//! Virtual Steam Deck controller via UHID — the Steam analogue of the virtual DualSense //! ([`super::dualsense`]). A UHID device with Valve VID `28DE` / Deck PID `1205` is bound by the //! kernel `hid-steam` driver, which exposes a full Steam Deck gamepad evdev (incl. the four back //! grips) **plus** a separate IMU evdev, and — when Steam runs on the host — is re-grabbed by Steam //! Input with native glyphs + trackpad/gyro/back-button bindings. //! //! The transport-independent contract (descriptor, byte-exact serializer, the `XInput`/rich //! mappers, the rumble parser) lives in [`super::steam_proto`]; this module is the `/dev/uhid` //! plumbing + the two Steam-specific lifecycle quirks the DualSense path lacks: //! //! 1. **`gamepad_mode` entry.** `steam_do_deck_input_event` early-returns under the default //! `lizard_mode` until `gamepad_mode` is toggled on — which the kernel only does when the `b9.6` //! Steam/menu-right button is held ~450 ms with no hidraw client open. So on the first pad we //! best-effort clear `lizard_mode` via sysfs (needs root; bypasses the gate entirely) AND every //! pad pulses `b9.6` for [`MODE_ENTER`] at creation. After that an **anti-toggle guard** caps any //! continuous `b9.6` (a long in-game Start-hold) below the kernel's 450 ms threshold so play can //! never accidentally flip `gamepad_mode` back off. //! 2. **`UHID_SET_REPORT`.** Steam feedback (`0xEB` rumble) + the kernel's settings/serial writes //! arrive as FEATURE set-reports that MUST be answered `err = 0`, or the kernel stalls ~5 s per //! command (the DualSense backend only services GET_REPORT + OUTPUT). use super::steam_proto::{ btn, parse_steam_output, sc_from_gamepad, serial_reply, serialize_deck_state, serialize_sc_state, SteamModel, SteamState, STEAMDECK_RDESC, STEAM_REPORT_LEN, STEAM_VENDOR, }; use crate::inject::uhid_manager::{PadFeedback, PadProto, UhidManager}; use anyhow::{Context, Result}; use punktfunk_core::quic::RichInput; use std::fs::{File, OpenOptions}; use std::io::{Read, Write}; use std::os::unix::fs::OpenOptionsExt; use std::sync::atomic::{AtomicBool, Ordering}; use std::time::{Duration, Instant}; // /dev/uhid event ABI — same layout as the DualSense backend. const UHID_PATH: &str = "/dev/uhid"; const UHID_DESTROY: u32 = 1; const UHID_OUTPUT: u32 = 6; const UHID_GET_REPORT: u32 = 9; const UHID_GET_REPORT_REPLY: u32 = 10; const UHID_CREATE2: u32 = 11; const UHID_INPUT2: u32 = 12; const UHID_SET_REPORT: u32 = 13; const UHID_SET_REPORT_REPLY: u32 = 14; const HID_MAX_DESCRIPTOR_SIZE: usize = 4096; const UHID_EVENT_SIZE: usize = 4 + 4372; const BUS_USB: u16 = 0x03; /// Hold the `b9.6` mode-switch this long at creation to toggle `gamepad_mode` on (the kernel needs /// ~450 ms continuous; give margin). const MODE_ENTER: Duration = Duration::from_millis(650); /// Cap continuous `b9.6` (Start) below the kernel's 450 ms mode-switch threshold: after this long /// we insert a one-frame release so an in-game long-Start-hold can't toggle `gamepad_mode` off. const MENU_HOLD_CAP: Duration = Duration::from_millis(350); fn put_cstr(ev: &mut [u8], off: usize, cap: usize, s: &str) { let n = s.len().min(cap - 1); ev[off..off + n].copy_from_slice(&s.as_bytes()[..n]); } /// Best-effort, once per process: clear `hid_steam`'s `lizard_mode` so `steam_do_deck_input_event` /// stops gating on `gamepad_mode` (gamepad events then always flow). Needs root; on failure the /// per-pad `b9.6` pulse + guard handle it instead. fn try_clear_lizard_mode() { static TRIED: AtomicBool = AtomicBool::new(false); if TRIED.swap(true, Ordering::Relaxed) { return; } match std::fs::write("/sys/module/hid_steam/parameters/lizard_mode", "N") { Ok(()) => { tracing::info!