--- title: "Status & Progress" description: "Where the work stands, what's live on each box, and a running progress log." --- The living progress tracker. Milestone-level status lives in [`CLAUDE.md`](https://github.com) and the design in the [Implementation Plan](/docs/implementation-plan); this page is the **current state + a dated log** of what landed, kept up to date as work happens. Newest first. ## Milestones at a glance | Milestone | State | |---|---| | **M1** — `punktfunk-core` + C ABI (protocol · FEC · crypto) | ✅ complete & hardened | | **M2** — GameStream host (Moonlight-compatible) | ✅ working end-to-end; HDR/surround-audio polish open | | **M3** — `punktfunk/1` native protocol (QUIC control + UDP data) | ✅ full session planes, validated live | | **M4** — native client decode + present (Apple first) | 🟡 stage 1 live; stage-2 presenter built + decode-tested (opt-in, present needs live validation) | ## Live on the boxes | Box | Role | Compositor | Notes | |---|---|---|---| | **home-worker-2** (dev) | KDE/KWin appliance | kwin (headless Plasma) | QEMU VM, passthrough RTX 5070 Ti; `serve --native` user unit | | **home-worker-3** (GNOME) | GNOME/Mutter appliance | mutter (RecordVirtual) | RTX 4090; autologin GNOME Wayland; `serve --native` user unit. See [Ubuntu — GNOME](/docs/ubuntu-gnome) | | **home-bazzite-1** | SteamOS-like host | gamescope | host-managed Steam session at client mode. See [Bazzite Setup](/docs/bazzite) | All three appliances advertise over mDNS (`_punktfunk._udp`) and require PIN pairing by default. ## Progress log ### 2026-06-12 - **Delegated pairing approval (§8b-1)** — an unpaired device that tries to connect to a pairing-required host now shows up as a **pending request** in the web console's Pairing page; one click approves it (optionally relabeling) and pairs its certificate fingerprint — no PIN fetched out of band. New mgmt endpoints (`/native/pending` + approve/deny), an in-memory pending queue in `NativePairing` (fp-deduped, capped, 10-min expiry), and an optional **device name** in the `Hello` (back-compat trailing field; `client-rs --name` sends it). End-to-end tested. §8b-2 (approve from a paired device's own app) is the client-side follow-up. - **CI + deployment landed** (see the [CI & Docker](/docs/ci) guide). Gitea Actions, three workflows: Rust workspace checks inside the new `punktfunk-rust-ci` builder image (Ubuntu 26.04, full link-dep stack incl. a libcuda stub — 141/141 tests green in-container), web + docs-site build/typecheck, `docker.yml` building+pushing `punktfunk-web`/`punktfunk-docs`/`punktfunk-rust-ci` to the registry, and `apple.yml` (xcframework → `swift build`/`swift test`) on a new **host-mode macOS runner** (`home-mac-mini-1`, provisioned by `scripts/ci/setup-macos-runner.sh`; macOS Local-Network privacy forces it to run as a root LaunchDaemon). Host and native clients stay un-dockerized by design. **This site now deploys automatically**: `deploy-docs` ships it to unom-1:3220, Caddy serves — live and verified. - **Concurrent sessions** — the host no longer serves one client at a time. The accept loop spawns each session (`JoinSet`), bounded by `--max-concurrent` (default 4, a NVENC bound; overflow waits in the accept queue). Each session keeps its own virtual output + encoder; they share the host-lifetime input/audio/mic services — i.e. **multiple devices viewing/controlling the same desktop** on kwin/mutter/wlroots. Validated live on the GNOME box: two clients connected at once → **two independent Mutter virtual outputs (1280×720 + 1920×1080) streaming simultaneously** (39 MB + 48 MB). gamescope's *independent-desktops* (multi-user) isolation — per-session input/audio — is a follow-up. - **Apple client latency HUD** — `PunktfunkConnection.clockOffsetNs` (from the C-ABI getter) + `LatencyMeter` surface a skew-corrected **capture→client-receipt** p50/p95 in the macOS HUD: the first cross-machine latency the real Apple client reports. (Stage-1 `AVSampleBufferDisplayLayer` has no present callback, so decode→present is excluded — that needs the stage-2 presenter.) Needs an `xcframework` rebuild + `swift test` on the Mac to validate. - **Skew handshake in the connector + C ABI** — `quic::clock_sync` is now a shared core helper used by both the reference client and `NativeClient`; the connector runs it at connect and exposes the host clock offset over the C ABI (`punktfunk_connection_clock_offset_ns`). This is the substrate the Apple client needs for the decode→present (glass-to-glass) term. - **Wall-clock skew handshake** (`ClockProbe`/`ClockEcho`, 8 NTP rounds after `Start`) — makes the client's capture→reassembled latency valid **cross-machine**. Validated GNOME box → dev box: offset −1.57 ms removed, **p50 1.30 ms** skew-corrected. (`05bc9ab`) - **Native LAN auto-discovery** — host advertises `_punktfunk._udp` (TXT: fingerprint, pairing, proto); `punktfunk-client-rs --discover` lists hosts. Validated cross-LAN. (`4fff464`) - **Third test box stood up** — home-worker-3 (Ubuntu 26.04, RTX 4090, GNOME 50): first GNOME/Mutter zero-copy streaming on a real desktop; **1 Gbps probe clean** (625 MB/5 s, `send_dropped=0`). Two physical-NVIDIA gotchas documented in [Ubuntu — GNOME](/docs/ubuntu-gnome). - **Encode|send thread split** validated on real NIC (`send_dropped=0` at 720p60 / 1080p120). (`b295a5b`) ### Earlier (see roadmap + git log) - **1 Gbps data plane**: batched `sendmmsg`/`recvmmsg` + microburst-cap paced send thread. - **Boot appliance**: headless KDE session + host systemd units (no login). - **Speed test + settable bitrate**: negotiation + bandwidth probe (host side). - **DualSense** UHID + haptics; gamepads live; mic uplink; AV1 + surround (unit/live-capture tested). ## In flight / next See the [Roadmap](/docs/roadmap) for the ordered list. Near-term: - **True glass-to-glass**: Apple client present-stamp (decode→present) + host render→capture term. - **Apple stage-2 presenter** (`VTDecompressionSession` → `CAMetalLayer`) — built + decode-unit-tested + live-validated on glass behind the `punktfunk.presenter` flag (capture→present ~11 ms p50); make it the default after a few resolution/HDR checks. - **Mandatory PIN pairing + delegated pairing approval** (an already-paired device approves a new one). - **gamescope multi-user isolation** — per-session input/audio so concurrent sessions are independent desktops (the shared-desktop multi-view case landed). - **bazzite** kept up to date (currently offline; one rebuild behind).