# punktfunk on Arch Linux / SteamOS Packaging for punktfunk on Arch and Arch-derived immutable distros (SteamOS 3, etc.). The `PKGBUILD` is a **split package** producing **`punktfunk-host`** (the gaming-rig host) and **`punktfunk-client`** (the GTK4 couch/Deck client) — mirrors the rpm subpackages (`packaging/rpm/punktfunk.spec`) and the deb build scripts. On a **Steam Deck you want `punktfunk-client`** (it's what the [Decky plugin](../../clients/decky/) launches); on a gaming rig, `punktfunk-host`. A third member, **`punktfunk-web`** (the browser management console — pairing + status), is **opt-in**: build it by setting `PF_WITH_WEB=1`, which requires **`bun`** at build time (`bun-bin` from the AUR if it isn't in your repos; the console then runs on plain `nodejs`). A default `makepkg` builds only host+client with no JS tooling — mirroring the RPM spec's `%bcond_with web`. > ⚠️ **Host encode is NVENC-only today.** `crates/punktfunk-host/src/encode/linux.rs` implements > `hevc_nvenc`/`av1_nvenc`/`h264_nvenc` + a CUDA zero-copy path — there is **no VAAPI encoder**. So > `punktfunk-host` works on **Arch + NVIDIA** (incl. `bazzite-deck-nvidia`); an **AMD Deck-as-host** > can't encode until a `hevc_vaapi` backend is added (a code change, not packaging). The **client > is unaffected** — `punktfunk-client` decodes via **VAAPI on AMD/Intel** (the Deck) with a software > fallback, so streaming *to* a Deck works today. ## Arch Linux (mutable) ```sh cd packaging/arch # Build the working tree (CI / dev) — no git fetch: PF_SRCDIR="$(git rev-parse --show-toplevel)" makepkg -f --holdver # …or build the tagged release the AUR way: makepkg -si # …add the web console too (needs bun / bun-bin): PF_WITH_WEB=1 PF_SRCDIR="$(git rev-parse --show-toplevel)" makepkg -f --holdver ``` Then the standard first-run (printed by the install scriptlet): ```sh sudo usermod -aG input "$USER" # virtual gamepads; re-login after mkdir -p ~/.config/punktfunk cp /usr/share/punktfunk/host.env.bazzite ~/.config/punktfunk/host.env # gamescope backend systemctl --user enable --now punktfunk-host # Web console (if you installed the punktfunk-web package): enable it + read the login password. systemctl --user enable --now punktfunk-web journalctl --user -u punktfunk-web-init | sed -n 's/.*password generated: //p' # open http://:3000 ``` NVENC/EGL come from the NVIDIA driver: `sudo pacman -S --needed nvidia-utils`. Arch's stock `ffmpeg` already has NVENC built in — no RPM-Fusion-style swap needed (unlike Fedora). ### Runtime dependency map (Fedora/Debian → Arch) | Need | Arch package | |------|--------------| | FFmpeg + NVENC | `ffmpeg` (NVENC built in) | | PipeWire + Pulse + session mgr | `pipewire` `pipewire-pulse` `wireplumber` | | Opus / input injection | `opus` `libei` | | GL/EGL + gbm + xkb + wayland | `libglvnd` `mesa` `libxkbcommon` `wayland` | | NVIDIA driver (NVENC/EGL/CUDA) | `nvidia-utils` *(optdepend — never a hard dep)* | | Compositor backends | `gamescope` (≥3.16.22) / `kwin` / `mutter` / `sway` *(optdepends)* | ## SteamOS 3 (immutable) — use a systemd-sysext SteamOS has a **read-only `/usr` on A/B partitions**, and every OS update reimages the rootfs — so `steamos-readonly disable` + `pacman` (and flatpak/distrobox) are fragile or unusable for a host that needs `/dev/uinput`, `/dev/uhid`, the host PipeWire socket, the GPU render node, and the right to spawn a compositor. The update-survivable, SteamOS-blessed mechanism is a **systemd-sysext**: an overlay image merged read-only over `/usr` at boot, living in the writable `/var/lib/extensions/` (so it persists across A/B updates, no readonly-disable). Build the package, then wrap its `/usr` payload into a sysext image: ```sh # 1. build the pacman package (needs an Arch environment / container) cd packaging/arch && PF_SRCDIR="$(git rev-parse --show-toplevel)" makepkg -f --holdver # 2. turn it into a sysext .raw (extracts the package's /usr into an image + extension-release) bash build-sysext.sh punktfunk-host-*.pkg.tar.zst # 3. on the SteamOS box: sudo cp punktfunk-host.raw /var/lib/extensions/ sudo systemctl enable --now systemd-sysext # merges it; survives OS updates systemctl --user enable --now punktfunk-host # the user unit is now under /usr/lib ``` The udev rule, sysctl, and systemd **user** unit all live under `/usr/lib`, so the merged sysext exposes them. `systemd-sysext refresh` re-merges after a reboot. ## Steam Deck — the client (what the Decky plugin launches) To stream *to* a Deck, you install **`punktfunk-client`** there — same sysext mechanism, but wrapping the client package instead. The split `makepkg` produces both `.pkg.tar.zst` files; on the Deck use the client one: ```sh cd packaging/arch && PF_SRCDIR="$(git rev-parse --show-toplevel)" makepkg -f --holdver bash build-sysext.sh punktfunk-client-*.pkg.tar.zst # → punktfunk-client.raw # on the Deck: sudo cp punktfunk-client.raw /var/lib/extensions/ sudo systemctl enable --now systemd-sysext sudo pacman -S --needed libva-mesa-driver # VAAPI hw decode on the Deck's AMD APU ``` Now `punktfunk-client` is on `PATH`, so the **[Decky plugin](../../clients/decky/)** finds and launches it (`punktfunk-client --connect host:port`) — gamescope composites its video like a game. The client needs no `/dev/uinput` or compositor-spawning rights (it captures input and decodes), so it's a much lighter sysext than the host. ## Files - `PKGBUILD` — split package: `punktfunk-host` + `punktfunk-client` (builds the working tree via `PF_SRCDIR`, or a git tag for AUR). - `punktfunk-host.install` / `punktfunk-client.install` — pacman scriptlets (udev reload + sysctl + first-run hint), mirror the RPM `%post` / deb postinst. - `build-sysext.sh` — wraps either built `.pkg.tar.zst` into a `systemd-sysext` `.raw` for SteamOS (derives the name from the package, so it works for host or client).