//! The `/serverinfo` capability/status XML Moonlight GETs before pairing and each launch.
use super::{Host, APP_VERSION, GFE_VERSION, SERVER_CODEC_MODE_SUPPORT};
/// Build the `…` serverinfo document. `https` selects the
/// paired-HTTPS variant (real MAC). Element names are case-sensitive and match what
/// moonlight-common-c parses.
pub fn serverinfo_xml(host: &Host, https: bool) -> String {
// MAC is hidden over plain HTTP; PairStatus reflects the pairing store once the HTTPS
// path carries per-client identity (a hardening follow-up — 0 for now).
let mac = if https {
"01:02:03:04:05:06"
} else {
"00:00:00:00:00:00"
};
// Over the mutual-TLS HTTPS port the peer is an authenticated (paired) client.
let pair_status = u8::from(https);
let codec_mode_support = codec_mode_support();
format!(
r#"
{hostname}
{APP_VERSION}
{GFE_VERSION}
{uniqueid}
{https_port}
{http_port}
1869449984
{mac}
{local_ip}
{codec_mode_support}
{pair_status}
0
SUNSHINE_SERVER_FREE
"#,
hostname = host.hostname,
uniqueid = host.uniqueid,
https_port = host.https_port,
http_port = host.http_port,
local_ip = host.local_ip,
)
}
/// The `` mask to advertise. On the VAAPI (AMD/Intel) backend it reflects
/// what the GPU can ACTUALLY encode (probed — AV1 is narrow, and an old iGPU might lack HEVC), so a
/// Moonlight client never negotiates a codec the encoder can't open. NVENC and Windows keep the
/// Moonlight-validated static superset.
fn codec_mode_support() -> u32 {
#[cfg(target_os = "linux")]
if crate::encode::linux_zero_copy_is_vaapi() {
use super::{SCM_AV1_MAIN8, SCM_H264, SCM_HEVC};
let caps = crate::encode::vaapi_codec_support();
let mut m = 0;
if caps.h264 {
m |= SCM_H264;
}
if caps.h265 {
m |= SCM_HEVC;
}
if caps.av1 {
m |= SCM_AV1_MAIN8;
}
// Only trust a probe that actually found an encoder. An empty result means VAAPI wasn't
// usable at probe time (no VA display — a GPU-less CI box, or a misconfigured host), NOT
// that the GPU encodes nothing; advertise the static superset (pre-probe behaviour) rather
// than claiming zero codecs.
if m != 0 {
return m;
}
}
SERVER_CODEC_MODE_SUPPORT
}
#[cfg(test)]
mod tests {
use super::*;
use crate::gamestream::{SCM_AV1_MAIN8, SCM_H264, SCM_HEVC, SCM_HEVC_MAIN10};
/// The advertised codec mask: H.264 + HEVC + AV1 Main8 (= 65793), and explicitly *no*
/// 10-bit bits — Moonlight gates its HDR mode on those, which we can't deliver (8-bit
/// SDR capture). Flag values are moonlight-common-c `Limelight.h`.
#[test]
fn codec_mode_support_mask() {
assert_eq!(SERVER_CODEC_MODE_SUPPORT, 0x1 | 0x100 | 0x10000);
assert_eq!(SERVER_CODEC_MODE_SUPPORT, 65793);
assert_eq!(
SERVER_CODEC_MODE_SUPPORT & SCM_HEVC_MAIN10,
0,
"no 10-bit/HDR claim"
);
assert_eq!(
SERVER_CODEC_MODE_SUPPORT,
SCM_H264 | SCM_HEVC | SCM_AV1_MAIN8
);
}
#[test]
fn serverinfo_xml_carries_codec_mask() {
let host = Host {
hostname: "test".into(),
uniqueid: "uid".into(),
local_ip: std::net::IpAddr::V4(std::net::Ipv4Addr::LOCALHOST),
http_port: 47989,
https_port: 47984,
};
let xml = serverinfo_xml(&host, false);
// The mask is the GPU-aware value (NVENC/no-GPU → the static 65793; a VAAPI host →
// whatever it probes). Assert the XML embeds exactly what `codec_mode_support()` returns,
// so the test is deterministic regardless of the build host's GPU.
let mask = codec_mode_support();
assert!(mask != 0, "must advertise at least one codec");
assert!(xml.contains(&format!(
"{mask}"
)));
}
}