Compare commits
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76832a5b86 |
@@ -21,8 +21,12 @@ import os
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private let log = Logger(subsystem: "io.unom.punktfunk", category: "gamepad")
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/// Opens the first connected Sony DualSense and forwards motor rumble to it over raw HID.
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/// Single-pad model (we forward exactly one controller), so the first match is the right one.
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/// Opens one connected Sony DualSense and forwards motor rumble to it over raw HID.
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///
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/// A caller that owns a particular pad passes the location id it wants (see
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/// `open(preferringLocationID:)`); the renderer takes that from the `GCController` it is bound to,
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/// so with two DualSenses attached each renderer drives its own device. Without a preference the
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/// lowest location id wins — an arbitrary but *stable* choice, where `Set.first` was neither.
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final class DualSenseHID {
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private let manager: IOHIDManager
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private var device: IOHIDDevice?
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@@ -43,9 +47,57 @@ final class DualSenseHID {
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deinit { close() }
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/// Find and open the first connected DualSense. Returns false if none is present or it can't
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/// be opened (caller then falls back to CoreHaptics).
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func open() -> Bool {
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/// The IOKit location id of the device this instance opened — the handle a caller correlates
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/// with its `GCController`. `nil` until a successful `open`.
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private(set) var locationID: UInt32?
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/// A device's location id, or `nil` if IOKit does not report one.
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static func locationID(of dev: IOHIDDevice) -> UInt32? {
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IOHIDDeviceGetProperty(dev, kIOHIDLocationIDKey as CFString) as? UInt32
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}
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/// Every connected DualSense/Edge, by location id — what a caller pairs against its controllers.
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static func attachedLocationIDs() -> [UInt32] {
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let mgr = IOHIDManagerCreate(kCFAllocatorDefault, IOOptionBits(kIOHIDOptionsTypeNone))
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let matches = productIDs.map { pid in
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[kIOHIDVendorIDKey: vendorSony, kIOHIDProductIDKey: pid] as CFDictionary
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}
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IOHIDManagerSetDeviceMatchingMultiple(mgr, matches as CFArray)
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guard IOHIDManagerOpen(mgr, IOOptionBits(kIOHIDOptionsTypeNone)) == kIOReturnSuccess else {
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return []
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}
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defer { IOHIDManagerClose(mgr, IOOptionBits(kIOHIDOptionsTypeNone)) }
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let devices = IOHIDManagerCopyDevices(mgr) as? Set<IOHIDDevice> ?? []
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return devices.compactMap(locationID(of:)).sorted()
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}
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/// Which attached device to drive, as an index into `ids` — the whole selection rule, pure so
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/// it can be tested without an `IOHIDDevice` (which cannot be constructed).
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///
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/// `IOHIDManagerCopyDevices` returns an unordered `Set`, so the previous `Set.first` was not
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/// merely arbitrary — it can differ between two calls in one process. With two DualSenses that
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/// made each renderer's pad→device binding a coin flip: both could land on the same device
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/// (one pad's rumble coming out of the other, and the two per-instance write dedupes fighting
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/// over it) or split by luck. An explicit location id makes the binding deterministic; the
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/// lowest-id fallback at least makes it stable. `nil` ids sort last so a device IOKit cannot
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/// place never displaces one it can.
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static func preferredIndex(among ids: [UInt32?], preferring wanted: UInt32?) -> Int? {
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if let wanted, let hit = ids.firstIndex(where: { $0 == wanted }) { return hit }
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return ids.indices.min { (ids[$0] ?? .max) < (ids[$1] ?? .max) }
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}
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/// Pick the device to drive from everything attached (see [`preferredIndex`]).
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static func pick(_ devices: Set<IOHIDDevice>, preferring wanted: UInt32?) -> IOHIDDevice? {
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let ordered = Array(devices)
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guard let i = preferredIndex(among: ordered.map(locationID(of:)), preferring: wanted) else {
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return nil
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}
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return ordered[i]
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}
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/// Find and open a connected DualSense, preferring the one at `preferredLocationID`. Returns
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/// false if none is present or it can't be opened (caller then falls back to CoreHaptics).
