# latency-probe A **glass-to-glass latency** measurement tool (punktfunk-planning: `implementation-plan.md` §10): it renders a timestamp/QR on the host, reads it back off the client's capture (or a photodiode, for true photons), and tracks p50/p99 — so latency regressions are quantifiable rather than felt. > **Status: scaffold.** The measurement harness is stubbed out and not yet wired to a live pipeline. > For latency numbers today, use the per-frame **capture→…→reassembled** percentiles the > [`probe`](../../clients/probe/README.md) client reports over a real `punktfunk/1` session. ```sh cargo run -p latency-probe # from the repo root ``` Companion to [`loss-harness`](../loss-harness/README.md) (FEC loss sweep). ## Comparing against other clients (`glass-timer.html`) Overlay-vs-overlay comparisons against other streaming clients are apples-to-oranges: their stats end at decode / render-*submit*, while Punktfunk's display stage stamps the system's real on-glass time — a ~2-refresh present tail every composited iOS/tvOS client pays but almost none can measure. The only fair cross-client number is **photon-to-photon**, and `glass-timer.html` is the host half of that measurement: 1. Open `glass-timer.html` fullscreen on the streamed host display (click for fullscreen). 2. Stream it, and film the host monitor and the client device **in the same shot** with a high-speed camera — an iPhone at 240 fps slo-mo gives ~4 ms resolution. 3. Scrub the footage: in any single video frame, the difference between the two on-screen counters IS the glass-to-glass latency. Read ~20 spread-out frames for a p50. 4. Repeat back-to-back per client (same host, game/scene, network) — Punktfunk, Moonlight, …. Reading aids, designed to survive motion blur + re-encode: the binary strip encodes centiseconds as fat cells (read it when the last digits smear); the 100 ms sweep bar compares by eye for quick sub-10 ms estimates; the corner parity block flips every host frame — if it ever reads GRAY on the client, the client blended two host frames (repeat/tear tell). A button-to-photon variant needs no page at all: film controller + client screen and count video frames from the physical press to the visible reaction.