# punktfunk — Windows client The native **Windows** app for streaming a punktfunk host to your PC. A modern WinUI 3 app that discovers hosts on your network, pairs with a PIN, and streams at your display's own resolution and refresh rate — with a hardware-accelerated D3D11 video path and HDR. It's **pure Rust**: the UI is WinUI 3 driven through [windows-reactor](https://github.com/microsoft/windows-rs) (a declarative, React-like framework), and it links the shared **`punktfunk-core`** directly to speak the fast **`punktfunk/1`** protocol. ## Features - **Hardware decode, GPU present** — FFmpeg HEVC with a **D3D11VA zero-copy path** (decoder and presenter share one D3D11 device; NV12/P010 textures sampled straight into a `SwapChainPanel` composition swapchain), with a robust software-decode fallback. - **HDR10** — advertise 10-bit/HDR, detect PQ in-band, and flip the swapchain to `R10G10B10A2` + ST.2084 with HDR10 metadata. - **Your display's native mode** — the host builds a virtual display at exactly your WxH@Hz. - **Audio both ways** — WASAPI render + mic capture. - **Full controller support** — SDL3 gamepads with rumble, lightbar, and DualSense feedback. - **Your display's native mode, really** — "Native display" resolves the actual size + refresh of the monitor the window is on at connect time. - **Find hosts automatically** — mDNS discovery lists hosts on your LAN, alongside saved and manual entries. First connect does a one-time **SPAKE2 PIN pairing** (or TOFU on trusted LANs), then reconnects on a pinned identity. Saved hosts carry per-host actions: a **network speed test** (probe burst over the real data plane → recommended bitrate, applied in one tap) and **forget**. - **Polished shell** — host cards, settings (resolution / refresh / host compositor / decoder / codec / bitrate / HDR / forwarded controller / gamepad type / system shortcuts / audio channels / mic / stats-overlay level), the tiered stats overlay (Off / Compact / Normal / Detailed — Ctrl+Alt+Shift+S cycles it live in the session window), and the full trust surface. Stream input uses Win32 low-level hooks with Moonlight-style capture: Ctrl+Alt+Shift+Q releases the pointer, a click on the stream re-captures it, and system shortcuts (Alt+Tab, Win, …) can act locally or forward to the host. Builds and ships for both **x64** and **ARM64** as a signed **MSIX**. ## Get it Install the signed MSIX from the package registry — see **[docs.punktfunk.unom.io/docs/install-client](https://docs.punktfunk.unom.io/docs/install-client)**. A stock [Moonlight](https://moonlight-stream.org/) client also works over GameStream if you prefer. ## Build from source Windows-only (the crate builds as a stub on other platforms so the workspace stays green). You need the MSVC toolchain, an `FFMPEG_DIR` FFmpeg tree, and CMake (SDL3 builds from source). The Windows App SDK runtime bootstrap is staged next to the exe by `windows-reactor-setup` from this crate's own `build.rs` — no extra environment needed. ```sh cargo build -p punktfunk-client-windows --target x86_64-pc-windows-msvc # CLI paths for testing (no window): punktfunk-client --discover # list hosts on the LAN punktfunk-client --headless --connect host[:port] [--pin HEX] # connect, count frames, print stats punktfunk-client --headless --speed-test --connect host[:port] # probe burst → recommended bitrate ``` > `CARGO_HOME` must be an ASCII path — non-ASCII characters break SDL3's MSVC precompiled-header > build. Packaging (MSIX manifest, signing) lives in [`packaging/`](packaging/). ## Layout Decode/present/input live in the spawned `punktfunk-session` binary (`clients/session`), not here — this crate is the shell that discovers, pairs, and launches it. ``` src/ main.rs entry point + CLI paths (--discover · --headless · --speed-test) bin/punktfunk-console.rs the couch/HTPC Start-menu entry (re-execs with --console) app/ WinUI 3 shell (windows-reactor), one module per screen: mod (root/router) · hosts · connect · pair · speed · settings · library · help · licenses · stream · style (shared cards/pills) deeplink.rs punktfunk:// activation, single-instance hand-off, shortcut writer spawn.rs punktfunk-session child process + its stdout event contract shell_window.rs hide/restore the shell HWND around a session gpu.rs DXGI adapter enumeration for the GPU picker trust.rs · discovery.rs persistent identity, TOFU/PIN pairing, mDNS browse probe.rs · wol.rs speed probe · Wake-on-LAN logfile.rs log tee to %LOCALAPPDATA% packaging/ MSIX manifest, signing, pack script ``` ## Manual smoke checklist The windows-reactor pin is a moving target and WinUI regressions rarely show up in `cargo check` — walk this after a reactor bump or a change to the render/state architecture: - **Hosts** — discovery populates tiles; tile hover fill; "…" menu → Forget and Rename; add-host modal connects; WOL wait screen cancels. - **Settings** — every section renders; combos still show their selection after a section switch AND a scope switch (the historic blank-combo reconciler bug); profile create / rename / delete (with confirm); colour swatches repaint; the Overridden marker appears on edit and clears on Reset; GPU combo lists adapters. - **Pair** — PIN entry pairs (the typed PIN must reach the Connect click — `use_ref` mirror path). - **Session** — connect → session spawns → HUD stats tick; Ctrl+Alt+Shift+Q releases the pointer; shell window restores on exit. - **Shell** — speed test completes; library grid loads; `punktfunk://` deep link routes (second instance hands off and exits); window icon appears; screen-entrance animations play. ## Related - **[Documentation](https://docs.punktfunk.unom.io)** — quick start, pairing, troubleshooting - **[Project README](../../README.md)** — the host, the other clients, and how it all fits together