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func open(preferringLocationID preferred: UInt32? = nil) -> Bool {
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let matches = Self.productIDs.map { pid in
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[kIOHIDVendorIDKey: Self.vendorSony, kIOHIDProductIDKey: pid] as CFDictionary
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}
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@@ -55,13 +107,21 @@ final class DualSenseHID {
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return false
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}
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guard let devices = IOHIDManagerCopyDevices(manager) as? Set<IOHIDDevice>,
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let dev = devices.first
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let dev = Self.pick(devices, preferring: preferred)
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else {
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log.info("rumble: no DualSense HID device found — falling back to CoreHaptics")
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IOHIDManagerClose(manager, IOOptionBits(kIOHIDOptionsTypeNone))
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return false
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}
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device = dev
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locationID = Self.locationID(of: dev)
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if let preferred, locationID != preferred {
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// Not fatal — one pad still gets rumble — but with two pads attached it means this
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// renderer is driving the wrong one, and it is invisible without the log line.
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log.error(
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"rumble: wanted DualSense at location \(preferred, privacy: .public) but opened \(self.locationID.map(String.init) ?? "unknown", privacy: .public)"
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)
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}
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let transport = IOHIDDeviceGetProperty(dev, kIOHIDTransportKey as CFString) as? String
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bluetooth = transport?.lowercased().contains("bluetooth") ?? false
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log.info("rumble: DualSense raw-HID rumble active (transport=\(self.transport, privacy: .public))")
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@@ -70,8 +130,16 @@ final class DualSenseHID {
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/// Drive the motors. `low` = left/heavy (low-frequency), `high` = right/light (high-frequency),
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/// each 0...255. (0, 0) stops.
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func rumble(low: UInt8, high: UInt8) {
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guard let dev = device else { return }
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///
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/// Returns whether the write reached the device. The caller needs this: it used to be logged
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/// and swallowed, so a failed write still counted as a successful render. That matters most
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/// for a **stop**, which has nothing behind it — the renderer stamps its write clock even on
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/// failure, the keepalive re-write only fires for non-zero levels, and the ticker is cancelled
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/// once the target is `(0, 0)`. On USB there is no firmware timeout either, so a swallowed
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/// stop left the motors running with nothing scheduled to try again.
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@discardableResult
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func rumble(low: UInt8, high: UInt8) -> Bool {
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guard let dev = device else { return false }
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let report = bluetooth
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? Self.bluetoothReport(low: low, high: high)
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: Self.usbReport(low: low, high: high)
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@@ -81,7 +149,9 @@ final class DualSenseHID {
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}
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if rc != kIOReturnSuccess {
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log.error("rumble: IOHIDDeviceSetReport failed (0x\(String(format: "%08x", rc), privacy: .public))")
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return false
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}
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return true
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}
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func close() {
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@@ -117,7 +117,15 @@ public final class GamepadFeedback {
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reset(slot.controller)
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slots[pad] = nil
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let renderer = withRouting { rumbleByPad.removeValue(forKey: pad) }
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renderer?.stop()
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// OFF the main actor. `RumbleRenderer.stop()` is a `queue.sync`, and its body is a
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// per-motor `CHHapticEngine.stop()` — an XPC round trip to gamecontrollerd, which the
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// renderer's own notes record as able to hang — plus `DualSenseHID.close()`, whose
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// blocking `IOHIDDeviceSetReport` goes to a device that has just departed. It also
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// queues behind any in-flight `setup()`. This runs on every unplug and every pin
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// change, and the main thread is what drives the presenter's CADisplayLink, so
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// blocking here hitches the picture mid-stream. The renderer is already detached from
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// routing above, so nothing observes it after this point.