("cleared hid_steam lizard_mode (Steam Deck gamepad events always flow)") } Err(e) => tracing::debug!( error = %e, "could not clear hid_steam lizard_mode (no root?) — using the gamepad_mode pulse + guard" ), } } /// A virtual Steam Deck **or classic Steam Controller** backed by `/dev/uhid` (same driver, two /// identities/report layouts — see [`SteamModel`]). Dropping it destroys the device (the kernel /// tears down the bound `hid-steam` interface + its evdevs). pub struct SteamDeckPad { fd: File, model: SteamModel, seq: u32, created: Instant, /// When `b9.6` started being continuously held in our OUTPUT (anti-toggle guard); `None` = not. menu_hold_since: Option, } impl SteamDeckPad { pub fn open(index: u8) -> Result { SteamDeckPad::open_model(index, SteamModel::Deck) } /// Open under a specific Steam identity. The classic Controller's `ID_CONTROLLER_STATE` path /// has NO `gamepad_mode` gate in the kernel (only the Deck's parser early-returns under /// lizard mode), so the SC skips the whole mode-entry machinery. pub fn open_model(index: u8, model: SteamModel) -> Result { if model == SteamModel::Deck { try_clear_lizard_mode(); } let fd = OpenOptions::new() .read(true) .write(true) .custom_flags(libc::O_NONBLOCK) .open(UHID_PATH) .with_context(|| { format!("open {UHID_PATH} (is the uhid udev rule installed + are you in 'input'?)") })?; let mut pad = SteamDeckPad { fd, model, seq: 0, created: Instant::now(), menu_hold_since: None, }; pad.send_create2(index).context("UHID_CREATE2 Steam pad")?; Ok(pad) } fn send_create2(&mut self, index: u8) -> Result<()> { let (name, phys, uniq) = match self.model { SteamModel::Deck => ("Steam Deck", "steam", "steam"), SteamModel::Controller => ("Steam Controller", "steamctrl", "steamctrl"), }; let mut ev = [0u8; UHID_EVENT_SIZE]; ev[0..4].copy_from_slice(&UHID_CREATE2.to_ne_bytes()); put_cstr(&mut ev, 4, 128, &format!("Punktfunk {name} {index}")); // name[128] put_cstr(&mut ev, 132, 64, &format!("punktfunk/{phys}/{index}")); // phys[64] put_cstr(&mut ev, 196, 64, &format!("punktfunk-{uniq}-{index}")); // uniq[64] ev[260..262].copy_from_slice(&(STEAMDECK_RDESC.len() as u16).to_ne_bytes()); // rd_size ev[262..264].copy_from_slice(&BUS_USB.to_ne_bytes()); // bus ev[264..268].copy_from_slice(&STEAM_VENDOR.to_ne_bytes()); ev[268..272].copy_from_slice(&self.model.product().to_ne_bytes()); ev[272..276].copy_from_slice(&0x0100u32.to_ne_bytes()); // version ev[276..280].copy_from_slice(&0u32.to_ne_bytes()); // country ev[280..280 + STEAMDECK_RDESC.len()].copy_from_slice(STEAMDECK_RDESC); self.fd.write_all(&ev).context("write UHID_CREATE2")?; Ok(()) } /// Serialize `st` under this pad's model (Deck reports get the gamepad-mode entry overlay + /// anti-toggle guard applied) and write it. pub fn write_state(&mut self, st: &SteamState) -> Result<()> { self.seq = self.seq.wrapping_add(1); let mut r = [0u8; STEAM_REPORT_LEN]; match self.model { SteamModel::Deck => { let mut s = *st; s.buttons = self.effective_buttons(st.buttons); serialize_deck_state(&mut r, &s, self.seq); } SteamModel::Controller => serialize_sc_state(&mut r, st, self.seq), } let mut ev = [0u8; UHID_EVENT_SIZE]; ev[0..4].copy_from_slice(&UHID_INPUT2.to_ne_bytes()); ev[4..6].copy_from_slice(&(r.len() as u16).to_ne_bytes()); // input2.size ev[6..6 + r.len()].copy_from_slice(&r); // input2.data self.fd.write_all(&ev).context("write UHID_INPUT2")?; Ok(()) } /// True while still pulsing the mode-switch at creation (the caller force-writes during this). /// Deck-only — the SC's kernel parser has no mode gate. fn in_mode_entry(&self) -> bool { self.model == SteamModel::Deck && self.created.elapsed() < MODE_ENTER } /// During mode entry, force `b9.6` held (override). Afterwards, pass the real buttons through but /// drop `b9.6` for one frame whenever it's been continuously held past [`MENU_HOLD_CAP`]. fn effective_buttons(&mut self, mut buttons: u64) -> u64 { if self.in_mode_entry() { return btn::STEAM_MENU_RIGHT; } if buttons & btn::MENU != 0 { let now = Instant::now(); match self.menu_hold_since { None => self.menu_hold_since = Some(now), Some(since) if now.duration_since(since) >= MENU_HOLD_CAP => { buttons &= !btn::MENU; // one-frame release resets the kernel's mode-switch timer self.menu_hold_since = None; } Some(_) => {} } } else { self.menu_hold_since = None; } buttons } /// Service the device, non-blocking: answer the kernel's GET_REPORT (serial) + SET_REPORT /// (settings / rumble — ack `err=0`) and parse any rumble feedback (`0xEB`, on either the /// SET_REPORT or OUTPUT path) into `(low, high)` for the universal rumble plane. pub fn service(&mut self) -> Option<(u16, u16)> { let mut rumble = None; let mut ev = [0u8; UHID_EVENT_SIZE]; while let Ok(n) = self.fd.read(&mut ev) { if n < UHID_EVENT_SIZE { break; } match u32::from_ne_bytes([ev[0], ev[1], ev[2], ev[3]]) { UHID_OUTPUT => { let size = u16::from_ne_bytes([ev[4100], ev[4101]]) as usize; let end = 4 + size.min(HID_MAX_DESCRIPTOR_SIZE); if let Some(r) = parse_steam_output(&ev[4..end]).rumble { rumble = Some(r); } } UHID_GET_REPORT => { let id = u32::from_ne_bytes([ev[4], ev[5], ev[6], ev[7]]); let _ = self.reply_get_report(id, &serial_reply("PUNKTFUNK01")); } UHID_SET_REPORT => { let id = u32::from_ne_bytes([ev[4], ev[5], ev[6], ev[7]]); // SET_REPORT data: [report-id 0, cmd, …] at ev[12..]. Surface rumble, then ack. let end = (12 + 16).min(UHID_EVENT_SIZE); if let Some(r) = parse_steam_output(&ev[12..end]).rumble { rumble = Some(r); } let _ = self.reply_set_report(id); } _ => {} // Start/Stop/Open/Close — ignore } } rumble } fn reply_get_report(&mut self, id: u32, data: &[u8]) -> Result<()> { let mut ev = [0u8; UHID_EVENT_SIZE]; ev[0..4].copy_from_slice(&UHID_GET_REPORT_REPLY.to_ne_bytes()); ev[4..8].copy_from_slice(&id.to_ne_bytes()); ev[8..10].copy_from_slice(&0u16.to_ne_bytes()); // err 0 ev[10..12].copy_from_slice(&(data.len() as u16).to_ne_bytes()); ev[12..12 + data.len()].copy_from_slice(data); self.fd.write_all(&ev).context("UHID_GET_REPORT_REPLY")?; Ok(()) } fn reply_set_report(&mut self, id: u32) -> Result<()> { let mut ev = [0u8; UHID_EVENT_SIZE]; ev[0..4].copy_from_slice(&UHID_SET_REPORT_REPLY.to_ne_bytes()); ev[4..8].copy_from_slice(&id.to_ne_bytes()); ev[8..10].copy_from_slice(&0u16.to_ne_bytes()); // err 0 (ack) self.fd.write_all(&ev).context("UHID_SET_REPORT_REPLY")?; Ok(()) } } impl Drop for SteamDeckPad { fn drop(&mut self) { let mut ev = [0u8; UHID_EVENT_SIZE]; ev[0..4].copy_from_slice(&UHID_DESTROY.to_ne_bytes()); let _ = self.fd.write_all(&ev); } } /// The transport a manager pad