# Packaging punktfunk for Fedora / Bazzite The punktfunk host is Linux-only and links system FFmpeg (NVENC), PipeWire, Opus and the NVIDIA driver. This directory packages it for the **Fedora Atomic / Bazzite** world (rpm-ostree + bootc), where most of those deps are already present. ``` packaging/ rpm/punktfunk.spec # the RPM (builds punktfunk-host from source with cargo) bazzite/host.env # gamescope-default config for a Bazzite appliance bootc/Containerfile # bake punktfunk into a Bazzite-based atomic image copr/ # COPR build-from-SCM settings ``` ## What's needed beyond base Fedora | Dependency | Where it comes from | |---|---| | `ffmpeg-libs` with **NVENC** | **RPM Fusion nonfree** (`ffmpeg`, not `ffmpeg-free`) | | NVIDIA driver (`libnvidia-encode`, `libEGL_nvidia`) | Bazzite **-nvidia** images ship it; plain Fedora: `akmod-nvidia` + `xorg-x11-drv-nvidia-cuda` | | gamescope, PipeWire, wireplumber | **Bazzite ships these**; plain Fedora: `dnf install gamescope pipewire wireplumber` | | `opus`, `libei` | Fedora base / updates | On **Bazzite** the only genuinely new runtime bits are `ffmpeg-libs` (RPM Fusion) + `opus` + `libei` — the rest of the stack is already there. The default backend is **gamescope** (`packaging/bazzite/host.env`), which the host spawns headless per session — no desktop login. ## Option A — COPR (per-host, `rpm-ostree install`) 1. Create a COPR project, enable **build-from-SCM** pointing at this repo, spec path `packaging/rpm/punktfunk.spec` (see `copr/README.md`). Under *External Repositories* add RPM Fusion nonfree so `ffmpeg-devel` resolves at build time. 2. On the Bazzite host: ```sh # RPM Fusion (for the NVENC ffmpeg) — usually already enabled on Bazzite rpm-ostree install \ https://mirrors.rpmfusion.org/free/fedora/rpmfusion-free-release-$(rpm -E %fedora).noarch.rpm \ https://mirrors.rpmfusion.org/nonfree/fedora/rpmfusion-nonfree-release-$(rpm -E %fedora).noarch.rpm # enable the COPR + install punktfunk sudo wget -O /etc/yum.repos.d/_copr_punktfunk.repo \ https://copr.fedorainfracloud.org/coprs/enricobuehler/punktfunk/repo/fedora-$(rpm -E %fedora)/ rpm-ostree install punktfunk systemctl reboot ``` ## Option B — bootc (image-based, atomic) Layer punktfunk into a Bazzite image once, then rebase any number of hosts onto it — no per-host drift. See `bootc/Containerfile`: ```sh podman build -t ghcr.io//bazzite-punktfunk -f packaging/bootc/Containerfile . podman push ghcr.io//bazzite-punktfunk # on the target: sudo bootc switch ghcr.io//bazzite-punktfunk && systemctl reboot ``` ## First-run setup (either option) ```sh sudo usermod -aG input "$USER" # virtual gamepads need /dev/uinput (then re-login) mkdir -p ~/.config/punktfunk cp /usr/share/punktfunk/host.env.bazzite ~/.config/punktfunk/host.env # edit (gamescope app, etc.) systemctl --user enable --now punktfunk-host ``` Pair a stock Moonlight client (mDNS-discovered), or connect the native punktfunk/1 client. ## Why not Flatpak? The host needs unsandboxed access the zero-copy NVENC path, `/dev/uinput`, the PipeWire graph and the compositor's privileged protocols — a Flatpak sandbox fights all of these. An RPM (or the bootc layer) installs into the host system where those just work. ## Building the SRPM/RPM locally (Fedora only) ```sh git archive --format=tar.gz --prefix=punktfunk-0.0.1/ -o ~/rpmbuild/SOURCES/punktfunk-0.0.1.tar.gz HEAD rpmbuild -ba packaging/rpm/punktfunk.spec # needs the BuildRequires from the spec ``` (Not buildable on Debian/Ubuntu — use a Fedora toolbox/container or COPR.)