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if let renderer { Task.detached { renderer.stop() } }
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}
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for (pad, controller) in want {
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if let slot = slots[pad] {
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@@ -282,6 +290,12 @@ public final class GamepadFeedback {
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private func reset(_ controller: GCController?) {
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guard let c = controller else { return }
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c.playerIndex = .indexUnset
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// Put the lightbar out too. This class is what turned it on (see the `Led` and
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// `PlayerLeds` arms), and every DS write is valid-flag-selective, so a colour the game
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// set stays lit in firmware after the stream ends — back at the launcher, or for a pad
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// that merely left the forwarded set. A DS4 is cleared incidentally because its player
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// indicator IS the lightbar; a DualSense is not.
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c.light?.color = GCColor(red: 0, green: 0, blue: 0)
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if let ds = c.extendedGamepad as? GCDualSenseGamepad {
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ds.leftTrigger.setModeOff()
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ds.rightTrigger.setModeOff()
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@@ -459,6 +459,18 @@ final class RumbleRenderer: @unchecked Sendable {
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if split {
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low = makeMotor(haptics, .leftHandle, sharpness: RumbleTuning.sharpnessLow)
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high = makeMotor(haptics, .rightHandle, sharpness: RumbleTuning.sharpnessHigh)
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// HALF a split is worse than none, and it used to pass silently: only the all-nil case
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// below counts as failure, so one surviving handle left `ok` true and `reportHealth(nil)`
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// announced HEALTHY. What actually rendered was wrong in a direction that depends on
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// which handle died — lose `high` and `render` falls to the combined branch (selected
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// purely by `high != nil`), playing max(low, high) on the LEFT handle at the combined
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// sharpness; lose `low` and the split branch's reconcile no-ops on the nil slot, so the
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// heavy motor is discarded outright. Tear the survivor down and take the combined path,
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// which at least renders both motors somewhere.
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if low == nil || high == nil {
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log.warning("rumble: only one split-handle engine came up — falling back to combined")
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teardown() // disarms handlers, stops the survivor's players + engine, nils both
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}
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} else {
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low = makeMotor(haptics, .default, sharpness: RumbleTuning.sharpnessCombined)
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}
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@@ -587,7 +599,9 @@ final class RumbleRenderer: @unchecked Sendable {
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#if os(macOS)
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guard let c, c.extendedGamepad is GCDualSenseGamepad else { return false }
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let hid = DualSenseHID()
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guard hid.open() else { return false }
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// Ask for the device this renderer's controller actually is, so two attached DualSenses
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// do not both get driven through whichever one an unordered Set happened to yield first.
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guard hid.open(preferringLocationID: Self.hidLocationID(for: c)) else { return false }
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dualSenseHID = hid
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return true
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#else
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@@ -595,6 +609,24 @@ final class RumbleRenderer: @unchecked Sendable {
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#endif
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}
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#if os(macOS)
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/// Correlate a `GCController` with an IOKit location id.
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///
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/// GameController exposes no location id, so there is no direct mapping. What it does expose is
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/// a stable per-controller ordering, and IOKit's location ids are stable per port: pairing the
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/// two by rank makes each renderer pick a *distinct* device, which is the property that was
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/// missing. With one pad attached this is the same device it always was.
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static func hidLocationID(for c: GCController) -> UInt32? {
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let ids = DualSenseHID.attachedLocationIDs()
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guard ids.count > 1 else { return ids.first }
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let peers = GCController.controllers().filter { $0.extendedGamepad is GCDualSenseGamepad }
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guard let rank = peers.firstIndex(where: { $0 === c }), rank < ids.count else {
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return ids.first
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}
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return ids[rank]
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}
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#endif
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/// Write the target to the DualSense over HID if that's the active backend; false → not a
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/// HID pad, so the caller renders via CoreHaptics. Deduped on the pad's 0...255 resolution,
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/// with a periodic keepalive re-write while nonzero (the ticker calls back in here).
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@@ -605,8 +637,20 @@ final class RumbleRenderer: @unchecked Sendable {
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let keepalive = levels != (0, 0)
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&& seconds(since: lastHidWrite.at) > RumbleTuning.hidKeepaliveSeconds
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if levels != lastHidWrite.levels || keepalive {
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hid.rumble(low: levels.0, high: levels.1)
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lastHidWrite = (levels, .now())
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if hid.rumble(low: levels.0, high: levels.1) {
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lastHidWrite = (levels, .now())
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} else {
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// The write did not reach the device. Do NOT stamp the clock — that would claim a
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// render that never happened, and for a stop there is nothing behind it: the
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// keepalive only re-writes non-zero levels and the ticker is cancelled once the
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// target is (0, 0), so the motors would keep running with nothing scheduled.
