--- title: "Roadmap" description: "Decided next goals and the longer-term bets." --- Decided 2026-06-10 (research-grounded; see commit history), extended since. **Done & live (on `main`):** #1 KDE reliability (Phase 1+2), #2 client compositor options (full stack incl. the macOS client), #4 mic passthrough, #5 touch (host path) + **rich UHID DualSense** — input + adaptive-trigger/LED feedback over the new `0xCC`/`0xCD` planes + C ABI, Phase C/D/E live-validated. #3 Bazzite packaging (`packaging/`) **deployed live** on a Bazzite F43 box (builds against FFmpeg 7 **or** 8; gamescope capture → zero-copy NVENC, sub-ms latency; Sunshine replaced). **Unified host:** `serve --native` runs the GameStream host + the punktfunk/1 QUIC host in one process, with native pairing driven from the **web console** (arm → show PIN), not the service log. Advanced DualSense (audio-driven voice-coil) haptics **scoped NO-GO** (`docs/dualsense-haptics.md`). **Bazzite dynamic resolution (`c894c6f`):** the host now *manages* a headless `gamescope-session-plus` Steam session at the **client's exact resolution + refresh** — games see it (via injected `--nested-refresh` + generated CVT modes, not the box's TV EDID), relaunched per-connection on a mode change, reused (no Steam restart) on the same mode. Plus macOS/iPad input fixes (NSEvent motion + iPad pointer-lock) and a 4K/5K one-frame-freeze fix (grow the UDP socket buffers). **Next:** **§8 pairing & trust hardening** (mandatory PIN by default + delegated approval), the M4 client presenter + iOS (§6), and a Windows host (§7 — now **de-risked via SudoVDA**, no custom signed driver needed). **§10 HDR/10-bit is parked — blocked upstream at the compositor** (no gamescope/KWin PipeWire 10-bit producer yet). ## 1. Reliable headless KDE/compositor spawning ✅ *(done — Phase 1 + 2)* Startup is a chain of timing-sensitive handoffs with no readiness checks — each is a blind `sleep`, one-shot timeout, or silent fire-and-forget that fails into a black screen. - **Phase 1 (S):** replace `run-headless-kde.sh`'s blind `sleep 2` with an active readiness wait (kwin socket + `wl_display` roundtrip + `zkde_screencast` global advertised + KWIN_PID alive); add a `punktfunk-host probe-compositor` subcommand (reuses kwin.rs's registry roundtrip); move the portal restart to *after* readiness and precede it with `systemctl --user import-environment` + `dbus-update-activation-environment` (the missing env import — the Sway script does this, the KDE one doesn't). - **Phase 2 (M):** bounded retry-with-backoff around `vd.create()` + first-frame (permanent vs transient); a PipeWire negotiation watchdog with zero-copy→CPU auto-fallback ("no PipeWire frame within 10s" → recovery or precise diagnosis); fix `set_custom_refresh` to wait for the output, read back the active mode, reconcile encoder fps; harden gamescope node discovery + detect the known-bad-gamescope signature; graceful PipeWire-thread stop. - **Phase 3 (L):** supervised systemd user session (kwin + portal + host) with the readiness probe as an `ExecStartPost` gate, `Restart=on-failure`. ## 2. Offer available compositors in the client ✅ *(done)* Host enumerates which backends are actually available (binary present + version OK: gamescope ≥3.16.22, KWin ≥6.5.6, gnome-shell, sway), advertises the list in the punktfunk/1 Welcome + a mgmt-API field; client sends its pick in the Hello; host honors it per session. Picker in the Apple client + web console. ## 3. Bazzite / install on other devices ✅ *(packaging written — `packaging/`)* Bazzite already ships gamescope + PipeWire + the NVIDIA driver (incl. `libnvidia-encode`); it's Fedora-atomic and the community installs Sunshine via COPR rpm-ostree — the analog. Written: `packaging/rpm/punktfunk.spec` (builds the host from source), `packaging/bootc/Containerfile` (`FROM bazzite-nvidia`), `packaging/bazzite/host.env` (gamescope