//! The `/serverinfo` capability/status XML Moonlight GETs before pairing and each launch. use super::{Host, APP_VERSION, GFE_VERSION, SERVER_CODEC_MODE_SUPPORT}; /// Build the `` serverinfo document. `https` selects the /// paired-HTTPS variant (real MAC). Element names are case-sensitive and match what /// moonlight-common-c parses. pub fn serverinfo_xml(host: &Host, https: bool) -> String { // MAC is hidden over plain HTTP; PairStatus reflects the pairing store once the HTTPS // path carries per-client identity (a hardening follow-up — 0 for now). let mac = if https { "01:02:03:04:05:06" } else { "00:00:00:00:00:00" }; // Over the mutual-TLS HTTPS port the peer is an authenticated (paired) client. let pair_status = u8::from(https); let codec_mode_support = codec_mode_support(); format!( r#" {hostname} {APP_VERSION} {GFE_VERSION} {uniqueid} {https_port} {http_port} 1869449984 {mac} {local_ip} {codec_mode_support} {pair_status} 0 SUNSHINE_SERVER_FREE "#, hostname = host.hostname, uniqueid = host.uniqueid, https_port = host.https_port, http_port = host.http_port, local_ip = host.local_ip, ) } /// The `` mask to advertise. On the VAAPI (AMD/Intel) backend it reflects /// what the GPU can ACTUALLY encode (probed — AV1 is narrow, and an old iGPU might lack HEVC), so a /// Moonlight client never negotiates a codec the encoder can't open. NVENC and Windows keep the /// Moonlight-validated static superset. fn codec_mode_support() -> u32 { #[cfg(target_os = "linux")] if crate::encode::linux_zero_copy_is_vaapi() { use super::{SCM_AV1_MAIN8, SCM_H264, SCM_HEVC}; let caps = crate::encode::vaapi_codec_support(); let mut m = 0; if caps.h264 { m |= SCM_H264; } if caps.h265 { m |= SCM_HEVC; } if caps.av1 { m |= SCM_AV1_MAIN8; } // Only trust a probe that actually found an encoder. An empty result means VAAPI wasn't // usable at probe time (no VA display — a GPU-less CI box, or a misconfigured host), NOT // that the GPU encodes nothing; advertise the static superset (pre-probe behaviour) rather // than claiming zero codecs. if m != 0 { return m; } } SERVER_CODEC_MODE_SUPPORT } #[cfg(test)] mod tests { use super::*; use crate::gamestream::{SCM_AV1_MAIN8, SCM_H264, SCM_HEVC, SCM_HEVC_MAIN10}; /// The advertised codec mask: H.264 + HEVC + AV1 Main8 (= 65793), and explicitly *no* /// 10-bit bits — Moonlight gates its HDR mode on those, which we can't deliver (8-bit /// SDR capture). Flag values are moonlight-common-c `Limelight.h`. #[test] fn codec_mode_support_mask() { assert_eq!(SERVER_CODEC_MODE_SUPPORT, 0x1 | 0x100 | 0x10000); assert_eq!(SERVER_CODEC_MODE_SUPPORT, 65793); assert_eq!( SERVER_CODEC_MODE_SUPPORT & SCM_HEVC_MAIN10, 0, "no 10-bit/HDR claim" ); assert_eq!( SERVER_CODEC_MODE_SUPPORT, SCM_H264 | SCM_HEVC | SCM_AV1_MAIN8 ); } #[test] fn serverinfo_xml_carries_codec_mask() { let host = Host { hostname: "test".into(), uniqueid: "uid".into(), local_ip: std::net::IpAddr::V4(std::net::Ipv4Addr::LOCALHOST), http_port: 47989, https_port: 47984, }; let xml = serverinfo_xml(&host, false); // The mask is the GPU-aware value (NVENC/no-GPU → the static 65793; a VAAPI host → // whatever it probes). Assert the XML embeds exactly what `codec_mode_support()` returns, // so the test is deterministic regardless of the build host's GPU. let mask = codec_mode_support(); assert!(mask != 0, "must advertise at least one codec"); assert!(xml.contains(&format!( "{mask}" ))); } }