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Author SHA1 Message Date
enricobuehler 6241639042 debug(touch): mirror PUNKTFUNK_TOUCH_DEBUG lines to a data-dir file
The presenter runs in the spawned punktfunk-session binary, whose stderr
Steam's game-mode reaper swallows on the Deck — so also append the finger/
mouse debug lines to $XDG_DATA_HOME/punktfunk-touch-debug.log (host-visible
under ~/.var/app/io.unom.Punktfunk), which survives regardless of how the
client is launched.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 12:59:46 +02:00
enricobuehler 7c72899a49 debug(touch): env-gated PUNKTFUNK_TOUCH_DEBUG finger/mouse logging
Logs every raw SDL Finger{Down,Motion,Up} (with the is_direct_touch
result) and MouseMotion/MouseButton event when PUNKTFUNK_TOUCH_DEBUG=1,
to diagnose why touchscreen input is dropped on the Steam Deck under
game-mode gamescope (both trackpad and touch-passthrough dead at once =
finger events not reaching the engine). Zero behavior change when unset.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 12:07:40 +02:00
+95
View File
@@ -427,6 +427,47 @@ fn run_inner(mut opts: SessionOpts, mut mode: ModeCtl) -> Result<Option<Outcome>
// events on desktop, and the door Steam's on-screen keyboard types through under
// gamescope). Toggled edge-wise — start/stop are not free on Wayland.
let mut text_input_on = false;
// One-shot on-glass touch diagnostics. Under the Deck's game-mode gamescope, Steam Input
// owns the physical touchscreen and by default emulates it as a virtual trackpad/mouse —
// so the app may see MouseMotion/MouseButton instead of the Finger* events the touch-mode
// engine feeds on (which kills BOTH trackpad and passthrough at once). Set
// `PUNKTFUNK_TOUCH_DEBUG=1` to log every raw finger AND mouse event: one run tells us
// whether native wl_touch is being delivered (Finger* with direct=true) or intercepted.
let touch_debug = std::env::var_os("PUNKTFUNK_TOUCH_DEBUG").is_some();
// Under the Deck's game-mode gamescope the session binary's stderr is swallowed by Steam's
// reaper, so ALSO mirror the debug lines to a file in the app data dir (host-visible at
// ~/.var/app/io.unom.Punktfunk/…), pulled over SSH after a run.
let mut touch_log: Option<std::fs::File> = touch_debug
.then(|| {
let dir = std::env::var_os("XDG_DATA_HOME")
.map(std::path::PathBuf::from)
.or_else(|| {
std::env::var_os("HOME").map(|h| std::path::PathBuf::from(h).join(".local/share"))
})
.unwrap_or_else(|| std::path::PathBuf::from("."));
let path = dir.join("punktfunk-touch-debug.log");
match std::fs::OpenOptions::new().create(true).append(true).open(&path) {
Ok(f) => {
tracing::info!(path = %path.display(), "touch-debug: mirroring to file");
Some(f)
}
Err(e) => {
tracing::warn!(error = %e, "touch-debug: file sink open failed");
None
}
}
})
.flatten();
// Defined after `touch_log` so the literal identifier resolves to that local; a no-op when
// the sink is absent (env unset or open failed).
macro_rules! touch_file_log {
($($arg:tt)*) => {
if let Some(f) = touch_log.as_mut() {
use std::io::Write;
let _ = writeln!(f, $($arg)*);
}
};
}
let outcome = 'main: loop {
// --- SDL events (input, window, gamepads) ---------------------------------------
@@ -558,11 +599,19 @@ fn run_inner(mut opts: SessionOpts, mut mode: ModeCtl) -> Result<Option<Outcome>
}
}
Event::MouseMotion { xrel, yrel, .. } => {
if touch_debug {
tracing::info!(xrel, yrel, "touch-debug: MouseMotion");
touch_file_log!("MouseMotion xrel={xrel} yrel={yrel}");
}
if let Some(cap) = stream.as_mut().and_then(|s| s.capture.as_mut()) {
cap.on_motion(xrel, yrel);
}
}
Event::MouseButtonDown { mouse_btn, .. } => {
if touch_debug {
tracing::info!(?mouse_btn, "touch-debug: MouseButtonDown");
touch_file_log!("MouseButtonDown mouse_btn={mouse_btn:?}");
}
if let Some(cap) = stream.as_mut().and_then(|s| s.capture.as_mut()) {
if !cap.captured() {
// The engaging click is suppressed toward the host.
@@ -574,6 +623,10 @@ fn run_inner(mut opts: SessionOpts, mut mode: ModeCtl) -> Result<Option<Outcome>
}
}
Event::MouseButtonUp { mouse_btn, .. } => {
if touch_debug {
tracing::info!(?mouse_btn, "touch-debug: MouseButtonUp");
touch_file_log!("MouseButtonUp mouse_btn={mouse_btn:?}");
}
if let Some(cap) = stream.as_mut().and_then(|s| s.capture.as_mut()) {
cap.on_button_up(mouse_btn);
}
@@ -597,6 +650,20 @@ fn run_inner(mut opts: SessionOpts, mut mode: ModeCtl) -> Result<Option<Outcome>
timestamp,
..
} => {
if touch_debug {
tracing::info!(
touch_id,
finger_id,
x,
y,
direct = is_direct_touch(touch_id),
"touch-debug: FingerDown"
);
touch_file_log!(
"FingerDown touch_id={touch_id} finger_id={finger_id} x={x} y={y} direct={}",
is_direct_touch(touch_id)
);
}
if is_direct_touch(touch_id)
&& dispatch_finger(
FingerPhase::Down,
@@ -619,6 +686,20 @@ fn run_inner(mut opts: SessionOpts, mut mode: ModeCtl) -> Result<Option<Outcome>
timestamp,
..
} => {
if touch_debug {
tracing::info!(
touch_id,
finger_id,
x,
y,
direct = is_direct_touch(touch_id),
"touch-debug: FingerMotion"
);
touch_file_log!(
"FingerMotion touch_id={touch_id} finger_id={finger_id} x={x} y={y} direct={}",
is_direct_touch(touch_id)
);
}
if is_direct_touch(touch_id)
&& dispatch_finger(
FingerPhase::Move,
@@ -641,6 +722,20 @@ fn run_inner(mut opts: SessionOpts, mut mode: ModeCtl) -> Result<Option<Outcome>
timestamp,
..
} => {
if touch_debug {
tracing::info!(
touch_id,
finger_id,
x,
y,
direct = is_direct_touch(touch_id),
"touch-debug: FingerUp"
);
touch_file_log!(
"FingerUp touch_id={touch_id} finger_id={finger_id} x={x} y={y} direct={}",
is_direct_touch(touch_id)
);
}
if is_direct_touch(touch_id)
&& dispatch_finger(
FingerPhase::Up,