default), `packaging/copr/` + `packaging/README.md`. The build itself is operator-run (COPR / a Fedora toolbox; not buildable on the Ubuntu dev box). `LICENSE-{MIT,APACHE}` added to match the declared dual license. - **M-Bazzite-1:** a **COPR RPM** (primary) — binary + `60-punktfunk.rules` (→ `/usr/lib/udev/rules.d`) + systemd `--user` unit + `host.env.example`; `Requires` the NVENC ffmpeg-libs Bazzite already pulls; links host `libcuda`/`libnvidia-encode` directly. Install = `rpm-ostree install` + reboot + add to `input`/`render`. Default backend = Bazzite's already-present **gamescope** (minimal session plumbing). - **M-Bazzite-2:** wrap the RPM in a **bootc/OCI image layer** (`FROM ghcr.io/ublue-os/bazzite-nvidia:stable`) for the appliance/"just rebase" experience. - Flatpak only later as an explicitly-degraded convenience build (sandbox fights zero-copy NVENC/dmabuf/uinput). ## 4. Mic passthrough — client mic → host input device ✅ *(done — host side)* The exact mirror of the host→client desktop-audio path. A PipeWire virtual source apps can select = a `pw_stream` with `Direction::Output` + `media.class=Audio/Source`. - New `0xCB` MIC_AUDIO datagram (mirror of `0xC9`) + `NativeClient::send_audio` + ABI `punktfunk_send_audio`. - `audio/source_linux.rs` — near-copy of the capture file, Direction::Output, fed from a jitter buffer (silence-fill underrun, Opus PLC). - Host `mic_thread` (Opus decode → ring → source); teardown RAII, set `node.dont-reconnect`. - Apple capture (AVAudioEngine → Opus). **Opt-in + paired-only** (a remote mic is a privacy surface). punktfunk/1-only. ## 5. Touch + rich DualSense *(decision: commit to full UHID DualSense)* - **Touch — implemented (host path), pending a backend that lands it.** `TouchDown/Move/Up` InputKinds (reuse the abs-pointer `flags=(w<<16)|h` mapping, `code`=touch id); host `inject/libei.rs` requests the `Touchscreen` device type + binds the `Touch` capability and injects `ei_touchscreen` down/motion/up; `punktfunk-client-rs --touch-test` drags a finger. **Validated:** KWin's RemoteDesktop portal *grants* the Touchscreen device type, but its EIS server creates **no touchscreen device** (headless KWin) — so touch currently no-ops on KWin (now logged once). The code is correct; it needs a backend that exposes `ei_touchscreen` (gamescope / newer KWin / the real iPad client path) to land. wlroots: no virtual-touch wired. - **Rich DualSense — HID backend built & validated live.** `inject/dualsense.rs`: a hand-rolled `/dev/uhid` codec (no bindgen) presenting a genuine USB DualSense (vendor 054C/0CE6, the 232-byte inputtino report descriptor) bound by the kernel `hid-playstation` driver. The mandatory GET_REPORT feature handshake (calibration 0x05 / pairing 0x09 / firmware 0x20) is answered, so the kernel creates the full device (gamepad/motion/touchpad/lightbar). Input report `0x01` is built from gamepad frames; output report `0x02` is parsed for LED RGB, player LEDs, and **adaptive trigger effects (L2/R2)**. Protocol carries new side-planes: rich-input `0xCC` (touchpad/motion) + HID-output `0xCD` (LED/triggers). `/dev/uhid` udev rule shipped. - **Rich DualSense — Phase C/D/E end-to-end, validated live.** `PUNKTFUNK_GAMEPAD=dualsense` selects a per-session `DualSenseManager` (the `PadBackend` enum in `m3.rs`): client gamepad frames build the DualSense report; the kernel's feedback comes back as `HidOutput` on the **0xCD** plane (lightbar / player LEDs / adaptive triggers) while **rumble stays on the universal 0xCA plane** (so non-DualSense clients still feel it); touchpad + motion ride the **0xCC** rich-input plane (`DualSenseManager::apply_rich`, merged with button state). The connector + C ABI gained `punktfunk_connection_next_hidout` (→ `PunktfunkHidOutput`) and `punktfunk_connection_send_rich_input` (← `PunktfunkRichInput`); header regenerated. Validated on-box: a synthetic-source `m3-host` + `punktfunk-client-rs --rich-input-test` created the real kernel DualSense, drove 0xCC, and decoded 12 live 0xCD events (the kernel's actual lightbar/trigger init reports) — data plane unaffected (600/600 frames). *Remaining:* the Apple client renders adaptive triggers + rumble on a real DualSense (`GCDualSenseAdaptiveTrigger`) — handed off to the client agent for the real playtest. - **Advanced (audio-driven voice-coil) haptics — scoped, NO-GO for now (`docs/dualsense-haptics.md`).