--- title: Host CLI description: The punktfunk-host commands and the flags you'll actually use. --- The host is one binary, `punktfunk-host`. Most of the time you'll run a single command; the rest reads its settings from [`host.env`](/docs/configuration). ## `serve` The normal way to run a host. By default `serve` starts the **secure native host**: the native `punktfunk/1` server (QUIC, SPAKE2 PIN pairing, per-direction AEAD) plus the management API/web console — all in one process. The native plane is **always on**; there is no flag to turn it off. ```sh punktfunk-host serve ``` Add `--gamestream` (alias `--moonlight`) to **also** run the GameStream/Moonlight-compatible planes (nvhttp pairing, RTSP, ENet control, `_nvstream` mDNS) — required for stock [Moonlight](/docs/moonlight) clients. This is **opt-in** because GameStream carries inherent on-path weaknesses (pairing over plain HTTP; its legacy control encryption can reuse GCM nonces — security-review #5/#9), so enable it **only on a trusted LAN**. The native plane is immune to those issues. ```sh punktfunk-host serve --gamestream ``` | Flag | Meaning | |---|---| | `--gamestream` / `--moonlight` | Also run the GameStream/Moonlight-compat planes (for stock Moonlight clients). Opt-in, trusted-LAN only — see above. | | `--native` | No-op. The native `punktfunk/1` server always runs in `serve`; kept only for backward compatibility. | | `--native-port ` | Native QUIC port (default `9777`). | | `--open` | Don't require pairing — serve any device on the network. Off by default; only for trusted single-user setups. | | `--mgmt-bind ` | Management API address (default loopback `127.0.0.1:47990`). | | `--mgmt-token ` | Override the bearer token for the management API. | These are the only flags `serve` accepts. The management API is **always HTTPS with bearer-token auth**. If you don't pass `--mgmt-token`, a token is auto-generated and persisted to `~/.config/punktfunk/mgmt-token`; `--mgmt-token` only overrides it. A token is **required** when you bind the API off loopback with `--mgmt-bind`. By default the host **requires pairing** — see [Pairing & Trust](/docs/pairing). On `serve` you **arm pairing from the web console** (or mgmt API); the host then displays a 4-digit PIN. Pass `--open` to turn off the mandatory-pairing default and serve any device on the network (trusted single-user setups only). The pairing flags below are `punktfunk1-host`-only and do **not** apply to `serve`. ## `punktfunk1-host` A standalone native-only host, mainly for testing the `punktfunk/1` path without the GameStream server or web console. ```sh punktfunk-host punktfunk1-host --source virtual ``` | Flag | Meaning | |---|---| | `--port ` | QUIC listen port (default `9777`). | | `--source synthetic` · `virtual` | `virtual` uses a real virtual display + NVENC; `synthetic` emits test frames. | | `--seconds ` / `--frames ` | Bound each session by wall-clock seconds or frame count. | | `--max-concurrent ` | Stream at most N sessions at once (default 4); overflow waits in the queue. | | `--max-sessions ` | Exit after N sessions (0 = serve forever). | | `--allow-pairing` | Accept PIN pairing; the host prints a PIN when a client pairs. | | `--require-pairing` | Only serve paired devices (implies `--allow-pairing`). | `--max-concurrent`, `--allow-pairing`, and `--require-pairing` are **`punktfunk1-host`-only** — `serve` does not accept them. On `serve` you arm pairing from the web console instead, and concurrency is not yet capped from the command line. Both `serve` and `punktfunk1-host` advertise the host on the network so clients can discover it. List hosts from another machine with `punktfunk-probe --discover`. ## Environment Most behaviour (compositor, video source, input backend, zero-copy) is set in [`host.env`](/docs/configuration), not on the command line. When running as a [service](/docs/running-as-a-service), the unit loads `host.env` for you.