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// Drop the handle instead: the pad reverts to CoreHaptics, and a reconnect
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// rebuilds it. Health is reported so the state is visible rather than silent.
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log.error("rumble: HID write failed — dropping the handle, falling back")
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closeHID()
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reportHealth("Lost the direct connection to this DualSense; using the system path.")
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return false
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}
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}
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return true
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#else
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@@ -43,5 +43,33 @@ final class DualSenseHIDTests: XCTestCase {
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let crc = DualSenseHID.crc32(seed: UInt8(ascii: "1"), Array("23456789".utf8))
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XCTAssertEqual(crc, 0xCBF4_3926)
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}
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// MARK: - Device selection (B14)
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/// With two DualSenses attached, each renderer must drive its OWN device. The old code took
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/// `Set.first` from an unordered set, so the pad→device binding was a coin flip that could
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/// point both renderers at the same pad.
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func testPreferredIndexHonoursAnExplicitLocation() {
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let ids: [UInt32?] = [0x1D18_0000, 0x1420_0000, 0x1411_0000]
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XCTAssertEqual(DualSenseHID.preferredIndex(among: ids, preferring: 0x1420_0000), 1)
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XCTAssertEqual(DualSenseHID.preferredIndex(among: ids, preferring: 0x1D18_0000), 0)
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}
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/// No preference (or one the pad no longer has): fall back to the LOWEST id — arbitrary, but
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/// stable across calls, which `Set.first` was not.
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func testPreferredIndexFallsBackToTheLowestIdDeterministically() {
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let ids: [UInt32?] = [0x1D18_0000, 0x1420_0000, 0x1411_0000]
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XCTAssertEqual(DualSenseHID.preferredIndex(among: ids, preferring: nil), 2)
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// A wanted id that is gone (pad unplugged between enumeration and open) must not fail the
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// open — it degrades to the same stable fallback.
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XCTAssertEqual(DualSenseHID.preferredIndex(among: ids, preferring: 0xDEAD_BEEF), 2)
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}
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/// A device IOKit reports no location for must never displace one it can place.
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func testPreferredIndexSortsUnplaceableDevicesLast() {
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XCTAssertEqual(DualSenseHID.preferredIndex(among: [nil, 0x1420_0000], preferring: nil), 1)
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XCTAssertEqual(DualSenseHID.preferredIndex(among: [nil, nil], preferring: nil), 0)
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XCTAssertNil(DualSenseHID.preferredIndex(among: [], preferring: nil))
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}
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}
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#endif
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@@ -36,22 +36,6 @@ pub const LEGACY_STALE_MS: u64 = 1000;
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/// engine's staleness zero lands at 1 s; this is the hardware-level net under an engine stall).
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const BACKSTOP_LEGACY_MS: u32 = 2000;
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/// The longest lease the engine honours, whatever the envelope claims — the receiver-side mirror of
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/// the host's own `RUMBLE_TTL_CEIL_MS`.
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///
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/// No host built from this tree can exceed it (the `PUNKTFUNK_RUMBLE_TTL_MS` hatch is clamped to
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/// `[150, 5000]` before it reaches the wire), so this is defence in depth against a third-party or
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/// modified sender that stamps a long TTL and then wedges its renewal pump while the connection
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/// stays up. It matters on exactly the platforms that sustain a level for the whole lease: Apple,
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/// whose renderer deliberately keeps no staleness policy of its own, and a Deck slot, whose
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/// keepalive re-kicks the actuator until the lease ends. Duration-parameterized embedders (SDL,
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/// Android) already self-terminate at the clamped backstop.
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///
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/// Deliberately NOT `pub`: an embedder has no use for it, and every `pub` const in this crate is
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/// emitted into `include/punktfunk_core.h` as an UNPREFIXED `#define` — a collision hazard the
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/// header already has ~170 instances of, and one this has no reason to add to.
