# punktfunk Decky plugin (SteamOS / Steam Deck) A **[Decky Loader](https://decky.xyz/)** plugin that adds a **punktfunk** panel to the Steam Deck's Quick Access Menu (the QAM, opened with the `…` button), so you can launch the punktfunk streaming client from **Gaming Mode** without dropping to the desktop. Because Decky plugins run inside Steam's CEF, the panel is built from real Steam UI primitives (`@decky/ui`: `PanelSection`, `PanelSectionRow`, `ButtonItem`, `Field`, `Spinner`) — so it looks and feels native to Gaming Mode. > **Full Gaming-Mode client.** Discovery, a fullscreen page, in-UI SPAKE2 PIN pairing, > stream settings, and a stream that actually launches fullscreen under gamescope (via a > Steam shortcut, MoonDeck-style). The video itself is the existing GTK4 flatpak client > (`io.unom.Punktfunk`) — the plugin discovers, pairs, configures, and *launches it the > right way* so gamescope focuses it. The Steam-shortcut launch + pairing need a real Deck > in Gaming Mode to fully confirm. ## What it does 1. **Discover** — browses the LAN over mDNS for punktfunk/1 hosts (`_punktfunk._udp`, backend `discover()` via `avahi-browse`). Shown in both the QAM panel and a **fullscreen page** (Decky route `/punktfunk`, via `routerHook.addRoute`). 2. **Pair** — for a `pair=required` host: a gamepad-navigable PIN keypad. The operator arms pairing on the host (it shows a 4-digit PIN), the user enters it on the Deck, and the backend runs the SPAKE2 ceremony headlessly via the flatpak client's `--pair` mode (`pair()`), persisting the host as paired so the stream then connects silently. 3. **Stream** — launches fullscreen in Gaming Mode. The plugin registers ONE hidden non-Steam shortcut pointing at `bin/punktfunkrun.sh`, passes `PF_HOST` as the shortcut's Steam launch options, and starts it with `SteamClient.Apps.RunGame` — so gamescope focuses + fullscreens it. (A flatpak launched directly from the backend is invisible: gamescope only focuses the process tree Steam launched via `reaper` — gamescope#484.) The wrapper then execs `flatpak run io.unom.Punktfunk --connect `. 4. **Settings** — resolution / refresh / bitrate / gamepad / mic, written to the client's `client-gtk-settings.json` (`get_settings`/`set_settings`), which the launched client reads. To leave the stream: the in-client controller chord (**L1+R1+Start+Select**) or close the "game" from the Steam overlay — exiting the client ends the Steam game and returns to Gaming Mode automatically. ## Architecture | File | Role | | --- | --- | | `src/index.tsx` | Frontend: QAM panel + the `/punktfunk` fullscreen page (host list, PIN keypad modal, settings). | | `src/steam.ts` | Steam-shortcut launch (`AddShortcut` / `SetAppLaunchOptions` / `RunGame`) — the focus-correct stream start. | | `src/backend.ts` | Typed `callable` bridges to `main.py`. | | `bin/punktfunkrun.sh` | The launch wrapper the Steam shortcut targets (so the window is focusable). | | `main.py` | Backend: `discover` / `pair` / `runner_info` / `get_settings` / `set_settings` / `kill_stream`. | | `plugin.json` | Decky plugin manifest. | | `decky.pyi` | Type stub for the injected `decky` module (vendored from the template). | ### Discovery (`discover()`) Shells out to **`avahi-browse -rpt _punktfunk._udp`** (SteamOS and Bazzite ship `avahi-daemon`; this avoids bundling python-zeroconf): - `-r` resolve services, `-p` parseable output, `-t` terminate after the cache dump. - Resolved records start with `=` and are semicolon-separated: `=;iface;protocol;name;type;domain;hostname;address;port;txt`. - The `txt` column is space-separated, quoted `"key=value"` tokens. We read the keys the host advertises (`crates/punktfunk-host/src/discovery.rs`): `proto`, `fp`, `pair`, `id`. - Records are deduped on the `id` TXT key (a host re-advertises per interface and across IPv4/IPv6), preferring the IPv4 address for the user-facing host string. ### Client launch (`connect()`) The client binary `punktfunk-client` is