import XCTest #if canImport(Metal) import QuartzCore @testable import PunktfunkKit /// Present pacing: the stage-3 bounded in-flight `PresentGate`, the stage-4 `LatestBox` /// drawable hand-off, the stage-1/2/3/4 `PresenterChoice` resolution (setting + /// PUNKTFUNK_PRESENTER env override + the release-build stage-1 gate + the iOS/tvOS-only /// stage-4 gate), and the per-platform glass-gate depth. final class PresentPacingTests: XCTestCase { // MARK: - PresentGate /// The depth-1 invariant: one present in flight. A second acquire while pending must fail /// (the frame stays in the ring for the presented handler's re-signal); release reopens. func testGateAdmitsOneInFlightPresent() { let gate = PresentGate() XCTAssertTrue(gate.tryAcquire(now: 0), "an idle gate must admit the first present") XCTAssertFalse(gate.tryAcquire(now: 0.001), "a pending present must close the gate") gate.release() XCTAssertTrue(gate.tryAcquire(now: 0.002), "release must reopen the gate") XCTAssertEqual(gate.drainForced(), 0, "no stale present was force-cleared") } /// Depth 2 (the PUNKTFUNK_GATE_DEPTH ladder rung — no longer a default; see /// `SessionPresenter.gateDepth`'s standing-queue post-mortem): a second present may queue /// behind the flip scanning out — the bound only bites at the THIRD. One release (a glass /// callback) reopens exactly one slot. func testGateDepthTwoAdmitsTwoInFlightPresents() { let gate = PresentGate(capacity: 2) XCTAssertTrue(gate.tryAcquire(now: 0)) XCTAssertTrue(gate.tryAcquire(now: 0.001), "depth 2 must admit a queued second flip") XCTAssertFalse(gate.tryAcquire(now: 0.002), "the third present must wait for glass") gate.release() XCTAssertTrue(gate.tryAcquire(now: 0.003), "one glass callback frees one slot") XCTAssertFalse(gate.tryAcquire(now: 0.004)) XCTAssertEqual(gate.drainForced(), 0) } /// Depth 2 staleness anchors to the OLDEST in-flight present: a full gate stays closed while /// the oldest is live, force-opens once it ages out, and the younger present keeps its slot. func testGateDepthTwoForceOpensOnTheOldestStalePresent() { let gate = PresentGate(capacity: 2) XCTAssertTrue(gate.tryAcquire(now: 10)) XCTAssertTrue(gate.tryAcquire(now: 10.05)) XCTAssertFalse(gate.tryAcquire(now: 10 + PresentGate.staleAfter - 0.01)) XCTAssertTrue(gate.tryAcquire(now: 10 + PresentGate.staleAfter + 0.01)) XCTAssertEqual(gate.drainForced(), 1) // The 10.05 present is still live, so the gate is full again right after the force-open. XCTAssertFalse(gate.tryAcquire(now: 10 + PresentGate.staleAfter + 0.02)) } /// The lost-handler insurance: a present whose handler never fires (the macOS "presents /// aren't damage" hazard class) must not freeze the stream — past `staleAfter` the gate /// force-opens and counts the event for the PUNKTFUNK_PRESENT_DEBUG `forced` stat. func testGateForceOpensAfterStaleTimeout() { let gate = PresentGate() XCTAssertTrue(gate.tryAcquire(now: 10)) // Within the stale window the gate stays closed. XCTAssertFalse(gate.tryAcquire(now: 10 + PresentGate.staleAfter - 0.01)) // Past it, the pending present is presumed lost: reopen, and count the force-clear. XCTAssertTrue(gate.tryAcquire(now: 10 + PresentGate.staleAfter + 0.01)) XCTAssertEqual(gate.drainForced(), 1) XCTAssertEqual(gate.drainForced(), 0, "drain resets the counter") } /// Release is idempotent (a late stale-path double-release must be harmless), and an /// acquire-then-release with no present (empty ring after arming) leaves the gate clean. func testGateReleaseIsIdempotent() { let gate = PresentGate() XCTAssertTrue(gate.tryAcquire(now: 0)) gate.release() gate.release() // the stale-cleared present's handler firing late XCTAssertTrue(gate.tryAcquire(now: 0.001)) XCTAssertEqual(gate.drainForced(), 0) } // MARK: - LatestBox (stage-4's drawable hand-off) /// Newest-wins