/* Copyright (c) 2017-2026 Hans-Kristian Arntzen * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "aabb.hpp" #include namespace Granite { AABB AABB::transform(const mat4 &m) const { vec3 m0 = vec3(FLT_MAX); vec3 m1 = vec3(-FLT_MAX); for (unsigned i = 0; i < 8; i++) { vec3 c = get_corner(i); vec4 t = m * vec4(c, 1.0f); vec3 v = t.xyz(); m0 = min(v, m0); m1 = max(v, m1); } return AABB(m0, m1); } vec3 AABB::get_coord(float dx, float dy, float dz) const { return mix(minimum.v3, maximum.v3, vec3(dx, dy, dz)); } void AABB::expand(const AABB &aabb) { minimum.v3 = min(minimum.v3, aabb.minimum.v3); maximum.v3 = max(maximum.v3, aabb.maximum.v3); } }