/* Copyright (c) 2017-2026 Hans-Kristian Arntzen * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #pragma once #include "device.hpp" #include "image.hpp" #include "d3d12.h" #include "dxgi1_6.h" #include "small_vector.hpp" #include "dynamic_library.hpp" #include namespace Vulkan { template using ComPtr = Microsoft::WRL::ComPtr; class DXGIInteropSwapchain { public: bool init_interop_device(Device &device); ~DXGIInteropSwapchain(); bool init_swapchain(HWND hwnd, VkSurfaceFormatKHR format, unsigned width, unsigned height, unsigned count); VkImage get_vulkan_image() const; VkSurfaceFormatKHR get_current_surface_format() const; bool acquire(Semaphore &acquire_semaphore); bool present(Semaphore release_semaphore, bool vsync); bool wait_latency(unsigned latency_frames); private: Device *vk_device = nullptr; Util::DynamicLibrary d3d12_lib, dxgi_lib; HWND hwnd = nullptr; HANDLE latency_handle = nullptr; ComPtr device; ComPtr queue; ComPtr dxgi_factory; ComPtr swapchain; ComPtr list; ComPtr fence; Semaphore vk_fence; uint64_t fence_value = 0; VkSurfaceFormatKHR surface_format = {}; bool allow_tearing = false; struct PerFrameState { ComPtr allocator; ComPtr backbuffer; uint64_t wait_fence_value = 0; }; Util::SmallVector backbuffers; ComPtr blit_backbuffer; ImageHandle vulkan_backbuffer; bool setup_per_frame_state(PerFrameState &state, unsigned index); void reset_backbuffer_state(); uint64_t completed_presents = 0; uint64_t completed_waits = 0; }; }