** Driven by the DualSense's USB *audio* interface (4-ch, back 2 channels = haptic PCM), not HID — so the UHID backend structurally can't carry it. Three independent walls: host capture needs a kernel rebuild (`CONFIG_USB_DUMMY_HCD` is off → no UDC for an `f_uac2` gadget); **near-zero Linux supply** (only ~5–10 Proton titles via custom Wine patches emit it; `hid-playstation`/Steam Input/RPCS3 don't); and the Apple client can't faithfully replay PCM haptics (CoreHaptics is discrete/pattern- based, no public channel-3/4 routing). Deferred; revisit only if a real DS for capture + a UDC/host path + a PCM-capable client all land. Adaptive triggers (HID, above) deliver the reachable 80%. ## 6. iOS/iPadOS → tvOS *(deferred)* PunktfunkKit is already platform-shared; iOS needs the `UIViewRepresentable` presenter twin + touch capture (#5) + UI. tvOS later. ## 7. Windows as a host *(scoped — `docs/windows-host.md`; de-risked via SudoVDA)* Architecturally an "add a backend" job, not a parallel port: `punktfunk-core` (protocol/FEC/ crypto/C-ABI) + QUIC + GameStream + mgmt + the `m3`/pipeline orchestration are all platform-agnostic and already `cfg`-isolated (~95% reuse). New `#[cfg(windows)]` backends behind the existing traits: capture (DXGI Desktop Duplication / Windows.Graphics.Capture), encode (Media Foundation / NVENC-SDK with a D3D11 context), input (SendInput + ViGEm), audio (WASAPI loopback + a virtual mic). **The old blocker is gone.** Rather than author + sign our own kernel IDD for the per-client virtual display, use **SudoVDA** (the Sunshine Virtual Display Adapter) — a pre-built, signed Indirect Display Driver that creates virtual displays at arbitrary WxH@Hz on demand. The `VirtualDisplay` backend becomes *"install + drive SudoVDA's control API"* (M effort), not *"write + WHQL-sign a kernel driver"* (XL). That removes the only hard blocker — the Windows host is now a medium, mostly-mechanical port. Recommended start: **Phase 0** — capture an existing monitor to prove the stack end to end; **Phase 1** wires SudoVDA for the native-resolution output. Deferred only because it's unbuildable on the Linux dev box; the trait boundaries are already in the right places. ## 8. Pairing & trust hardening *(next)* The unified host + web-console pairing (arm a window → display the host PIN → user enters it on the client) is built and live. Two changes harden it from "works" to "secure by default": - ✅ **Mandatory PIN pairing by default — done & live** (`§8a`, `serve --native` now requires pairing; `serve --open` disables it). An unpaired client is rejected at the session gate; pairing is via the SPAKE2 PIN ceremony (one online guess, no offline attack) armed from the web console. Validated live: unpaired → "this host requires pairing", then web-armed PIN → "client trusted". Deployed to the dev box + Bazzite. - **Delegated pairing approval** *(next — the ergonomic enabler for "mandatory": pair a device without fetching the host PIN out of band).* Target flow: 1. Device A is already paired (authenticated) to Host X. 2. The user tries to connect Device B to Host X. 3. Host X surfaces a request: *"Allow Device B to pair with Host X?"