# punktfunk roadmap — next goals Decided 2026-06-10 (research-grounded; see commit history). Sequence: **KDE reliability → client compositor options → mic passthrough → Bazzite COPR RPM (then bootc) → touch → full UHID DualSense → iOS.** ## 1. Reliable headless KDE/compositor spawning *(in progress)* Startup is a chain of timing-sensitive handoffs with no readiness checks — each is a blind `sleep`, one-shot timeout, or silent fire-and-forget that fails into a black screen. - **Phase 1 (S):** replace `run-headless-kde.sh`'s blind `sleep 2` with an active readiness wait (kwin socket + `wl_display` roundtrip + `zkde_screencast` global advertised + KWIN_PID alive); add a `punktfunk-host probe-compositor` subcommand (reuses kwin.rs's registry roundtrip); move the portal restart to *after* readiness and precede it with `systemctl --user import-environment` + `dbus-update-activation-environment` (the missing env import — the Sway script does this, the KDE one doesn't). - **Phase 2 (M):** bounded retry-with-backoff around `vd.create()` + first-frame (permanent vs transient); a PipeWire negotiation watchdog with zero-copy→CPU auto-fallback ("no PipeWire frame within 10s" → recovery or precise diagnosis); fix `set_custom_refresh` to wait for the output, read back the active mode, reconcile encoder fps; harden gamescope node discovery + detect the known-bad-gamescope signature; graceful PipeWire-thread stop. - **Phase 3 (L):** supervised systemd user session (kwin + portal + host) with the readiness probe as an `ExecStartPost` gate, `Restart=on-failure`. ## 2. Offer available compositors in the client *(M)* Host enumerates which backends are actually available (binary present + version OK: gamescope ≥3.16.22, KWin ≥6.5.6, gnome-shell, sway), advertises the list in the punktfunk/1 Welcome + a mgmt-API field; client sends its pick in the Hello; host honors it per session. Picker in the Apple client + web console. ## 3. Bazzite / install on other devices *(decision: COPR RPM → bootc)* Bazzite already ships gamescope + PipeWire + the NVIDIA driver (incl. `libnvidia-encode`); it's Fedora-atomic and the community installs Sunshine via COPR rpm-ostree — the analog. - **M-Bazzite-1:** a **COPR RPM** (primary) — binary + `60-punktfunk.rules` (→ `/usr/lib/udev/rules.d`) + systemd `--user` unit + `host.env.example`; `Requires` the NVENC ffmpeg-libs Bazzite already pulls; links host `libcuda`/`libnvidia-encode` directly. Install = `rpm-ostree install` + reboot + add to `input`/`render`. Default backend = Bazzite's already-present **gamescope** (minimal session plumbing). - **M-Bazzite-2:** wrap the RPM in a **bootc/OCI image layer** (`FROM ghcr.io/ublue-os/bazzite-nvidia:stable`) for the appliance/"just rebase" experience. - Flatpak only later as an explicitly-degraded convenience build (sandbox fights zero-copy NVENC/dmabuf/uinput). ## 4. Mic passthrough — client mic → host input device *(S+M)* The exact mirror of the host→client desktop-audio path. A PipeWire virtual source apps can select = a `pw_stream` with `Direction::Output` + `media.class=Audio/Source`. - New `0xCB` MIC_AUDIO datagram (mirror of `0xC9`) + `NativeClient::send_audio` + ABI `punktfunk_send_audio`. - `audio/source_linux.rs` — near-copy of the capture file, Direction::Output, fed from a jitter buffer (silence-fill underrun, Opus PLC). - Host `mic_thread` (Opus decode → ring → source); teardown RAII, set `node.dont-reconnect`. - Apple capture (AVAudioEngine → Opus). **Opt-in + paired-only** (a remote mic is a privacy surface). punktfunk/1-only. ## 5. Touch + rich DualSense *(decision: commit to full UHID DualSense)* - **Touch (M):** `reis` already exposes `ei_touchscreen` — add Touch InputKinds + wire `ei::Touchscreen` in `inject/libei.rs` (reuse the abs-pointer region mapping). Multi-touch on KWin/Mutter; single-pointer fallback elsewhere. - **Rich DualSense (XL, committed):** uinput can't carry HID output reports. Use **UHID** + the kernel `hid-playstation` driver (the inputtino/Wolf approach): present a genuine DualSense (real report descriptor, vendor 054C/0CE6, BT mode + CRC32) so games drive LED + adaptive triggers + touchpad + gyro; forward `UHID_OUTPUT` (LED color, trigger effects) to the client's `GCDualSense*` APIs. Needs a variable-length gamepad/touch event family (the fixed 18-byte InputEvent can't hold touchpad/motion), per-client controller-type negotiation, and a `/dev/uhid` udev rule. Phase after touch + a protocol-growth step. ## 6. iOS/iPadOS → tvOS *(deferred)* PunktfunkKit is already platform-shared; iOS needs the `UIViewRepresentable` presenter twin + touch capture (#5) + UI. tvOS later.