faefbae830a8e8d1d1595dc317f2b49ffc19bb6f
3028
Commits
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854b14a52e |
fix(validation): a leg that never ran must say so, not blame the arm
The V3b run on .21 died with `open portal capturer: timed out waiting for the ScreenCast portal` — a GNOME consent dialog nobody answered — and the kit reported "arm A is not the in-process arm". That is false: the arm was constructed correctly (`PUNKTFUNK_ENCODE_WORKER=off` is right there in the captured env header), it simply never reached encoder-open, so the line the assert looks for could not exist. A red that points at the wrong thing costs the same debugging time as a green that hides a real one. `spike_failure_reason` now runs BEFORE any arm-identity assert in v2, v3a and v3b, and names the actual cause: the portal timeout gets its own message saying the dialog appears on the HOST's own screen and cannot be answered from inside a stream — which is precisely the situation that produced this failure, since the operator was watching the box through a game session at the time. Falls back to the first ERROR line, then to "no PUNKTFUNK_PERF window at all", so a spike that dies some other way still reports that rather than a misattribution. |
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bd5735b803 |
feat(pads/windows): make the HID Xbox pad the default, and carry the trigger motors on the wire
Three changes that only make sense together: the HID backend becomes the default now that it is a
superset of the XUSB one, the rumble datagram grows the two Xbox impulse-trigger motors, and the
INF-shape tests learn about the Xbox identity's own install section.
WP-E — `PUNKTFUNK_XBOX_BACKEND` now defaults to `hid`; `=xusb` is the escape hatch.
The knob existed for exactly one reason, recorded in its own doc comment: the HID pad could not
reach classic XInput, so defaulting to it would trade a known-working path for an unproven one.
That objection is gone — with the `xinputhid` bus filter the INF now attaches, the HID pad is
promoted like real hardware and keeps classic XInput while gaining everything XUSB never had
(Steam, SDL, RawInput, DirectInput, joy.cpl, WGI) plus rumble, which XUSB could not source at all.
The escape hatch stays because promotion leans on Microsoft's inbox `xinputhid.inf`; if a servicing
update changes it, one env var restores the old behaviour with no reinstall. An unrecognised value
takes the DEFAULT rather than the opt-out, so a typo cannot silently drop a user onto the path with
no HID collection.
WP-D — the `0xCA` rumble datagram gains a v3 form:
v1 7 B: [0xCA][u16 pad][u16 low][u16 high]
v2 10 B: … [u8 seq][u16 ttl_ms]
v3 14 B: … [u16 lt][u16 rt]
v3 is built FROM v2's bytes rather than restating the layout, so the prefix relationship is
structural instead of a convention two encoders have to keep agreeing on, and every reader gates
with `>=`. The four levels share one seq and one ttl on purpose: they are one statement of the
pad's feedback at one instant, and sharing means the whole v2 apparatus — renewal cadence, stop
burst, the client's seq gate, the lease clamp — governs the triggers with no new code. The new
`RumbleUpdate` fields are plain `u16`, not `Option`: on a level-triggered plane "absent" must mean
zero, because "absent → keep the previous value" is the stuck-rumble bug in a new costume.
Only one backend can ever source them — the Windows HID Xbox pad, whose output report 0x03 carries
them. `XINPUT_VIBRATION` and evdev `FF_RUMBLE` have two members and no third, so every other
producer sends `lt = rt = 0`.
⚠️ The two TRIGGER `enable`-mask bits remain CONJECTURE. Bits 2/3 = left/right handle are measured;
bit 0/1 = the triggers are inferred from field order and nothing else. `parse_xbox_output` says so
inline, and no test asserts them — every test vector uses masks (0xFF, 0x00, 0x0C, 0xF3) whose
expectations hold whichever bits turn out to be right. XInput cannot settle this: it has two
motors.
The INF tests — `hwid_matches_inf` matched the install section by the exact string `=pfGamepad,`
and so stopped seeing the Xbox hardware ids the moment that identity moved to its own
`pfGamepadXbox` section. It failed loudly, which is the good outcome; it is now prefix-matched and
tolerant of further per-identity sections. Added
`only_the_xbox_identity_installs_the_xinputhid_section`, which asserts the split in BOTH
directions: the Xbox line must not install the shared section, and no other line may install the
Xbox one. Merging them back is a one-line edit that looks like tidying and would hand a DualSense
to Microsoft's Xbox translator.
VERIFIED
* ON WINDOWS (.173, the only place this code compiles): `cargo test -p pf-inject --lib` 104/104,
including the new trigger tests and both INF tests; `cargo check -p punktfunk-host` clean.
* macOS: `cargo fmt --all --check` clean; `cargo test -p punktfunk-core --features quic` rumble
suite 22/22, including v3 round-trip and v3<->v2 cross-version parsing.
* The pre-existing `c_abi_harness_round_trips` failure on macOS is `ld: library 'opus' not found`
and reproduces with these changes stashed.
NOT VERIFIED
* No trigger rumble has ever been observed end to end — nothing can drive it yet (see the
conjecture note above), and no client renders it.
* The default flip has NOT been exercised in a real streaming session; every measurement so far
came from the devtest harness. That is the on-glass run.
* Non-Rust clients do not decode v3. They are blocked on a C ABI entry point first
(`punktfunk_connection_next_rumble_cmd` has fixed out-params, ABI_VERSION 17); Apple could
render it via GCHapticsLocality.leftTrigger/.rightTrigger, Android structurally cannot (its
packed jlong is full) and has no trigger actuators anyway.
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7a9fa4501c |
Merge pull request 'Nobara could never use the patched gamescope — and the RPM it was told to install was unsigned' (#144) from worktree-gamescope-pin-bump-nobara into main
apple / swift (push) Successful in 1m35s
ci / rust-arm64 (push) Successful in 1m59s
android / android (push) Failing after 2m37s
ci / bun-nix (push) Successful in 17s
ci / docs-site (push) Successful in 1m19s
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deb / build-publish-client-arm64 (push) Successful in 1m54s
docker / builders (--build-arg FEDORA_VERSION=44, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm, -f44) (push) Successful in 8s
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rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Failing after 8m57s
windows-host / package (push) Successful in 18m53s
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nix / flake (push) Failing after 17m1s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 24m26s
Reviewed-on: #144 |
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d87a8df28d |
fix(windows): uninstall removes the audio devices the host mints
ci / bun-nix (pull_request) Successful in 25s
ci / web (pull_request) Successful in 1m21s
ci / docs-site (pull_request) Successful in 1m23s
apple / swift (pull_request) Successful in 1m42s
apple / screenshots (pull_request) Skipped
ci / rust-arm64 (pull_request) Successful in 2m37s
android / android (pull_request) Successful in 6m12s
ci / rust (pull_request) Successful in 7m37s
The field report: uninstalling punktfunk left "Punktfunk Speakers", "Punktfunk Microphone" and the per-pad "Wireless Controller" endpoints sitting in Windows' Sound settings forever. They have no installer payload behind them, which is why nothing in the uninstall touched them. The host mints them at RUNTIME as extra devnodes on Valve's streaming-audio drivers, and both providers deliberately re-resolve their devnode across restarts instead of re-minting it — so they persist by design. Persistent across restarts must not mean permanent: the .iss even documented leaving them behind as a decision. New `driver uninstall --audio` leg (a third Inno [UninstallRun] entry, after the two driver legs and well after `service uninstall`, since a live host re-mints on its next wiring pass): * restores the default playback device first, if a host that died mid-stream left it parked on our loopback sink — otherwise Windows re-picks by its own ranking rather than giving the operator back the device they had; * removes every MEDIA-class devnode carrying one of our three durable owner markers (pad slot, minted role, probe), phantoms included; * deletes each endpoint's MMDevices record, resolved through the devnode link BEFORE the devnode goes. Marker-matched, never name-matched: our instances are name-identical to Steam's own, and Steam's devnodes, its drivers, and a VB-CABLE from the era when we bundled one carry no marker and stay untouched. A ROOT\ enumeration guard means a marker-shaped value on a real sound card can never cost the user their hardware. The registry half is best-effort: those keys are SYSTEM-owned and the uninstaller runs elevated but as a user, so on a stock box the record survives as an inert NOTPRESENT entry that Sound settings only shows behind "Show Disconnected Devices". The device itself is gone either way, and seizing ownership of SYSTEM registry keys from an uninstaller is a worse thing to ship than that scrap. |
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46390739d8 |
fix(pf-vdisplay): the box's OWN session unit needs the gamescope bind too
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`launch_session` spawns a transient unit and can hand `systemd-run` the `BindReadOnlyPaths` directly, but a box that owns an autologin `gamescope-session-plus@<client>.service` is RESTARTED IN PLACE instead — no `systemd-run`, so that path kept running Nobara's hardcoded `/usr/bin/gamescope` and the previous commit fixed only half the problem. Found on the box: after a reboot the host took the `ensure_box_gamescope_mode` path (the autologin unit was live) rather than the managed one. Deliver the same two fixes as a drop-in on that unit — the bind, and the WSI opt-out when the box's layer was built for a different gamescope — plus `PF_HZ`/`PF_HDR_ARGS`, which the wrapper reads and would otherwise default to 60 Hz. `daemon-reload` before the restart or systemd runs the old unit. Best-effort: a failure to write it must not block a restart that would otherwise work, and it is a no-op on a box already resolving to `/usr/bin/gamescope`. ⚠ REMOVED on restore, deliberately. Leaving it would put the patched build — and our HDR and cursor flags — under the user's ORDINARY game mode, which is exactly what `packaging/gamescope/README.md`'s "sits BESIDE the distro package" rule exists to prevent. The bind is ours only for as long as we are driving the session. `ensure_box_gamescope_mode` grows an `hdr` param to build those args; both call sites already had it in scope (`self.hdr`, and `create_managed_session`'s parameter). Gate: `scripts/xcheck.sh linux clippy` clean (0 warning/error lines), `cargo fmt` clean. |
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77f0a25d18 |
feat(drivers/pf-gamepad): ship the xinputhid bus filter, so Windows finally promotes our Xbox pad
The field report that started this work was an Xbox controller that no game could see on a Windows host for two weeks. Root cause was that our Xbox pad reaches no Windows input API a modern title uses. This is the fix, and it is two registry values. Windows promotes Xbox pads with `xinputhid`, whose INF is an explicit hardware-id ALLOW-LIST — its own comment says "we can not use a Compatability ID for the loading of this driver, and so rely on individual hardware IDs". A software-enumerated devnode can never match those ids, so we write what the matching install sections would have written. `045E:0B13`, the PID this identity already claimed, is on that allow-list twice, so the identity choice turned out to be exactly right. 🛑 THE PAIRING IS THE WHOLE FINDING, AND THE TWO VALUES GO IN DIFFERENT KEYS. `UpperFilters` is a `.HW` AddReg (hardware key); `DevicePropertyFlags` is a DDInstall AddReg (software key). A live A/B on .173: removing `DevicePropertyFlags` alone reverts EVERYTHING — no `IG_00`, no XUSB interface, no XInput, no WGI entry — while `UpperFilters` alone is completely inert. `1` = `BusDevice`, which Microsoft glosses as "a focused bus filter driver for the IG_ problem". It is not a description of the device, it is the switch. An earlier session installed the filter WITHOUT it, measured a device that produced nothing, and recorded "never ship it". The filter was never broken; it had never been switched on. That conclusion is now retracted. ⚠️ The Xbox line gets its OWN DDInstall section, `pfGamepadXbox`. All five identities previously shared `pfGamepad`, so an AddReg there would have handed a DualSense, DualShock 4, Edge and Steam Deck to Microsoft's Xbox translator. The regression check below exists for exactly that. MEASURED ON .173 (Win11 26200), INF-SHIPPED — no hand-written registry values: * `UpperFilters=xinputhid` lands on the hardware key and `DevicePropertyFlags=1` on the software key, applied by the INF at install. * The HID child gains the `IG_00` token: `HID\PUNKTFUNK&IG_00\...`. * An XUSB interface appears: `\\?\hid#punktfunk&ig_00#...#{ec87f1e3-...}`. * classic XInput reads it live — packets ADVANCING, `buttons=0x1000` (the devtest's A), and the stick sweeping. XInput had NEVER seen this backend before. * `XInputSetState` rumble round-trips: `rumble from game: pad=0 low=65535 high=32767`. * REGRESSION CHECK PASSED: with the DualSense identity up, its devnode has an EMPTY `UpperFilters` and no `DevicePropertyFlags`. The PlayStation pads are untouched. WGI `Gamepad` lists the pad but reads `ts=0`. That is NOT ours: a real Xbox Elite Series 2, promoted by Microsoft's own driver on the same box, reads `ts=0` in WGI at the very moment classic XInput is reading live data from it (`buttons=0x1000 LY=-32768`). Our pad is behaviourally indistinguishable from real hardware here; the row is a property of the non-interactive session. NOT VERIFIED * On-glass in a console session. Everything above ran over ssh, which is what makes the WGI row unreadable; the real-Elite control is what settles it, not a clean WGI reading. * GameInput — no binding in the `windows` crate, still unmeasured for this backend. * `PUNKTFUNK_XBOX_BACKEND` still defaults to XUSB. This changes what the HID backend CAN do; it does not change which backend is chosen. That is WP-E and it is a separate decision. * Trigger-actuator enable bits, still conjecture — `XINPUT_VIBRATION` has two members and cannot exercise them. |
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3500e95660 |
fix(pf-vdisplay): make Nobara's session run the patched gamescope, and stop the WSI layer killing every client
Two independent reasons a Nobara box could never stream from a gamescope session,
both found on glass (VM 123, Nobara 44, RTX 5070 Ti).
