# punktfunk Decky plugin (SteamOS / Steam Deck) A **[Decky Loader](https://decky.xyz/)** plugin that adds a **punktfunk** panel to the Steam Deck's Quick Access Menu (the QAM, opened with the `…` button), so you can launch the punktfunk streaming client from **Gaming Mode** without dropping to the desktop. Because Decky plugins run inside Steam's CEF, the panel is built from real Steam UI primitives (`@decky/ui`: `PanelSection`, `PanelSectionRow`, `ButtonItem`, `Field`, `Spinner`) — so it looks and feels native to Gaming Mode. > **Spike / launcher only.** This is a minimal but functional first cut: discover hosts, > connect, disconnect. It launches the existing native GTK4 client > (`punktfunk-client`) over the top of Gaming Mode. An in-stream overlay (latency / bitrate > HUD, mid-session controls) and a fuller real-Steam-components UI are the next steps. > Runtime behavior on a real Deck is **untested** — only the build is verified here. ## What it does 1. **Refresh** — browses the LAN over mDNS for punktfunk/1 hosts (the `_punktfunk._udp` service) via the backend `discover()`. 2. **Lists discovered hosts** — name, `ip:port`, and a lock icon for whether pairing is required (`pair=required` in the host's TXT record). 3. **Connect** — selecting a host calls `connect(host, port)`, which launches `punktfunk-client --connect host:port`; a toast and the status line reflect the result. 4. **Disconnect** — `disconnect()` terminates the launched client. ## Architecture | File | Role | | --- | --- | | `src/index.tsx` | Frontend QAM panel (`@decky/ui` + `@decky/api`). | | `main.py` | Backend `Plugin` class: `discover` / `connect` / `disconnect` / `status` exposed over the Decky bridge. | | `plugin.json` | Decky plugin manifest. | | `decky.pyi` | Type stub for the injected `decky` module (vendored from the template). | ### Discovery (`discover()`) Shells out to **`avahi-browse -rpt _punktfunk._udp`** (SteamOS and Bazzite ship `avahi-daemon`; this avoids bundling python-zeroconf): - `-r` resolve services, `-p` parseable output, `-t` terminate after the cache dump. - Resolved records start with `=` and are semicolon-separated: `=;iface;protocol;name;type;domain;hostname;address;port;txt`. - The `txt` column is space-separated, quoted `"key=value"` tokens. We read the keys the host advertises (`crates/punktfunk-host/src/discovery.rs`): `proto`, `fp`, `pair`, `id`. - Records are deduped on the `id` TXT key (a host re-advertises per interface and across IPv4/IPv6), preferring the IPv4 address for the user-facing host string. ### Client launch (`connect()`) The client binary `punktfunk-client` is resolved in order: `PATH` → `/usr/bin` → `/usr/local/bin` → `~/.local/bin` → a `flatpak run earth.buehler.punktfunk.Client` fallback. The resolved argv and a clear `client-not-found` error surface to the UI. The child PID is tracked so `disconnect()` (and plugin `_unload`) can terminate it. > **TODO:** pin the canonical SteamOS install path once a Deck packaging story for > `punktfunk-client` is settled (likely a flatpak, since SteamOS `/usr` is read-only). ## Prerequisites - **Decky Loader** installed on the Deck (https://decky.xyz/). - **`punktfunk-client`** (the GTK4/libadwaita Linux client, crate `punktfunk-client-linux`) installed and runnable on the Deck — via `.deb`/RPM/flatpak, or symlinked into `~/.local/bin`. - **avahi** (`avahi-daemon` + `avahi-browse`) for discovery — present on SteamOS/Bazzite. - A punktfunk/1 host on the LAN (`punktfunk-host serve --native` or `m3-host`). ## Build ```sh pnpm install pnpm build # rollup → dist/index.js ``` (`npm install && npm run build` also works.) ## Install on the Deck Copy the built plugin directory to the Deck and restart Decky: ```sh # the dir must contain: dist/, main.py, plugin.json, package.json rsync -a --exclude node_modules clients/decky/ deck@:~/homebrew/plugins/punktfunk/ # then, on the Deck, restart Decky Loader (Settings → Developer → "Restart" / reboot) ``` The **punktfunk** panel then appears in the Quick Access Menu. ## Limitations / next steps - Launcher only — no in-stream overlay yet; the client owns the full session once launched. - mDNS discovery depends on `avahi-browse`; no manual "add host by IP" entry yet. - Pairing (PIN ceremony) is handled by the launched client, not the panel. - Not yet tested on real Deck hardware.