* 4. The user approves/denies; on approve, Host X admits Device B — binding B's certificate fingerprint — with no PIN typed. Two buildable layers: - **§8b-1 (host + web — achievable now):** an unpaired B that connects to an approval-enabled host is held as a **pending request** `{id, name, fingerprint, requested_at}` in `NativePairing` instead of a flat reject; mgmt gains `GET /native/pending` + `POST /native/pending/{id}/{approve, deny}`; the web console lists pending requests with Approve/Deny. The **operator approves from the console** — delegated approval via the management surface. - **§8b-2 (peer push — needs the client):** the host also pushes the pending request over a paired **Device A**'s live QUIC connection (a new control-plane message); A's app renders the prompt and replies approve/deny — the user's exact "Device A gets a notification" flow. The native/Apple UI is a client-agent task. PIN pairing (§8a) stays the bootstrap — the first device, or when no approver is online. ## 9. Client→host network speed test + settable bitrate *(host + Apple client done — web console remaining)* Measure what the network actually sustains so the bitrate picker is informed (suggest/cap a safe value) instead of guesswork that ends in a stuttering stream. **Done & live (host + protocol + connector + C ABI, `74819b1`):** - **Bitrate negotiation**: `bitrate_kbps` rides Hello/Welcome (trailing-byte back-compat). The client requests a rate; the host clamps to [500 kbps, 2 Gbps] (or its 20 Mbps default on 0), applies it to NVENC (replacing the old hardcoded 20 Mbps) on the initial mode + every reconfigure, and echoes the resolved value. C ABI: `punktfunk_connect_ex3(…, bitrate_kbps, …)` + `punktfunk_connection_bitrate()`. - **Bandwidth probe over the punktfunk/1 data path**: `ProbeRequest{target_kbps,duration_ms}` / `ProbeResult{bytes_sent,…}` control messages + a `FLAG_PROBE` packet flag. The host bursts zero-filled FEC-encoded AUs at the target goodput for the duration (clamped ≤ 3 Gbps / ≤ 5 s, video paused), reports what it sent; the connector measures received bytes/window → goodput + loss and exposes it (`punktfunk_connection_speed_test()` + `punktfunk_connection_probe_result()` → `PunktfunkProbeResult{throughput_kbps, loss_pct, …}`). Probe filler is diverted from the decoder. Validated on loopback (synthetic source): a 20 Mbps/2 s probe measured 20050 kbps at 0% loss, interleaved probe AUs excluded from frame verification. `punktfunk-client-rs` gains `--bitrate` + `--speed-test KBPS:MS` as the reference/loopback driver. **Done (Apple client UI):** Settings grows a Bitrate control (Automatic = host default; manual is a log-scale slider up to 3 Gbps with an above-1-Gbps "test the speed first" warning — tvOS keeps a focus-native preset picker; rides `connect_ex3` on every connect, `PUNKTFUNK_BITRATE_KBPS` dev override), and each host card's context menu gets "Test Network Speed…" — a sheet that connects, runs `speed_test` (up to the host's 3 Gbps probe ceiling for 2 s), polls `probe_result` with a live readout, and shows measured goodput · loss · recommended bitrate (≈70% of measured, capped at the 2 Gbps session ceiling) with a one-tap "Use N Mbps" writing the setting. Loopback-tested through the xcframework: bitrate echo (50 000 → 50 000) + a 20 Mbps/500 ms probe completing with real numbers. **Remaining:** surface both in the web console. ## 10. HDR + 10-bit color *(parked — blocked upstream at the compositor producer)* Opt-in HDR10 (BT.2020 + PQ, 10-bit) streaming. Designed end to end; **blocked at capture, not in our stack** — the compositor doesn't emit a 10-bit/HDR PipeWire frame on any shipping build. Spiked + researched 2026-06-11 (memory: `hdr-blocked-gamescope-pipewire`); the downstream design is ready to build the moment a producer lands. - **The wall — gamescope capture is 8-bit.