//! Stream input: Win32 low-level keyboard + mouse hooks forwarding to the host while the WinUI //! window is focused and the pointer is captured. //! //! windows-reactor exposes no raw key-down/up or pointer-position/wheel events (only keyboard //! *accelerators* and pointer button-state), which is insufficient for a game stream. So this //! drops below XAML to `WH_KEYBOARD_LL` / `WH_MOUSE_LL`, installed on the UI thread when the //! stream page mounts and removed when it unmounts. //! //! **Pointer lock.** While captured the cursor is *locked* the way a game-streaming client locks //! it (Moonlight/Parsec): the OS cursor is hidden + confined to the window (`ClipCursor`), and //! every physical move is turned into a **relative** delta (`InputKind::MouseMove`) — we read the //! offset from the window centre, ship it (scaled screen→host through the Contain-fit factor, with //! sub-pixel remainder carried so slow drags aren't lost), then warp the cursor back to centre so //! it never reaches a screen edge. This is why the old absolute path froze: swallowing //! `WM_MOUSEMOVE` pinned the OS cursor, so `pt` never travelled and the absolute coordinate //! snapped to one point. Keys carry the native Windows VK directly (the wire contract). //! //! **Ctrl+Alt+Shift+Q** toggles capture — releasing the lock hands the cursor back to the local //! desktop (and re-grabs on the next toggle). Losing foreground also releases the lock so the //! cursor is never stranded. use punktfunk_core::client::NativeClient; use punktfunk_core::config::Mode; use punktfunk_core::input::{InputEvent, InputKind}; use std::collections::HashSet; use std::sync::atomic::{AtomicIsize, Ordering}; use std::sync::{Arc, Mutex}; use windows::Win32::Foundation::{HWND, LPARAM, LRESULT, POINT, RECT, WPARAM}; use windows::Win32::Graphics::Gdi::ClientToScreen; use windows::Win32::System::LibraryLoader::GetModuleHandleW; use windows::Win32::UI::Input::KeyboardAndMouse::VK_Q; use windows::Win32::UI::WindowsAndMessaging::{ CallNextHookEx, ClipCursor, GetClientRect, GetForegroundWindow, SetCursorPos, SetWindowsHookExW, ShowCursor, UnhookWindowsHookEx, HC_ACTION, HHOOK, KBDLLHOOKSTRUCT, LLMHF_INJECTED, MSLLHOOKSTRUCT, WH_KEYBOARD_LL, WH_MOUSE_LL, WM_KEYUP, WM_LBUTTONDOWN, WM_LBUTTONUP, WM_MBUTTONDOWN, WM_MBUTTONUP, WM_MOUSEHWHEEL, WM_MOUSEMOVE, WM_MOUSEWHEEL, WM_RBUTTONDOWN, WM_RBUTTONUP, WM_SYSKEYUP, WM_XBUTTONDOWN, WM_XBUTTONUP, }; struct State { connector: Arc, mode: Mode, /// Our window handle, stored as the raw `isize` so `State` is `Send` (`HWND` is not). hwnd: isize, /// User intent: forward input to the host (toggled by Ctrl+Alt+Shift+Q). captured: bool, /// The OS pointer is currently locked (hidden + confined + recentering). Tracks the real /// `ClipCursor`/`ShowCursor` state so we engage/disengage exactly once per transition. locked: bool, /// Lock centre in screen coordinates (the cursor is warped here after every move). center_x: i32, center_y: i32, /// Sub-pixel remainder of the screen→host scale, carried so slow drags aren't truncated away. acc_x: f32, acc_y: f32, /// Modifier state, tracked from the hook's own event stream (see `kbd_proc`). ctrl: bool, alt: bool, shift: bool, held_keys: HashSet, held_buttons: HashSet, } // `State` carries no `!Send` handle (hwnd is an `isize`), so the static is sound. The hook procs // run on the same UI thread that installs/removes the hooks, so the lock is uncontended. static STATE: Mutex> = Mutex::new(None); static KBD_HOOK: AtomicIsize = AtomicIsize::new(0); static MOUSE_HOOK: AtomicIsize = AtomicIsize::new(0); /// Install the hooks for a streaming session. Call from the UI thread once the window is