drives. UHID is universal but Steam Input won't promote it (a UHID /// device has no USB interface number, `Interface: -1`); the USB **gadget** (`raw_gadget`, SteamOS) /// and **usbip** (`vhci_hcd`, universal) both present the controller on USB interface 2, which Steam /// Input *does* promote. Selected per-pad by [`open_transport`]. (`pub`: the type appears as /// `type Pad` in the `PadProto` impl, a public trait.) pub enum DeckTransport { Uhid(SteamDeckPad), Gadget(crate::inject::steam_gadget::SteamDeckGadget), Usbip(crate::inject::steam_usbip::SteamDeckUsbip), } impl DeckTransport { fn write_state(&mut self, st: &SteamState) { match self { DeckTransport::Uhid(p) => { let _ = p.write_state(st); } DeckTransport::Gadget(g) => g.write_state(st), DeckTransport::Usbip(u) => u.write_state(st), } } fn service(&mut self) -> Option<(u16, u16)> { match self { DeckTransport::Uhid(p) => p.service(), DeckTransport::Gadget(g) => g.service().rumble, DeckTransport::Usbip(u) => u.service().rumble, } } fn in_mode_entry(&self) -> bool { match self { // Only the UHID pad needs the gamepad-mode entry pulse: the promoted transports are // read raw via hidraw by Steam Input, which bypasses the kernel's evdev mode gate. DeckTransport::Uhid(p) => p.in_mode_entry(), DeckTransport::Gadget(_) | DeckTransport::Usbip(_) => false, } } } /// One-shot diagnostic: InputPlumber (shipped and enabled by default on Bazzite) hidraw-grabs /// controllers it decides to manage and re-emits them under a different identity — historically /// the Deck config re-emitted an Xbox Elite pad with the trackpads routed to a mouse target. If /// it grabs our virtual Deck, everything downstream of hid-steam looks wrong (trackpads surface /// as a stick/mouse, gyro vanishes) while punktfunk's own logs stay clean — so name the suspect /// up front. Best-effort process-name scan; no dependency on its D-Bus API. fn warn_if_inputplumber() { use std::sync::atomic::{AtomicBool, Ordering}; static ONCE: AtomicBool = AtomicBool::new(true); if !ONCE.swap(false, Ordering::Relaxed) { return; } let running = std::fs::read_dir("/proc") .ok() .into_iter() .flatten() .flatten() .any(|e| { std::fs::read_to_string(e.path().join("comm")).is_ok_and(|c| c.trim() == "inputplumber") }); if running { tracing::warn!( "InputPlumber is running on this host — if it manages the virtual Steam Deck pad, \ games see InputPlumber's re-emitted device instead (trackpads may arrive as a \ stick/mouse, gyro may vanish). Check `inputplumber devices` and exclude the \ virtual pad from management if inputs look remapped." ); } } /// Open the best Steam-Input-promotable Deck transport available, in preference order: /// **`raw_gadget` (SteamOS validated fast-path) → `usbip`/`vhci_hcd` (universal, Secure-Boot-clean) /// → UHID (universal, but `Interface: -1` so Steam Input won't promote it).** Each rung degrades to /// the next on failure, so a host lacking the gadget modules still gets a *promotable* Deck via /// usbip, and one lacking both still gets a working (if non-promoted) UHID pad. fn open_transport(idx: u8) -> Result { warn_if_inputplumber(); use crate::inject::{steam_gadget, steam_usbip}; // 1. raw_gadget — the validated SteamOS fast-path (default on there). if steam_gadget::gadget_preferred() { steam_gadget::ensure_modules(); match steam_gadget::SteamDeckGadget::open(idx) { Ok(g) => { tracing::info!