Commit Graph

11 Commits

Author SHA1 Message Date
enricobuehler fdda7144ed fix(encode): harden loss-recovery correctness across host encoders (F1–F7)
Phases 1–4 of design/encoder-recovery-hardening.md — make the shipped RFI/
freeze-until-reanchor recovery honest and rebuild-safe across every backend.

F1 — frame-index domain desync: the encode loop now owns a session-lifetime
`au_seq`; `Encoder::submit_indexed(au_seq + inflight)` pins NVENC inputTimeStamp
and AMF LTR slots to the WIRE frame index, so `invalidate_ref_frames` compares
client frame numbers in the same domain and survives adaptive-bitrate rebuilds
(an internal counter desynced on the first rebuild → RFI silently dead / an AMF
force-ref onto a never-decoded frame). `FrameMsg.frame_index` →
`Session::seal_frame_at`; GameStream gets the same via `VideoPacketizer::
packetize(.., Some(idx))`.

F2 — Windows NVENC left the client frozen ~1s per loss: NVENC RFI was
transparent (no anchor tag) while the session glue armed the 750ms IDR cooldown,
so the freeze only lifted on the ~1s keyframe re-ask. NVENC now mirrors AMF —
`pending_anchor` tags the first post-invalidate AU (the clean re-anchor
P-frame) `recovery_anchor`, incl. the covering-range dedupe re-arm; the client
lifts at ~RTT.

F3 — speed-test probe filler burned video frame indexes: moved to its own index
space (`Packetizer::alloc_probe_index` + `Session::submit_probe_frame`) with a
second client reassembly window routed on FLAG_PROBE, gated on the new
VIDEO_CAP_PROBE_SEQ Hello bit (mid-session probes declined for older clients).

F4 — RFI range sanity cap: forward gaps wider than `packet::RFI_MAX_RANGE` (256)
resync via keyframe instead of an out-of-range RFI, host- and client-side
(client huge-gap → keyframe in `RfiRecovery::observe` + the pf-client-core pump).

F5 — reset() parity: Windows NVENC (teardown + lazy re-init), Linux VAAPI
(drop-inner), Linux NVENC (reopen from stored OpenArgs) now give the stall
watchdog a heal lever instead of ending the session.

F6 — sw.rs `pending: VecDeque` (was `Option`), killing the silent AU drop at
capturer pipeline depth > 1. F7 — doc sweep on the RFI/anchor comments.

Verified: punktfunk-core lib tests (macOS + Linux), full punktfunk-host suite on
Linux (RTX 5070 Ti), Windows compile. Owed: the on-glass client matrix (F2
freeze A/B, AMF LTR spike across a bitrate rebuild).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 11:17:19 +02:00
enricobuehler e55ff1bb28 feat(recovery): clean mid-stream loss recovery — freeze-until-reanchor + AMD LTR-RFI
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Removes the "gray frames with motion" artifact on Vulkan-Video clients and lets
AMD/NVENC hosts re-anchor after loss WITHOUT a 20-40x IDR spike.

Client (pf-client-core): after a reference loss the hardware decoder conceals the
missing-reference deltas (on RADV, a gray plate with new motion painted over) and
returns Ok. The pump now freezes on the last good picture until a clean re-anchor
instead of showing the concealment — lifting on a real IDR, an intra-refresh
recovery mark (2nd wave boundary), or an LTR-RFI recovery anchor (1st). The
frame_index gap is the early, precise loss signal and drives an RFI request.

Host recovery signals (inert unless the backend supports them):
- USER_FLAG_RECOVERY_POINT — intra-refresh wave boundary (NVENC constrained GDR).
- USER_FLAG_RECOVERY_ANCHOR — AMD LTR reference-frame-invalidation recovery frame.

AMD LTR-RFI (encode/windows/amf.rs) — the AMD twin of NVENC RFI. AMF's AVC/HEVC API
has no constrained-intra property (intra-refresh cannot heal; PSNR-proven), so the
only clean-recovery lever is user LTR: mark frames as long-term references, and on
loss force the next frame to re-reference the newest known-good one — a clean
P-frame, not an IDR. Two rotating LTR slots, ~0.5s mark cadence, on by default for
AVC/HEVC (PUNKTFUNK_NO_AMF_LTR disables). invalidate_ref_frames picks the newest LTR
before the loss; a range older than the live slots falls back to a keyframe.