shown. pub fn install(connector: Arc, mode: Mode) { let hwnd = unsafe { GetForegroundWindow() }; let mut st = State { connector, mode, hwnd: hwnd.0 as isize, captured: true, locked: false, center_x: 0, center_y: 0, acc_x: 0.0, acc_y: 0.0, ctrl: false, alt: false, shift: false, held_keys: HashSet::new(), held_buttons: HashSet::new(), }; // Lock immediately (the window is foreground at mount, like Moonlight grabbing on stream start). set_locked(&mut st, true); *STATE.lock().unwrap() = Some(st); unsafe { let hinst = GetModuleHandleW(None).ok(); if let Ok(h) = SetWindowsHookExW(WH_KEYBOARD_LL, Some(kbd_proc), hinst.map(Into::into), 0) { KBD_HOOK.store(h.0 as isize, Ordering::SeqCst); } if let Ok(h) = SetWindowsHookExW(WH_MOUSE_LL, Some(mouse_proc), hinst.map(Into::into), 0) { MOUSE_HOOK.store(h.0 as isize, Ordering::SeqCst); } } tracing::info!( "stream input hooks installed — pointer locked (Ctrl+Alt+Shift+Q toggles capture)" ); } /// Remove the hooks, release the pointer lock, and flush any held keys/buttons (so nothing /// sticks down on the host). pub fn uninstall() { unsafe { let k = KBD_HOOK.swap(0, Ordering::SeqCst); if k != 0 { let _ = UnhookWindowsHookEx(HHOOK(k as *mut _)); } let m = MOUSE_HOOK.swap(0, Ordering::SeqCst); if m != 0 { let _ = UnhookWindowsHookEx(HHOOK(m as *mut _)); } } if let Some(mut st) = STATE.lock().unwrap().take() { set_locked(&mut st, false); // hand the cursor back to the desktop flush_held(&mut st); } } /// Release every held key/button on the host, so nothing sticks down when capture is dropped /// (toggled off) or the session ends. fn flush_held(st: &mut State) { let c = st.connector.clone(); for vk in st.held_keys.drain() { send(&c, InputKind::KeyUp, vk as u32, 0, 0, 0); } for b in st.held_buttons.drain() { send(&c, InputKind::MouseButtonUp, b, 0, 0, 0); } } /// Engage or release the pointer lock: confine + hide + recentre on, free + show on off. /// Guarded so the `ClipCursor`/`ShowCursor` calls stay balanced (one each per transition). fn set_locked(st: &mut State, on: bool) { if on == st.locked { return; } let hwnd = HWND(st.hwnd as *mut _); unsafe { if on { let mut rc = RECT::default(); if GetClientRect(hwnd, &mut rc).is_ok() { let mut tl = POINT { x: rc.left, y: rc.top, }; let mut br = POINT { x: rc.right, y: rc.bottom, }; let _ = ClientToScreen(hwnd, &mut tl); let _ = ClientToScreen(hwnd, &mut br); let clip = RECT { left: tl.x, top: tl.y, right: br.x, bottom: br.y, }; let _ = ClipCursor(Some(&clip as *const RECT)); st.center_x = (tl.x + br.x) / 2; st.center_y = (tl.y + br.y) / 2; let _ = SetCursorPos(st.center_x, st.center_y); } let _ = ShowCursor(false); st.acc_x = 0.0; st.acc_y = 0.0; } else { let _ = ClipCursor(None); let _ = ShowCursor(true); } } st.locked = on; } fn send(c: &NativeClient, kind: InputKind, code: u32, x: i32, y: i32, flags: u32) { let _ = c.send_input(&InputEvent { kind, _pad: [0; 3], code, x, y, flags, }); } unsafe extern "system" fn kbd_proc(code: i32, wparam: WPARAM, lparam: LPARAM) -> LRESULT { if code == HC_ACTION as i32 { let kb = unsafe { &*(lparam.0 as *const KBDLLHOOKSTRUCT) }; let msg = wparam.0 as u32; let up = msg == WM_KEYUP || msg == WM_SYSKEYUP; let vk = kb.vkCode as u16; let mut guard = STATE.lock().unwrap(); if let Some(st) = guard.as_mut() { // Track modifier state from the hook's own event stream — reliable even while we // swallow these keys (GetAsyncKeyState doesn't reflect keys suppressed by our own LL // hook, which is why the shortcut never fired). Handles the generic + L/R vk codes. match kb.vkCode { 0x11 | 0xA2 | 0xA3 => st.ctrl = !up, // (L/R)CONTROL 0x12 | 0xA4 | 0xA5 => st.alt = !up, // (L/R)MENU (Alt) 0x10 | 0xA0 | 0xA1 => st.shift = !up, // (L/R)SHIFT _ => {} } let foreground = unsafe { GetForegroundWindow() }.0 as isize == st.hwnd; if foreground { // Capture toggle: Ctrl+Alt+Shift+Q (consumed locally, never forwarded). if !up && vk == VK_Q.0 && st.ctrl && st.alt && st.shift { let on = !st.captured; st.captured = on; set_locked(st, on); // grab/release the cursor immediately if !on { flush_held(st); // release held keys/buttons so nothing sticks on the host } tracing::info!