**1. The session ran a stock gamescope, so the host refused it.**
Nobara's `gamescope-session-plus` builds its command as
GAMESCOPECMD="/usr/bin/gamescope \
and reads `GAMESCOPE_BIN` NOWHERE. All three of our spawn levers miss at once: the env
var is ignored, and an absolute path cannot be redirected by a PATH shim. So the session
ran stock gamescope, the capability probe rejected it, and every session died with
"pipeline build failed (out of retries) … it ignored GAMESCOPE_BIN / the PATH shim".
`~/.gamescope-cmd.log` — which the script writes with the exact command it ran — settles
that in one line, and is the first thing to read on any such report.
Fixed by binding our wrapper over `/usr/bin/gamescope` inside the transient unit's mount
namespace (`BindReadOnlyPaths`). Deliberately a bind, not a replacement: punktfunk-gamescope
ships under its own name precisely so it sits BESIDE the distro package, and the bind is
scoped to the session — nothing outside it sees the redirect and nothing is written to
`/usr`. Skipped when the resolved binary already IS `/usr/bin/gamescope`.
**2. With the patched gamescope finally running, every Vulkan client died — black screen.**
The box's `VkLayer_FROG_gamescope_wsi` ships with the DISTRO's gamescope and speaks its
`gamescope_swapchain` protocol. Ours disagrees, so the compositor rejects the client's
`swapchain_feedback` ("message too short") and drops it. Steam never paints; there is no
other symptom, which is what makes it expensive to find.
Measured with `vkcube` under each build, layer on:
ours 3.16.25-17 ON -> 1 rejected client
ours 3.16.25-17 OFF -> 0
OLD pin 3.16.25-4 ON -> 1 rejected client
stock 3.16.23.2 ON -> 0
⭐ The upstream protocol XML is BYTE-IDENTICAL between the distro's commit (5cdb5b0) and
our pin — same interface version, same `uuuuuus` signature — so this is the distro patching
gamescope, not a version bump. Hence the gate is "do the upstream triples differ", not a
floor, and an unreadable version on either side leaves the layer alone rather than degrading
a box that works (Bazzite/SteamOS, where it has always been fine).
⚠⚠ The old pin fails identically, so REVERTING the pin bump fixes nothing here — this is
pre-existing, not a regression from 5fb8dce4.
Verified against the UNPATCHED distro script, reproducing exactly what this code emits:
the session's own log reports `punktfunk-gamescope version 3.16.25-17-ga87390d+pfhdr4`,
with 0 swapchain_feedback errors, 0 client-communication errors and 0 aborts.
Gate: `scripts/xcheck.sh linux clippy` clean (0 warning/error lines), `cargo fmt` clean.
Non-vacuity re-verified per the xcheck note — a planted type error in the new function
produced 3 errors, and removing it went back to Finished.
Still open, deliberately NOT addressed here: a 10-bit HDR stream aborts gamescope in
`destroy_buffer` (upstream `pipewire.cpp:88`), which is a separate defect.
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f9fe496dbc |
feat(drivers/pf-gamepad): declare the rumble output report, and the Xbox pad gets rumble at all
`XBOX_RDESC` declared no OUTPUT item — zero `0x91` bytes. hidclass routes an output report only if
the descriptor declares one, so `on_output_report` never fired, `publish_output` never wrote the
out-ring, and `parse_xbox_output` in `inject/windows/xbox_windows.rs` was unreachable code. The
entire host-side rumble plane was already built, wired and tested, and was simply never fed. The
HID Xbox pad therefore had NO rumble whatsoever, not merely no trigger rumble.
This appends the PID-page `Set Effect Report` collection, report id `0x03`, 8 payload bytes, sized
to exactly the layout `parse_xbox_output` and `design/trigger-rumble-plane.md` §2.1 already
specify. It is declared AFTER the final Input item and re-states every global it uses, so the
16-byte input layout `xbox_proto`'s tests pin is untouched.
⚠️ PROVENANCE: hand-written, and it could not be otherwise. The Elite capture taken for WP-A
reports `OUTPUT items: 0` — Windows exposes no literal descriptor bytes and the reconstruction
carries no output collection for that pad — so there was nothing to copy. The comment says so and
asks for a Linux hidraw capture to replace it.
Also adds a compile-time assert pairing every descriptor with its HID-descriptor `wReportLength`.
Those are two copies of one length, edited in different places, and a mismatch fails SILENTLY:
hidclass asks for `wReportLength` bytes, parses whatever it got, and the pad either enumerates
truncated or not at all with nothing naming the cause. It now cannot build out of step. This
caught nothing today because I updated both by hand, but it is exactly the trap this descriptor
has already sprung twice in other forms.
MEASURED ON .173 (Win11 26200), with the pad promoted via the WP-B0 xinputhid bus-filter config:
* `XInputSetState(0xFFFF, 0x8000)` produced, on the host side,
`rumble from game: pad=0 low=65535 high=32767`
`rumble from game: pad=0 low=0 high=0`
i.e. XInputSetState -> xinputhid -> HID output report 0x03 -> on_output_report -> out-ring ->
parse_xbox_output -> PadFeedback. First rumble this backend has ever delivered.
* The round-trip values confirm the descriptor's `Logical Maximum (100)` percent domain is
right: 0x8000 -> 50% -> 32767. A 0..255 domain would have produced different numbers.
* This also answers `trigger-rumble-plane.md`'s WP0 gate — YES, Windows writes output reports
to a synthesized 045E:0B13 — which was blocking the whole trigger plane.
* classic XInput reads the pad fully: packets advancing, `buttons=0x1000` (the devtest's A), and
`LX [-32768..31744]`, the complete sweep. LY/RX/RY frozen is correct; the devtest drives only
LS-X and A.
VERIFIED
* `cargo test -p pf-inject --lib xbox` 11/11 — the input layout is byte-identical, as intended.
* `hid-descriptor-dump --rust-source ... --symbol XBOX_RDESC` decodes it clean: input report
0x01 unchanged at 16 bytes and the same offsets, new output report 0x03 at 9 bytes on the
wire, feature 0x85 unchanged, `structure: OK`.
* Driver builds and signs on .173 with the WDK; the new const asserts compile, so all five
descriptor/wReportLength pairs agree.
* fmt clean on both tools; .173 fully reverted afterwards.
NOT VERIFIED
* The enable-mask bit assignments for the two TRIGGER actuators. `XINPUT_VIBRATION` has only two
members, so XInput can never drive them and this run could not exercise them. Still open, as
trigger-rumble-plane.md WP0 says.
* That this equals the real pad's output collection, byte for byte. Needs Linux hidraw.
* Nothing about the INF is changed: `pf_gamepad.inx` still has no AddReg, so none of the
promotion config ships. The rumble descriptor is inert until something drives it.
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13438b1287 |
test(tools): ask Windows which input APIs can see the pad, and find what promotes it
The Xbox-pad-on-Windows programme is a five-row matrix — classic XInput, WGI `Gamepad`, WGI
`RawGameController`, GameInput, and the HID/DirectInput/Steam family — and nothing in this tree
measured any of it. Every reading in the handoff came from ad-hoc off-tree tools, which is why
several could not be reproduced later and why one was a false positive. `win-input-matrix` makes
the matrix a command you can run twice and diff.
Two traps are baked into it because both have already cost this programme a wrong conclusion.