( index = idx, "virtual Steam Deck created (USB gadget — Steam Input recognizes it)" ); return Ok(DeckTransport::Gadget(g)); } Err(e) => { tracing::warn!(error = %format!("{e:#}"), "USB-gadget Deck unavailable — trying usbip") } } } // 2. usbip/vhci_hcd — the universal, in-tree, Secure-Boot-clean transport (default on elsewhere). if steam_usbip::usbip_preferred() { match steam_usbip::SteamDeckUsbip::open(idx) { Ok(u) => return Ok(DeckTransport::Usbip(u)), Err(e) => { tracing::warn!(error = %format!("{e:#}"), "usbip Deck unavailable — falling back to UHID") } } } // 3. UHID — universal fallback (works everywhere; Steam Input won't promote it). This is a // DEGRADED outcome, not a normal one: a UHID device has no USB interface number (Interface: -1), // so Steam Input ignores it and the controller never appears in Game Mode / can't navigate. // Reaching here almost always means `vhci_hcd` isn't loaded (the host runs unprivileged and // can't modprobe it) — load it at boot (packaging ships modules-load.d/punktfunk.conf + // 60-punktfunk.rules; on a systemd-sysext host `punktfunk-sysext` mirrors both into /etc). let p = SteamDeckPad::open(idx)?; tracing::warn!( index = idx, "virtual Steam Deck created as UHID hid-steam — Steam Input WON'T promote it (no USB \ interface), so it won't appear in Game Mode. Load vhci_hcd (usbip) so the pad arrives as a \ real USB device: `sudo modprobe vhci_hcd`, and ensure it loads at boot." ); Ok(DeckTransport::Uhid(p)) } /// The Steam-Deck-specific half of the shared stateful manager (see [`PadProto`]): the transport /// open (usbip → gadget → UHID fallback via [`open_transport`], which logs its own per-transport /// outcome), the [`SteamState`] mappers, and the kernel-handshake service pass. Lifecycle (slot /// table, unplug sweep, heartbeat, rumble dedup) lives in [`UhidManager`]; the gamepad-mode-entry /// pulse rides the [`force_heartbeat`](PadProto::force_heartbeat) hook. #[derive(Default)] pub struct SteamProto; impl PadProto for SteamProto { type Pad = DeckTransport; type State = SteamState; const LABEL: &'static str = "Steam Deck"; const DEVICE: &'static str = "Steam Deck"; const CREATE_HINT: &'static str = ""; fn open(&mut self, idx: u8) -> Result { open_transport(idx) } fn neutral(&self) -> SteamState { SteamState::neutral() } /// Merge buttons/sticks/triggers, preserving the rich-plane fields (trackpad + motion arrive /// separately and must survive a button-only frame). fn merge_frame( &self, prev: &SteamState, f: &crate::gamestream::gamepad::GamepadFrame, ) -> SteamState { let mut s = SteamState::from_gamepad( f.buttons, f.ls_x, f.ls_y, f.rs_x, f.rs_y, f.left_trigger, f.right_trigger, ); s.rpad_x = prev.rpad_x; s.rpad_y = prev.rpad_y; s.lpad_x = prev.lpad_x; s.lpad_y = prev.lpad_y; s.gyro = prev.gyro; s.accel = prev.accel; s.buttons |= prev.buttons & (btn::RPAD_TOUCH | btn::LPAD_TOUCH); // Trackpad CLICK arrives on the rich plane too and must survive a button-only frame, // exactly like touch/coords/motion above. It lives in its own fields (not `buttons`, // which `from_gamepad` just rebuilt) so preserving it can't strand the BTN_TOUCHPAD // wire-button's RPAD_CLICK — the two are OR'd only at serialize. s.lpad_click = prev.lpad_click; s.rpad_click = prev.rpad_click; s } fn apply_rich(&self, st: &mut SteamState, rich: RichInput) { st.apply_rich(rich); } fn write_state(&self, pad: &mut DeckTransport, st: &SteamState) { pad.write_state(st); } /// Answer the kernel handshake and