//! Windows input injection via `SendInput` (Win32 KeyboardAndMouse) — the Windows analogue of //! [`super::wlr`]: absolute mouse normalized to the virtual desktop, relative mouse for games, //! scancode keyboard, scroll, buttons. The client already sends Windows VK codes, so there is no //! keycode table. Survives UAC/lock desktop switches with Sunshine's retry-on-failure model: the //! thread stays bound to its desktop and only reattaches (`OpenInputDesktop`/`SetThreadDesktop`) when //! `SendInput` reports a short write (the input desktop switched) — no per-event reattach overhead. // Every `unsafe` block in this file carries a `// SAFETY:` proof; enforce it. #![deny(clippy::undocumented_unsafe_blocks)] use anyhow::Result; use punktfunk_core::input::{InputEvent, InputKind}; use std::mem::size_of; use windows::Win32::System::StationsAndDesktops::{ CloseDesktop, OpenInputDesktop, SetThreadDesktop, DESKTOP_ACCESS_FLAGS, DESKTOP_CONTROL_FLAGS, HDESK, }; use windows::Win32::UI::Input::KeyboardAndMouse::{ MapVirtualKeyExW, SendInput, INPUT, INPUT_0, INPUT_KEYBOARD, INPUT_MOUSE, KEYBDINPUT, KEYEVENTF_EXTENDEDKEY, KEYEVENTF_KEYUP, KEYEVENTF_SCANCODE, MAPVK_VK_TO_VSC_EX, MOUSEEVENTF_ABSOLUTE, MOUSEEVENTF_HWHEEL, MOUSEEVENTF_LEFTDOWN, MOUSEEVENTF_LEFTUP, MOUSEEVENTF_MIDDLEDOWN, MOUSEEVENTF_MIDDLEUP, MOUSEEVENTF_MOVE, MOUSEEVENTF_RIGHTDOWN, MOUSEEVENTF_RIGHTUP, MOUSEEVENTF_VIRTUALDESK, MOUSEEVENTF_WHEEL, MOUSEEVENTF_XDOWN, MOUSEEVENTF_XUP, MOUSEINPUT, VIRTUAL_KEY, }; use windows::Win32::UI::WindowsAndMessaging::{ GetSystemMetrics, SM_CXVIRTUALSCREEN, SM_CYVIRTUALSCREEN, SM_XVIRTUALSCREEN, SM_YVIRTUALSCREEN, }; use super::InputInjector; const ABS_MAX: f64 = 65535.0; // SendInput absolute coords are 0..65535 over the chosen surface. const GENERIC_ALL: u32 = 0x1000_0000; const XBUTTON1: u32 = 0x0001; const XBUTTON2: u32 = 0x0002; pub struct SendInputInjector { desktop: Option, } // SAFETY: `SendInputInjector` holds only an `Option` (a desktop handle). The host creates // and drives it from a single dedicated injector thread; the handle is opened, rebound, and closed // on whichever thread owns the value, and the type is not `Sync`, so there is never concurrent // access. A desktop `HDESK` is not thread-affine for ownership (`CloseDesktop` works from any // thread; `SetThreadDesktop` rebinds the current thread), so transferring ownership via `Send` is // sound. unsafe impl Send for SendInputInjector {} impl SendInputInjector { pub fn open() -> Result { let mut me = Self { desktop: None }; me.reattach_input_desktop(); // best-effort tracing::info!("SendInput injector ready (Win32 KeyboardAndMouse)"); Ok(me) } /// Bind this thread to the desktop currently receiving input. UAC / lock screen / Ctrl-Alt-Del /// swap the input desktop; `SendInput` silently no-ops unless our thread is on it. fn reattach_input_desktop(&mut self) { // SAFETY: `OpenInputDesktop`/`SetThreadDesktop`/`CloseDesktop` are FFI calls passed only // by-value args (constant desktop flags, a `bool`, an access mask). `OpenInputDesktop` // yields an owned `HDESK` only on `Ok`; we then either install it with `SetThreadDesktop` // (closing the previously-owned handle exactly once) or close the fresh handle on failure — // so every handle is closed exactly once and none is used after close. `SetThreadDesktop` // only rebinds