hand-off: `put` replaces (an unpresented older drawable returns to the /// layer's pool by release), `take` empties the slot. func testLatestBoxNewestWins() { let box = LatestBox() XCTAssertNil(box.take()) box.put(1) box.put(2) XCTAssertEqual(box.take(), 2, "a fresher put replaces the unpresented value") XCTAssertNil(box.take(), "take empties the slot") } /// `putBack` fills only an EMPTY slot: the render thread returning a drawable it took but /// didn't present must never clobber a fresher one the link vended in between. func testLatestBoxPutBackNeverClobbersAFresherPut() { let box = LatestBox() box.put(1) let stale = box.take() XCTAssertEqual(stale, 1) box.putBack(stale!) XCTAssertEqual(box.take(), 1, "putBack into a still-empty slot restores the value") box.put(2) let taken = box.take() box.put(3) // the link vends a fresher drawable while the render thread holds `taken` box.putBack(taken!) XCTAssertEqual(box.take(), 3, "the fresher vend wins over the stale return") } // MARK: - PresenterChoice /// The platform default: deadline-paced stage-4 on iOS/iPadOS (the vsync-latching platform /// where any bounded-FIFO pacing keeps a standing queue), glass stage-3 on tvOS (proven — /// stage-4 A/Bs first), arrival stage-2 on macOS (sync-off presents don't queue). No /// selection / garbage falls back to it. func testPresenterChoiceFallsBackToPlatformDefault() { #if os(iOS) XCTAssertEqual(PresenterChoice.platformDefault, .stage4) #elseif os(tvOS) XCTAssertEqual(PresenterChoice.platformDefault, .stage3) #else XCTAssertEqual(PresenterChoice.platformDefault, .stage2) #endif XCTAssertEqual( PresenterChoice.resolve(setting: nil, env: nil, allowStage1: true), PresenterChoice.platformDefault) XCTAssertEqual( PresenterChoice.resolve(setting: "garbage", env: nil, allowStage1: true), PresenterChoice.platformDefault) XCTAssertEqual( PresenterChoice.resolve(setting: "stage2", env: nil, allowStage1: true), .stage2) } func testPresenterChoiceResolvesStage3FromSettingAndEnv() { XCTAssertEqual( PresenterChoice.resolve(setting: "stage3", env: nil, allowStage1: true), .stage3) // The env override wins over the persisted setting (A/B without touching settings)… XCTAssertEqual( PresenterChoice.resolve(setting: "stage2", env: "stage3", allowStage1: true), .stage3) XCTAssertEqual( PresenterChoice.resolve(setting: "stage3", env: "stage2", allowStage1: true), .stage2) // …but an EMPTY env var is "unset", not an override. XCTAssertEqual( PresenterChoice.resolve(setting: "stage3", env: "", allowStage1: true), .stage3) } /// "stage4" (deadline pacing) resolves only on iOS/tvOS. On macOS — whose present path is /// entangled with the sync-off/DCP-panic saga — a synced-over "stage4" value maps back to /// the platform default instead of engaging an unvalidated pacing. func testPresenterChoiceGatesStage4ToVsyncLatchPlatforms() { #if os(macOS) XCTAssertNil(PresenterChoice.explicit(setting: "stage4", env: nil, allowStage1: true)) XCTAssertEqual( PresenterChoice.resolve(setting: "stage4", env: nil, allowStage1: true), .stage2) XCTAssertEqual( PresenterChoice.resolve(setting: nil, env: "stage4", allowStage1: true), .stage2) #else XCTAssertEqual( PresenterChoice.explicit(setting: "stage4", env: nil, allowStage1: true), .stage4) XCTAssertEqual( PresenterChoice.resolve(setting: nil, env: "stage4", allowStage1: true), .stage4) // The env override wins over the persisted setting, both directions. XCTAssertEqual( PresenterChoice.resolve(setting: "stage4", env: "stage3", allowStage1: true), .stage3) XCTAssertEqual( PresenterChoice.resolve(setting: "stage2", env: "stage4", allowStage1: true), .stage4) #endif } /// Stage-1 (the freeze-prone system-layer diagnostic) resolves only where allowed (DEBUG /// builds); a leftover "stage1" value in a release build maps back to the platform