# punktfunk-session The Vulkan session binary: one stream per invocation in an SDL3 window — no UI toolkit, no widgets, terminal stats. The power-user / gamescope stream client, and the stage-2 presenter of the Linux client re-architecture (punktfunk-planning: `linux-client-rearchitecture.md`). This binary is deliberately dumb: a renderer the front-ends call INTO — the GTK shell (`punktfunk-client`), the WinUI shell, and the `punktfunk` CLI all spawn it through the same brain (`pf_client_core::orchestrate`), which resolves policy (profiles, settings, wake) and hands the result down, normally as a `--resolved-spec` file. It reads the shared stores only as the compat fallback for a bare hand-launched invocation. ``` punktfunk-session --connect host[:port] [--fp HEX] [--launch id] [--fullscreen] [--stats] punktfunk-session --browse host[:port] [--mgmt PORT] [--fullscreen] ``` `--browse` opens the console game library (the Skia coverflow over the animated aurora) instead of connecting: A launches the focused title as a stream in the same window, session end returns to the library, B quits (Gaming Mode returns). Paired hosts only — pairing is the desktop client / Decky plugin's job. `PUNKTFUNK_FAKE_LIBRARY=` feeds canned entries with no host (portrait paths starting with `/` load from disk). Reads the same identity / known-hosts / settings stores as the desktop client (`punktfunk-client`), so enrolling on either side makes the other work; this binary never connects to a host it has no pinned fingerprint for (`--fp HEX` overrides the store). Pairing is `punktfunk pair ` — the CLI, which ships alongside this binary in every package and needs no window and no toolkit either. `punktfunk-session --pair` still works for one release (someone's provisioning script calls it today) but prints a deprecation notice: pairing is a trust ceremony and belongs to the brain, not a renderer. Stdout is the machine interface: `{"ready":true}` after the first presented frame, `stats: …` once per second while the overlay tier isn't Off (always the full detailed text, whatever the OSD shows; `--stats` forces the overlay on), one `{"error"|"ended": …}` JSON line on the way out. Logs go to stderr. Exit codes: `0` clean end, `2` connect failed, `3` trust rejected / pairing required, `4` presenter init failed. In-stream keys match the desktop client: click captures input (Ctrl+Alt+Shift+Q releases), Ctrl+Alt+Shift+D disconnects, F11 toggles fullscreen; the controller escape chord (L1+R1+Start+Select, hold to disconnect) works the same. The default build carries the Skia console UI (`ui` feature): the stats OSD and capture hint render in-window. Ctrl+Alt+Shift+S cycles the OSD tier live — Off → Compact (one line: fps · latency · Mb/s) → Normal (mode + end-to-end percentiles) → Detailed (decoder path + per-stage latency equation); any tier but Off also emits the stdout mirror. `--no-default-features` is the ~5 MB power-user build — same streaming, stats on stdout only, no Skia anywhere in the dependency tree. Decode follows the Settings preference (auto is vendor-ordered: hardware Vulkan Video → VAAPI → software on Linux, hardware Vulkan Video → D3D11VA → software on Windows, with VAAPI/D3D11VA first on Intel; on H.264 and HEVC the native pf-vkdecode Vulkan decoder is tried immediately before FFmpeg-Vulkan): the Vulkan decoders run on the presenter's own device where the stack supports it (every vendor, zero copy); VAAPI dmabufs import per-plane elsewhere (D3D11VA textures on Windows); software is the universal fallback. 10-bit Main10 and HDR10 are advertised (`VIDEO_CAP_10BIT|HDR`): P010 decodes through the native, FFmpeg-Vulkan, VAAPI/D3D11VA and software paths alike, and PQ streams present on an HDR10/ST.2084 swapchain when the desktop offers one (KDE HDR, gamescope) or tone-map in-shader to SDR when it doesn't (`PUNKTFUNK_TONEMAP_PEAK` tunes the rolloff, default ≈1000 nits). The host still gates the upgrade behind its `PUNKTFUNK_10BIT` policy. Debug/bisect knobs: `PUNKTFUNK_DECODER=native-vulkan|native-vaapi|native-d3d11va|vulkan|vaapi|d3d11va|software` (the three `native-*` values pin this program's own decoders; `native-vaapi` also takes `PUNKTFUNK_VAAPI_DEVICE=/dev/dri/renderDNNN` to choose the GPU), `PUNKTFUNK_PRESENT_MODE= mailbox|fifo|immediate|fifo_relaxed` (default MAILBOX, FIFO where the surface offers no MAILBOX — AMD on Windows), `PUNKTFUNK_VK_DEVICE=` (multi-GPU), and `PUNKTFUNK_HW_FAULT=import` (fault every VAAPI dmabuf import — proves the three-strike demotion to software on healthy hardware). `PUNKTFUNK_AU_FAULT=drop|truncate|flip[:period]` deliberately corrupts decoder input on the native Vulkan lane (default period 60 — one AU a second at 60 fps; inert everywhere else, and inert entirely if the value doesn't parse). `drop` swallows the AU, so the next one references a picture that was never decoded — the bitstream planner catches it immediately. `truncate` delivers a picture whose slice data stops mid-frame and `flip` alters one byte deep in the payload: both parse perfectly, so only the driver's per-frame decode-status query can see them, and neither is visible at all on a driver without `queryResultStatusSupport` or on any FFmpeg lane. Watch the result on the Detailed stats line's `integrity:` term (`damaged` = concealment the planner caught, `refused` = AUs the decoder rejected outright, `driver-failed` = the hardware's own verdict, `run` = consecutive frames with no picture, `worst run` = the longest such stretch of the session — the once-a-second `run` sample misses the bad moment almost every time — and `no driver status` = this device cannot answer the driver question at all). A session that lands on any other lane says so in the log rather than faulting silently. Note that `PUNKTFUNK_AU_DUMP` records the AU as it arrived from the HOST, while the fault injector runs later, at the native decoder's own entry. On a faulted run the dump is therefore the clean bitstream — reconstruct the damaged bytes from the spec if you need them (the injector is pure and deterministic).