`--watch` samples repeatedly and reports LIVE vs MUTE per device, because an API listing a pad that
never reports is the exact failure mode here — worse than not listing it, since a title that binds
the first gamepad latches a dead one. And the doc comment insists on a baseline with the virtual pad
STOPPED: a real Xbox pad owns XInput slot 0, which is how `rc=0 LX=-885` was once read as success
with our pad already killed.
⭐ `wake_wgi()` is not optional and is commented as such. `Gamepad::Gamepads()` and
`RawGameController::RawGameControllers()` return a cache filled by WGI's device-watcher, which a
GUI app has already started and a console app has not. Without subscribing to the Added events
first, BOTH collections come back empty with real controllers attached — measured here: a DualSense
sitting in the HID interface class, `RawGameControllers` count=0. A probe missing this reports "WGI
cannot see the pad" when WGI could not see anything.
WHAT IT FOUND (full record in measurements/2026-08-09-xbox-hid-xinputhid-busfilter.md): with
`UpperFilters=xinputhid` on the pad's PARENT devnode AND `DevicePropertyFlags=1` in that parent's
SOFTWARE key, the HID Xbox pad is promoted for the first time — the child gains the `IG_00` token,
an XUSB interface appears, classic XInput admits it, and WGI `Gamepad` lists it. All four had never
happened on this backend. A one-value A/B proves `DevicePropertyFlags` is the decisive half:
removing it alone reverts all four. That retro-explains the earlier "the filter installs fine and
produces nothing" result — the filter was loading without ever being put in bus-filter mode, which
is what `BusDevice = 0x1` means in Microsoft's own comment in `xinputhid.inf`.
Not a workspace member, for the same reason as `hid-descriptor-dump`: it is a Windows-only
bring-your-own-hardware tool with no business on a CI leg.
VERIFIED
* `cargo fmt --check` clean; `cargo clippy --target x86_64-pc-windows-msvc --all-targets
-- -D warnings` clean (cross-checked from macOS; the target is installed).
* Builds and runs on .173 (Win11 26200).
* Self-checked against known-good hardware before any conclusion was drawn from it: baseline
reads the USB DualSense as LIVE in both WGI collections and the resting 8BitDo as MUTE.
* The A/B was run in both directions on the same box in one session.
* `cargo metadata` on the root workspace resolves and does NOT list this crate.
* .173 fully reverted: registry values removed, devnodes removed, oem100.inf deleted, both certs
delstored, 6 pre-existing pf_gamepad packages and the production service untouched.
NOT VERIFIED
* GameInput — no binding in the `windows` crate, needs hand-written COM vtables. Not covered;
the doc comment says so.
* That the promotion survives a reboot or a devnode re-create from a shipped INF `AddReg` rather
than a hand-written registry value. Nothing is shipped: `pf_gamepad.inx` is UNCHANGED and still
contains no AddReg of any kind.
* WHY the promoted pad still translates no data. Enumeration is fixed; translation is not. The
evidence points at the report descriptor, which is gated on the §3.3 decision.
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ae35e8b4d7 |
test(tools): capture the real Xbox descriptor, because ours was invented and disagrees with it
`XBOX_RDESC` is the only report descriptor in `pf-gamepad` that was hand-written rather than
captured off hardware, and its own provenance warning has now come true three times. The fix for
that class of bug is not another careful reading — it is a tool that goes and asks the device.
`tools/hid-descriptor-dump` does that: it dumps a real HID device's report descriptor, decodes it
into an annotated item listing plus a bit-offset LAYOUT TABLE, and can decode a blob we already
ship through the same decoder (`--rust-source <file> --symbol <NAME>`) so the two are diffable
line for line. `--read N` pulls live wire bytes, which is the only ground truth a reconstructed
descriptor cannot give you.
Deliberately NOT a workspace member — it pulls `hidapi`, a C library wanting libudev on Linux,
which has no business in `cargo build --workspace` or on a CI leg with no pad attached. It is a
bring-your-own-hardware tool and it is excluded in the root manifest, so CI never sees it.
The captured Elite disagrees with our blob in four ways, and the dangerous one is field ORDER:
the real pad reports sticks, ONE combined 16-bit Z trigger, then BUTTONS, then the hat, in an
UNNUMBERED 15-byte report; ours declares Report ID 1, two Simulation-page trigger axes, then the
hat, then 15 buttons. Since we claim a genuine Microsoft VID/PID and SDL/Steam/Windows all apply
stock mappings keyed on it, that ordering difference is exactly how every control silently lands
on the wrong action. The driver comment now records the diff and the two blockers that stop the
capture from simply being pasted in.
VERIFIED
* `cargo fmt --check` clean, `cargo clippy --all-targets -- -D warnings` clean (macOS).
* The tool builds and runs on macOS and on .173 (Windows 11 26200, cargo 1.96, MSVC, no WDK).
* TOOL VALIDATED AGAINST A KNOWN-GOOD CONTROL: pointed at the live DualSense on .173, it
reproduces the real `DUALSENSE_RDESC` layout exactly (input 0x01, 64 B, X,Y,Z,Rz,Rx,Ry at
bytes 1..6, hat 8.0, 15 buttons 8.4, output 0x02, the full feature ladder), and `--read`
returned live len=64 reports with sticks centred at 80 80 80 80 and the counter incrementing.
* `cargo metadata` on the root workspace still resolves and does NOT list this crate.
* The Elite capture is reproducible: `--vid 045E --pid 0B22`.
NOT VERIFIED
* That the capture equals the pad's NATIVE report map. Windows exposes no API for a device's
literal descriptor bytes, so hidapi reconstructs from `HidD_GetPreparsedData` — faithful in
structure, item order and bit offsets, not byte-exact (measured: the DualSense's real 273-byte
descriptor reconstructs to 467). `xinputhid` also filters that pad, and the captured shape is
the legacy DirectInput view. A byte-exact answer needs Linux hidraw.
* Why the Elite returned ZERO input reports across two runs (72 s and 90 s) while the DualSense
streamed fine on the same code path — untouched pad, or exclusive claim by the XInput
translator. Unresolved.
* Nothing here was built on Windows as a driver: `XBOX_RDESC` itself is UNCHANGED, so no
behaviour changes. The only edit to the driver is its provenance comment.
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f34acf1d73 |
fix(drivers/pf-gamepad): the Xbox descriptor never declared the channel-proof report, so the pad served neutral forever
`XBOX_RDESC` declared only Input report 1. The sealed pad channel delivers its DATA section over a vendor Feature report `0x85` (`ProofTransport::HidFeatureReport`), and the proof handler's own comment records the assumption that made this invisible — "0x85 is already declared as a Feature report in all three captured descriptors". True of the captured PlayStation blobs; false of this hand-constructed one. So hidclass rejected the host's `HidD_GetFeature` before the driver ever saw it, the host refused to hand over the section, and the pad answered every read with its neutral report. The HID Xbox pad had never delivered a single input report since it was written. Declaring `0x85` with a 63-byte payload (1 id + 63 = 64 = FeatureReportByteLength) fixes it. Verified on glass on .173: `gamepad driver attached to the shared section proto=3 late=false`, and WGI's RawGameController path then reads the pad live — advancing timestamps, the devtest's left-stick sweep, buttons toggling. Before the fix: 12 consecutive samples, one frozen timestamp, every axis at dead centre. This is the descriptor-provenance warning in this file coming true. It is still CONSTRUCTED rather than captured, and that remains the open risk — `xinputhid` appears to validate the descriptor and refuses ours, and a real Elite is a multi-collection device where ours has one. Codec layout tests still 11/11; fmt clean. Only device_type 4 is affected, which nothing shipping uses yet. |
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bc9201d136 |
fix(packaging/gamescope): bump the pin past upstream's capture-format probe, and sign the RPM
Three things, one delivery path — a Fedora/Nobara box getting the patched gamescope. **The pin moves 8c676c39 -> 5fb8dce4** (3.16.25-1 -> 3.16.25-11). The commit that matters is ff6b924, `rendervulkan: fall back to XBGR2101010 when XRGB2101010 is unsupported`: it probes `linearTilingFeatures` for STORAGE+SAMPLED and captures as XBGR2101010 where A2R10G10B10 linear storage is unavailable — which is every NVIDIA. That covers the paths that are upstream's rather than ours: the RGB intermediate `paint_pipewire()` acquires when the stream is YCbCr, and AVIF screenshots. #143 fixed our own node host-side; this is the other half, and its commit message asked for exactly this bump. All six patches rebased. Only 0006 conflicted: upstream's f8be7ee added `vulkan_has_drm_modifiers_for_features()` immediately above the `g_device` declaration our patch turns into a reference — both kept. 0003 and 0005 come out byte-identical; 0006 also picks up the `--zero-commit --no-signature` form 0001-0005 already used. **Patch 0001 now offers `xBGR_210LE` BEFORE `xRGB_210LE`**, mirroring the host-side `HDR_FORMAT_ORDER` rationale on the producer end. A consumer takes the first pod it can use, and we were handing third-party consumers (OBS and friends) the one format NVIDIA fills byte-reversed under a correct-looking label. Deliberately NOT done by calling upstream's `vulkan_get_rgb10_capture_format()`, which is what pw_pods.rs proposes: that symbol landed after 3.16.25, so it would break `packaging/nix/gamescope.nix` — which applies these patches to whatever gamescope nixpkgs pins — with an opaque C++ error instead of a patch conflict. The reorder gets the same outcome on any base. Note added there so the next reader does not "fix" it. **And the RPM was never signed.** `Sign RPMs` runs right after `Build RPM`; the gamescope RPM is built ~90 steps later, behind its own ~10-minute cache, so it missed the signing pass entirely — every punktfunk-gamescope RPM ever published went out unsigned. The repo file we tell users to install carries `gpgcheck=1`, so `dnf install punktfunk-gamescope` failed with "The package is not signed" on every Fedora and Nobara box. The package was in the channel the whole time and could not be installed from it, which is worse than absent: the notes and the docs-site both say it is there. `sign-rpms.sh` now takes explicit paths (defaulting to `dist/*.rpm` as before) and a second pass signs this one before publish, fail-closed on a tag like the first. Verified on Nobara 44 (VM 123, RTX 5070 Ti passthrough), canary 0.27.0-0.ci12611.g516a2954: * Builds clean in the fc44 CI image; banner `3.16.25-17-ga87390d+pfhdr4` (11 upstream + our 6), so the marker the host probes still reads 4 — no capability moved, hence pkgrel 3 and `.pfhdrN` staying put. * `pw-cli enum-params` on the live node: BGRx, NV12, **xBGR_210LE (81), xRGB_210LE (80)** — 8-bit consumers still negotiate bit-for-bit, 10-bit now leads with the safe one. * All four patched flags present, `--pipewire-composite-external-overlay` included. * Patch 0006 confirmed working by comparison, which is the only way to see it: the new build exits 0 where both the pre-0006 `+pfhdr2` build and the stock 3.16.23.2 abort with 134. * Signing fix proven with a throwaway key: `Signature: (none)` -> `digests signatures OK`. * Host health on the canary: synthetic spike 300/300 encoded, loopback 300 recovered, 0 mismatches. One unexplained one-off: the very first headless run after install segfaulted at exit (SIGSEGV, after "Primary child shut down!"). Not reproduced in 11 subsequent runs across every flag combination, so it is recorded rather than diagnosed — the binary is stripped and there is no symbolised core. |
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003ce8bea7 |
Merge pull request 'Every NVIDIA gamescope HDR stream had red and blue swapped — and a sysext step added in a release was unreachable forever' (#143) from worktree-hdr-rb-swap-nvidia into main
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Reviewed-on: #143 |
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235b8e55d4 |
Merge pull request 'chore(web): console onto @unom/ui 0.9.2' (#142) from worktree-console-unom-092 into main
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Reviewed-on: #142 |
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d2a2bcc25d |