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const MAX_LEASE_MS: u16 = 5_000;
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/// One effective actuator command. `(0, 0)` means stop now. `backstop_ms` is a safety-net
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/// duration for platform APIs that take one (SDL rumble, Android one-shots): the engine emits
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/// explicit zeros at every policy stop, so the backstop only matters if the embedder thread itself
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@@ -91,11 +75,8 @@ struct PadState {
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/// A wire update landed since the last emit (level change OR renewal — renewals re-emit).
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dirty: bool,
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next_keepalive: Option<Instant>,
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/// The exact value last handed to an embedder. `(0, 0)` ⇔ the engine believes this actuator is
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/// silent. It replaces a free-running jitter phase because one field answers all three live
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/// questions: would re-sending this be a no-op device write (the dedupe nudge), is a stop
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/// redundant, and would the nudge synthesize the reserved stop.
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last_emit: (u16, u16),
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/// Current jitter phase (see [`ActuatorQuirks::dedup_jitter`]).
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jitter: bool,
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quirks: ActuatorQuirks,
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}
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@@ -107,7 +88,7 @@ impl PadState {
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legacy_wire: None,
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dirty: false,
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next_keepalive: None,
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last_emit: (0, 0),
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jitter: false,
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quirks: ActuatorQuirks {
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keepalive_ms: 0,
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min_pulse_ms: 0,
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@@ -131,7 +112,6 @@ impl PadState {
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self.legacy_wire = None;
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self.next_keepalive = None;
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self.dirty = false;
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self.last_emit = (0, 0);
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RumbleCommand {
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pad,
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low: 0,
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@@ -139,40 +119,6 @@ impl PadState {
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backstop_ms: 0,
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}
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}
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/// Build the command for the pad's current level, and record what we handed out.
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///
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/// On a `dedup_jitter` actuator, re-emitting the value the device last took is a no-op write on
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/// an SDL-class layer, so the low motor's LSB is nudged. Keying that on `last_emit` rather than
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/// on a free-running phase is what makes it work on EVERY emit path. Previously the nudge lived
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/// only in the keepalive branch, so a host renewal — which arrives every `ttl*3/10` ms, 120 ms
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/// at the 400 ms default and 60 ms at the hatch floor — re-emitted the raw level, collided with
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/// the last jittered write, was swallowed, AND re-anchored the keepalive. That stretched the
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/// gap between *distinct* device writes to 80 ms at the default cadence and 100 ms at the
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/// floor, on an actuator whose quirk declares 40.
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///
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/// The nudge is refused when it would synthesize the reserved `(0, 0)` stop. That is level
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/// `(1, 0)` and only that: `high` must already be 0, and `low ^ 1 == 0` implies `low == 1`.
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/// There the LSB steps up instead, so the phase still alternates (1 ↔ 3, two parts in 65535)
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/// and the pad never receives a stop the policy did not order.
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fn emit(&mut self, pad: u16) -> RumbleCommand {
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let (mut low, high) = self.level;
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if self.quirks.dedup_jitter && (low, high) == self.last_emit {
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let alt = low ^ 1;
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low = if (alt, high) == (0, 0) {
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low | 0b10
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} else {
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alt
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};
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}
|
||||
self.last_emit = (low, high);
|
||||
RumbleCommand {
|
||||
pad,
|
||||
low,
|
||||
high,
|
||||
backstop_ms: self.backstop(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The pure per-connection policy state machine. Time is always passed in (`now`) so the policy
|
||||
@@ -210,8 +156,6 @@ impl RumbleEngine {
|
||||
p.dirty = true;
|
||||
match ttl_ms {
|
||||
Some(t) => {
|
||||
// Never honour a lease longer than [`MAX_LEASE_MS`], whatever the sender claims.
