/// How a physical mouse drives the host — the cross-client mouse model (the SDL clients' /// `MouseMode` / `Settings::mouse_mode`, design/remote-desktop-sweep.md M1). Stored stringly /// under `DefaultsKey.mouseMode`. public enum MouseInputMode: String, CaseIterable, Sendable { /// Pointer capture (disassociated, hidden cursor, relative deltas) — the game model, /// and the default: the only cursor you see is the host's. case capture /// Absolute pointer, uncaptured: the cursor enters and leaves the stream freely and /// motion is forwarded as absolute positions through the letterbox. The remote desktop /// model. Requires a host injector with absolute support (not gamescope). case desktop }