewall-cmd --permanent --add-port=47984/tcp \ --add-port=47989/tcp \ --add-port=48010/tcp sudo firewall-cmd --permanent --add-port=47998/udp \ --add-port=47999/udp \ --add-port=48000/udp \ --add-port=5353/udp sudo firewall-cmd --reload ``` **If you also run the native `punktfunk/1` host** (`punktfunk-host m3-host`, not started by the default unit): - **QUIC control plane: UDP 9777** (default `--port`; change with `--port N`). - **Data plane: an *ephemeral* UDP port** — `m3-host` binds `0.0.0.0:0` and tells the client which port it got, so there is **no fixed data port to open**. For a restrictive firewall you'd need to allow the ephemeral UDP range; the repo does not pin one. ```sh # Only if you run `m3-host`: sudo firewall-cmd --permanent --add-port=9777/udp && sudo firewall-cmd --reload ``` --- ## 6.5 Desktop (KDE) mode — stream the desktop at the client's resolution (optional) The host **auto-detects** the live session per connect: in **Steam Gaming Mode** it attaches to the running gamescope (no setup); switch the box to the **KDE Desktop** and it drives a KWin *virtual output at the connecting client's exact resolution* (no TV-stretch, churn-free). The Desktop path needs one one-shot setup the first time, because a normal KDE login withholds two things the headless host needs — the privileged `zkde_screencast` virtual-output protocol, and an auto-approved RemoteDesktop input grant: ```sh bash /usr/share/punktfunk/bazzite/kde-desktop-setup.sh # then log out + back into the KDE Desktop session once (or reboot) so KWin restarts with the flag ``` That writes `~/.config/environment.d/10-punktfunk-kwin.conf` (`KWIN_WAYLAND_NO_PERMISSION_CHECKS=1`) and seeds the `kde-authorized` RemoteDesktop grant into `~/.local/share/flatpak/db/`. Gaming Mode is unaffected. To connect from Desktop Mode, switch to it (Steam → Power → Switch to Desktop), then connect the client; switching **mid-stream** requires a reconnect (the host resolves the backend per connect). --- ## 7. Verify it's working **1. Watch the startup log:** ```sh journalctl --user -u punktfunk-host -f ``` A healthy `serve` startup logs the `punktfunk-host (punktfunk_core ABI v…)` banner, then `mDNS advertising`, and an RTSP listening line on port 48010. No NVENC/EGL errors on the first connection. **2. Pair a stock Moonlight client (recommended first test):** - Open Moonlight on your phone/PC on the **same LAN** — the host should appear automatically (mDNS). - Select it; Moonlight shows a 4-digit PIN. The host completes the GameStream pairing handshake (it persists across restarts). - Launch the app — you should get video at your client's native resolution/refresh, with the nested `steam -gamepadui` (or whatever `PUNKTFUNK_GAMESCOPE_APP` you set) running inside gamescope. **3. (Optional) native punktfunk/1 client** — only if you're running the separate `m3-host`. The repo's reference client is `punktfunk-client-rs`, e.g. `punktfunk-client-rs --mode 1280x720x120 --out /tmp/a.h265` (add `--pin HEX` for PIN pairing). This is a headless/decode-to-file reference, not a desktop viewer. --- ## 8. Troubleshooting (grounded in the repo's real gotchas) - **Gamepads don't appear / permission denied on `/dev/uinput` or `/dev/uhid`.** Either you haven't joined the `input` group, or you haven't re-logged-in since. On Bazzite join it with `ujust add-user-to-input-group` (a plain `sudo usermod -aG input` doesn't stick on an atomic OS — see section 3), then log out and back in (or reboot): group membership only takes effect on a new session. The host log makes this unambiguous — it prints `virtual gamepad created` / `virtual DualSense created` on success, or `… creation failed — controller input disabled` when the device node isn't writable. (`scripts/60-punktfunk.rules`, `packaging/README.md`.) - **No video / NVENC fails to encode.** RPM Fusion's `ffmpeg-libs` (with NVENC) is missing — it's a weak dependency, so the package installed without it. Re-run the RPM Fusion step in section 1. (`packaging/rpm/punktfunk.spec`: `Recommends: ffmpeg-libs`.) - **gamescope session won't come up / capture deadlocks.** punktfunk needs **gamescope ≥ 3.16.22** — older versions (e.g. the broken 3.16.20 some bases shipped) **deadlock on PipeWire ≥ 1.6**, and a wedged capture link can head-block the whole PipeWire daemon system-wide. Check with `gamescope --version`. Bazzite tracks recent gamescope, but verify if you hit hangs. (Project notes.) - **NVENC/EGL silently stops working after a system update.** punktfunk's reference box uses the NVIDIA **open** kernel module, and a kernel update can silently drop it. On Bazzite the NVIDIA stack is image-managed (`bazzite-nvidia`), so this is **far less likely** — but if NVENC dies right after an `rpm-ostree`/`bootc` update, confirm the NVIDIA driver still loads (`nvidia-smi`) before blaming punktfunk. - **`PUNKTFUNK_ZEROCOPY=1` but it falls back to CPU.** The zero-copy path needs working EGL/CUDA from the NVIDIA driver. The code falls back to CPU automatically; check the log for the fallback line and verify the `-nvidia` image / driver is healthy. - **Wrong UID in `host.env`.** `XDG_RUNTIME_DIR=/run/user/1000` and the bus path assume UID 1000. Run `id -u`; if it's different, fix both lines or the host can't reach your session's PipeWire/D-Bus. - **Service `ExecStart` points at a missing path in `$HOME`.** The dev unit references `%h/punktfunk/target/release/...`. The RPM binary is `/usr/bin/punktfunk-host`. Override `ExecStart=/usr/bin/punktfunk-host serve` if needed (section 5). - **Moonlight can't see the host.** Ensure UDP 5353 (mDNS) and the GameStream ports are open (section 6) and client + host are on the same L2 LAN segment. --- ## Appendix — if the COPR isn't published yet The COPR (`enricobuehler/punktfunk`) is **operator-run and may not be live**. If `rpm-ostree install punktfunk` can't find the package, build the RPM yourself on a **Fedora** machine/toolbox (not Debian/Ubuntu — the host links system FFmpeg/PipeWire and won't build there), per `packaging/README.md`: ```sh git archive --format=tar.gz --prefix=punktfunk-0.0.1/ \ -o ~/rpmbuild/SOURCES/punktfunk-0.0.1.tar.gz HEAD rpmbuild -ba packaging/rpm/punktfunk.spec # needs the spec's BuildRequires + RPM Fusion ``` To publish the COPR for others (so `rpm-ostree install punktfunk` / the bootc image work), follow `packaging/copr/README.md` — create the project, point build-from-SCM at the repo with spec path `packaging/rpm/punktfunk.spec`, add RPM Fusion nonfree as an external repo, and select chroots matching your Bazzite Fedora base (`rpm -E %fedora`). --- ### Accuracy flags 1. The COPR is **operator-run / not assumed published** — both install paths depend on it. 2. There is **no firewall script/doc in the repo** — the ports above are derived from the code. 3. The bundled systemd unit runs the **GameStream/Moonlight** `serve` host, **not** the native `punktfunk/1` QUIC host (`m3-host` is separate and unmanaged by the unit). 4. The mgmt port (47990) is **loopback-only by default** — don't open it.