|
||||
let t = t.min(MAX_LEASE_MS);
|
||||
p.ttl_ms = t;
|
||||
p.legacy_wire = None;
|
||||
p.deadline = if (low, high) != (0, 0) {
|
||||
@@ -270,25 +214,22 @@ impl RumbleEngine {
|
||||
if p.dirty {
|
||||
p.dirty = false;
|
||||
if p.level == (0, 0) {
|
||||
// Relay a stop only if the actuator is, as far as the engine knows, still
|
||||
// buzzing. A zero on an already-silent pad heals nothing and costs every
|
||||
// embedder a command — Android an unconditional log line plus a binder
|
||||
// `cancel()`. Two senders produce them: the host's deliberate
|
||||
// `RUMBLE_STOP_BURST` re-sends after the first stop already landed, and (behind
|
||||
// `PUNKTFUNK_RUMBLE_ENVELOPE=0`) the legacy flat 500 ms refresh, which re-sends
|
||||
// zeros for every latched pad for the rest of the session. The burst still
|
||||
// heals the case it exists for: a LOST first stop leaves the pad buzzing, so
|
||||
// `last_emit != (0, 0)` and the re-send does emit.
|
||||
if p.last_emit != (0, 0) {
|
||||
return (Some(p.silence(pad)), None);
|
||||
}
|
||||
continue;
|
||||
return (Some(p.silence(pad)), None);
|
||||
}
|
||||
if p.quirks.keepalive_ms > 0 {
|
||||
p.next_keepalive =
|
||||
Some(now + Duration::from_millis(p.quirks.keepalive_ms as u64));
|
||||
}
|
||||
return (Some(p.emit(pad)), None);
|
||||
let (low, high) = p.level;
|
||||
return (
|
||||
Some(RumbleCommand {
|
||||
pad,
|
||||
low,
|
||||
high,
|
||||
backstop_ms: p.backstop(),
|
||||
}),
|
||||
None,
|
||||
);
|
||||
}
|
||||
// 4) actuator-decay keepalive, bounded by (1)/(2) above by construction: an expired
|
||||
// or stale pad was silenced before reaching here, so a keepalive can never sustain a
|
||||
@@ -298,7 +239,20 @@ impl RumbleEngine {
|
||||
let due = *p.next_keepalive.get_or_insert(now + ka);
|
||||
if now >= due {
|
||||
p.next_keepalive = Some(now + ka);
|
||||
return (Some(p.emit(pad)), None);
|
||||
let (mut low, high) = p.level;
|
||||
if p.quirks.dedup_jitter {
|
||||
p.jitter = !p.jitter;
|
||||
low ^= p.jitter as u16;
|
||||
}
|
||||
return (
|
||||
Some(RumbleCommand {
|
||||
pad,
|
||||
low,
|
||||
high,
|
||||
backstop_ms: p.backstop(),
|
||||
}),
|
||||
None,
|
||||
);
|
||||
}
|
||||
merge_wake(&mut wake, due);
|
||||
}
|
||||
@@ -403,22 +357,6 @@ pub(crate) struct Closed;
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
/// The Steam Deck's declared quirks — the only shipping actuator with `dedup_jitter`.
|
||||
const DECK: ActuatorQuirks = ActuatorQuirks {
|
||||
keepalive_ms: 40,
|
||||
min_pulse_ms: 0,
|
||||
dedup_jitter: true,
|
||||
};
|
||||
|
||||
/// Drain the engine the way an embedder does: poll until nothing is due.
|
||||
fn drain(e: &mut RumbleEngine, t: Instant) -> Vec<(u16, u16)> {
|
||||
let mut out = Vec::new();
|
||||
while let (Some(c), _) = e.poll(t) {
|
||||
out.push((c.low, c.high));
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
fn ms(v: u64) -> Duration {
|
||||
Duration::from_millis(v)
|
||||
}
|
||||
@@ -589,133 +527,4 @@ mod tests {
|
||||
);
|
||||
assert_eq!(shared.next_command(ms(10)), Err(Closed));
|
||||
}
|
||||
|
||||
/// A host renewal must not repeat the value the device last took, or an SDL-class layer
|
||||
/// swallows the write. Before the jitter moved onto every emit path it lived only in the
|
||||
/// keepalive branch, so each renewal collided with the last jittered write and was deduped.
