//! Host→client gamepad feedback pulls (Option B): blocking JNI shims that forward to the connector's //! rumble (0xCA) / HID-output (0xCD) planes and return one decoded event. Kotlin owns the poll //! threads + the Android Vibrator/Lights rendering (see `GamepadFeedback.kt`) — no JNI upcalls, no //! `JavaVM` attach, no cached method ids. Mirrors the audio plane's one-thread-per-plane contract, //! except the thread lives in Kotlin and we just expose the blocking pull. //! //! Not android-gated: `next_rumble`/`next_hidout` are pure-Rust on the `quic` feature, so these //! compile on the host build too (parity with the input shims in [`crate::session`]). use crate::session::{jni_guard, SessionHandle}; use jni::objects::{JByteBuffer, JObject}; use jni::sys::{jint, jlong}; use jni::JNIEnv; use punktfunk_core::quic::HidOutput; use std::time::Duration; /// Short blocking timeout: long enough not to busy-spin, short enough that the Kotlin poll thread /// observes its `running=false` flag promptly on teardown. const PULL_TIMEOUT: Duration = Duration::from_millis(100); // HID-output kind tags written into the returned ByteBuffer (Kotlin reads them back). const TAG_LED: u8 = 0x01; const TAG_PLAYER_LEDS: u8 = 0x02; const TAG_TRIGGER: u8 = 0x03; /// `NativeBridge.nativeNextRumble(handle): Long` — block up to ~100 ms for the next rumble update. /// Returns a packed positive long: bits 49..52 = wire `pad` index (0..15), bit 48 = "has a v2 lease", /// bits 32..47 = `ttl_ms`, bits 16..31 = `low`, bits 0..15 = `high` (`low`/`high` 0..=0xFFFF, `0/0` = /// stop). The lease flag is out-of-band so ANY 16-bit `ttl_ms` — including 0xFFFF — is unambiguous (no /// in-band sentinel to collide with a real 65535 ms lease). No lease (legacy host) → bit 48 clear, and /// Kotlin falls back to its long one-shot. `-1` on timeout / session closed (all packed values are /// positive, so `-1` stays unambiguous). Kotlin routes the update back to the controller holding that /// wire `pad` index (multi-pad rumble). Run from a Kotlin poll thread. #[no_mangle] pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeNextRumble( _env: JNIEnv, _this: JObject, handle: jlong, ) -> jlong { // Runs on a Kotlin poll thread, so a panic here would abort the process; guard the boundary. jni_guard(-1, || { if handle == 0 { return -1; } // SAFETY: live handle per the nativeConnect/nativeClose contract; next_rumble_ttl is &self on // the Sync connector — safe alongside the decode/audio/input threads. Kotlin stops these poll // threads (and joins them — unbounded) before nativeClose frees the handle. let h = unsafe { &*(handle as *const SessionHandle) }; match h.client.next_rumble_ttl(PULL_TIMEOUT) { Ok((pad, low, high, ttl)) => { // The reorder gate already ran in the core, so this update is fresh. Encode the // Option out-of-band: a real lease sets bit 48 and carries ttl_ms verbatim. The pad // index rides above the lease flag (bits 49..52), keeping the whole word positive. let (lease_flag, ttl_bits) = match ttl { Some(ms) => (1i64 << 48, jlong::from(ms) << 32), None => (0, 0), }; (jlong::from(pad & 0xF) << 49) | lease_flag | ttl_bits | (jlong::from(low) << 16) | jlong::from(high) } Err(_) => -1, // NoFrame (timeout) or Closed — Kotlin loops on its running flag } }) } /// `NativeBridge.nativeNextHidout(handle, buf): Int` — block up to ~100 ms for the next DualSense /// HID-output event, written into the caller's direct ByteBuffer as `[pad][kind][fields…]` (the /// leading `pad` is the wire pad index the event is addressed to, so Kotlin routes it to that /// controller — multi-pad HID feedback): /// Led → `[pad][0x01][r][g][b]` (len 5) /// PlayerLeds → `[pad][0x02][bits]` (len 3) /// Trigger → `[pad][0x03][which][effect…]` (len 3 + effect.len()) /// Returns the byte count written, or `-1` on timeout / session closed / buffer too small. #[no_mangle] pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeNextHidout( env: JNIEnv, _this: JObject, handle: jlong, buf: JByteBuffer, ) -> jint { // Runs on a Kotlin poll thread, so a panic here would abort the process; guard the boundary. jni_guard(-1, || { if handle == 0 { return -1; } // SAFETY: live handle per the contract; next_hidout is &self on the Sync connector. let h = unsafe { &*(handle as *const SessionHandle) }; let ev = match h.client.next_hidout(PULL_TIMEOUT) { Ok(ev) => ev, Err(_) => return -1, // timeout or closed — Kotlin loops }; // The caller passes a direct ByteBuffer (allocateDirect) so we write its backing store directly. let cap = match env.get_direct_buffer_capacity(&buf) { Ok(c) => c, Err(_) => return -1, }; let ptr = match env.get_direct_buffer_address(&buf) { Ok(p) if !p.is_null() => p, _ => return -1, }; // SAFETY: `ptr`/`cap` describe the direct ByteBuffer's backing store, valid for this call. let out = unsafe { std::slice::from_raw_parts_mut(ptr, cap) }; // out[0] = wire pad index; out[1] = kind tag; the rest is the per-kind payload. let n = match ev { HidOutput::Led { pad, r, g, b } => { if cap < 5 { return -1; } out[0] = pad; out[1] = TAG_LED; out[2] = r; out[3] = g; out[4] = b; 5 } HidOutput::PlayerLeds { pad, bits } => { if cap < 3 { return -1; } out[0] = pad; out[1] = TAG_PLAYER_LEDS; out[2] = bits; 3 } HidOutput::Trigger { pad, which, effect } => { let n = 3 + effect.len(); if cap < n { return -1; // the raw DS5 trigger block is ~11 bytes; Kotlin allocates 64 } out[0] = pad; out[1] = TAG_TRIGGER; out[2] = which; out[3..n].copy_from_slice(&effect); n } HidOutput::TrackpadHaptic { .. } => { // Steam Controller trackpad-coil haptics — no Android equivalent; drop it (motor // rumble already rides the universal 0xCA plane). return -1; } }; n as jint }) }