# punktfunk host configuration (~/.config/punktfunk/host.env) — consumed by punktfunk-host.service. # # YOU BARELY NEED THIS FILE. The host AUTO-DETECTS the live session per connect — which compositor # is running (KWin / Mutter / sway / Hyprland / gamescope), its Wayland socket, session bus, and the # matching input backend — and FOLLOWS the box when it switches between a desktop and Steam Gaming # Mode, even mid-stream. Everything below except PUNKTFUNK_VIDEO_SOURCE is an optional override. # # Two rules that save debugging sessions: # * Keys are CASE-SENSITIVE. `punktfunk_gamescope_attach=1` sets nothing — use the exact # uppercase names. # * On a desktop you actually use, do NOT set PUNKTFUNK_COMPOSITOR / WAYLAND_DISPLAY / # XDG_CURRENT_DESKTOP. Pinning the compositor DISABLES session-following (a switch to Game # Mode mid-stream then kills the stream instead of being followed), and stale session vars # point detection at dead sockets. Those knobs are for CI and dedicated appliances (below). # Video source: `virtual` creates a per-client virtual output at the client's exact # resolution+refresh (the flagship mode); `portal` captures an existing monitor. PUNKTFUNK_VIDEO_SOURCE=virtual # GPU zero-copy capture (dmabuf → CUDA → NVENC / VAAPI / Vulkan) is ON by default and falls back to # CPU automatically. No need to set it. Set to 0 only to force the CPU path. # PUNKTFUNK_ZEROCOPY=0 # --- Session anchors (rarely needed) ------------------------------------------------------- # As a `systemctl --user` service the host inherits the correct XDG_RUNTIME_DIR from systemd and # derives the bus (`unix:path=$XDG_RUNTIME_DIR/bus`) itself. Set these ONLY when running the host # outside a user service (ssh, cron) — and with YOUR uid (`id -u`), never a copy-pasted 1000: a # wrong uid points the host at another user's (nonexistent) PipeWire/D-Bus, and every session # fails with errors like "pw audio connect … Creation failed". #XDG_RUNTIME_DIR=/run/user/ #DBUS_SESSION_BUS_ADDRESS=unix:path=/run/user//bus # --- Steam Gaming Mode (Linux boxes with gamescope session infra: Bazzite/SteamOS/Nobara) --- # Game Mode is auto-handled; two models decide WHERE it runs when a client streams: # * MANAGED (the default where session infra is detected) — the host relaunches the gaming # session HEADLESS at the CLIENT's exact mode ("game mode on the virtual screen"); physical # displays drop out of it, and the box is restored on a debounced idle after disconnect. # * ATTACH — the BOX owns its session: Game Mode stays on the physical screen and the host # captures/follows it, never tearing it down. Reconnects land wherever the box is. #PUNKTFUNK_GAMESCOPE_ATTACH=1 # pick the ATTACH model #PUNKTFUNK_GAMESCOPE_MANAGED=1 # force MANAGED even where infra detection wouldn't pick it #PUNKTFUNK_GAMESCOPE_SESSION=steam # host owns a gamescope-session-plus session at the client mode #PUNKTFUNK_GAMESCOPE_NODE=auto # raw attach: discover + capture a running gamescope's node # # (do NOT combine with SESSION) #PUNKTFUNK_GAMESCOPE_APP=vkcube # nested command for ad-hoc bare-gamescope sessions #PUNKTFUNK_SESSION_WATCH=0 # disable mid-stream Desktop<->Game following (on by default # # on gamescope-infra boxes) # --- Force a backend (CI / tests / dedicated single-session appliances ONLY) --------------- # PINS the backend: the host stops following the live session entirely — per connect AND # mid-stream. Fine for a dedicated headless appliance (punktfunk-kde-session.service, a pure # gamescope box) or a CI run; wrong for any box that switches sessions. #PUNKTFUNK_COMPOSITOR=kwin # kwin | mutter | gamescope | wlroots | hyprland #PUNKTFUNK_INPUT_BACKEND=libei # wlr | libei | gamescope | uinput (auto-routed per connect) #WAYLAND_DISPLAY=wayland-kde # headless-KDE appliance socket; retargeted per connect otherwise #XDG_CURRENT_DESKTOP=KDE # Optional overrides (apps.json is the primary mechanism for per-app settings): #PUNKTFUNK_FEC_PCT=20 # video FEC overhead percent #PUNKTFUNK_PERF=1 # per-stage timing logs #PUNKTFUNK_MDNS=0 # disable the mDNS adverts (native + GameStream) — for multicast- # dead networks/containers; clients add the host by address instead # Display-management policy (keep-alive · topology · conflict · identity · layout · max) is set in the # web console (Host → Virtual displays) → ~/.config/punktfunk/display-settings.json, NOT here; a # settings file supersedes the legacy PUNKTFUNK_MONITOR_LINGER_MS / _NO_ISOLATE / *_VIRTUAL_PRIMARY # knobs. One transport knob has no console equivalent: #PUNKTFUNK_IDLE_TIMEOUT_MS=8000 # disconnect-detection latency: how long before a DROPPED client is # declared gone (a kept display then starts its linger, or frees). # Lower (e.g. 3000) to reclaim kept displays sooner after an # ungraceful drop; clamped ≥1s, keep-alive ping scales with it so a # live session never false-disconnects. A deliberate quit is instant. # Session recovery hook: fired (debounced, ≥60 s apart) when a client connects while NO graphical # session is live for this uid — e.g. a compositor crash dropped the box to the GDM greeter, whose # auto-login only runs once per boot, so the box would otherwise need a walk-up login or a reboot. # Restarting the display manager re-runs auto-login and the client's retry lands in the recovered # desktop. Runs detached via `sh -c` as the host's user, so it needs passwordless privilege for # exactly this action (sudoers drop-in: `youruser ALL=(root) NOPASSWD: /usr/bin/systemctl restart # gdm`, or a polkit rule + plain `systemctl restart display-manager`). Unset = disabled. #PUNKTFUNK_RECOVER_SESSION_CMD=sudo -n systemctl restart gdm # Full-chroma 4:4:4 (HEVC Range Extensions) — sharper text/desktop, no chroma loss. Honored only on # the punktfunk/1 native path when the client advertises 4:4:4 AND the GPU supports it (probed; else # the session stays 4:2:0). HEVC-only; independent of 10-bit. NVENC (NVIDIA) is the validated path; # VAAPI/AMF/QSV decline (4:2:0). GameStream/Moonlight always stays 4:2:0. #PUNKTFUNK_444=1 #PUNKTFUNK_10BIT=1 # HEVC Main10 / HDR (when the client advertises 10-bit) #RUST_LOG=info # Management API bearer token. The mgmt API is HTTPS + token-authenticated ALWAYS (even on # loopback); if unset it is auto-generated + persisted to ~/.config/punktfunk/mgmt-token (which the # bundled web console sources). Set here only to pin a specific token. #PUNKTFUNK_MGMT_TOKEN=