feat(drivers/pf-xusb): answer the async input wait, and put xinputhid on the stack
The two things this driver's README has always listed as the missing WGI/GameInput work, both user-mode, neither needing a bus driver: `IOCTL_XUSB_WAIT_FOR_INPUT` is now pended on a manual queue and completed by the periodic timer on a dwPacketNumber edge, answering with the same 29-byte GET_STATE payload the synchronous path serves. Declining it was enough for classic xinput1_4, which just falls back to sync GET_STATE polling — that is why the pad has always worked there. It is not enough for WGI/GameInput, which poll asynchronously: to them a decline is a refusal, not a fallback. Completion is edge-gated because releasing a waiter on an unchanged packet spins its caller at timer rate. WAIT_GUIDE_BUTTON stays declined — we have no state to signal on. The INF adds UpperFilters=xinputhid on the XUSB devnode. Note the earlier attempt put that filter on the HID child of the *other* backend, which was simply the wrong devnode: XInput does not read HID at all, it enumerates GUID_DEVINTERFACE_XUSB, which is what this driver registers. Verified on .173: build + sign + catalog exit 0; infverif "INF is VALID"; the devnode starts Status OK with UpperFilters=xinputhid readable back from its enum key; and XInput still sees the pad (slot 1 live alongside the box's real Elite in slot 0), so the async queue is no regression to the path that already worked. NOT yet measured: whether WGI/GameInput now admit the pad. `IG_` is the wrong probe for this driver — it is a HID-path artifact and pf-xusb is System-class with no HID child, so its absence says nothing either way. That needs a real WinRT/GameInput enumeration test. |
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0b252403cd |
fix(web): fix the card inset at the root, not at the call sites
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The broken inset on the Displays configuration card was the symptom. The cause is structural, and it had already been diagnosed at least twice in-tree without being fixed. Two faults, both in components/ui/card.tsx: 1. The padding was a RESPONSIVE COMPOUND: `p-4 pt-0 sm:p-6 sm:pt-0`. tailwind-merge resolves conflicts only within a variant, so any call-site override won at the base and lost at `sm:` — correct on a phone, wrong on every desktop. Measured on the Displays card before this change: padding-top 24px at 500px, 0px at 1440px. 2. `pt-0` encoded an assumption about a SIBLING that nothing enforced — "a CardHeader is above me and supplies the top inset". Delete the header, which is exactly what tabbing a page does since the tab label replaces the card title, and the top inset silently vanishes at ≥640px. Fix: - One single-variant utility, `p-padding-card` — the same `--spacing-padding-card` token @unom/ui's own Card uses, so nested cards finally agree on their inset. A single variant cannot half-lose an override. - Top inset is now self-correcting: `[&:not(:first-child)]:pt-0`. Ask the DOM instead of the author. A headerless CardContent keeps its inset with nothing to remember. Seven call sites had grown their own compensation in five dialects — `p-6`, `p-card pt-card sm:pt-card` (×3), `p-4 sm:pt-6` (×3), `pt-4 sm:pt-6`, and my own `pt-6` from the tabs commit. All removed; they are the symptom-fixes this replaces. LogsCard even carried a six-line comment correctly describing the trap and working around it locally — that comment is now three lines saying it no longer needs saying. `flush` stays: full-bleed content is a real intent, expressed as a prop the component honours rather than a utility that has to out-argue the one already there. Guarded by UI/Card → "Inset with and without header", a headered/headerless pair that has to look identical on every side. It must be checked at BOTH widths — a single width cannot show this class of bug, which is why it kept surviving. Verified by measuring computed padding at 500px and 1440px: first child 20px on all four sides, after-a-header 0px top and 20px elsewhere, identical at both widths. tsc clean, biome clean on every touched file, 9/9 server tests, build + i18n clean, 32/32 screenshots. |
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0ab17ee81d |
fix(packaging): a post_merge step added in a release was unreachable forever
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A sysext upgrade is driven by the script from the OLD image -- /usr/bin/punktfunk-sysext
is replaced by the very `systemd-sysext refresh` that runs mid-upgrade -- so a
post_merge step ADDED in the new release is executed by nobody. The old script
does not have it, and the new script never gets a turn: from then on `update`
matches the "already on $cur" branch and returns before post_merge. The step is
permanently unreachable on exactly the installs that need it, and nothing says so.
Field-proven on the Bazzite host that took 0.25.0 -> 0.26.0 (2026-08-09). The
casualty was the `punktfunk` group, which post_merge learned to create in 0.26.0
(
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4e04c2bbf8 |
feat(host/pads): route the Xbox pad to the HID backend behind PUNKTFUNK_XBOX_BACKEND=hid
Wires `xbox_windows` into the per-pad router so an Xbox-family pad can be built as a real HID device instead of the XUSB companion, and adds the knob that selects between them. Opt-in rather than the new default, deliberately. XUSB is what classic-XInput games read today; the HID pad buys the Steam / WGI / GameInput / DirectInput visibility XUSB can never have, but whether Windows promotes it into an Xbox-profile device that XInput and WGI Gamepad accept is still the open question. Flipping the default before that is settled would trade a known-working path for an unproven one. The two backends are mutually exclusive per pad by construction — one match arm or the other — because presenting both hands a game two controllers for one pair of hands. Verified on .173: cargo check -p punktfunk-host exit 0, clippy -D warnings clean, `cargo test -p punktfunk-host gamepad` 8/8 green, fmt clean. |
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31aef4b09f |
feat(web): tab the Virtual displays page
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Same pill strip the plugin UIs use, via @unom/ui's Tabs: Configuration | Live displays. The page was two stacked cards, and the configuration card ALONE is taller than the viewport — the existing comment on the unsaved badge says as much, because that height is how pending edits went unnoticed. The live-display list sat below all of it, so in practice it was off screen. Two details that are not cosmetic: - The dirty marker moved from the card header onto the Configuration TRIGGER. Behind a tab the old badge would vanish entirely while Live was open — a strictly worse version of the problem it was added to solve. On the trigger it survives both tabs, and the Custom block keeps its own inline badge for when the tab IS open. - The strip is extracted as a presentational `DisplayTabs` rather than inlined in `DisplaySection`. The container calls `useBlocker`, which needs a router, so it cannot render in Storybook — and this page's story exists specifically to pin the MOTION NESTING of the preset grid (a card sets no delayChildren, so tiles nested one level deeper stop staggering). Inserting tabs changes that ancestor chain, so the story has to render the real one or it passes for the wrong reason. Adds Pages/Displays → "Unsaved on other tab", which switches to Live with a dirty draft: if the marker ever goes silent there, the warning is gone exactly when it matters. Verified: tsc clean, biome clean, `bun test server/` 9/9, vite build + i18n check clean, Storybook builds, 32/32 screenshots. |
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97928516a0 |
fix(pf-capture): every NVIDIA HDR stream had red and blue swapped
gamescope's capture textures are mappable, hence linear-tiled, and NVIDIA does not implement linear-tiled STORAGE for A2R10G10B10_UNORM_PACK32. Upstream says it plainly in rendervulkan.cpp: "imageStore lands in XBGR order there, swapping R/B". So the composite writes XBGR bytes into a buffer still LABELLED XRGB2101010, and our patch's spa_format_to_drm() derives that label from the negotiated SPA format alone, never asking the hardware what it can actually write. The host then believed the label, correctly at every step: xRGB_210LE -> PixelFormat::X2Rgb10 -> NV_ENC_BUFFER_FORMAT_ARGB10. DRM XRGB2101010 really is "B in the low 10 bits" and NVENC ARGB10 really is "B in the lowest 10 bits"; the Windows twin (R10G10B10A2 -> ABGR10) is correct by the same rule. Every mapping audits clean because the label was right and only the CONTENT was wrong -- which is why this survived a full trace of both ends. Fix the preference host-side: offer xBGR_210LE FIRST. The first compatible consumer pod wins, so that is what a gamescope session lands on, and an XBGR2101010 texture is one NVIDIA writes in its own order -- label and content agree. It costs nothing elsewhere: A2B10G10R10_UNORM_PACK32 is the universally supported packed-10 format, it is what upstream's own fallback picks, and X2Bgr10 has a first-class encoder path (NVENC ABGR10, VAAPI X2BGR10LE). xRGB_210LE stays as the second pod so a producer offering only it can still negotiate HDR instead of dropping to the SDR downgrade. Doing it here rather than in the patch set is deliberate: the real fix is for spa_format_to_drm() to offer only what vulkan_get_rgb10_capture_format() reports, but that function landed after 3.16.25 and the pin is 3.16.25-7-g60561e2+pfhdr4 (0 "2101010" strings in the shipped binary), so the deployed gamescope cannot self-correct. This ships in the host binary with no gamescope rebuild. Field-confirmed on the RTX 5070 Ti Bazzite host with 0.26.0, and confirmed host-side rather than client-side by reproducing the identical swap from two unrelated clients (16" MacBook Pro and Mac Studio). SDR was never affected -- it takes no packed-10 path. Gate (pf-lxcheck2, linux/amd64): fmt clean, clippy --all-targets -D warnings clean, cargo test -p pf-capture 60 passed / 0 failed incl. the new hdr_offers_xbgr_before_xrgb order pin. |
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d498ff4a60 |
test(drivers): give the Xbox identity a root-enumerated id, and verify the whole thing on Windows
`root\pf_xboxwireless` alongside the plain id, mirroring the DualSense model line — the INF already documents that variant as the one devgen/devcon tests bind, and without it the Xbox identity could only be exercised through a running host. Verified end to end on .173 (Windows 11 26200, WDK 10.0.26100.0): - build-gamepad-drivers.ps1 builds + signs + catalogs the driver, exit 0 - infverif /v /w on the generated pf_gamepad.inf: "INF is VALID" - pnputil stages the package; devgen creates the devnode; it starts clean: Status OK, Class HIDClass, "Punktfunk Virtual Xbox Wireless Controller" - it enumerates a HID child, Status OK, carrying HID_DEVICE_SYSTEM_GAME and HID_DEVICE_UP:0001_U:0005 — Windows parsed the constructed report descriptor and classified the pad as a Game Pad (usage page 0x01, usage 0x05), which is precisely what pf-xusb could never do Test devnode, phantom child, driver package and both certs were removed afterwards. Two build gotchas worth knowing, both already handled inside build-gamepad-drivers.ps1 and both of which cost a cycle here: CARGO_TARGET_DIR pointing outside the workspace breaks wdk-sys (wdk-build walks up from OUT_DIR looking for a Cargo.lock and finds none), and the WDK version must be pinned via Version_Number=10.0.26100.0 or bindgen picks SDK 10.0.28000.0, which ships no km/crt headers. Still open: the SwDeviceCreate USB identity (HID\VID_045E&PID_0B13) cannot be checked through a devgen node, which has no USB hardware ids — that needs the host path. So the WGI-promotion question is still unanswered, and host routing is still unwritten. |
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bbc0513f0c |
fix(validation): the kit could not read a real log — tracing wraps field names in ANSI
Found by running it. The first V3a run on .25 encoded 2700 frames in BOTH arms, at 59.6 fps, with 22
perf windows each — and the kit reported "fewer than 3 usable perf windows", because `tracing`'s fmt
layer wraps field NAMES in SGR escapes. The bytes on disk are `p99_us\e[0m\e[2m=\e[0m4601`, so
`s/.*p99_us=\([0-9][0-9]*\).*/\1/p` never matched. The message text is plain, which is why the
window COUNT was right and only the numbers vanished — and why the fixtures never caught it: they
were hand-written, and cleaner than reality.