forward rumble on the universal plane. The Steam Deck has /// no rich host→client feedback plane (no lightbar / adaptive triggers), so `hidout` stays /// empty. fn service(&self, pad: &mut DeckTransport, _idx: u8) -> PadFeedback { PadFeedback { rumble: pad.service(), hidout: Vec::new(), } } /// Force a steady stream while a pad is still pulsing its gamepad-mode entry (so the `b9.6` /// toggle completes even with no game input). fn force_heartbeat(&self, pad: &DeckTransport) -> bool { pad.in_mode_entry() } } /// All virtual Steam Deck pads of a session — the Steam analogue of /// [`DualSenseManager`](super::dualsense::DualSenseManager), selected with /// `PUNKTFUNK_GAMEPAD=steamdeck`. Button/stick frames arrive via `handle`; the trackpads + motion /// via `apply_rich`; `pump` services the kernel handshake + routes rumble back; `heartbeat` keeps /// the pad alive (and drives the mode-entry pulse) — all from the shared [`UhidManager`]. pub type SteamControllerManager = UhidManager; /// The **classic Steam Controller** half of the shared stateful manager: the same `hid-steam` /// driver under the wired-SC identity (`28DE:1102`, `ID_CONTROLLER_STATE`), UHID-only in v1 — /// the usbip/gadget transports present the Deck's captured 3-interface USB device, and the SC's /// wired interface layout hasn't been captured, so there is no Steam-Input promotion (the same /// degraded-but-working state the Deck had pre-usbip; acceptable for discontinued hardware). /// /// Deltas vs the Deck (see [`sc_from_gamepad`]/[`serialize_sc_state`]): one stick + two pads + /// two grips — the wire right stick drives the right pad, a left-pad contact shadows the left /// stick, wire PADDLE1/2 land on the two grips (3/4 fold via the remap policy), and the kernel /// registers neither FF rumble nor a sensors evdev for this model (feedback stays empty). pub struct ScProto { /// Fallback policy for the wire paddles beyond the SC's two grips (PADDLE3/4). remap: crate::inject::steam_remap::RemapConfig, } impl Default for ScProto { fn default() -> ScProto { ScProto { remap: crate::inject::steam_remap::RemapConfig::from_env(), } } } impl PadProto for ScProto { type Pad = SteamDeckPad; type State = SteamState; const LABEL: &'static str = "Steam Controller"; const DEVICE: &'static str = "Steam Controller"; const CREATE_HINT: &'static str = ""; fn open(&mut self, idx: u8) -> Result { let p = SteamDeckPad::open_model(idx, SteamModel::Controller)?; tracing::info!( index = idx, "virtual Steam Controller created (UHID hid-steam)" ); Ok(p) } fn neutral(&self) -> SteamState { SteamState::neutral() } /// Merge buttons/sticks/triggers, preserving the rich-plane fields. PADDLE1/2 map natively to /// the SC's two grips inside [`sc_from_gamepad`]; only 3/4 go through the fold policy — mask /// the native pair out of the fold input so the policy can't double-fire them. fn merge_frame( &self, prev: &SteamState, f: &crate::gamestream::gamepad::GamepadFrame, ) -> SteamState { use punktfunk_core::input::gamepad as gs; let native = f.buttons & (gs::BTN_PADDLE1 | gs::BTN_PADDLE2); let folded = crate::inject::steam_remap::fold_paddles( f.buttons & !