** gamescope composites HDR for a *display* (`--hdr-enabled`, `--hdr-debug-force-output`), but its PipeWire capture node offers only `BGRx`/ `NV12` (8-bit) — confirmed by reading `src/pipewire.cpp` `build_format_params()` on upstream master AND the box's exact build (`c31743d`); color is capped BT.601/709. Issue **#2126** ("pipewire: add HDR streams") is OPEN + unstarted (no PR). Forcing HDR output does not change the capture format. - **PipeWire ≥1.6** is the other prerequisite (HDR colortype transport). Fedora 43 ships 1.4.x; Fedora 44 ships **1.6.6** — but Bazzite F44 `deck-nvidia` is **testing-only** (`:stable` is still F43; `:testing` has a confirmed NVIDIA Game-Mode crash). Rebasing now clears *only* the PipeWire wall while gamescope stays 8-bit → **no-go** for HDR; revisit a rebase when F44 promotes to stable (for its own sake), not for HDR. - **The realistic route is KWin, not gamescope:** **KWin MR !8293** is a live draft adding HDR PipeWire capture. That pulls HDR onto the *desktop* (KWin) path — trading away gamescope's Steam-Deck-UI polish + the dynamic-resolution work (§ above). Track #2126 and !8293. - **Constraints (settled):** NVENC tops out at **10-bit** → no Main12, no 12-bit AV1. **HDR ⟹ HEVC Main10** (Apple VideoToolbox decodes 10-bit HEVC but **not** 10-bit AV1). Static HDR10 SEI (BT.2020-PQ default) since the compositor won't surface per-frame metadata. Opt-in negotiation via the Hello/Welcome trailing-byte pattern (SDR default; client declares HDR want; host master toggle). - **Downstream design (ready when capture unblocks):** add P010 + `ColorInfo` to capture; 10-bit zero-copy import (`GL_RGB10_A2`/float dest for RGB10, or P010 straight through the Vulkan→CUDA path); `hevc_nvenc -profile main10` + color/SEI metadata; opt-in Hello/Welcome + C ABI; Apple VideoToolbox Main10 decode + `wantsExtendedDynamicRangeContent` EDR present + SDR fallback. ## 11. 1 Gbps+ data plane *(foundation landed — the real work is batched/paced send)* Support 1 Gbps+ video bitrate end to end — **the whole point of the GF(2¹⁶) Leopard FEC** (it breaks the GF(2⁸)/Moonlight ~1 Gbps wall). A 6-way subagent investigation (2026-06-11) mapped every ceiling. **Verdict: ~halfway, and it's mostly clamps + ONE real piece of work.** Already 1 Gbps-ready and untouched: the integer/type path (u32 kbps → u64 → int64_t, no truncation); FEC (a 1 Gbps frame is only ~434–874 data shards = a single GF(2¹⁶) block, two orders under the 65535 ceiling); AES-GCM (RustCrypto auto AES-NI, ~10–25× headroom on x86_64); the u64 sequence/nonce space; and the **M1 `ReassemblerLimits`** — fully *derived* from the negotiated `FecConfig`, so they already admit every legit high-bitrate frame with nothing to relax. Security invariant to keep: every allocation size must trace to a host-negotiated parameter clamped to a scheme ceiling — scale via the negotiated params (`max_data_per_block`, `shard_payload`), never by widening a bound by hand. - **Done & live (`b8a33e2`) — make 1 Gbps configurable + its failure mode observable:** raised the clamps (`MAX_BITRATE_KBPS` 500 Mbps → 2 Gbps; `MAX_PROBE_KBPS` 1 → 3 Gbps so the probe can show headroom above the session cap); `TARGET_SOCKBUF` 8 → 32 MB (+ matching `99-punktfunk-net.conf`) so a multi-MB IDR burst doesn't fill the buffer; and surfaced the previously-silent WouldBlock send-buffer drop — `Transport::send` → `Result`, a new `packets_send_dropped` stat (Stats + C ABI `PunktfunkStats`), a `PUNKTFUNK_PERF` wire-Mbps/drop dump in `virtual_stream`, and the probe completion log. Loopback-verified the clamp no longer truncates a 1.2 Gbps probe. - **The real bottleneck (next):** the native data plane is single-threaded with one `send()` syscall per packet — at ~125k pkt/s (1 Gbps wire) it burns a core on syscalls and mass-drops keyframe bursts. The fix is a **port, not invention**: lift the GameStream path's proven `sendmmsg_all` (64/call) + paced `spawn_sender` into the core `Transport` seam (`send_batch(&[&[u8]])`, Linux `sendmmsg`, scalar default), move FEC+seal+send onto a dedicated paced send thread, and mirror with `recvmmsg` + a reused buffer ring on the client (kills the per-recv alloc + the 300 µs-sleep underdrain). ~64× fewer