Anything matching a field breaks the same way, so this was not only V3a: v2's `priority=Realtime`,
the demotion `reason=`, and v4's rungs all read fields. Every log read now goes through one
`log_cat` that strips SGR, and the spike is launched with NO_COLOR=1 so fresh logs are plain at the
source too — a human grepping a red leg by hand is defeated by those escapes exactly as the parser
was.
The self-test gains the same four perf windows a second time, ANSI-wrapped, asserting an identical
result: same numbers, same expectation, so a failure there can only mean the stripping broke. That
fixture caught its own first draft, which built the line in one printf with 27 placeholders against
23 arguments and emitted empty escapes — hence the field-at-a-time helper.
With this, V3a self-reports on .25 (sway headless, real dmabuf capture, AMD 780M/RADV, 2700 frames
per arm, both arms at default GPU priority):
in-process p50 2.08 ms p99 4.18 ms (21 windows)
uncapped worker p50 2.07 ms p99 3.52 ms (21 windows)
p99 delta -0.66 ms -> PASS
R1's pre-registered abandonment gate does not fire: the process boundary is not merely under the
+1.0 ms ceiling, it is measurably FASTER at the tail, while p50 is unchanged (2.08 vs 2.07). An
earlier hand-extraction of the same logs gave -0.43 ms, so the direction reproduces across runs.
Caveat for whoever reads this later: idle iGPU in a KVM guest, RADV, no GPU-bound load. This bounds
the IPC hop; it says nothing about V3b, which still needs .21 under GRID 2.
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d13d253c2f |
chore(web): @unom/ui 0.8.16 → 0.9.2
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ci / rust (pull_request) Failing after 13m16s
nix / flake (pull_request) Failing after 19m47s
Brings the console onto the current design system. 0.9.x adds the Badge, Spinner, Skeleton, Switch, Table, EmptyState and CodeBlock primitives, and 0.9.2 carries the form fixes found while overhauling the rom-manager plugin UI: - Select's border and focus ring resolved to `--main`, which is the FOREGROUND here (`--main: var(--foreground)` in web/src/styles.css), so the trigger wore a near-white border and a 3px near-white focus ring. Its chevron and placeholder were painted `--secondary`, a SURFACE colour, and all but vanished. Now on `--input`/`--ring`, the same tokens InputText already used. - InputNumber declares a color-scheme, so the browser-drawn spinner arrows stop being near-black on a near-black field. Both defects were live in this console too — the console palette is what exposes them. Verified: codegen + vite build clean, `tsc --noEmit` clean, `bun test server/` 9/9, Storybook builds, 31/31 screenshots. A probe over all 61 stories reports ZERO page errors, and the two stories containing a Select now render it at h-input-height with `border: rgb(42, 33, 72)` (the input token) and a muted-foreground chevron. Note: the console's components/ui/ wrapper layer is unchanged and still required — @unom/ui's DialogContent remains a surface with no Portal or placement, which is exactly what web/src/components/ui/dialog.tsx supplies. |
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2de604ecab |
test(validation): the on-glass kit for the encode worker, including the 0.26.0-1 regression test
WP3 of design/gpu-priority-capability-worker-implementation-plan.md. Five legs, the first of which is
the test that would have caught the field incident: in a KDE session with the worker installed and
capped, `getcap` on the host must be EMPTY, its CapPrm all zeroes, `readlink /proc/<pid>/exe` must
resolve, and `punktfunk-host probe-compositor` must exit 0 — which on KWin succeeds only when the
privileged zkde_screencast_unstable_v1 global was actually advertised to this client.
Read-only by default; the one mutating rung (kill -9) is behind --allow-mutate and kills only a
worker that is a child of the spike the script itself started. It NEVER calls setcap: the uncapped
arms use a plain copy of the worker, which does not carry security.capability, verified uncapped
before use. So no leg needs root and none restores state. A skip is never a pass — exit 2 means
incomplete, distinct from 1 (failure).
V3 is split, which the plan did not do. Its stated form compares against PW1's in-process-capped
baselines, and those exist only on .21 under GRID 2:
* V3a is the pre-registered abandonment gate and needs no capability at all — in-process versus an
UNCAPPED worker, both at default priority, so the only difference is the process boundary. Fails
if the worker's p99 exceeds inline by more than --gate-ms (1.0). This runs on any box with a GPU.
* V3b is the lever itself, capped worker versus the refused in-process arm, and says plainly that
an idle GPU makes it meaningless.
The false PASS this kit exists to refuse: a CPU-backed frame makes the proxy pin itself in-process
for the session, so a synthetic source would quietly turn the "worker" arm into a second in-process
arm and pass the gate for the wrong reason. The worker arm is only accepted with a dmabuf-passthrough
capture, a capability-carrying-worker line, and no fallback line anywhere in the log.
Also asserts the host and worker are different inodes — a hardlink shares the file capability, which
is the same incident by another route.
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f26d21125d |
docs: the capability moves to the encode worker, and the host must never be given one
Rewrites the "GPU scheduling priority" section around the split: punktfunk-encode-worker carries
cap_sys_nice=ep, punktfunk-host carries nothing on any channel, ever. The KWin identification
mechanism is spelled out in plain words and the failure line is quoted verbatim
("KWin does not expose zkde_screencast_unstable_v1 to this client") so someone searching for their
symptom lands on the explanation.
The warning names all three ways an operator would reach for the capability — hand setcap, a systemd
AmbientCapabilities= line, a NixOS security.wrappers entry — because all three put it in the same
permitted set and all three cost KDE desktop streaming. That is the failure mode that made this
worth documenting: it looks exactly like a missing .desktop and survives reinstalling both ends.
configuration.md gains PUNKTFUNK_ENCODE_WORKER (path, or `off` to force the in-process encoder) and
re-describes PYROWAVE_QUEUE_PRIORITY as an intent forwarded to whichever process does the encode.
kde.md gains one line on the troubleshooting bullet someone actually lands on: getcap on the host
must print nothing.
The published 0.26.0 notes are deliberately untouched — they are the record of what shipped. The
flipped phrasing lives in v0.27.0's notes instead; v0.26.0.md:37 ("a system privilege that turns out
to stop KDE recognising the host at all") is the line that goes stale when this ships.
