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enricobuehler 83d3d6384a refactor(windows-drivers): STEP 8 (1/n) — unsafe-reduction pass (per-site // SAFETY)
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Audit pass over the new pf-vdisplay driver's unsafe surface: 92 per-site // SAFETY comments added
across adapter.rs / monitor.rs / entry.rs / callbacks.rs / swap_chain_processor.rs /
frame_transport.rs / direct_3d_device.rs (control.rs already had full coverage). COMMENTS ONLY — zero
logic, signature, or control-flow change (verified via git diff: every added line is a // SAFETY
comment or blank).

The dominant gap was the pervasive `core::mem::zeroed()` FFI-struct builds (IDDCX_*/WDF_*/
DISPLAYCONFIG_* C PODs whose all-zero bit pattern is a valid uninitialized/Invalid state, with the
required .Size/fields set immediately after) — each now carries a one-line // SAFETY. Plus explicit
notes on the two stack/local-pointer-into-FFI hazards (adapter.rs `version` ptr into
IddCxAdapterInitAsync; monitor.rs `edid` Vec ptr into IddCxMonitorCreate — both read synchronously
before the local drops) and the frame_transport.rs raw-HANDLE / mapped-header derefs + cleanup paths.
The already-justified Send/Sync wrappers (SendAdapter, CtxTypeInfo/DevCtxInfo, MonitorObject,
Sendable, FramePublisher) were audited — each already carried a // SAFETY. No site needed a code
change.

First slice of STEP 8 (the SudoVDA drop). Comments-only ⇒ build-neutral; windows-drivers.yml verifies
on the next runner build. Remaining STEP 8: re-vendor the installer's driver binary from the new
drivers/ tree (the shipping packaging/windows/pf-vdisplay/ binary is still built from the OLD oracle
tree with the SudoVDA-compat GUID — ABI-mismatched with the host's proto GUID), add an .inx to the
new tree, re-point scripts/README from vdisplay-driver/ to drivers/, flip the selector default to
pf-vdisplay, then delete the old oracle tree. Keep sudovda.rs (the runtime fallback + the
backend-neutral CCD helpers pf_vdisplay.rs reuses) and the WGC-relay/DDA secure path (the
secure-desktop gate is not yet passed on glass).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 12:00:55 +00:00
enricobuehler e2f004589c feat(windows-drivers): STEP 6 — IDD-push FramePublisher (driver) + host migration to proto::frame
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The driver now publishes each acquired swap-chain surface into the host-created shared ring (the
IDD-push path) — the full glass-to-glass transport is code-complete. Both sides use the canonical
pf_vdisplay_proto::frame layout (lockstep by compile-error, not "must match" comments). Driver compiles
+ LOADS on-glass (adapter inits, Status=OK; no regression — the publisher is dormant until a frame is
acquired); host cargo check green; adversarially reviewed (no blockers — token layout, keyed-mutex key 0,
names by target_id, and the format guard all match the host consumer).

- new driver frame_transport.rs: FramePublisher OPENS the host ring by target_id (OpenFileMapping header
  + magic Acquire readiness gate + OpenEvent + OpenSharedResourceByName RING_LEN keyed-mutex textures),
  writes its render LUID + DRV_STATUS back into the header; publish() is NON-BLOCKING (round-robin 0ms
  try-acquire -> CopyResource -> ReleaseSync -> FrameToken::pack store Release -> SetEvent; drops the
  frame if every slot is busy or the surface format != the ring format). Manual handle/view cleanup on
  every try_open early return; RAII Drop (slots -> unmap -> CloseHandle). Layout/consts/names/token all
  from pf_vdisplay_proto::frame.
- swap_chain_processor.rs run_core: lazy rate-limited attach (every ~30 frames) + is_stale re-attach
  (mid-session HDR ring recreate); publishes buffer.MetaData.pSurface via IDXGIResource::from_raw_borrowed
  (preserves IddCx's refcount) BEFORE IddCxSwapChainFinishedProcessingFrame. run/run_core gain the render
  LUID; callbacks.rs assign_swap_chain passes it.
- host idd_push.rs migrated onto pf_vdisplay_proto::frame (deleted the hand-rolled SharedHeader / MAGIC /
  VERSION / RING_LEN / DRV_STATUS_* / name fns / token packing) — pure refactor, byte-identical, no
  behavior or gating change. DebugBlock + DXGI_SHARED_RESOURCE_RW kept local (not in the proto).
- driver windows crate gains Win32_System_Memory (MapViewOfFile/OpenFileMappingW/...); rustfmt'd the whole
  driver workspace (incl. wdk-probe — fmt-only).