this calling thread, which is where the injector runs. unsafe { match OpenInputDesktop( DESKTOP_CONTROL_FLAGS(0), false, DESKTOP_ACCESS_FLAGS(GENERIC_ALL), ) { Ok(h) => { if SetThreadDesktop(h).is_ok() { if let Some(old) = self.desktop.replace(h) { let _ = CloseDesktop(old); } } else { let _ = CloseDesktop(h); } } Err(_) => { /* not privileged enough for the secure desktop; stay put */ } } } } /// Inject with Sunshine's retry-on-failure model: the thread stays bound to whatever desktop it /// last attached to (no per-event `OpenInputDesktop`/`SetThreadDesktop` — two syscalls saved on /// every mouse move), and only when `SendInput` reports a short write (0 = the input desktop /// switched out from under us, e.g. into UAC/lock) do we reattach to the now-current input desktop /// and retry once. This serves both the normal and secure desktops with no steady-state overhead. fn send(&mut self, inputs: &[INPUT]) -> Result<()> { // SAFETY: `inputs` is a live `&[INPUT]` slice that outlives this synchronous `SendInput` // call; `size_of::()` is the exact per-element stride Win32 requires as `cbSize`. The // call only reads the array (one event per element) and returns the count injected. let n = unsafe { SendInput(inputs, size_of::() as i32) }; if n as usize == inputs.len() { return Ok(()); } // Short write → the input desktop likely changed. Reattach + retry once. self.reattach_input_desktop(); // SAFETY: same as the first `SendInput` — `inputs` is the identical live slice outliving the // call and `cbSize == size_of::()`; only re-issued after reattaching the input desktop. let n = unsafe { SendInput(inputs, size_of::() as i32) }; if n as usize != inputs.len() { anyhow::bail!( "SendInput injected {n}/{} events (blocked desktop?)", inputs.len() ); } Ok(()) } } impl Drop for SendInputInjector { fn drop(&mut self) { if let Some(h) = self.desktop.take() { // SAFETY: `h` is the `HDESK` this injector owned (moved out of `self.desktop`); // `CloseDesktop` runs once here in `Drop` on that still-valid handle, with no later use — // no double close. unsafe { let _ = CloseDesktop(h); } } } } impl InputInjector for SendInputInjector { fn inject(&mut self, event: &InputEvent) -> Result<()> { // No per-event desktop reattach — `send` reattaches lazily only on a short write (desktop // switch). The injector is bound to the input desktop at open() and follows switches on demand. match event.kind { InputKind::MouseMove => { let mi = MOUSEINPUT { dx: event.x, dy: event.y, mouseData: 0, dwFlags: MOUSEEVENTF_MOVE, time: 0, dwExtraInfo: 0, }; self.send(&[mouse(mi)]) } InputKind::MouseMoveAbs => { let w = (event.flags >> 16) & 0xffff; let h = event.flags & 0xffff; if w == 0 || h == 0 { return Ok(()); // contract: drop zero extent } let (_vx, _vy, vw, vh) = virtual_desktop_rect(); // One virtual output spanning the virtual desktop: map client (0..w,0..h) -> 0..65535. let cx = (event.x.clamp(0, w as i32)) as f64 / w as f64; let cy = (event.y.clamp(0, h as i32)) as f64 / h as f64; let ax = (cx * ABS_MAX).round() as i32; let ay = (cy * ABS_MAX).round() as i32; let _ = (vw, vh); // virtual-desktop rect reserved for multi-output mapping let mi = MOUSEINPUT { dx: ax, dy: ay, mouseData: 0, dwFlags: MOUSEEVENTF_MOVE | MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_VIRTUALDESK, time: 0, dwExtraInfo: 