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4f8cce6751 |
feat(packaging): grant CAP_SYS_NICE to the encode worker on all six channels, and assert the host never gets it
767e67ca's per-channel mechanics were correct; they were aimed at the wrong binary. Each one is restored here pointed at punktfunk-encode-worker, and every host-side removal from #136 stays verbatim. All grants remain best-effort — an uncapped worker still encodes, at default priority, so a failed setcap must never fail an install. * Arch: setcap in post_install AND post_upgrade (a replaced binary is a new inode). * RPM: %caps(cap_sys_nice=ep) in %files, never a %post setcap — %caps applies, restores and verifies, and covers Fedora as well as Bazzite via rpm-ostree layering. * Bazzite + Arch sysext: setcap on the staging tree before mksquashfs, which does record security.capability. The assertion is amended, not removed: host EMPTY is still a hard fail, and the worker must carry exactly cap_sys_nice=ep — missing is fine, anything else is not. * deb: setcap in postinst. * NixOS: security.wrappers for the WORKER plus PUNKTFUNK_ENCODE_WORKER in the unit. A file capability cannot live on a store path, and an ambient grant is right here precisely because nothing ever identifies the worker. The host's ExecStart stays on the store path. * Steam Deck: setcap the worker; the .desktop the script writes stays valid this time. Four things the plan's channel table missed: * packaging/arch/build-sysext.sh had no capability handling at all, and a sysext can never run a pacman scriptlet — the SteamOS image would have shipped the lever permanently inert. * scripts/steamdeck/update.sh had none either. It rebuilds both binaries, so a new inode drops the grant, and it is the documented steady-state path: the lever would have died on the first update. It also never healed a Deck already capped by 0.26.0-1. * A capped worker is AT_SECURE, and glibc drops $ORIGIN-expanded RPATH entries for secure binaries unless they normalise into a trusted system dir. Copying the host's rpath under BUNDLE_FFMPEG=1 would have left the capped worker unable to find libavcodec on exactly the channel that bundles it. Absolute DT_RPATH instead. * Nix crane scopes by -p, so the worker would not have been built at all, and it needs its own addDriverRunpath. scripts/ci/assert-cap-matrix.sh mechanizes the lesson from 0.26.0-1 — verify the PACKAGE, never the board. It unpacks the built Arch package, the deb, the rpm and the mounted sysext raw and asserts one matrix: the host carries NOTHING (hard fail), the worker exactly cap_sys_nice=ep. The sysext reader first proves it can round-trip a capability through mksquashfs/unsquashfs at all, so an unreadable artifact fails rather than issuing a blind PASS, and --self-test red-teams the assertions themselves. Red-teaming the leg found a real bug: setcap originally ran BEFORE the assertion, so "the worker arrived carrying something unexpected" was unreachable and a stray %caps would have been silently overwritten. Both sysext scripts now assert, then grant, then assert again. |
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4a4118e3ce |
feat(pf-encode): encode PyroWave in a capability-carrying worker, so the host never holds a capability
PyroWave encodes on the same GPU shader cores the game saturates, and an elevated VK_KHR_global_priority queue is the compute-preemption lever for it — measured on .21 (RTX 5070 Ti, GRID 2 loop): encode p99 6.4 -> 4.4 ms. Every driver refuses every priority class without CAP_SYS_NICE, on NVIDIA and on RADV alike, so the lever is decoration on a packaged host. 0.26.0-1 granted that capability to punktfunk-host and killed desktop streaming on every KDE box: KWin identifies a client by resolving /proc/<pid>/exe and matching an installed .desktop's Exec=, the kernel refuses that readlink to a reader whose effective set is not a superset of the target's PERMITTED set (cap_ptrace_access_check), and KWin holds no capabilities. #136 revoked it everywhere. The capability therefore cannot live in the process that fronts KWin. It lives in a new, deliberately small binary — punktfunk-encode-worker — which owns the priority-elevated Vulkan device and talks to nothing but the socket its parent spawned it on: no Wayland, no D-Bus, no network, no plugins. It is a SEPARATE FILE and must stay one; a hardlink or a hidden host subcommand shares the inode, hence the capability, and silently re-creates the incident. That rule is written where someone would break it, in the worker crate's own Cargo.toml. `open_inner` is reused verbatim in the worker — the same REALTIME->HIGH->none ladder, the same refusal-never-fails-open invariant, the same PUNKTFUNK_PERF split — so the A/B stays comparable with PW1. The only in-process change is a flag for whether THIS process prints the INERT warn, plus an out-parameter reporting the class that was granted. Three things the design did not anticipate: * An AU cannot ride in the message body. MAX_MSG is 64 KiB and bodies are serde_json, which renders a Vec<u8> as one decimal per byte: a 1080p60 AU is ~333 KB of JSON and 4K ~3.3 MB, and the minimum per-frame budget is already 64 KiB. So the AU crosses on a memfd the worker creates once and pwrites each frame; the fd crosses once, in Ready. A test pins the arithmetic so nobody "simplifies" the memfd away. Cursor bitmaps take the same route, only when their serial changes. * set_wire_chunking has to cross the wire even though poll_chunk does not. Chunking changes the AU BYTES, not merely how they are handed out — it feeds rate_budget()'s deflation and build_au's windowed framing — so a proxy-local copy would have the host cutting dense AUs at boundaries that are not window boundaries. Forwarded and mirrored. poll_chunk itself needs no protocol: the identical AuChunker runs host-side on the whole AU the worker returns. * CPU-backed frames really do reach this encoder (force_cpu_for_nvenc_444, and the raw-dmabuf degrade latch), and a 1080p BGRA frame is ~8 MB. The first non-dmabuf frame pins the session in-process with one warn rather than putting 480 MB/s on a socket. Every rung falls back to the in-process encoder exactly as today with one warn and never a dead session: PUNKTFUNK_ENCODE_WORKER=off, binary missing, spawn failure, handshake timeout, proto or workspace-version skew (host and worker are different files now, so that check is load-bearing), InitErr, a refused frame, and socket EOF mid-session — which respawns once, then pins inline. Also: recv retries EINTR with the REMAINING deadline, not a fresh one. With SO_RCVTIMEO the kernel returns EINTR rather than restarting, so a signal would otherwise read as a dead worker; re-arming with the full budget would instead let a steady signal rate defer a real hang forever. |
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dcfba07803 |
refactor(pf-zerocopy): split the worker rails out of the zerocopy vocabulary so a second worker can reuse them
The encode worker (design/gpu-priority-capability-worker.md) needs exactly what the zerocopy worker
already has — SEQPACKET framing, fds as SCM_RIGHTS, a pinned-exe spawn that survives an on-disk
replacement, and a reaper that never blocks session teardown on a wedged child — but it must NOT
inherit the zerocopy protocol. Its messages are its own and version independently.
So `imp/proto.rs` keeps the vocabulary (PROTO_VERSION, ImportKind, Request, Reply, BufferDesc) and
all transport moves to `imp/ipc.rs`, reachable as `pf_zerocopy::ipc`. No behaviour change for the
zerocopy worker: client.rs now calls `ipc::self_exe()`/`ipc::spawn_worker()` and keeps the same fd-3
dup2 slot, PR_SET_PDEATHSIG, kill-then-reap-outside-the-lock, bounded reap with a D-state re-park,
and per-generation zombie sweep it had before.
Two real changes underneath the move:
* The cmsg store was sized for exactly one fd (CMSG_SPACE(4) = 24 B). A multi-planar dmabuf can
carry up to four, so it is now CMSG_SPACE(4*4); `send_fds`/`recv_fds` take a slice while `send`
and `recv` keep their single-fd shapes as the fast path. An over-long fd list is rejected with
io::Error rather than asserting — that is how MAX_MSG overflow is already handled — and the
receive cap is enforced by the kernel through msg_controllen, so a 5-fd peer trips MSG_CTRUNC.
* The old recv loop read only the FIRST i32 of each SCM_RIGHTS control message. Nothing sends two
fds yet so it never fired, but every descriptor after the first in a multi-fd message would have
leaked into the process. It now reads all of them.
Spawn takes the executable path as a parameter instead of assuming /proc/self/exe. The zerocopy
worker keeps self-exec; the encode worker passes its own binary, which must be a separate FILE and
never a subcommand — a shared inode shares the file capability.
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99f2130b28 |
feat(host/pads): the Windows Xbox backend, compiled and tested on Windows
Adds `xbox_windows` — the host half of the HID Xbox pad: the sealed-channel open under the Bluetooth identity (SwDeviceCreate `pf_xboxwireless` + `USB\VID_045E&PID_0B13`, so hidclass derives the real-pad `HID\VID_045E&PID_0B13` child ids), device_type 4 stamped before the magic, and the `PadProto` impl that publishes through `xbox_proto`. No rich plane: an Xbox pad has no touchpad, lightbar, adaptive triggers or IMU in its HID contract, so apply_rich/clear_rich/neutralize_gyro are deliberately no-ops. Rumble comes back off the driver's republished output reports. The Bluetooth rumble report carries magnitudes on a 0..100 scale, not 0..255 — assuming otherwise silently costs 60% of the range — and the enable mask gates each motor independently. The two INF/driver guard tests now cover the new identity. `hwid_devtype_table_matches _the_driver` caught the addition on its vacuity count, which is exactly what it is for. Verified on the Arc laptop (.221, Win11 26200): `cargo test -p pf-inject --lib` 100/100 green, `cargo clippy --lib --profile test -- -D warnings` clean, fmt clean. Note `clippy --all-targets` fails there on a PRE-EXISTING issue unrelated to this change — tests/motion_contract.rs imports the linux-gated `switch_proto`. Still unbuilt: the driver itself (.221 has no WDK) and the host routing that would send an Xbox pad here instead of to XUSB. The report descriptor remains constructed rather than captured — diff it against a real pad before shipping. |
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f266636392 |
feat(host/pads): an Xbox pad on Windows becomes a real HID device, so Steam can see it
`pf-xusb` registers only GUID_DEVINTERFACE_XUSB and exposes no HID collection, so Steam's hidapi enumeration, DirectInput, joy.cpl and WGI/GameInput cannot see the pad at all — only classic XInputGetState via xinput1_4's interface walk ever does. A reporter spent two weeks on a dead controller for exactly that reason; switching the client to DualSense, a real HID pad through the pf-gamepad UMDF driver, fixed it in seconds. This gives the Xbox pad that same footing: a new device_type 4 on the existing HID minidriver, identified as a Bluetooth Xbox Wireless Controller (045E:0B13). The wired ids the tree already uses (045E:028E, 045E:02EA) are vendor-class XUSB/GIP devices with no HID interface on real hardware, so a HID child claiming one is a device that has never existed and has nothing for Windows to promote. Driver: identity, a constructed 132-byte Game Pad report descriptor, neutral report, strings and the pf_xboxwireless hardware id. Host: `xbox_proto`, the byte-exact codec mirroring that descriptor, with 11 layout tests. One shared-path fix falls out. The timer completed every pended READ_REPORT with the full 64-byte slot, and `copy_to_output` REFUSES a source longer than hidclass's buffer rather than truncating it — so a pad declaring a shorter report would have failed every read and looked dead. Report length is now per-identity; it returns 64 for all four pre-existing pads, so their behaviour is provably unchanged. NOT BUILT AND NOT RUN ON WINDOWS — no box was reachable. The Rust codec and its tests pass on macOS; the driver, the INF and the report descriptor have never been compiled, infverif'd, or seen by a real pad. The descriptor is constructed rather than captured, which matters because we claim a real Microsoft VID/PID and SDL/Steam/Windows carry stock mappings keyed off it — diff it against a capture before shipping. |
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516a295432 |
Merge pull request 'My gamescope gate withheld the host .deb it was meant to protect — the release still ships the KDE-breaking one' (#140) from worktree-gamescope-gate-placement into main
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Reviewed-on: #140 |
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2c190b27b4 |
Merge pull request 'Switching audio device mid-stream killed the sound for the rest of the session — AVAudioEngine stops itself, and nothing ever restarted it' (#141) from worktree-audio-device-switch-silence into main
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Reviewed-on: #141 |
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3cfa5ca194 |
Merge pull request 'The capability-hint test asserted the environment, not the code — main is red on a machine where nothing is wrong' (#139) from worktree-kwin-capability-test-env into main
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Reviewed-on: #139 |
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bf913c5706 |
fix(apple): switching audio device mid-stream killed the sound for the rest of the session
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Field report, macOS client, host-independent: start a stream with AirPods in, take them
out — nothing on the speakers; put them back in — nothing in the AirPods either. Only
restarting the whole stream brought audio back.
An AVAudioEngine does not follow the audio hardware. When the output device changes under
a running engine, its IO unit sees the new hardware, THE ENGINE STOPS ITSELF, and it posts
AVAudioEngineConfigurationChange. It stays stopped until somebody starts it again, and
nothing here ever did — no error, no log line, just a session rendering silence from that
moment on. Putting the AirPods back in is a second stop, not a recovery, which is exactly
why that half of the report looked so strange.
