--- title: PyroWave (wired-LAN codec) description: The opt-in ultra-low-latency wavelet codec for wired links — what it is, the bandwidth it needs, and how to turn it on. --- PyroWave is an **opt-in** video codec mode for links that can afford real bandwidth: wired Ethernet, a docked Steam Deck, a 2.5GbE LAN. It trades bitrate for latency — instead of H.264/HEVC/AV1 on the GPU's video engine, frames are compressed with [PyroWave](https://github.com/Themaister/pyrowave), an intra-only wavelet codec running as plain Vulkan compute. Punktfunk vendors a pinned copy and runs it on both ends. **It is never selected automatically.** HEVC/AV1 remain the codecs for Wi-Fi and everything else; PyroWave engages only when *you* pick it on the client **and** the host supports it. If either side can't, the session silently falls back to the normal codec ladder. ## Why you'd want it - **Codec latency drops by an order of magnitude.** Encode and decode each take a fraction of a millisecond of GPU compute (measured ~0.15 ms encode / ~0.07 ms decode at 1080p on an RTX 5070 Ti), versus one-to-several milliseconds per side for the hardware H.26x pipelines. - **Every frame is a keyframe.** There is no GOP, no reference chain, no keyframe round-trip after packet loss — a lost frame costs exactly that frame, and the next one is already a complete picture. The whole IDR/recovery apparatus that produces loss-time stutter simply doesn't exist in this mode. - **Uniform frame sizes.** The rate control hits its per-frame byte budget exactly, so the pacer sees a flat load instead of 20–40× keyframe spikes. ## What it costs Bandwidth. At the codec's ~1.6 bits-per-pixel operating point (4:2:0, 60 fps): | Mode | Bitrate | |---|---| | 1280×800 @ 60 (Deck) | ≈ 100 Mbps | | 1920×1080 @ 60 | ≈ 200 Mbps | | 2560×1440 @ 60 | ≈ 355 Mbps | | 3840×2160 @ 60 | ≈ 800 Mbps | 120 Hz doubles these. Gigabit Ethernet tops out around 940 Mbps of payload, so 4K60 wants 2.5GbE (or a lower rate). **Do not run this over Wi-Fi** — that's what HEVC/AV1 are for. Also: PyroWave is **8-bit SDR only**. An HDR session stays on HEVC/AV1 regardless of this setting. ## Turning it on 1. **Host** (Linux): build/install a host with the `pyrowave` feature. On an NVIDIA host the capture path additionally needs `PUNKTFUNK_ENCODER=pyrowave` in `host.env` for the codec to be advertised; AMD/Intel hosts advertise it automatically when the feature is present. 2. **Client** (Linux session client with the `pyrowave` feature): set **Settings → Video codec → PyroWave (wired LAN)** in the gamepad console, or launch with `PUNKTFUNK_PREFER_PYROWAVE=1`. 3. Leave the bitrate on Automatic: a PyroWave session pins itself to the ~1.6 bpp rate for your mode (≈200 Mbps at 1080p60). An explicit bitrate is honored if you set one, but the adaptive-bitrate controller stays off either way — this codec has no useful low-rate regime, so under sustained loss the right move is switching back to HEVC, not degrading. The pin follows the resolution: a mid-stream resize (e.g. Match window) re-pins the rate for the new mode, so resizing a window down also cuts the bandwidth. The stats overlay shows `pyrowave` as the decode path when the mode is active. ## Current limits - Linux host + Linux client (including docked Deck) today; the Windows host and the Apple native port are tracked on the [roadmap](/docs/roadmap). - 8-bit SDR, 4:2:0 only.