default. func testPresenterChoiceGatesStage1() { XCTAssertEqual( PresenterChoice.resolve(setting: "stage1", env: nil, allowStage1: true), .stage1) XCTAssertEqual( PresenterChoice.resolve(setting: "stage1", env: nil, allowStage1: false), PresenterChoice.platformDefault) XCTAssertEqual( PresenterChoice.resolve(setting: nil, env: "stage1", allowStage1: false), PresenterChoice.platformDefault) } /// `explicit` is nil exactly when `resolve` would fall back to the platform default — the /// distinction the codec-conditional pacing default rides on. func testPresenterChoiceExplicitIsNilWithoutASelection() { XCTAssertNil(PresenterChoice.explicit(setting: nil, env: nil, allowStage1: true)) XCTAssertNil(PresenterChoice.explicit(setting: "garbage", env: nil, allowStage1: true)) XCTAssertNil(PresenterChoice.explicit(setting: "stage1", env: nil, allowStage1: false)) XCTAssertEqual( PresenterChoice.explicit(setting: "stage2", env: nil, allowStage1: true), .stage2) XCTAssertEqual( PresenterChoice.explicit(setting: nil, env: "stage3", allowStage1: true), .stage3) } // MARK: - Session pacing (the macOS PyroWave swapID-panic mitigation) /// macOS PyroWave sessions under the DEFAULT stage-2 choice must get glass pacing (the /// one-in-flight gate is the "mismatched swapID's" kernel-panic mitigation); an EXPLICIT /// stage-2 pick must stay a faithful arrival-pacing A/B. Elsewhere the default is unchanged. func testPacingDefaultsPyroWaveToGlassOnMacOS() { #if os(macOS) XCTAssertEqual( SessionPresenter.pacing(for: .stage2, explicit: nil, codec: .pyrowave), .glass, "defaulted macOS PyroWave must serialize presents (swapID-panic mitigation)") XCTAssertEqual( SessionPresenter.pacing(for: .stage2, explicit: .stage2, codec: .pyrowave), .arrival, "an explicit stage-2 pick must keep arrival pacing (honest A/B)") #else XCTAssertEqual( SessionPresenter.pacing(for: .stage2, explicit: nil, codec: .pyrowave), .arrival) #endif // Non-PyroWave defaults keep arrival pacing under stage-2 everywhere. XCTAssertEqual( SessionPresenter.pacing(for: .stage2, explicit: nil, codec: .hevc), .arrival) // Stage-3 means glass regardless of codec or how it was chosen. XCTAssertEqual( SessionPresenter.pacing(for: .stage3, explicit: .stage3, codec: .hevc), .glass) XCTAssertEqual( SessionPresenter.pacing(for: .stage3, explicit: nil, codec: .pyrowave), .glass) // Stage-4 means deadline regardless of codec or how it was chosen. XCTAssertEqual( SessionPresenter.pacing(for: .stage4, explicit: nil, codec: .hevc), .deadline) XCTAssertEqual( SessionPresenter.pacing(for: .stage4, explicit: .stage4, codec: .pyrowave), .deadline) } // MARK: - Glass-gate depth /// The in-flight present budget is 1 EVERYWHERE: any deeper gate keeps a standing queue — /// the 2026-07 iPad depth-2 experiment regressed display latency 14→22–28 ms (see /// `SessionPresenter.gateDepth`'s post-mortem). macOS additionally pins the env lever (glass /// there is the swapID-panic mitigation — strict serialization is its point); /// PUNKTFUNK_GATE_DEPTH still reproduces the standing-queue ladder on iOS/tvOS. /// Out-of-range/garbage values are ignored. func testGateDepthPlatformDefaultsAndEnvOverride() { #if os(macOS) XCTAssertEqual(SessionPresenter.gateDepth(env: nil), 1) XCTAssertEqual(SessionPresenter.gateDepth(env: "2"), 1, "macOS is pinned to 1") #else XCTAssertEqual( SessionPresenter.gateDepth(env: nil), 1, "any depth >1 is a standing queue — one refresh of display latency per slot") XCTAssertEqual(SessionPresenter.gateDepth(env: "2"), 2, "the on-device ladder lever") #endif XCTAssertEqual( SessionPresenter.gateDepth(env: "0"), SessionPresenter.gateDepth(env: nil), "out-of-range env values fall back to the platform depth") XCTAssertEqual( SessionPresenter.gateDepth(env: "garbage"), SessionPresenter.gateDepth(env: nil)) } } #endif