(captured = on, "capture toggled (Ctrl+Alt+Shift+Q)"); return LRESULT(1); } if st.captured { let v = vk as u8; if up { if st.held_keys.remove(&v) { send(&st.connector, InputKind::KeyUp, v as u32, 0, 0, 0); } } else { st.held_keys.insert(v); send(&st.connector, InputKind::KeyDown, v as u32, 0, 0, 0); } return LRESULT(1); // swallow so it reaches the host, not the local OS } } } } unsafe { CallNextHookEx(None, code, wparam, lparam) } } /// Client-area size in pixels (for the screen→host relative-motion scale). fn client_size(hwnd: isize) -> (f32, f32) { let mut rc = RECT::default(); if unsafe { GetClientRect(HWND(hwnd as *mut _), &mut rc) }.is_ok() { ( (rc.right - rc.left).max(1) as f32, (rc.bottom - rc.top).max(1) as f32, ) } else { (1.0, 1.0) } } unsafe extern "system" fn mouse_proc(code: i32, wparam: WPARAM, lparam: LPARAM) -> LRESULT { if code == HC_ACTION as i32 { let ms = unsafe { &*(lparam.0 as *const MSLLHOOKSTRUCT) }; let msg = wparam.0 as u32; let injected = (ms.flags & LLMHF_INJECTED) != 0; let mut guard = STATE.lock().unwrap(); if let Some(st) = guard.as_mut() { let foreground = unsafe { GetForegroundWindow() }.0 as isize == st.hwnd; let want_lock = st.captured && foreground; if want_lock != st.locked { set_locked(st, want_lock); // sync to focus changes (e.g. lost foreground) } if st.locked { // Skip the synthetic move our own SetCursorPos recentre generates. if injected { return unsafe { CallNextHookEx(None, code, wparam, lparam) }; } let c = st.connector.clone(); match msg { WM_MOUSEMOVE => { let dx = (ms.pt.x - st.center_x) as f32; let dy = (ms.pt.y - st.center_y) as f32; if dx != 0.0 || dy != 0.0 { // screen px → host px: the Contain-fit display scale's inverse, so the // host cursor tracks the physical mouse 1:1 on screen at any window size. let (ww, wh) = client_size(st.hwnd); let (vw, vh) = (st.mode.width.max(1) as f32, st.mode.height.max(1) as f32); let s = (ww / vw).min(wh / vh).max(0.01); st.acc_x += dx / s; st.acc_y += dy / s; let (hx, hy) = (st.acc_x.trunc() as i32, st.acc_y.trunc() as i32); st.acc_x -= hx as f32; st.acc_y -= hy as f32; if hx != 0 || hy != 0 { send(&c, InputKind::MouseMove, 0, hx, hy, 0); } } let _ = unsafe { SetCursorPos(st.center_x, st.center_y) }; } WM_LBUTTONDOWN => button(st, 1, true), WM_LBUTTONUP => button(st, 1, false), WM_RBUTTONDOWN => button(st, 3, true), WM_RBUTTONUP => button(st, 3, false), WM_MBUTTONDOWN => button(st, 2, true), WM_MBUTTONUP => button(st, 2, false), WM_XBUTTONDOWN => button(st, 3 + ((ms.mouseData >> 16) as u16 as u32), true), WM_XBUTTONUP => button(st, 3 + ((ms.mouseData >> 16) as u16 as u32), false), WM_MOUSEWHEEL => send( &c, InputKind::MouseScroll, 0, (ms.mouseData >> 16) as i16 as i32, 0, 0, ), WM_MOUSEHWHEEL => send( &c, InputKind::MouseScroll, 1, (ms.mouseData >> 16) as i16 as i32, 0, 0, ), _ => {} } return LRESULT(1); // swallow inside the locked window } } } unsafe { CallNextHookEx(None, code, wparam, lparam) } } fn button(st: &mut State, id: u32, down: bool) { let c = st.connector.clone(); if down { st.held_buttons.insert(id); send(&c, InputKind::MouseButtonDown, id, 0, 0, 0); } else if st.held_buttons.remove(&id) { send(&c, InputKind::MouseButtonUp, id, 0, 0, 0); } }