(gs::BTN_PADDLE1 | gs::BTN_PADDLE2), self.remap.paddles, ); let mut s = sc_from_gamepad( folded | native, f.ls_x, f.ls_y, f.rs_x, f.rs_y, f.left_trigger, f.right_trigger, ); s.lpad_x = prev.lpad_x; s.lpad_y = prev.lpad_y; s.gyro = prev.gyro; s.accel = prev.accel; s.buttons |= prev.buttons & btn::LPAD_TOUCH; s.lpad_click = prev.lpad_click; // The right pad carries the wire right stick each frame; a rich right-pad contact // (TouchpadEx surface 2) overrides it only while the stick is centered — the stick is // the primary camera surface on this mapping. if f.rs_x == 0 && f.rs_y == 0 { s.rpad_x = prev.rpad_x; s.rpad_y = prev.rpad_y; s.buttons |= prev.buttons & btn::RPAD_TOUCH; s.rpad_click = prev.rpad_click; } s } fn apply_rich(&self, st: &mut SteamState, rich: RichInput) { st.apply_rich(rich); } fn write_state(&self, pad: &mut SteamDeckPad, st: &SteamState) { let _ = pad.write_state(st); } /// Answer the kernel handshake (serial GET_REPORT + settings SET_REPORTs). The kernel /// registers no FF device for the classic SC, so rumble feedback can only arrive from a /// hidraw client (`0xEB`) — surfaced if it ever does. fn service(&self, pad: &mut SteamDeckPad, _idx: u8) -> PadFeedback { PadFeedback { rumble: pad.service(), hidout: Vec::new(), } } } /// All virtual classic Steam Controllers of a session — `PUNKTFUNK_GAMEPAD=steamcontroller`, or /// the per-pad kind a client declares for a physical SC. pub type SteamCtrlManager = UhidManager; #[cfg(test)] mod tests { use super::*; /// Find the evdev node for a kernel input device by exact name (e.g. `"Steam Deck"`). fn find_node(name: &str) -> Option { let devs = std::fs::read_to_string("/proc/bus/input/devices").ok()?; for block in devs.split("\n\n") { if !block .lines() .any(|l| l.trim() == format!("N: Name=\"{name}\"")) { continue; } for l in block.lines() { if let Some(h) = l.strip_prefix("H: Handlers=") { if let Some(ev) = h.split_whitespace().find(|t| t.starts_with("event")) { return Some(format!("/dev/input/{ev}")); } } } } None } /// Read the evdev's current key bitmap (`EVIOCGKEY`) and test whether `code` is down. fn key_is_down(node: &str, code: u16) -> bool { use std::os::unix::io::AsRawFd; let Ok(f) = std::fs::File::open(node) else { return false; }; let mut bits = [0u8; 96]; const EVIOCGKEY: libc::c_ulong = (2 << 30) | (96 << 16) | (0x45 << 8) | 0x18; // SAFETY: EVIOCGKEY copies the current key-state bitmap of the evdev behind the valid fd // `f` into `bits`; 96 bytes covers KEY_MAX/8, so the kernel never writes past the buffer. let rc = unsafe { libc::ioctl(f.as_raw_fd(), EVIOCGKEY, bits.as_mut_ptr()) }; rc >= 0 && (bits[(code / 8) as usize] >> (code % 8)) & 1 == 1 } /// Read the current value of an absolute axis (`EVIOCGABS`) — the first `i32` of `input_absinfo`. fn abs_value(node: &str, abs: u16) -> Option { use std::os::unix::io::AsRawFd; let f = std::fs::File::open(node).ok()?; let mut info = [0u8; 24]; // struct input_absinfo { value, min, max, fuzz, flat, resolution } let req: libc::c_ulong = (2 << 30) | (24 << 16) | (0x45 << 8) | (0x40 + abs as libc::c_ulong); // SAFETY: EVIOCGABS fills the 24-byte input_absinfo for the valid evdev fd `f`; we read only // the leading i32 `value`. The buffer is exactly sizeof(input_absinfo), so no overflow. let rc = unsafe { libc::ioctl(f.as_raw_fd(), req, info.as_mut_ptr()) }; (rc >= 0).then(|| i32::from_ne_bytes([info[0], info[1], info[2], info[3]])) } /// On-box smoke test for the real backend: a `SteamDeckPad` must bind `hid-steam` (creating both /// the gamepad + IMU evdevs), enter `gamepad_mode` via the creation pulse, and land a held button /// on the evdev (`BTN_A`, code 0x130) — proving the entry overlay + byte-exact serialize path — /// then tear the device down on drop. Touches `/dev/uhid`, so it is `#[ignore]`d in CI; run on a /// box with `hid-steam` + `input`-group access: `cargo test -p punktfunk-host -- --ignored`. #[test] #[ignore = "creates a real /dev/uhid device; needs hid-steam + the input group"] fn backend_binds_and_input_flows() { use punktfunk_core::input::gamepad as gs; const BTN_A: u16 = 0x130; const ABS_HAT0X: u16 = 0x10; // left trackpad X let mut pad = SteamDeckPad::open(0).expect("open SteamDeckPad (/dev/uhid + input group?)"); // Drive the full M3 wire path: build state through `from_gamepad` (BTN_A + the L4 back grip) // and `apply_rich` (a left-pad TouchpadEx contact), then hold it past MODE_ENTER (the b9.6 // pulse), servicing the handshake. let mut st = SteamState::from_gamepad(gs::BTN_A | gs::BTN_PADDLE2, 0, 0, 0, 0, 0, 0); st.apply_rich(RichInput::TouchpadEx { pad: 0, surface: 1, finger: 0, touch: true, click: false, x: -8000, y: 9000, pressure: 0, }); let start = Instant::now(); while start.elapsed() < Duration::from_millis(1200) { let _ = pad.service(); pad.write_state(&st).expect("write_state"); std::thread::sleep(Duration::from_millis(4)); } let devs = std::fs::read_to_string("/proc/bus/input/devices").unwrap_or_default(); assert!(devs.contains("Steam Deck"), "gamepad evdev not created"); assert!( devs.contains("Steam Deck Motion Sensors"), "IMU evdev not created" ); let node = find_node("Steam Deck").expect("gamepad evdev node"); assert!( key_is_down(&node, BTN_A), "BTN_A not down — gamepad_mode entry or serialize failed" ); // The left trackpad contact (TouchpadEx surface 1, gated on LPAD_TOUCH) reaches ABS_HAT0X. assert_eq!( abs_value(&node, ABS_HAT0X), Some(-8000), "left trackpad (TouchpadEx surface 1) did not reach ABS_HAT0X" ); drop(pad); std::thread::sleep(Duration::from_millis(200)); let devs = std::fs::read_to_string("/proc/bus/input/devices").unwrap_or_default(); assert!( !devs.contains("Steam Deck Motion Sensors"), "device not torn down on drop" ); } /// On-box smoke for the classic-SC identity: binds `hid-steam` as `28DE:1102`, input flows /// with NO mode-entry pulse (the SC parser has no gamepad_mode gate), a held A + right-stick /// deflection land on the evdev (BTN_A + ABS_RX — the right PAD surface), and a grip lands /// on BTN_GRIPR (0x2c5? — kernel BTN_GRIPR = 0x2c5 on new kernels / check via bitmap). #[test] #[ignore = "creates a real /dev/uhid device; needs hid-steam + the input group"] fn sc_backend_binds_and_input_flows() { use punktfunk_core::input::gamepad as gs; const BTN_A: u16 = 0x130; const ABS_RX: u16 = 0x03; let mut pad = SteamDeckPad::open_model(0, SteamModel::Controller) .expect("open SC pad (/dev/uhid + input group?)"); let st = sc_from_gamepad(gs::BTN_A | gs::BTN_PADDLE1, 0, 0, 9000, 0, 0, 0); let start = Instant::now(); while start.elapsed() < Duration::from_millis(900) { let _ = pad.service(); pad.write_state(&st).expect("write_state"); std::thread::sleep(Duration::from_millis(4)); } let devs = std::fs::read_to_string("/proc/bus/input/devices").unwrap_or_default(); assert!( devs.contains("Steam Controller"), "SC gamepad evdev not created" ); let node = find_node("Steam Controller").expect("SC evdev node"); assert!( key_is_down(&node, BTN_A), "BTN_A not down — SC serialize failed (no mode gate should apply)" ); assert_eq!( abs_value(&node, ABS_RX), Some(9000), "wire right stick did not land on the right pad (ABS_RX)" ); } }