|
||||
#[test]
|
||||
fn renewal_keeps_the_dedupe_jitter_alternating() {
|
||||
let mut e = RumbleEngine::new();
|
||||
e.set_quirks(0, DECK);
|
||||
let t0 = Instant::now();
|
||||
e.wire_update(t0, 0, 100, 200, Some(400));
|
||||
assert_eq!(drain(&mut e, t0), vec![(100, 200)]);
|
||||
assert_eq!(drain(&mut e, t0 + ms(40)), vec![(101, 200)]);
|
||||
assert_eq!(drain(&mut e, t0 + ms(80)), vec![(100, 200)]);
|
||||
// The renewal at the 120 ms default cadence: same level, must still be a distinct write.
|
||||
e.wire_update(t0 + ms(120), 0, 100, 200, Some(400));
|
||||
assert_eq!(drain(&mut e, t0 + ms(120)), vec![(101, 200)]);
|
||||
assert_eq!(drain(&mut e, t0 + ms(160)), vec![(100, 200)]);
|
||||
}
|
||||
|
||||
/// Phase-robust version of the same property, at the TTL hatch's 60 ms renewal floor: no two
|
||||
/// consecutive DISTINCT device writes may be further apart than the declared 40 ms cadence.
|
||||
#[test]
|
||||
fn renewal_never_gaps_distinct_writes_at_the_60ms_floor() {
|
||||
let mut e = RumbleEngine::new();
|
||||
e.set_quirks(0, DECK);
|
||||
let t0 = Instant::now();
|
||||
let (mut last, mut last_write, mut worst) = ((0u16, 0u16), 0u64, 0u64);
|
||||
for tick in 0..=360u64 {
|
||||
let t = t0 + ms(tick);
|
||||
if tick % 60 == 0 {
|
||||
e.wire_update(t, 0, 100, 200, Some(400));
|
||||
}
|
||||
for v in drain(&mut e, t) {
|
||||
assert_ne!(v, (0, 0), "a live lease must never emit the stop sentinel");
|
||||
if v != last {
|
||||
worst = worst.max(tick - last_write);
|
||||
last_write = tick;
|
||||
last = v;
|
||||
}
|
||||
}
|
||||
}
|
||||
assert!(
|
||||
worst <= 41,
|
||||
"worst distinct-write gap {worst} ms exceeds the 40 ms declared cadence"
|
||||
);
|
||||
}
|
||||
|
||||
/// The nudge must stay behind `dedup_jitter`: an off-by-one amplitude on a default-quirks pad
|
||||
/// would land in Apple's identical-target comparison and Android's one-shot amplitudes.
|
||||
#[test]
|
||||
fn default_quirks_pads_get_the_level_verbatim_on_every_renewal() {
|
||||
let mut e = RumbleEngine::new(); // Apple / Android / plain SDL
|
||||
let t0 = Instant::now();
|
||||
e.wire_update(t0, 0, 100, 200, Some(400));
|
||||
assert_eq!(e.poll(t0).0, Some(cmd(0, 100, 200, 800)));
|
||||
e.wire_update(t0 + ms(120), 0, 100, 200, Some(400));
|
||||
assert_eq!(e.poll(t0 + ms(120)).0, Some(cmd(0, 100, 200, 800)));
|
||||
}
|
||||
|
||||
/// Level `(1, 0)` is the one value whose LSB flip is the reserved stop. The nudge steps up
|
||||
/// instead, so the phase still alternates and no stop is invented under a live lease.
|
||||
#[test]
|
||||
fn jitter_never_synthesizes_the_stop_sentinel() {
|
||||
let mut e = RumbleEngine::new();
|
||||
e.set_quirks(0, DECK);
|
||||
let t0 = Instant::now();
|
||||
e.wire_update(t0, 0, 1, 0, Some(400));
|
||||
assert_eq!(e.poll(t0).0, Some(cmd(0, 1, 0, 800)));
|
||||
assert_eq!(e.poll(t0 + ms(40)).0, Some(cmd(0, 3, 0, 800)));
|
||||
assert_eq!(e.poll(t0 + ms(80)).0, Some(cmd(0, 1, 0, 800)));
|
||||
}
|
||||
|
||||
/// A zero for a pad the engine already believes is silent is dropped: it heals nothing and
|
||||
/// costs every embedder a command. The deliberate stop-burst heal is unaffected, because a
|
||||
/// LOST stop leaves the pad buzzing and the re-send therefore does emit.
