import { useQueryClient } from "@tanstack/react-query";
import { toast } from "@unom/ui/toast";
import { type FC, useEffect, useMemo } from "react";
import {
getGetLibraryQueryKey,
useDeleteCustomGame,
useGetLibrary,
useSetLibraryEntryHidden,
} from "@/api/gen/library/library";
import type { OperatorGameEntry } from "@/api/gen/model/operatorGameEntry";
import { useDialogs } from "@/components/dialogs";
import { QueryState } from "@/components/query-state";
import { Stagger } from "@/components/stagger";
import { Card, CardContent } from "@/components/ui/card";
import { apiErrorMessage } from "@/lib/errors";
import type { Loadable } from "@/lib/query";
import { m } from "@/paraglide/messages";
import { GameCard } from "./GameCard";
import { customId } from "./helpers";
/**
* Container: the library OVERVIEW — owns the listing query and per-card delete.
* Editing is escalated to the parent (it opens the separate add/edit form), so
* this subsection knows nothing about the form beyond firing `onEdit`.
*/
export const LibraryGridSection: FC<{
onEdit: (entry: OperatorGameEntry) => void;
/** Show only entries owned by this provider, or everything when null. */
providerFilter?: string | null;
/** Reports the full (unfiltered) list up, so the providers card can count owners. */
onEntries?: (entries: OperatorGameEntry[]) => void;
}> = ({ onEdit, providerFilter, onEntries }) => {
const qc = useQueryClient();
const { confirm } = useDialogs();
const library = useGetLibrary();
const all = library.data;
useEffect(() => {
if (all) onEntries?.(all);
}, [all, onEntries]);
// Filtering CLIENT-side: `GET /library?provider=` exists, but the page already holds the whole
// list for the grid, and a second parameterised query would just be a second cache entry of the
// same data going stale independently.
const filtered = useMemo(
() =>
providerFilter
? {
...library,
data: all?.filter((e) => e.provider === providerFilter),
}
: library,
[library, all, providerFilter],
);
const remove = useDeleteCustomGame();
// A refused delete has to say so. The host has real reasons to say no (a provider-owned entry
// answers 409 with what to do instead), and an un-caught `mutateAsync` rejection reported none
// of them — the card just stayed put as if nothing had been clicked.
const onDelete = async (entry: OperatorGameEntry) => {
const ok = await confirm({
title: m.library_delete_confirm(),
description: m.library_delete_body(),
confirmLabel: m.library_delete(),
destructive: true,
});
if (!ok) return;
try {
await remove.mutateAsync({ id: customId(entry) });
} catch (e) {
toast.error(apiErrorMessage(e) ?? m.library_delete_failed());
return;
}
qc.invalidateQueries({ queryKey: getGetLibraryQueryKey() });
};
const setHidden = useSetLibraryEntryHidden();
// Same error discipline as delete: the host can refuse (it cannot persist the settings file),
// and swallowing that would leave the card looking unchanged with no explanation.
const onToggleHidden = async (entry: OperatorGameEntry) => {
try {
await setHidden.mutateAsync({
id: entry.id,
data: { hidden: entry.hidden !== true },
});
} catch (e) {
toast.error(apiErrorMessage(e) ?? m.library_hide_failed());
return;
}
qc.invalidateQueries({ queryKey: getGetLibraryQueryKey() });
};
return (
);
};
/** The poster grid (with empty + loading/error states). */
export const LibraryGrid: FC<{
library: Loadable;
onEdit: (entry: OperatorGameEntry) => void;
onDelete: (entry: OperatorGameEntry) => void;
/** Custom id of the card whose delete is in flight, or null — only that card disables. */
deletingId: string | null;
onToggleHidden: (entry: OperatorGameEntry) => void;
/** Entry id of the card whose hide/un-hide is in flight, or null. */
hidingId: string | null;
}> = ({ library, onEdit, onDelete, deletingId, onToggleHidden, hidingId }) => {
const all = library.data ?? [];
// Launcher entries (design D4) open the launcher itself — Steam Big Picture, Heroic — rather than
// a title. They launch and lease exactly like games; grouping them into their own rail is purely
// so a shelf of 400 games doesn't bury the two or three ways to open a launcher.
const launchers = all.filter((g) => g.role === "launcher");
const games = all.filter((g) => g.role !== "launcher");
const card = (game: OperatorGameEntry) => (
onEdit(game)}
onDelete={() => onDelete(game)}
deleting={deletingId === customId(game)}
onToggleHidden={() => onToggleHidden(game)}
hiding={hidingId === game.id}
/>
);
return (
{launchers.length > 0 && (
{m.library_launchers_title()}
{launchers.map(card)}
)}
{all.length === 0 ? (
{/* `flush`, not a bare `p-8`: the default `sm:pt-0` would survive the override
(tailwind-merge only resolves conflicts within a variant) and eat the top
inset at ≥640px — see the CardContent doc comment. */}
{/* After extraction a fresh host has NO scanners at all, so "no games" is the
expected first-run state rather than a fault. Point at the fix (design D9)
instead of leaving a bare empty grid. */}