syscalls. - **Then refine as profiling shows:** add a FEC throughput-bench to `loss-harness`; reuse the reed-solomon engine in `Gf16Coder`; lower `max_data_per_block` 4096 → 256–1024 (bounds burst-drop blast radius + enables per-block FEC parallelism); seal in place via `AeadInPlace`; bump `shard_payload` 1200 → ~1452 (or jumbo after a path-MTU probe) for ~17% (or ~6×) fewer packets. - **DoS hygiene (last):** derive the one hardcoded reassembler field (`max_frame_bytes` = 64 MiB, never set by `session_config`) from the negotiated mode/bitrate — strictly *tightens* the surface. - **Validate with the speed-test probe** (it reuses the real `submit_frame`→FEC+crypto+send path): `punktfunk-client-rs --speed-test KBPS:MS`, RELEASE build (debug is CPU-bound ~30 Mbps), watching `packets_send_dropped`. Open Qs: NVENC CBR rate-tracking at 0.5–1 Gbps (no explicit `rc_buffer_size`); LAN/QEMU-NIC jumbo/GSO support; any `web/` bitrate slider hardcoding 500 Mbps. ## 12. Glass-to-glass latency *(investigated; quick wins landed, bigger bets scoped)* A 5-way investigation (2026-06-11) mapped where latency actually lives. The measured "p50 0.83 ms" is only the same-host **capture-stamp→reassembled** slice (~30–40% of true glass-to-glass) and was measured with tiny single-chunk frames, so it excludes the pacing tail. The latency that matters, in priority order: **(1) the host pacing tail** — `paced_submit` used to spread *every* multi-chunk frame over ~90% of the interval (up to ~7.5 ms@120 / ~15 ms@60); **(2) native-path serialization** — `virtual_stream` runs capture+encode+seal+paced-send on one thread, so frame N+1 can't start until frame N's paced tail leaves the wire; **(3) client present** — `AVSampleBufferDisplayLayer` adds ~0.5 refresh (~4 ms@120Hz, ~8 ms@60Hz), the dominant client term at 60 Hz. **Already optimal — do NOT touch** (confirmed): NVENC tuning (p1/ull/cbr/bf0/delay0/infinite-GOP + forced-IDR — `receive_packet` is already same-frame); the device→device copy in `submit_cuda` (avoids NVENC registration-cache thrash); FEC `max_data_per_block=4096` (every frame incl. a 4 MB IDR is one block — no multi-block latency); the client reassembler (no jitter buffer, frame emitted on last-packet arrival, `REORDER_WINDOW` is a dedup bound not a delay) — do **not** add a client jitter buffer; `sendmmsg`/`recvmmsg` batching; the capture-timestamp anchor placement. - **Done & live (`99f60b5`):** **microburst-cap pacing** — a frame ≤ a cap (default 128 KB, `PUNKTFUNK_PACE_BURST_KB`) bursts out immediately (no pacing tail); only a bigger frame's overflow (IDR / sustained high bitrate — the bursts that actually froze) is spread. Recovers the tail on the common case, keeps the freeze fix for the frames that need it; 128 KB is a safe default (well under the ~150 Mbps@60 frame size where drops began). Plus **per-frame instrumentation** (PUNKTFUNK_PERF): `encode_us` + `pace_us` p50/p99/max + immediate-vs-paced counts, so the cap is tunable against real numbers. **Validate with the LAN soak before raising the cap** (`send_dropped` must stay 0). - **Done & live (`b295a5b`; validated on the GNOME box 2026-06-12):** **encode|send thread split** on the native path — a dedicated `send_loop` thread owns the `Session` and does seal+pace+send+ probes; the encode thread captures+encodes+handles reconfig and hands `FrameMsg` over a bounded `sync_channel(3)` with backpressure. Removes the serialization (~2–8 ms @60–120 fps) and is the substrate the slice wrapper needs. Real-NIC soak (host on the Ubuntu/GNOME box, client over the LAN): `send_dropped=0` at 720p60 / 1080p120, and a 1 Gbps probe pushed 625 MB in 5 s clean. - **Done & live (skew handshake landed 2026-06-12):** **wall-clock skew handshake** — `ClockProbe`/ `ClockEcho` on the control stream (8 NTP-style rounds right after `Start`; min-RTT sample → host−client offset; `clock_offset_ns`). The client