Measured on the client's own playback topology (source node -> main mixer, 48 kHz stereo)
by moving the default output device programmatically: render callbacks go from ~94/s to
zero the instant the device changes, and both restarting the same engine and building a
fresh one resume them.
The fix watches the hardware and rebuilds the topology the session was started with, on
whatever device is there now. Three triggers, because no single one covers the ground:
- the engine's own configuration-change notification, every platform — the direct
signal, but it can only be posted BY an engine, so it cannot report a rebuild that
failed to start;
- a CoreAudio HAL default-output-device listener on macOS — independent of any engine
and of the engine's topology. This is what makes the recovery work for the
voice-processing engine, which is the DEFAULT macOS configuration (mic and echo
cancellation both default on) and whose notification behaviour could not be verified:
no Mac in the fleet can initialize VPIO at all;
- route-change and media-services-reset on iOS/tvOS, where the session rather than the
device is what moves. The route observer is now installed for mic-off (.playback)
sessions and on tvOS too — it used to be iOS-and-mic-only, for the earpiece steer,
but every platform has engines a route change can stop.
They collapse into one debounced rebuild (one switch produces a burst), with a floor
between rebuilds so a device that renegotiates in a loop cannot spin the session, and a
short retry ladder for a device caught mid-transition — a rebuild that fails leaves no
engine to post the next notification, so that path must not simply give up. The ring is
deliberately carried across: the drain thread keeps decoding through the switch, and the
ring's overflow policy has already dropped whatever went stale while the engine was down.
A rebuild is only ever done when it concerns us. A healthy engine that followed the change
on its own is left alone, and somebody changing the system default while this session is
pinned to a named speaker is none of our business — rebuilding for that would cost an
audible gap for nothing.
The trigger wiring is split into AudioDeviceWatcher for one reason: an end-to-end test of
the recovery needs a live session, which needs a host, and punktfunk-host does not build
on macOS — so the part where a silent failure costs the session ALL of its audio would
otherwise ship unverified. On its own the watcher is pointed at the real hardware from a
unit test: a real default-output-device move must reach the owner, our engine's
notification must get through, a foreign engine's must not. Neutralizing the wiring fails
both positive tests and neither negative one.
AudioDeviceSwitchTests drives the real SessionAudio through the out-and-back switch
against the loopback host; it skips wherever that fixture cannot run (which is every Mac,
today) and the open host's frame budget is raised so it outlives the switch.
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5bd92dac5d |
fix(ci): my gamescope gate withheld the host .deb it was supposed to protect
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The gate #135 added fails the job at the gamescope BUILD step. In deb.yml that step runs before "Publish to the Gitea apt registry" and "Attach the host .deb to the Gitea release", so failing it skipped both. Consequence on the v0.26.0 tag, and it is the worst thing in this release so far: the host .deb on the release is from 00:17 — re-point #1, BEFORE #136 revoked CAP_SYS_NICE. Every other .deb is from 08:29-08:31. So the published Debian host still runs `setcap cap_sys_nice=ep` in its postinst, which is exactly what makes the host unidentifiable to KWin and kills every KDE desktop session. A gate meant to protect the release withheld the fix for it and left the broken artifact in place. rpm.yml has the identical latent bug and only escaped it because Fedora went green: a gamescope failure there would skip the sysext image, the feed publish and the release attach, withholding the punktfunk RPMs and .raw images too. Both now warn at the build/package steps and gate as the LAST step of the job, after everything has published. A missing EXTRA must never stop a good artifact shipping — go red afterwards instead. Also: name noble's dependencies outright. `apt-get build-dep gamescope` gives it almost nothing (the distro has no comparable package), which is why this peeled one dep per CI cycle — wayland-protocols, then xdamage. The full set is derived from the Arch package's depends+makedepends, which is the build that demonstrably works, plus wlroots' own (it is a forced fallback subproject). One `apt-get` per name on purpose: a single transaction aborts wholesale on one unknown package, installing NOTHING and hiding the real gap behind a name typo. Per-package, best-effort, with the missing name echoed; the end-of-job gate is what actually decides. ⚠ Verification: both YAML files parse; every gamescope-touching `run:` block is `bash -n` clean with matrix placeholders substituted (9 blocks); the .deb glob matches build-gamescope-deb.sh's documented output (`dist/punktfunk-gamescope_<version>_<arch>.deb`) and the RPM glob excludes debuginfo/debugsource exactly as the attach loop above it does. The noble dep NAMES cannot be proven from macOS — that is what the next tag run decides, and it now decides it without holding the host .deb hostage. |
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e8a4f54c07 |
fix(pf-vdisplay): the capability-hint test asserted the environment, not the code
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`silent_without_capabilities` called the real `capability_denial_hint()` and
asserted it returns "", on the strength of a doc comment that read "The test
process has no capabilities."
That is true on a dev box and false in CI, where the runner container is root
with a full permitted set. main went red on
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f80636f901 |
Merge pull request 'The release notes advertise a privilege 0.26.0 deliberately does not grant' (#138) from worktree-notes-capsysnice-correction into main
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0f79587dd6 |
docs(release): the notes claimed a privilege 0.26.0 deliberately does not grant
The user-facing v0.26.0 notes said, of the PyroWave GPU-priority lever:
"it is now, and the package grants the host the permission that switch needs"
That was true of 0.26.0-1 and is now the opposite of true. Granting CAP_SYS_NICE
made the host unidentifiable to KWin and killed desktop streaming on every KDE
box across all five Linux channels, so 0.26.0-2 revokes it everywhere and must
keep doing so. The lever is wired natively on Linux for the first time — that
part stands — but it is dormant on an ordinary install, and the notes have to
say so rather than advertise a speed-up nobody gets.
CHANGELOG.md was already corrected in #136 (the 0.26.0-2 note under PW1 and the
qualifier on the owed A/B). This is the user-facing half, which #136 did not
touch:
* the PyroWave bullet now leads with what DID land (two encoder handles, the
capture buffer headroom) and describes the priority switch as present but
dormant, with the reason.
* a new Fixed entry for the KDE breakage itself. Worth telling users even
though the release was never announced: 0.26.0-1 packages did reach the
registries, and anyone who pulled one has a desktop session that fails with
a missing-screencast error surviving a clean reinstall. It also explains the
dormancy the bullet above now refers to.
Deliberately NOT written as a "Before you update" action: upgrading strips the
capability by itself on every channel, so there is nothing for a reader to do.
Commit count 47 -> 52.
Voice check clean (0 internal-vocabulary hits above "## For developers"); notes
67 lines.
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651a7a82a1 |
Merge pull request '0.26.0-1 gave the host CAP_SYS_NICE, which made it invisible to KWin — every KDE desktop session died, on five packaging channels' (#136) from worktree-kwin-capability-identification into main
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Reviewed-on: #136 |
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4d383811c0 |
fix(packaging): the same CAP_SYS_NICE broke KDE on FIVE channels, not one — Bazzite included
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The Arch fix in the previous commit was incomplete. 0.26.0-1 granted the host CAP_SYS_NICE through
every Linux channel we ship, and each one breaks KWin identification the same way:
* packaging/rpm/punktfunk.spec .......... %caps(cap_sys_nice=ep) in %files <- Fedora AND Bazzite
via rpm-ostree layering
* packaging/bazzite/build-sysext.sh ..... setcap on the staging tree, recorded by mksquashfs
* packaging/debian/build-deb.sh ......... setcap in the postinst
* packaging/nix/nixos-module.nix ........ security.wrappers with capabilities = "cap_sys_nice=ep"
* scripts/steamdeck/install.sh .......... setcap on $BIN, six lines after writing the .desktop
whose Exec= it thereby voids
Bazzite was NOT a separate fault, as first reported here — it is this one. Verified by mounting the
published punktfunk-0.26.0-1-x86-64.raw: `getcap usr/bin/punktfunk-host` reports cap_sys_nice=ep,
stored as security.capability in the squashfs. The claim in packaging/arch/build-sysext.sh that
"file capabilities don't survive this squashfs path" is false and is corrected here; mksquashfs
records them, which is exactly why the image shipped one.
NixOS deserves its own note: a security.wrappers entry does not dodge the problem. The wrapper
raises the capability into its AMBIENT set before exec'ing the store binary, precisely so it
survives — which lands CAP_SYS_NICE in the exec'd process's permitted set and fails the readlink
identically to a file capability. ExecStart now points at the store path directly, which is also the
path packages.nix substitutes into the .desktop's Exec=, so the two finally agree.
Measured blast radius of holding a capability, same-uid reader, CachyOS kernel 7.1.6:
/proc/PID/exe ....... EPERM <- KWin's identification. Desktop sessions die.
/proc/PID/root/* .... EPERM <- xdg-desktop-portal reads .flatpak-info here to resolve an
app id; the wlroots and Hyprland backends go through it
/proc/PID/environ ... EPERM
/proc/PID/cgroup .... OK
/proc/PID/status .... OK
/proc/PID/cmdline ... OK
Compositor backends, by exposure: KWin is broken outright (proven, field-confirmed). gamescope has
no identity gate and was never affected, which matches the field — only Desktop mode was reported.
Mutter drives Mutter's own D-Bus API, not the portal, and looks unaffected. wlroots and Hyprland go
through the ScreenCast portal, whose app-id resolution reads a path the capability blocks — a real
exposure, not something I reproduced end to end.
The sysext build now HARD-FAILS if a capability is staged, rather than trusting that the RPM payload
never carries one: a merged sysext's /usr is read-only squashfs, so a bad image cannot be repaired
on the box, and the spec was one %caps() away from baking one in again.
Docs corrected, because they advertised the capability as a feature:
* docs-site running-as-a-service "GPU scheduling priority" — rewritten: the host carries no
capability, why it must not, and how to clear a 0.26.0-1 install (Bazzite needs a new image)
* docs-site configuration.md — the PYROWAVE_QUEUE_PRIORITY row no longer claims the packages grant it
* packaging/bazzite/README.md — §6.5 still described the kde-desktop-setup.sh behaviour from
before it stopped writing KWIN_WAYLAND_NO_PERMISSION_CHECKS and started REMOVING it; plus a
note that 0.26.0-1 Desktop mode cannot be repaired in place
* packaging/arch/README.md — the false "capabilities don't survive the sysext" line
* CHANGELOG v0.26.0 PW1 — annotated with the 0.26.0-2 correction rather than rewritten, and the
owed PyroWave-under-load A/B now says it needs a gamescope-only box
Verified: bash -n on all five changed shell files; nix-instantiate --parse on nixos-module.nix and
packages.nix; the published 0.26.0-1 sysext mounted and its capability read; getcap on an uncapped
file exits 0 with empty output, so the new build assertion cannot false-positive.