Built via the ultracode flow: STEP-6 map workflow -> agent-implement -> box build (driver + host both
green; caught nothing this time) -> adversarial-verify-agent (no blockers) -> FrameToken::pack hardening
-> deploy (loads). Glass-to-glass frame validation awaits a composited session (per the parity finding:
this headless box yields 0 frames for the proven SudoVDA path too). FOLLOW-UPs: port the optional
Global\pfvd-dbg DebugBlock triage channel to the new driver; STEP 7 HDR; STEP 8 drop SudoVDA.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 10:28:47 +00:00
enricobuehler d8a453f6ca feat(windows-drivers): STEP 5 — SwapChainProcessor + Direct3DDevice (swap-chain drain)
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The pf-vdisplay driver now consumes the OS swap-chain so a virtual monitor is a usable
display rather than a stalled one. Compiles + loads on-glass (no regression: adapter still
inits, Status=OK); adversarially reviewed — no blockers, the leak/deadlock invariants preserved.

- new swap_chain_processor.rs: a worker thread (MMCSS "Distribution") that binds the render D3D
  device (IddCxSwapChainSetDevice, single-borrow 60x@50ms retry) then drains the swap-chain
  (ReleaseAndAcquireBuffer2 -> FinishedProcessingFrame; E_PENDING waits 16ms on the surface
  event). NO frame publisher yet (STEP 6). RAII terminate+join Drop; the load-bearing
  top-of-loop terminate check (the oracle's reconnect-leak fix). Fixed a Rust-2021 disjoint-
  capture bug: `.0` field access bypassed the Sendable Send wrapper -> rebind the whole wrappers.
- new direct_3d_device.rs: CreateDXGIFactory2 -> EnumAdapterByLuid(render LUID) -> D3D11CreateDevice;
  a DEVICE_POOL of one Arc<Direct3DDevice> per render LUID (the NVIDIA-UMD-worker-thread leak fix).
- monitor.rs: MonitorObject gains swap_chain_processor; set/take helpers return it for the caller
  to drop OUTSIDE the MONITOR_MODES lock (dropping joins the worker — must never happen under the
  lock); remove_monitor/clear_all drop it before IddCxMonitorDeparture.
- callbacks.rs: assign_swap_chain spawns the processor (pooled device per RenderAdapterLuid;
  WdfObjectDelete on D3D-init failure so the OS retries); unassign_swap_chain drops it. Fixed the
  stale `panic = "abort"` doc (workspace is unwind; the extern "C" boundary aborts on unwind).
- Cargo.toml: windows 0.58 + thiserror (both already resolved in the driver lock). The 3 needed
  swap-chain DDIs were already wrapped in wdk-iddcx; their HRESULT-shaped NTSTATUS is classified
  by hand (hr>=0 success, 0x8000000A E_PENDING).
- Also rustfmt'd the whole driver workspace (it had never been driver-fmt'd).

Built via the ultracode flow: STEP-5 map workflow -> agent-implement -> box build (caught the
Send-capture bug) -> adversarial-verify-agent -> deploy (loads). Session-1 on-glass validation
(the drain loop servicing an ACTIVE monitor) is the next gate — assign_swap_chain only fires
under an interactive session. Note for STEP 6: target_id_for_object uses the MONITOR_MODES handle
lookup the oracle moved to a WDF context; revisit before target_id keys the shared frame ring.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 09:29:20 +00:00