Protocol (punktfunk-core): RfiRequest control message + NativeClient::request_rfi().
Host: RfiRequest dispatch -> invalidate_ref_frames (IDR fallback); an RFI success
anchors the keyframe cooldown so the client's frames_dropped echo of the same loss
is coalesced away rather than emitting a redundant IDR.

Spike: synthetic NV12 GPU source for headless AMF encoder testing.

Validated: core rfi_request_roundtrip; pf-client-core 31 unit tests
(incl. an_rfi_anchor_lifts_immediately); punktfunk-host builds + 271 tests on Linux;
punktfunk-host builds clean on Windows; real AMD iGPU spike (invalidate at frame 90
forced re-reference to LTR frame 60 — 180 frames, keyframes=1, no recovery IDR).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-11 17:31:17 +02:00
enricobuehler 0dacb37088 feat(linux): zero-copy 4:4:4 — the EGL worker converts to planar YUV444 on the GPU
A 4:4:4 session no longer falls to the CPU path (SHM capture + swscale
RGB→YUV444P + re-upload — the fps-ceiling triple tax). The zero-copy worker
grows a Yuv444Blit: three full-res R8 GL passes (the proven BT.709
coefficients; studio or full range per PUNKTFUNK_444_FULLRANGE, read by both
processes so pixels and VUI flip together) into ONE stacked 3-plane pitched
CUDA allocation — which keeps the worker↔host wire and IPC single-plane. The
encoder copies the planes into ffmpeg's yuv444p CUDA surface and hevc_nvenc
emits Range-Extensions 4:4:4 natively.

ImportKind::Tiled444 is APPENDED to the worker protocol (a worker outliving a
replaced host binary must keep the old tags stable; an old worker just errors
the import, which the fail machinery already handles). A 4:4:4 session on a
LINEAR/gamescope capture — no convert wired there — fails with a clear message
instead of letting hevc_nvenc silently subsample. caps().chroma_444 now keys
off the session (it missed the GPU path when keyed off the swscale's
existence).

Live-verified on the CachyOS VM (RTX 5070 Ti): per-frame "imported to CUDA
yuv444=true", stream Rext/yuv444p/bt709 in both tv and pc range, no CPU-path
warning.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 18:09:28 +02:00
enricobuehler d55cde61d3 style: cargo fmt — settle the CSC/tvOS changes' layout (CI Format gate)
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Formatting only, no code change: the signaled-CSC and tvOS commits
(1fcf9e11, 3ba19f28) left six files unformatted and the rust job's
Format step rejects main. cargo fmt --all --check is clean after this.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 17:11:27 +02:00
enricobuehler 1fcf9e11ec fix(video): honor the signaled CSC matrix end-to-end + tvOS HDR presentation
Clients derive Y'CbCr->RGB from the stream's SIGNALED matrix x range x depth
via shared csc rows (Rust csc_rows + Swift CscRows) instead of hardcoded
709/2020 - a BT.601-signaled stream (a Linux host's RGB-input NVENC) no longer
renders with a constant hue error. Host-side signaling made honest across
NVENC/VAAPI/openh264/GameStream and the session plan's chroma/bit-depth.
Decoded color-bar fixtures (601/709 x limited/full) pin the math in tests on
both cores.

Same presenter, tvOS HDR: tvOS has no Metal EDR API and a bare PQ colorspace
tag composites UNTONE-MAPPED (the "overblown" Apple TV report), so HDR now
splits on the display's live EDR headroom - PQ passthrough when the
per-session AVDisplayManager mode switch landed (a real HDR10 output
tone-maps itself), else an in-shader PQ->SDR tone-map (203-nit reference
white, extended-Reinhard 1000-nit knee, 2020->709) into the proven SDR layer
config. The 10-bit stream keeps its full decode depth either way.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 16:59:01 +02:00
enricobuehler 28e04e5e62 feat(protocol,host): negotiate video codec + add a GPU-less software (openh264) encode path
Phase 1 of codec negotiation, and the Linux software H.264 encode path it unblocks.

**Codec negotiation (core `quic`):**
- `Hello.video_codecs` (bitfield: CODEC_H264/HEVC/AV1) — the client advertises what it can
  decode; appended as a trailing byte (older client → 0 = HEVC-only, back-compat).
- `Welcome.codec` — the single codec the host resolved and will emit; trailing byte (older
  host → HEVC).
- `resolve_codec(client, host_capable)` picks the shared codec (precedence HEVC > AV1 > H.264)
  or `None` → the host refuses honestly rather than sending an undecodable stream.
- Roundtrip + back-compat tests; cbindgen exports the CODEC_* constants.