adds the offset to its receive instant before differencing against the AU `pts_ns`, so the `capture→reassembled` percentiles are now valid **across machines** (reported `skew_corrected=true`), not just same-host. Back-compat: an old host that doesn't answer times out → `skew_corrected=false` (shared-clock assumption, as before). Validated cross-LAN (GNOME box → dev box): offset ≈ −1.57 ms (reproducible), rtt ~140 µs, **p50 1.30 ms** skew-corrected capture→reassembled. The skew handshake is now a shared core helper (`quic::clock_sync` → `ClockSkew`) used by both the reference client and the **embeddable connector** — `NativeClient` runs it at connect and exposes the offset over the C ABI (`punktfunk_connection_clock_offset_ns`), so the Apple client can convert a present instant to the host clock. The Apple client now consumes that offset: `PunktfunkConnection.clockOffsetNs` + `LatencyMeter` surface a **capture→client-receipt** (skew-corrected) p50/p95 in the HUD — the first cross-machine latency the real Apple client reports. **Remaining for *true* glass-to-glass**: (1) the **decode→present** tail — the stage-1 `AVSampleBufferDisplayLayer` decodes+presents compressed samples internally with no per-frame callback, so it needs the **stage-2 presenter** (`VTDecompressionSession` decode-completion timestamp + `CAMetalLayer`/display-link present) to stamp on-glass present time; (2) the host **render→capture** term (PipeWire buffer presentation timestamp vs our capture stamp). `tools/latency-probe` is still the cross-machine orchestrator. - **Bigger bets (ordered, deferred — need real-NIC/GPU/Mac validation):** 1. **CUDA stream+event** to drop one of two redundant `cuCtxSynchronize` in `submit_cuda` (keep the copy) — ~0.1–0.4 ms@720p, ~1 ms@5K; only if per-stage timing proves the sync is on the path. 2. **Stage-2 Apple presenter** (`VTDecompressionSession` → `CAMetalLayer`, hand-paced) — ~0.5 refresh off the present tail (biggest client win at 60 Hz); gate on the probe proving present is real. 3. **NVENC slice-mode wrapper** (roadmap §2 sub-frame pipelining) — per-slice transmit overlaps encode+send within a frame (~3–6 ms at 4K/5K/IDR); large + driver-ABI-fragile, on top of the thread split, only after measurement justifies it. ## 13. Native-protocol LAN auto-discovery ✅ *(done — 2026-06-12, validated cross-LAN)* The native protocol had no discovery — clients connected by `--connect HOST:PORT` only, while GameStream already auto-discovered via mDNS (`_nvstream._tcp`). Now both the unified host (`serve --native`) and standalone `m3-host` advertise the native service over mDNS: - **Service**: `_punktfunk._udp.local.` (UDP — punktfunk/1 is QUIC; the advertised port is the QUIC control/data port). Host side: `crate::discovery::advertise_native`, wired into `m3::serve` so both host entry points get it; best-effort (a discovery failure never blocks streaming — `--connect` always works). The advert is held for the host's lifetime (RAII unregister). - **TXT records**: `proto=punktfunk/1`, `fp=` (the value a client pins — advisory over unauthenticated mDNS, TOFU/pinning still verifies on connect), `pair=required|optional` (so a picker knows up front whether the PIN ceremony is needed), `id=` (dedup). - **Client**: `punktfunk-client-rs --discover [SECS]` browses and prints each host (name, addr:port, pairing, fingerprint), then exits. Apple clients browse the same service natively via NWBrowser (Bonjour) — no Rust-connector dependency; this section's service type + TXT keys are the contract. - **Validated**: cross-LAN — dev box discovered the GNOME-box appliance (`home-worker-3 192.168.1.248:9777 pair=required fp=1dcf3a…`) and a standalone synthetic host (`pair=optional`); fingerprint + pairing state correct in both. - **Next** (not done): wire NWBrowser discovery into the Apple client UI (host picker); the host-side contract above is all it needs.