//! Host→client gamepad feedback pulls (Option B): blocking JNI shims that forward to the connector's //! rumble (0xCA) / HID-output (0xCD) planes and return one decoded event. Kotlin owns the poll //! threads + the Android Vibrator/Lights rendering (see `GamepadFeedback.kt`) — no JNI upcalls, no //! `JavaVM` attach, no cached method ids. Mirrors the audio plane's one-thread-per-plane contract, //! except the thread lives in Kotlin and we just expose the blocking pull. //! //! Not android-gated: `next_rumble`/`next_hidout` are pure-Rust on the `quic` feature, so these //! compile on the host build too (parity with the input shims in [`crate::session`]). use crate::session::{jni_guard, SessionHandle}; use jni::objects::{JByteBuffer, JObject}; use jni::sys::{jint, jlong}; use jni::JNIEnv; use punktfunk_core::quic::HidOutput; use std::time::Duration; /// Short blocking timeout: long enough not to busy-spin, short enough that the Kotlin poll thread /// observes its `running=false` flag promptly on teardown. const PULL_TIMEOUT: Duration = Duration::from_millis(100); // HID-output kind tags written into the returned ByteBuffer (Kotlin reads them back). const TAG_LED: u8 = 0x01; const TAG_PLAYER_LEDS: u8 = 0x02; const TAG_TRIGGER: u8 = 0x03; const TAG_HID_RAW: u8 = 0x05; /// `NativeBridge.nativeNextRumble(handle): Long` — block up to ~100 ms for the next EFFECTIVE /// rumble command from the core's shared policy engine (`design/rumble-root-fix.md` §D). The /// engine owns ALL rumble policy — v2 lease expiry, legacy-host staleness (a uniform 1 s, ending /// the old 60 s Android exposure), connection-close drain zeros — so Kotlin applies commands /// verbatim: `(0, 0)` = cancel now, non-zero = one-shot at this level. /// /// Returns a packed positive long: bits 49..52 = wire `pad` index (0..15), bits 32..47 = the /// command's `backstop_ms` (≤ 5000 — the one-shot duration, i.e. the hardware net under a stalled /// poll thread; the engine emits explicit zeros at every policy stop, so it is never the stop /// mechanism), bits 16..31 = `low`, bits 0..15 = `high` (0..=0xFFFF). `-1` on timeout / session /// closed (all packed values are positive, so `-1` stays unambiguous). Kotlin routes the command /// back to the controller holding that wire `pad` index (multi-pad rumble). Run from a Kotlin /// poll thread. #[no_mangle] pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeNextRumble( _env: JNIEnv, _this: JObject, handle: jlong, ) -> jlong { // Runs on a Kotlin poll thread, so a panic here would abort the process; guard the boundary. jni_guard(-1, || { if handle == 0 { return -1; } // SAFETY: live handle per the nativeConnect/nativeClose contract; next_rumble_command is // &self on the Sync connector — safe alongside the decode/audio/input threads. Kotlin // stops these poll threads (and joins them — unbounded) before nativeClose frees the // handle. let h = unsafe { &*(handle as *const SessionHandle) }; match h.client.next_rumble_command(PULL_TIMEOUT) { Ok(cmd) => { (jlong::from(cmd.pad & 0xF) << 49) | (jlong::from(cmd.backstop_ms.min(0xFFFF) as u16) << 32) | (jlong::from(cmd.low) << 16) | jlong::from(cmd.high) } Err(_) => -1, // NoFrame (timeout) or Closed — Kotlin loops on its running flag } }) } /// `NativeBridge.nativeNextHidout(handle, buf): Int` — block up to ~100 ms for the next DualSense /// HID-output event, written into the caller's direct ByteBuffer as `[pad][kind][fields…]` (the /// leading `pad` is the wire pad index the event is addressed to, so Kotlin routes it to that /// controller — multi-pad HID feedback): /// Led → `[pad][0x01][r][g][b]` (len 5) /// PlayerLeds → `[pad][0x02][bits]` (len 3) /// Trigger → `[pad][0x03][which][effect…]` (len 3 + effect.len()) /// Returns the byte count written, or `-1` on timeout / session closed / buffer too small. #[no_mangle] pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeNextHidout( env: JNIEnv, _this: JObject, handle: jlong, buf: JByteBuffer, ) -> jint { // Runs on a Kotlin poll thread, so a panic here would abort the process; guard the boundary. jni_guard(-1, || { if handle == 0 { return -1; } // SAFETY: live handle per the contract; next_hidout is &self on the Sync connector. let h = unsafe { &*(handle as *const SessionHandle) }; let ev = match h.client.next_hidout(PULL_TIMEOUT) { Ok(ev) => ev, Err(_) => return -1, // timeout or closed — Kotlin loops }; // The caller passes a direct ByteBuffer (allocateDirect) so we write its backing store directly. let cap = match env.get_direct_buffer_capacity(&buf) { Ok(c) => c, Err(_) => return -1, }; let ptr = match env.get_direct_buffer_address(&buf) { Ok(p) if !p.is_null() => p, _ => return -1, }; // SAFETY: `ptr`/`cap` describe the direct ByteBuffer's backing store, valid for this call. let out = unsafe { std::slice::from_raw_parts_mut(ptr, cap) }; // out[0] = wire pad index; out[1] = kind tag; the rest is the per-kind payload. let n = match ev { HidOutput::Led { pad, r, g, b } => { if cap < 5 { return -1; } out[0] = pad; out[1] = TAG_LED; out[2] = r; out[3] = g; out[4] = b; 5 } HidOutput::PlayerLeds { pad, bits } => { if cap < 3 { return -1; } out[0] = pad; out[1] = TAG_PLAYER_LEDS; out[2] = bits; 3 } HidOutput::Trigger { pad, which, effect } => { let n = 3 + effect.len(); if cap < n { return -1; // the raw DS5 trigger block is ~11 bytes; Kotlin allocates 64 } out[0] = pad; out[1] = TAG_TRIGGER; out[2] = which; out[3..n].copy_from_slice(&effect); n } HidOutput::TrackpadHaptic { .. } => { // Steam Controller trackpad-coil haptics — no Android equivalent; drop it (motor // rumble already rides the universal 0xCA plane). return -1; } HidOutput::HidRaw { pad, kind, data } => { // As-is SC2 passthrough: the host's hidraw consumer (Steam) wrote this report to // the virtual pad; Kotlin replays it verbatim on the physical controller. // `[pad][0x05][kind][report…]` — kind 0 = output report, 1 = feature report. let n = 3 + data.len(); if cap < n { return -1; // reports are ≤ 64 bytes; Kotlin allocates 128 } out[0] = pad; out[1] = TAG_HID_RAW; out[2] = kind; out[3..n].copy_from_slice(&data); n } }; n as jint }) }