|
||||
#[test]
|
||||
fn a_redundant_stop_is_dropped_but_the_burst_still_heals_a_lost_one() {
|
||||
let mut e = RumbleEngine::new();
|
||||
let t0 = Instant::now();
|
||||
e.wire_update(t0, 0, 100, 200, Some(400));
|
||||
assert_eq!(drain(&mut e, t0), vec![(100, 200)]);
|
||||
// First stop reaches the embedder…
|
||||
e.wire_update(t0 + ms(10), 0, 0, 0, Some(0));
|
||||
assert_eq!(drain(&mut e, t0 + ms(10)), vec![(0, 0)]);
|
||||
// …and the burst re-sends behind it are now silent.
|
||||
e.wire_update(t0 + ms(20), 0, 0, 0, Some(0));
|
||||
e.wire_update(t0 + ms(30), 0, 0, 0, Some(0));
|
||||
assert_eq!(drain(&mut e, t0 + ms(30)), Vec::new());
|
||||
|
||||
// But if the pad is buzzing (the stop that mattered was lost), a re-send still emits.
|
||||
e.wire_update(t0 + ms(40), 0, 100, 200, Some(400));
|
||||
assert_eq!(drain(&mut e, t0 + ms(40)), vec![(100, 200)]);
|
||||
e.wire_update(t0 + ms(50), 0, 0, 0, Some(0));
|
||||
assert_eq!(drain(&mut e, t0 + ms(50)), vec![(0, 0)]);
|
||||
}
|
||||
|
||||
/// The client bounds the host's lease. `RUMBLE_TTL_CEIL_MS` is sender-side only, so a modified
|
||||
/// or third-party host could otherwise stamp a huge TTL and wedge its pump, leaving Apple and
|
||||
/// the Deck buzzing for the whole of it.
|
||||
#[test]
|
||||
fn an_overlong_lease_is_clamped_to_the_ceiling() {
|
||||
let mut e = RumbleEngine::new();
|
||||
let t0 = Instant::now();
|
||||
e.wire_update(t0, 0, 100, 200, Some(u16::MAX));
|
||||
assert_eq!(e.poll(t0).0, Some(cmd(0, 100, 200, 5000)));
|
||||
// Silenced at the ceiling, not at the 65 s the sender asked for.
|
||||
assert!(e.poll(t0 + ms(MAX_LEASE_MS as u64 - 1)).0.is_none());
|
||||
assert_eq!(
|
||||
e.poll(t0 + ms(MAX_LEASE_MS as u64)).0,
|
||||
Some(cmd(0, 0, 0, 0)),
|
||||
"the lease must end at the ceiling"
|
||||
);
|
||||
}
|
||||
|
||||
/// A v2 envelope carrying `ttl_ms == 0` on a LIVE level. The audit suspected the zero would be
|
||||
/// mistaken for the legacy sentinel in `backstop()`; it cannot, because the expiry check
|
||||
/// preempts the relay branch — the pad silences on the same poll and never reaches a backstop.
|
||||
/// Pinned so that ordering stays load-bearing rather than incidental.
|
||||
#[test]
|
||||
fn a_zero_ttl_envelope_silences_rather_than_taking_the_legacy_backstop() {
|
||||
let mut e = RumbleEngine::new();
|
||||
let t0 = Instant::now();
|
||||
e.wire_update(t0, 0, 100, 200, Some(0));
|
||||
assert_eq!(
|
||||
e.poll(t0).0,
|
||||
Some(cmd(0, 0, 0, 0)),
|
||||
"a zero-length lease must expire immediately, not emit with a legacy backstop"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user