0, }; self.send(&[mouse(mi)]) } InputKind::MouseButtonDown | InputKind::MouseButtonUp => { let down = event.kind == InputKind::MouseButtonDown; let (flag, data) = match event.code { 1 => ( if down { MOUSEEVENTF_LEFTDOWN } else { MOUSEEVENTF_LEFTUP }, 0u32, ), 2 => ( if down { MOUSEEVENTF_MIDDLEDOWN } else { MOUSEEVENTF_MIDDLEUP }, 0, ), 3 => ( if down { MOUSEEVENTF_RIGHTDOWN } else { MOUSEEVENTF_RIGHTUP }, 0, ), 4 => ( if down { MOUSEEVENTF_XDOWN } else { MOUSEEVENTF_XUP }, XBUTTON1, ), 5 => ( if down { MOUSEEVENTF_XDOWN } else { MOUSEEVENTF_XUP }, XBUTTON2, ), _ => return Ok(()), }; let mi = MOUSEINPUT { dx: 0, dy: 0, mouseData: data, dwFlags: flag, time: 0, dwExtraInfo: 0, }; self.send(&[mouse(mi)]) } InputKind::MouseScroll => { // GameStream WHEEL_DELTA(120) units. Windows WHEEL positive=up (matches GameStream — // no flip, unlike Wayland); HWHEEL positive=right (matches). x is 120-scaled already. let horizontal = event.code == 1; let mi = MOUSEINPUT { dx: 0, dy: 0, mouseData: event.x as u32, // signed wheel delta reinterpreted as DWORD dwFlags: if horizontal { MOUSEEVENTF_HWHEEL } else { MOUSEEVENTF_WHEEL }, time: 0, dwExtraInfo: 0, }; self.send(&[mouse(mi)]) } InputKind::KeyDown | InputKind::KeyUp => { let down = event.kind == InputKind::KeyDown; // client sends Windows VK let vk = (event.code & 0xff) as u16; // SAFETY: `MapVirtualKeyExW` is a pure value translation (VK → scancode); all three // args are by-value (`u32`, the `MAPVK_VK_TO_VSC_EX` map-type constant, a `None` // HKL). It dereferences no pointer and returns a `u32` — FFI-`unsafe` only. let sc_ex = unsafe { MapVirtualKeyExW(vk as u32, MAPVK_VK_TO_VSC_EX, None) }; if sc_ex == 0 { return Ok(()); // unmappable -> drop } let extended = (sc_ex & 0xe000) == 0xe000 || forced_extended(vk); let scan = (sc_ex & 0xff) as u16; let mut flags = KEYEVENTF_SCANCODE; if extended { flags |= KEYEVENTF_EXTENDEDKEY; } if !down { flags |= KEYEVENTF_KEYUP; } let ki = KEYBDINPUT { wVk: VIRTUAL_KEY(0), wScan: scan, dwFlags: flags, time: 0, dwExtraInfo: 0, }; self.send(&[key(ki)]) } // Gamepad goes through ViGEm (separate backend). Touch: no SendInput equivalent -> no-op. InputKind::GamepadButton | InputKind::GamepadAxis | InputKind::TouchDown | InputKind::TouchMove | InputKind::TouchUp => Ok(()), } } } fn mouse(mi: MOUSEINPUT) -> INPUT { INPUT { r#type: INPUT_MOUSE, Anonymous: INPUT_0 { mi }, } } fn key(ki: KEYBDINPUT) -> INPUT { INPUT { r#type: INPUT_KEYBOARD, Anonymous: INPUT_0 { ki }, } } fn virtual_desktop_rect() -> (i32, i32, i32, i32) { // SAFETY: each `GetSystemMetrics` takes a single by-value `SYSTEM_METRICS_INDEX` constant and // returns an `i32`; it dereferences no pointer and has no side effects — FFI-`unsafe` only. unsafe { ( GetSystemMetrics(SM_XVIRTUALSCREEN), GetSystemMetrics(SM_YVIRTUALSCREEN), GetSystemMetrics(SM_CXVIRTUALSCREEN), GetSystemMetrics(SM_CYVIRTUALSCREEN), ) } } // VKs Windows wants flagged extended even when the scancode high bits aren't set: the editing // cluster (Ins/Del/Home/End/PgUp/PgDn = 0x21..0x28, 0x2D, 0x2E), the Win keys (0x5B/0x5C/0x5D), // RCtrl (0xA3), RAlt (0xA5), Pause (0x90). MAPVK_VK_TO_VSC_EX already encodes E0 for most; this is a // thin safety net. fn forced_extended(vk: u16) -> bool { matches!( vk, 0x21..=0x28 | 0x2D | 0x2E | 0x5B | 0x5C | 0x5D | 0xA3 | 0xA5 | 0x90 ) }