resolved in order: `PATH` → `/usr/bin` → `/usr/local/bin` → `~/.local/bin` → a `flatpak run io.unom.Punktfunk` fallback. The resolved argv and a clear `client-not-found` error surface to the UI. The child PID is tracked so `disconnect()` (and plugin `_unload`) can terminate it. > On the **Steam Deck** the client install is the flatpak `io.unom.Punktfunk` > (`packaging/flatpak/`) — SteamOS `/usr` is read-only and lacks `libadwaita`/`libSDL3`, so > the flatpak (which bundles them) is the canonical path; the resolver's flatpak fallback > launches exactly that. ## Prerequisites - **Decky Loader** installed on the Deck (https://decky.xyz/). - **`punktfunk-client`** (the GTK4/libadwaita Linux client, crate `punktfunk-client-linux`) installed and runnable on the Deck — via `.deb`/RPM/flatpak, or symlinked into `~/.local/bin`. - **avahi** (`avahi-daemon` + `avahi-browse`) for discovery — present on SteamOS/Bazzite. - A punktfunk/1 host on the LAN (`punktfunk-host serve` or `punktfunk1-host`). ## Build ```sh pnpm install pnpm build # rollup → dist/index.js ``` (`npm install && npm run build` also works.) ## Install on the Deck ### Option A — Decky "install from URL" (recommended; published by CI) CI (`.gitea/workflows/decky.yml`) builds the plugin into a store-layout zip and publishes it to Gitea's **generic package registry** on every push to `main` and on `v*` tags, exposing a stable URL. In Decky's settings → **Developer Mode** → **Install Plugin from URL**, paste: ``` https://git.unom.io/api/packages/unom/generic/punktfunk-decky/latest/punktfunk.zip ``` (or a pinned version: `.../punktfunk-decky//punktfunk.zip`). On tags the same zip is also attached to the Gitea release. The zip's layout is the store-required one — a single top-level `punktfunk/` dir holding `plugin.json`, `package.json`, `main.py`, `dist/index.js`, `README.md`, and `LICENSE`. ### Option B — manual dev copy (sideload) Decky's `~/homebrew/plugins/` is **root-owned** (PluginLoader runs as root and manages it), so a plain `rsync` into it fails — stage to a writable temp dir, then `sudo`-install and restart the loader. The two helper scripts do exactly this: ```sh cd clients/decky pnpm install pnpm run package # → out/punktfunk/ + out/punktfunk-v.zip DECK=deck@ pnpm run deploy # rsync → /tmp, sudo cp into plugins/, chown root, restart ``` `deploy.sh` prompts for the Deck's sudo password interactively (via `ssh -t`); set `DECKPASS=…` to run it non-interactively. Equivalent by hand: ```sh cd clients/decky && pnpm build && bash scripts/package.sh rsync -azp --delete out/punktfunk/ deck@:/tmp/punktfunk/ ssh -t deck@ 'sudo sh -c "rm -rf ~deck/homebrew/plugins/punktfunk && \ cp -r /tmp/punktfunk ~deck/homebrew/plugins/punktfunk && \ chown -R root:root ~deck/homebrew/plugins/punktfunk && systemctl restart plugin_loader"' ``` A loader restart is required for an out-of-band install to appear. The **punktfunk** panel then shows up in the Quick Access Menu. > The plugin launches the client via the flatpak `io.unom.Punktfunk` (see > [`../../packaging/flatpak/README.md`](../../packaging/flatpak/README.md)) — install that on > the Deck too, or the panel's Connect surfaces a `client-not-found` error. ## Limitations / next steps - **Needs on-Deck validation in Gaming Mode**: the Steam-shortcut launch (`AddShortcut` / `RunGame` / the `gameId` encoding) and the headless pairing env are coded to MoonDeck's proven pattern but verified only at build time here. - mDNS discovery depends on `avahi-browse`; no manual "add host by IP" entry yet. - No in-stream overlay (latency/bitrate HUD) inside the plugin — the client owns the session once launched; leave it with the L1+R1+Start+Select chord. - Pairing requires the operator to **arm pairing on the host** (so it shows the PIN); the plugin can't arm it remotely (no host mgmt token on the Deck). - Settings are written to the flatpak's sandbox config path; if the client ever moves its config location, that path mapping must follow.