**Software encoder (host):**
- The openh264 `OpenH264Encoder` (was Windows-only) is now built on Linux too — it's
  platform-agnostic (consumes CPU RGB `CapturedFrame`s, statically-bundled openh264). `openh264`
  moved to the shared linux+windows Cargo target.
- `PUNKTFUNK_ENCODER=software` selects it: `open_video` gains a `software` branch (H.264 only),
  and `session_plan::resolve_encoder` / `capture::gpu_encode` resolve `EncoderBackend::Software`
  → `output_format().gpu = false`, so the portal capturer delivers CPU RGB. Explicit-only (auto
  never picks it — a box with a dead driver still has /dev/nvidiactl and would mis-resolve NVENC).

**Host codec resolution (`punktfunk1`):**
- The native path no longer hardcodes HEVC: it resolves the codec from the client's advertised
  set ∩ the host's capability (`Codec::host_wire_caps`: software→H.264, else HEVC), threads it
  through `SessionPlan.codec`, and opens the encoder + validates reconfigures at that codec. A
  software host + HEVC-only client is refused with a clear error.
- 4:4:4 is gated on HEVC (it's HEVC-only).

**Probe:** advertises H264|HEVC|AV1 and logs the resolved codec.

Validated on the GPU-less dev box: negotiation is live end-to-end (probe advertises 0x07 → host
resolves H.264 → Welcome reports it → plan = Software/H264), and the openh264 unit test (CPU RGB →
AnnexB IDR) now runs on Linux. Full capture→encode still needs a GPU on this box — every
compositor screencast path (KWin GL, gamescope VK_EXT_physical_device_drm, wlroots EGL) requires
one; software render (llvmpipe/pixman) can't be captured — so this box exercises negotiation +
encoder, not live capture. The software path unblocks GPU-less-*encode* boxes that still have a
display GPU. Phase 2 (clients advertising real codecs + decoding per Welcome.codec) is a follow-up.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 23:13:39 +00:00
enricobuehler fced221684 refactor(windows-host): confine platform code under windows/ + linux/ folders (Goal-1 stage 6)
Move 36 platform-specific files into per-module `windows/` and `linux/` subfolders (and the
shared HID codecs into `inject/proto/`):
  capture/{windows,linux}/  encode/{windows,linux}/  inject/{windows,linux,proto}/
  audio/{windows,linux}/  vdisplay/{windows,linux}/
  src/windows/ (service, wgc_helper, win_adapter, win_display)
  src/linux/  (dmabuf_fence, drm_sync, zerocopy/)

Done with `#[path]`, NOT a module rename: every file moves into its folder while the
`crate::*::*` module names stay FLAT, so all caller paths and every internal `super::`/`crate::`
reference are unchanged — only the parent `mod` decls gained `#[path = "..."]`. This is the
codebase's existing pattern (inject's gamepad_windows) and makes the move byte-identical in
behaviour with ZERO reference churn, far lower risk than collapsing to a single
`crate::capture::windows::` namespace (that deeper rename is an optional follow-on; this delivers
the cfg-sprawl folder confinement the stage is about). Done LAST, after the semantic stages, so
the path churn didn't fight them.

Verified: Linux cargo check + clippy (-D warnings) clean; my mod-decl changes fmt-clean (the 3
remaining fmt diffs are pre-existing local-rustfmt-version skew that moved with their files); all
36 `#[path]` targets exist; no internal `#[path]`/`include!`/file-child-mod in any moved file
(the inline `mod X {` blocks are self-contained). Box build to follow.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 18:53:45 +00:00
enricobuehler 11c238e56f perf(host/windows): move capture→encode off the 3D engine (NV12/P010 video-processor path, zero-copy, GPU priority)
The Windows host capped at ~60 fps with 35-40 ms latency on a GPU-heavy game:
the per-frame capture→encode path shared the 3D engine with the game and got
scheduled behind it. Rework to minimize 3D-engine work per frame:

- VideoConverter (D3D11 video processor): capture → NVENC-native NV12/P010 so
  NVENC skips its internal RGB→YUV (a 3D/compute step). Wired into both DDA
  (dxgi.rs) and WGC (wgc.rs). New PixelFormat::Nv12/P010 + NVENC YUV input.
- GPU scheduling hardening (Apollo-style): D3DKMTSetProcessSchedulingPriorityClass
  HIGH, absolute SetGPUThreadPriority, SetMaximumFrameLatency(1).
- WGC SDR zero-copy (hold pool frames; no CopyResource). DDA keeps a fast
  CopyResource to decouple its single-frame acquire/release from the async convert.
- Pipelined helper encode loop (PUNKTFUNK_ENCODE_DEPTH, default 1) + perf split
  (cap_wait / encode / write).

