//! The console's shared binary↔overlay state and command bus — the widened sibling of //! [`crate::library::LibraryShared`]. The session binary's service threads (discovery, //! probing, pairing, waking, persistence) WRITE snapshots in; the shell reads them per //! frame by generation stamp. The overlay never blocks: anything that touches the //! network or disk rides a [`ConsoleCmd`] to the binary instead. use std::collections::VecDeque; use std::sync::{Arc, Mutex}; /// One row on the console home carousel — a saved host, a discovered-but-unsaved one, /// or (client-side) the trailing Add Host tile. Fully resolved by the service thread; /// the shell renders it verbatim. #[derive(Clone, Debug, PartialEq)] pub struct HostRow { /// Stable identity across refreshes: the pinned fingerprint when known, else /// `addr:port` — keeps the cursor on "the same host" as snapshots churn. pub key: String, pub name: String, pub addr: String, pub port: u16, /// Pinned certificate fingerprint (lowercase hex); empty = not pinned. pub fp_hex: String, pub paired: bool, /// In the known-hosts store (vs. discovered-only). pub saved: bool, /// Advertising on mDNS or proven reachable by the probe sweep. pub online: bool, /// The management API's port (mDNS TXT or store), for the library fetch. pub mgmt_port: u16, /// Offline + a stored MAC → activating wakes first ("Wake & Connect"). pub can_wake: bool, /// Last successful connect (UNIX seconds) — the most-recent accent. pub last_used: Option, } /// The pairing ceremony's observable state (one at a time — the ceremony is modal). #[derive(Clone, Debug, PartialEq, Default)] pub enum PairPhase { #[default] Idle, /// The SPAKE2 exchange is running (up to ~90 s on a mistyped-then-fixed PIN). Busy, Failed(String), /// Paired and persisted; `key` addresses the host's refreshed row. Paired { key: String, }, } /// A wake-and-wait in progress (one at a time). The service thread re-sends magic /// packets and probes; the shell renders the card and acts on `online`. #[derive(Clone, Debug, PartialEq)] pub struct WakeStatus { pub key: String, pub name: String, /// Seconds since the wake started (the card's counter). pub seconds: u32, pub timed_out: bool, /// The host answered a probe — the shell launches if the wake wanted a connect. pub online: bool, /// Connect once awake (A on an offline host) vs. a bare wake. pub then_connect: bool, } #[derive(Default)] struct ConsoleState { hosts: Vec, hosts_gen: u64, pair: PairPhase, wake: Option, } /// The shared handle. Service threads write; the shell polls per frame (cheap locks, /// no rendering data inside). #[derive(Clone, Default)] pub struct ConsoleShared(Arc>); impl ConsoleShared { pub fn set_hosts(&self, hosts: Vec) { let mut s = self.0.lock().unwrap(); if s.hosts != hosts { s.hosts = hosts; s.hosts_gen += 1; } } pub(crate) fn hosts_gen(&self) -> u64 { self.0.lock().unwrap().hosts_gen } pub(crate) fn hosts_snapshot(&self) -> (Vec, u64) { let s = self.0.lock().unwrap(); (s.hosts.clone(), s.hosts_gen) } pub fn set_pair(&self, phase: PairPhase) { self.0.lock().unwrap().pair = phase; } pub(crate) fn pair(&self) -> PairPhase { self.0.lock().unwrap().pair.clone() } pub fn set_wake(&self, wake: Option) { self.0.lock().unwrap().wake = wake; } pub(crate) fn wake(&self) -> Option { self.0.lock().unwrap().wake.clone() } } /// Work the shell asks the binary to do. Everything here blocks (network/disk), so it /// runs on the binary's service thread, never on the render path. #[derive(Debug, Clone, PartialEq)] pub enum ConsoleCmd { /// (Re)fetch a host's game library into the shared library model. FetchLibrary { addr: String, mgmt: u16, fp_hex: String, }, /// Run the SPAKE2 PIN ceremony; on success persist the pin and refresh hosts. Pair { addr: String, port: u16, pin: String, device_name: String, }, /// Save a manually entered host (unpaired) and refresh the rows. SaveHost { name: String, addr: String, port: u16, }, /// Start the wake-and-wait loop for this saved host. Wake { key: String, then_connect: bool }, /// Stop the wake loop (B on the wake card) and clear its status. CancelWake, /// Sweep reachability now (the home screen refreshes its presence pips). Probe, } /// The overlay→binary command queue. A plain deque under the same locking discipline as /// the shared models — the service thread drains it on a short cadence (it's never /// latency-critical: every command's effect arrives via a model snapshot anyway). #[derive(Clone, Default)] pub struct ConsoleBus(Arc>>); impl ConsoleBus { /// Queue a command. Normally the shell's side; the binary may also seed one (the /// direct-entry library fetch) — same lane, same handler. pub fn send(&self, cmd: ConsoleCmd) { self.0.lock().unwrap().push_back(cmd); } /// Binary side: drain everything queued since the last call. pub fn drain(&self) -> Vec { self.0.lock().unwrap().drain(..).collect() } } #[cfg(test)] mod tests { use super::*; #[test] fn hosts_generation_bumps_only_on_change() { let shared = ConsoleShared::default(); let row = HostRow { key: "aa".into(), name: "Tower".into(), addr: "10.0.0.2".into(), port: 9777, fp_hex: "aa".into(), paired: true, saved: true, online: false, mgmt_port: 47990, can_wake: false, last_used: None, }; shared.set_hosts(vec![row.clone()]); let g1 = shared.hosts_gen(); shared.set_hosts(vec![row.clone()]); assert_eq!(shared.hosts_gen(), g1, "identical snapshot doesn't churn"); shared.set_hosts(vec![HostRow { online: true, ..row }]); assert_eq!(shared.hosts_gen(), g1 + 1); } #[test] fn bus_drains_in_order() { let bus = ConsoleBus::default(); bus.send(ConsoleCmd::Probe); bus.send(ConsoleCmd::CancelWake); assert_eq!(bus.drain(), vec![ConsoleCmd::Probe, ConsoleCmd::CancelWake]); assert!(bus.drain().is_empty()); } }