--- title: Events & hooks description: React to what the host does — lifecycle events over SSE, hook commands and webhooks, per-app prep/undo — for notifications, DND toggles, Home Assistant, and more. --- The host emits a **lifecycle event** for the things you'd want to react to: a client connects or disconnects, a stream starts or stops, a pairing request arrives, a virtual display is created, the library changes, the host starts or shuts down. Two ways to consume them: - **Hooks** — zero-code: entries in `~/.config/punktfunk/hooks.json` run a **command** or POST a **webhook** when a matching event fires. This covers the common automation: Do-Not-Disturb during a stream, a phone notification on a pairing request, pausing downloads while playing. - **The event stream** — code: `GET /api/v1/events` on the management API is a standard [Server-Sent Events](https://developer.mozilla.org/en-US/docs/Web/API/Server-sent_events) stream of the same events, for scripts and integrations that want to *decide* things (e.g. auto-approve pairing from a known subnet by calling the approve endpoint). Hooks **observe** — they can never veto or delay a connection, a stream, or a pairing decision, and nothing you configure here runs anywhere near the streaming path. ## The events | Kind | Fires when | Carries | |---|---|---| | `client.connected` / `client.disconnected` | a client session is admitted / goes away | device name, cert fingerprint, plane (`native`/`gamestream`); disconnect adds `reason`: `quit` (user stop), `timeout` (vanished), `error` | | `session.started` / `session.ended` | an A/V session registers / ends | session id, client label, mode (`3840x2160@120`), HDR | | `stream.started` / `stream.stopped` | video actually starts / stops | mode, HDR, client name, launched app id/title (when one was requested), plane | | `pairing.pending` | an unpaired device knocks (once per device, not per retry) | device name, fingerprint, plane | | `pairing.completed` / `pairing.denied` | a pairing is approved+stored / denied | device name, fingerprint, plane | | `display.created` / `display.released` | a virtual display is minted / kept displays are released | backend + mode / count | | `library.changed` | the game library is mutated | source (`manual`) | | `host.started` / `host.stopping` | the serve planes come up / wind down | version, whether GameStream is enabled | Every event is a small JSON document with a monotonic `seq`, a `ts_ms` timestamp, a `schema` version (additive-only — fields get added, never renamed), and the fields above. Example: ```json { "seq": 42, "ts_ms": 1784227449526, "schema": 1, "kind": "stream.started", "stream": { "mode": "2560x1440@120", "hdr": true, "client": "Living Room TV", "app": "steam:570", "plane": "native" } } ``` ## Hooks: `hooks.json` Create `~/.config/punktfunk/hooks.json` (Windows: `%ProgramData%\punktfunk\hooks.json`), or PUT the same document to `/api/v1/hooks` from a script — changes apply immediately, no restart: ```json { "hooks": [ { "on": "stream.started", "run": "~/.config/punktfunk/scripts/on-stream.sh" }, { "on": "stream.stopped", "run": "~/.config/punktfunk/scripts/off-stream.sh" }, { "on": "client.connected", "filter": { "client": "Living Room TV" }, "run": "kscreen-doctor output.HDMI-A-1.mode.3840x2160@60" }, { "on": "pairing.pending", "webhook": "https://ha.local/api/webhook/punktfunk", "hmac_secret_file": "/home/me/.config/punktfunk/webhook-secret" } ] } ``` Each entry: | Field | Meaning | |---|---| | `on` | Which events fire it: an exact kind (`stream.started`) or a `domain.*` prefix (`pairing.*`). | | `run` | A shell command (`sh -c` on Linux). Gets the event JSON on **stdin** and flat **`PF_EVENT_*`** env vars. | | `webhook` | A URL the event JSON is POSTed to. TLS-verified, redirects are never followed, no punktfunk credentials attached. | | `filter` | Optional exact-match constraints: `client` (device name), `fingerprint`, `plane` (`native`/`gamestream`), `app`. All present fields must match. | | `timeout_s` | Command timeout (default 30, max 600) — on expiry the whole process group is killed. | | `debounce_ms` | Minimum interval between firings of this hook (0 = every event). | | `hmac_secret_file` | File with a secret; the webhook gains `X-Punktfunk-Signature: sha256=` so your receiver can authenticate the host. | A `run` command's shell one-liner vocabulary — the event flattened to env, values sanitized: ```sh #!/bin/sh # PF_EVENT_KIND=stream.started PF_EVENT_SEQ=42 # PF_EVENT_STREAM_MODE=2560x1440@120 PF_EVENT_STREAM_HDR=true # PF_EVENT_STREAM_CLIENT='Living Room TV' PF_EVENT_STREAM_APP=steam:570 # PF_EVENT_STREAM_PLANE=native PF_EVENT_JSON='{…the whole event…}' [ "$PF_EVENT_KIND" = stream.started ] && makoctl mode -a do-not-disturb ``` Richer payloads (and the full document) are on stdin — `jq` away. On a Windows host running as the service, the command runs **in your interactive session** (never as SYSTEM); that path can't carry per-process env or stdin, so the event JSON's path is appended as the command's last argument instead. Verify a signed webhook (Python): ```python import hmac, hashlib expected = "sha256=" + hmac.new(secret, body, hashlib.sha256).hexdigest() ok = hmac.compare_digest(request.headers["X-Punktfunk-Signature"], expected) ``` **Rules of the road:** hooks are fire-and-forget and bounded — at most 8 in flight (extra firings are dropped with a log line, never queued), and a command that outlives its timeout is killed. Because hook commands run as the host user, `hooks.json` is operator-privileged config; a hook **script** must be owned by you (or root) and not group/world-writable, or the host refuses to run it — loudly, in the log. The two simplest cases also exist as plain [host.env](/docs/configuration) settings, no `hooks.json` needed: `PUNKTFUNK_ON_CONNECT_CMD` and `PUNKTFUNK_ON_DISCONNECT_CMD`. ## Per-app prep/undo For per-title setup (HDR toggle, MangoHud, a VRR tweak), attach `prep` steps to a GameStream `apps.json` entry or a custom library entry — each `do` runs **before** the title launches (synchronously — the launch waits), each `undo` runs at session end in **reverse order**, best-effort, even if the session crashed: ```json { "id": 2, "title": "Steam", "compositor": "gamescope", "cmd": "steam -gamepadui", "prep": [ { "do": "~/bin/hdr on", "undo": "~/bin/hdr off" }, { "do": "pactl set-default-sink game_sink", "undo": "pactl set-default-sink desk_sink" } ] } ``` A `do` that fails logs, keeps going, and its own `undo` is skipped (it never took effect). ## The event stream (`GET /api/v1/events`) For code, subscribe to the SSE stream on the management API (loopback + bearer token — the same credentials as the rest of the admin surface): ```sh curl -Nk -H "Authorization: Bearer $(cat ~/.config/punktfunk/mgmt-token)" \ "https://127.0.0.1:47990/api/v1/events?kinds=pairing.*,stream.*" ``` - Frames carry `id:` (the event's `seq`), `event:` (the kind), `data:` (the event JSON). - Reconnect with the standard `Last-Event-ID` header (or `?since=`) and the host replays what you missed from its in-memory ring (~1024 events); if you fell off the ring you get one `event: dropped` frame first — resync from the REST snapshots (`/status`, `/clients`, …). - `?kinds=` filters server-side: exact kinds or `domain.*` prefixes, comma-separated. The canonical "decide, don't just observe" pattern — approve pairing from your phone: watch `pairing.pending`, send yourself a notification, and call `POST /api/v1/native/pending/{id}/approve` when you tap yes. The full API is documented at [`/api/docs`](/api) on your host.