Live on the RTX 4090: hard 60 fps ceiling removed (now scene-scaling 40-200+),
latency much reduced. Residual cap in GPU-pinned scenes is the irreducible RGB→YUV
convert (no fixed-function unit on NVIDIA — VideoProcessing engine reads 0%) waiting
behind an uncapped game under WDDM context time-slicing; Linux avoids it via
gamescope capping the game to the display refresh.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-17 13:08:03 +00:00
enricobuehler 16666aa938 feat(hdr): Windows HDR10 + 10-bit end-to-end, negotiated; non-blocking capture recovery
Adds true HDR (BT.2020 PQ) and 10-bit (HEVC Main10) streaming, negotiated so an
8-bit/SDR client is never sent a stream it can't decode, plus a robust fix for the
capture losing the stream across a secure-desktop transition.

Protocol (punktfunk-core/quic.rs):
- Hello gains `video_caps` (VIDEO_CAP_10BIT / VIDEO_CAP_HDR), Welcome gains `bit_depth`,
  both as optional trailing bytes (back-compat). client-rs advertises 10-bit via
  PUNKTFUNK_CLIENT_10BIT; the connector advertises 0 for now (in-band detection drives
  the native clients). Regenerated punktfunk_core.h.

Windows host:
- 10-bit Main10: host enables it only when the client advertised VIDEO_CAP_10BIT AND
  PUNKTFUNK_10BIT is set; threaded through open_video → NVENC (profile Main10,
  pixelBitDepthMinus8).
- HDR: when the captured desktop is scRGB FP16 (R16G16B16A16_FLOAT, HDR on), copy it to
  an FP16 surface, composite the cursor there, convert scRGB → BT.2020 PQ 10-bit
  (R10G10B10A2) via a shader, and encode HEVC Main10 with the BT.2020/PQ colour VUI
  (ABGR10 input). Fixes the freeze + cursor-trail that came from feeding FP16 into the
  BGRA path. Reacts dynamically to the HDR toggle.
- Capture recovery: rebuild is now a single NON-BLOCKING attempt, throttled to ~4×/s,
  repeating the last good frame between attempts (format-tagged last_present). During a
  secure-desktop dwell SudoVDA's output is gone; the old blocking 12 s retry starved the
  send loop for seconds so the client timed out and disconnected — now the session stays
  fed (frozen) until the desktop returns. Also seeds a black frame on recovery.

Apple client (PunktfunkKit):
- Detects HDR in-band from the stream VUI (PQ transfer function), decodes to 10-bit P010,
  and presents via an rgba16Float + BT.2020 PQ CAMetalLayer with EDR; SDR path unchanged.
  Switches automatically on a mid-session HDR toggle.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 20:28:52 +00:00
enricobuehler 50dec9e7cb style(host/windows): rustfmt the Windows backends
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 01:50:16 +00:00
enricobuehler d2e8bae72f feat(host/windows): openh264 software H.264 encoder (GPU-less path)
Windows Encoder impl via the openh264 crate (statically-bundled, BSD-2): low-latency screen-content config (Baseline/no-B-frames, bitrate RC, BT.709 limited, near-infinite GOP + forced-IDR recovery via request_keyframe), packed CPU pixels (BGRx/BGRA/RGB/RGBA/RGBx/BGR) -> I420 -> AnnexB with in-band SPS/PPS each IDR. Synchronous: submit encodes immediately, poll hands back the one AU, flush is a no-op. Windows open_video factory selects it (PUNKTFUNK_ENCODER=software|nvenc|auto; NVENC arm lands later), H.264-only with a clear error otherwise, SW bitrate ceiling. Unit-tested live on the VM: synthetic BGRx -> AnnexB IDR + SPS NAL. Unblocks the GPU-less capture->encode->FEC->send pipeline. Compiles clean on Windows + Linux.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 00:43:19 +00:00