--- title: Bazzite — gamescope description: Set up a punktfunk host on Bazzite, streaming a Steam/gamescope session at your client's mode. --- [Bazzite](https://bazzite.gg/) already ships everything a punktfunk host needs — the NVIDIA driver, NVENC, PipeWire, and **gamescope**. So a Bazzite host is the most "appliance-like" setup: the host launches its own gamescope session at the **client's** resolution and refresh, so your games run at the mode of the device you're streaming to, not the TV the box is plugged into. > This is ideal for a dedicated game-streaming box. For a general desktop, prefer > [Ubuntu/Fedora KDE](/docs/ubuntu-kde) or [GNOME](/docs/ubuntu-gnome). ## Install The host ships as an RPM in punktfunk's **Gitea RPM registry** (public), so a Bazzite / Fedora Atomic box layers and updates it with `rpm-ostree`. Add the repo, then layer the host plus the web console and reboot: ```sh # Add the repo. Packages are GPG-signed (gpgcheck=1, the packages@unom.io key) AND the repo # metadata is Gitea-signed (repo_gpgcheck=1); gpgkey lists both keys so dnf imports each. sudo tee /etc/yum.repos.d/punktfunk.repo >/dev/null <<'REPO' [gitea-unom-bazzite] name=punktfunk (unom, Bazzite) baseurl=https://git.unom.io/api/packages/unom/rpm/bazzite enabled=1 gpgcheck=1 repo_gpgcheck=1 gpgkey=https://git.unom.io/api/packages/unom/rpm/repository.key https://git.unom.io/api/packages/unom/generic/punktfunk-keys/1/RPM-GPG-KEY-punktfunk REPO # Layer the host + the web console, then reboot into the new deployment. # (punktfunk Recommends punktfunk-web; list it explicitly so it's pulled regardless of weak-dep # settings — the Gitea registry carries punktfunk-web, which COPR can't build.) rpm-ostree install punktfunk punktfunk-web systemctl reboot ``` `rpm-ostree upgrade` then tracks new builds automatically (Bazzite's auto-update timer does this for you). For a fully baked appliance image there's also a **bootc** Containerfile that installs the same RPMs from this registry — see `packaging/bootc/` and `packaging/rpm/README.md` in the repo. Building from source works too (Bazzite is Fedora Atomic underneath, and its FFmpeg builds the host fine — same steps as [Fedora KDE](/docs/fedora-kde)), but the registry is the supported path. ## Allow controller input Gamepad and DualSense input needs your user in the `input` group. On Bazzite, don't use `usermod` — the base is immutable and the group is managed by a recipe. Use: ```sh ujust add-user-to-input-group ``` Then **log out and back in**. (A controller that's "detected but does nothing" is almost always this permission, not a client problem.) ## Configure The RPM ships a gamescope-ready config you can copy as your starting point: ```sh mkdir -p ~/.config/punktfunk cp /usr/share/punktfunk/host.env.bazzite ~/.config/punktfunk/host.env ``` The key settings in `~/.config/punktfunk/host.env` point the host at the gamescope backend: ```sh PUNKTFUNK_COMPOSITOR=gamescope PUNKTFUNK_GAMESCOPE_SESSION=steam # the host owns a Steam session at the client's mode PUNKTFUNK_INPUT_BACKEND=gamescope PUNKTFUNK_ZEROCOPY=1 ``` With this, when a client connects the host starts a `gamescope-session-plus` (Steam) session at the client's exact resolution and refresh, and relaunches it if the client changes mode. There should be **no physical gaming session already running** on the box. ## Run as an always-on host Bazzite hosts are typically headless. Enable the host service and linger so it starts at boot — see [Running as a Service](/docs/running-as-a-service). Because the host launches its own gamescope session per client, you don't need a separate desktop-session unit. ```sh systemctl --user enable --now punktfunk-host # Web console (pairing + status) — enable it and read the auto-generated login password, # then open http://:3000: systemctl --user enable --now punktfunk-web journalctl --user -u punktfunk-web-init | sed -n 's/.*password generated: //p' ``` ## Good to know - **gamescope 3.16.22 or newer is required.** Older versions can deadlock during capture. Bazzite's current gamescope is fine; this only bites if you've pinned an old one. - **The mouse cursor isn't included in the captured image** — a gamescope limitation for now. - **HDR isn't supported yet** on the gamescope path — gamescope's capture output is 8-bit. SDR streams normally. Then [connect a client](/docs/clients) — Moonlight works great for couch gaming, and the Apple app for Apple TV / iPad.