//! Launch a process into the interactive user session from the SYSTEM host. //! //! The Windows host runs as a LocalSystem SCM service. To *launch* a game/launcher so it renders onto //! the captured desktop — and so the user's protocol handlers (`HKCU\Software\Classes`), UWP/appx //! activation, and each store's auth/entitlement context resolve — the process must run in the //! interactive session under the **logged-in user's** token, not SYSTEM and not session 0. //! //! This is the same `WTSGetActiveConsoleSessionId → WTSQueryUserToken → DuplicateTokenEx → //! CreateProcessAsUserW(winsta0\\default)` primitive the WGC helper relay uses //! ([`crate::capture::wgc_relay`]), factored out for the library launch path //! ([`crate::library::launch_title`]). //! //! IMPORTANT — use the **user** token (`WTSQueryUserToken`), NOT a session-retargeted SYSTEM token //! (the host-spawn in [`crate::service`] duplicates the SYSTEM token and only changes its session id; //! that is correct for launching *our own* streamer, but a store launcher needs the real user's token //! for activation + auth). The host process itself stays SYSTEM. // Every `unsafe` block in this file carries a `// SAFETY:` proof; enforce it (unsafe-proof program). #![deny(clippy::undocumented_unsafe_blocks)] use anyhow::{bail, Context, Result}; use std::path::Path; use windows::core::{PCWSTR, PWSTR}; use windows::Win32::Foundation::{CloseHandle, HANDLE}; use windows::Win32::Security::{ DuplicateTokenEx, SecurityImpersonation, TokenPrimary, TOKEN_ALL_ACCESS, }; use windows::Win32::System::Environment::{CreateEnvironmentBlock, DestroyEnvironmentBlock}; use windows::Win32::System::RemoteDesktop::{WTSGetActiveConsoleSessionId, WTSQueryUserToken}; use windows::Win32::System::Threading::{ CreateProcessAsUserW, CREATE_UNICODE_ENVIRONMENT, PROCESS_INFORMATION, STARTUPINFOW, }; /// Spawn `cmdline` in the active console session, under the logged-in user's token, on the /// interactive desktop (`winsta0\default`). Returns the new process id. /// /// Fire-and-forget: the launched game/launcher outlives this call, so the host does not track the /// child — its handles are closed before returning (the process keeps running). The environment is /// the user's block merged with the host's `PUNKTFUNK_*`/`RUST_LOG` (same merge the WGC helper uses), /// so `host.env` settings propagate. /// /// Requires the host to run as SYSTEM (`WTSQueryUserToken` needs `SE_TCB`). Fails when no interactive /// user is logged on (a pre-login / freshly-booted box can stream the login desktop but cannot /// auto-launch a store title until someone signs in). pub fn spawn_in_active_session(cmdline: &str, workdir: Option<&Path>) -> Result { // SAFETY: `spawn_inner` is unsafe only for its Win32 FFI; it has no caller-side preconditions — it // validates the session/token itself and owns every handle it opens — so calling it is always sound. unsafe { spawn_inner(cmdline, workdir) } } unsafe fn spawn_inner(cmdline: &str, workdir: Option<&Path>) -> Result { // The user token of the active console session (requires the host to be SYSTEM). let session = WTSGetActiveConsoleSessionId(); if session == 0xFFFF_FFFF { bail!("no active console session (no interactive user is logged on)"); } let mut user_token = HANDLE::default(); WTSQueryUserToken(session, &mut user_token) .context("WTSQueryUserToken (host must be SYSTEM; needs a logged-on interactive user)")?; // A primary token for CreateProcessAsUserW. let mut primary = HANDLE::default(); let dup = DuplicateTokenEx( user_token, TOKEN_ALL_ACCESS, None, SecurityImpersonation, TokenPrimary, &mut primary, ); let _ = CloseHandle(user_token); dup.context("DuplicateTokenEx(TokenPrimary)")?; // The user's environment block (PATH/USERPROFILE/SystemRoot for handler + DLL resolution), MERGED // with the host's PUNKTFUNK_*/RUST_LOG vars — same shared helper the WGC helper + service spawns use. let mut env_block: *mut core::ffi::c_void = std::ptr::null_mut(); let _ = CreateEnvironmentBlock(&mut env_block, Some(primary), false); let merged_env = crate::capture::wgc_relay::merged_env_block(env_block as *const u16); if !env_block.is_null() { let _ = DestroyEnvironmentBlock(env_block); } // The game/launcher must appear on the interactive desktop the host is capturing. let mut desktop: Vec = "winsta0\\default\0".encode_utf16().collect(); let si = STARTUPINFOW { cb: std::mem::size_of::() as u32, lpDesktop: PWSTR(desktop.as_mut_ptr()), ..Default::default() }; let mut cmd: Vec = cmdline.encode_utf16().chain(std::iter::once(0)).collect(); let workdir_w: Option> = workdir.map(|d| { d.as_os_str() .to_string_lossy() .encode_utf16() .chain(std::iter::once(0)) .collect() }); let cwd = match &workdir_w { Some(w) => PCWSTR(w.as_ptr()), None => PCWSTR::null(), }; let mut pi = PROCESS_INFORMATION::default(); let created = CreateProcessAsUserW( Some(primary), None, Some(PWSTR(cmd.as_mut_ptr())), None, None, false, // no handle inheritance — fire-and-forget GUI launch, no stdio relay CREATE_UNICODE_ENVIRONMENT, Some(merged_env.as_ptr() as *const core::ffi::c_void), cwd, &si, &mut pi, ); let _ = CloseHandle(primary); created.context("CreateProcessAsUserW (interactive-session launch)")?; let pid = pi.dwProcessId; // We don't supervise the child (it owns its own window/lifetime) — close the handles the API gave us. let _ = CloseHandle(pi.hProcess); let _ = CloseHandle(pi.hThread); Ok(pid) }