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42ee6c5628 |
fix(packaging): the host's CAP_SYS_NICE made it invisible to KWin, killing every KDE session
0.26.0-1 setcap'd `cap_sys_nice=ep` on /usr/bin/punktfunk-host so the encoder could open an
elevated global-priority Vulkan queue. On every KDE box that ended desktop streaming outright:
KWin virtual output failed: KWin does not expose zkde_screencast_unstable_v1 to this client
reported from CachyOS on NVIDIA and on AMD, surviving a clean reinstall of host and client, and
worked around only by KWIN_WAYLAND_NO_PERMISSION_CHECKS=1.
The two cannot coexist. KWin hands out its restricted protocols — zkde_screencast_unstable_v1,
which mints our virtual output, and org_kde_kwin_fake_input, which injects input — only to a client
it can IDENTIFY, by resolving that client's /proc/<pid>/exe and matching it against an installed
.desktop's Exec=. The kernel refuses that readlink to any reader whose effective set is not a
superset of the target's PERMITTED set (cap_ptrace_access_check), and KWin holds no capabilities.
So the instant the binary carries one, KWin's executablePath() is empty, nothing matches, and the
global is never advertised — presenting exactly as a missing or mis-installed .desktop file.
Measured on CachyOS (kernel 7.1.6), same-uid reader, cap_sys_nice=ep on the target:
no capability .............................. readlink /proc/<pid>/exe OK
capability ................................. EPERM
capability + prctl(PR_SET_DUMPABLE, 1) ..... EPERM <- dumpable is NOT the gate
capability dropped + PR_SET_DUMPABLE(1) .... OK <- only an uncapped process works
The third row also rules out the reflex fix of moving the grant to systemd AmbientCapabilities=,
which lands CAP_SYS_NICE in the very same permitted set. Nothing short of not holding the
capability restores identification, so the host does not get one.
The cost is pacing only. pf-zerocopy's device create already walks REALTIME -> HIGH -> default when
a priority class is refused, and pf-frame's thread nice is a documented best-effort no-op without
the capability — so this is 0.25.0's behaviour exactly, which is the behaviour that worked.
* packaging/arch/punktfunk-host.install: grant -> revoke. post_upgrade strips the capability from
boxes that already ran 0.26.0-1's scriptlet. A pacman upgrade writes a new inode and file
capabilities do not survive that, so this is belt-and-braces for reinstall/downgrade paths.
* pf-vdisplay kwin.rs: all three "KWin does not expose zkde_screencast" errors now read
/proc/self/status and, if this process holds ANY capability, name it with its CapPrm mask and
the `setcap -r` that repairs it. The failure stays impossible to diagnose from the Wayland side
otherwise, and it is not unique to our own packaging — a hand-rolled setcap does it too.
Verified on 192.168.1.21 (CachyOS): the capability/dumpable matrix above; cargo check and
cargo clippy --all-targets -- -D warnings clean for pf-vdisplay; both new unit tests pass; and the
hint itself exercised end-to-end, silent uncapped and firing with CapPrm=0x0000000000800000 under
cap_sys_nice=ep. The shipped punktfunk-host-0.26.0-1-x86_64.pkg.tar.zst was unpacked to confirm its
.INSTALL carries the setcap on both post_install and post_upgrade.
Ships as 0.26.0-2 — packaging plus one crate, no version bump.
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08eaf337e8 |
Merge pull request 'v0.26.0 promised a Fedora and an apt gamescope that were never built' (#135) from worktree-gamescope-rpm-deb-builddeps into main
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39869031be |
fix(ci): the gamescope RPM and .deb never built, and a warning let the tag ship anyway
v0.26.0's notes and docs-site say the patched gamescope is now installable on
Fedora and on Debian/Ubuntu. Neither package exists on the release. Both builds
failed inside best-effort steps that emit `::warning::` and return 0, so every
job stayed green and the only evidence was a warning nobody reads. Arch built
fine, which is why it is the sole gamescope package attached.
Two distinct missing build deps, same root cause: `dnf builddep gamescope` /
`apt-get build-dep gamescope` resolve the DISTRO'S OLDER PACKAGED gamescope,
which does not need what the pinned master tree needs.
Fedora (f43 AND f44)
/usr/sbin/ld: cannot find -lstdc++
have you installed the static version of the stdc++ library ?
ERROR: Compiler sccache c++ cannot compile programs.
build-punktfunk-gamescope.sh appends `-static-libstdc++ -static-libgcc` to
LDFLAGS deliberately, so the binary still starts on SteamOS's older libstdc++.
Without libstdc++-static that trips meson's very FIRST sanity check, so
nothing builds at all.
Debian/Ubuntu noble
protocol/meson.build:7:17: ERROR: Neither a subproject directory nor a
wayland-protocols.wrap file was found.
The tree carries no wrap fallback for wayland-protocols.
Both proven deps are installed WITHOUT `|| true` so a rename is loud. The
remaining Arch makedepends the older packaged gamescope may not pull (glm,
cmake, libXcursor, wayland-protocols-devel on Fedora) stay best-effort, since
meson finds fallbacks and a name that moves between releases should not fail
the job.
And the part that actually matters: on `refs/tags/v*` a missing gamescope is
now an ERROR, not a warning. A release must not be able to make a claim its own
CI silently dropped. Gated in two places per platform — the build step, and the
packaging step that is authoritative and also covers the cache path (the build
step is skipped entirely on a cache hit, so a stale cache would otherwise reach
packaging and skip in silence). Canary keeps the old best-effort behaviour.
Deliberately NOT gated: the sysext leg. The notes make no claim about gamescope
inside the sysext, and with the build fixed gs-cache is populated so it gets the
binary anyway — gating it would add release-blocking risk with no matching
promise.
⚠ Verification is CI itself: both YAML files parse, and every gamescope-touching
`run:` block is `bash -n` clean with the matrix placeholders substituted. The
dep names cannot be proven from macOS; the rpm and deb legs on the next tag are
the proof, and they are now hard-gated, so a wrong name fails loudly instead of
shipping another empty promise.
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55f361cb92 |
Merge pull request 'The v0.26.0 tag went red on Windows — a Linux-only reader tripped dead_code' (#134) from worktree-pyrowave-wire-dead-code into main
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2079411f4f |
fix(pf-encode): the Windows host could not compile — a Linux-only reader tripped dead_code
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The v0.26.0 tag went red on windows-host at the clippy step, after a clean
build:
error: function `wire_sequence` is never used
--> crates\pf-encode\src\enc\pyrowave_wire.rs:68:15
= note: `-D dead-code` implied by `-D warnings`
`pyrowave_wire` is cfg'd for linux OR windows and is genuinely shared —
`packet_boundary` and `stamp_color_bits` each have callers on both backends.
`wire_sequence` does not: every call site is in `enc/linux/pyrowave.rs`, which
is `#[cfg(all(target_os = "linux", feature = "pyrowave"))]`. Alternating
encoder handles are a Linux-side concern (PW5); the Windows backend drives
pyrowave's compat device with a single handle and never needs the counter. The
module's own `#[cfg(test)]` block does not reference it either, so on Windows
the item has zero callers in every target and dead_code is correct — it is the
`-D warnings` promotion to a hard error that stops the lib compiling.
Scoped to the one item rather than the file, and expressed as
`cfg_attr(not(target_os = "linux"), ...)` rather than a bare `allow`, so
dead_code stays LIVE on Linux — where the caller lives, and where this function
quietly losing its last caller would be a real finding rather than noise.
⚠ Not reproducible off a Windows box: cross-compiling to
x86_64-pc-windows-msvc from macOS dies in openh264-sys2's build script
(clang++ rejects `-fPIC` for that target) long before the lint stage. The
mechanism is nonetheless exact — one item, one cfg, zero callers behind it —
and the windows-host and windows-msix legs are the proof.
No behaviour change on any platform: this adds a lint attribute and eight
lines of comment.
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4d1a1348c0 |
Merge pull request 'chore(release): bump workspace version to 0.26.0' (#133) from worktree-release-0260 into main
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e5180a5b7d |
chore(release): bump workspace version to 0.26.0
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47 commits since v0.25.0, most of them from field reports on 0.25.0 itself, plus Wave 2 of the PyroWave Linux host-performance program. Nothing breaks: the wire protocol stays at 2 and the C ABI stays at 17, so this release adds no call, no message and no capability bit. pf-driver-proto is byte-for-byte identical to v0.25.0 and to v0.24.0. Four new environment variables (PUNKTFUNK_OVERLAY_MASK, PUNKTFUNK_GAMESCOPE_REFRESH_RATES, PUNKTFUNK_PYROWAVE_CHUNK_KIB, PUNKTFUNK_PYROWAVE_STREAMED_AU), verified new by git grep at the v0.25.0 tag rather than assumed. plugin-kit goes 0.3.2 -> 0.4.0 for the `plugin` launch kind; the SDK goes 0.1.2 -> 0.1.4; gamescope patch level +pfhdr2 -> +pfhdr4. Two behaviour changes make a client advertise LESS than it used to, both deliberate: VIDEO_CAP_444 is now probed against the driver rather than ridden off the setting alone (every Steam Deck with "Full chroma" on was losing HEVC entirely, not crispness — no AMD silicon decodes HEVC 4:4:4), and the Decky client-update check now reports a failure instead of dressing it up as "up to date". Bump is the same four files as 0.25.0: Cargo.toml, Cargo.lock, docs/releases/v0.26.0.md, docs/releases/whatsnew/v0.26.0.txt — plus the CHANGELOG.md section, which the split at 0.25.0 made part of the ritual. Gates run locally, all green: * cargo fmt --all --check clean * cargo metadata --locked resolves * Cargo.lock diff versions-only, 70/70 changed lines, 35 crates * Play whatsnew gate 398/500 chars, not byte-identical to any other release * notes voice check 0 internal-vocabulary hits above "## For developers" Notes are 66 lines against 0.25.0's 83, covering 47 commits. Still owed on glass and recorded in the CHANGELOG's verification table: iPhone + Bluetooth listen, Apple TV stats overlay, MacBook audio listen, the Deck HEVC/4:4:4 retest, a Windows wake-from-sleep cycle, and the PyroWave-under-game-load A/B with CAP_SYS_NICE actually granted. |
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4070d043d6 |
Merge pull request 'PyroWave on Linux: the GPU-priority knob never fired, a dmabuf timeout condemned the host, and the jumbo grow was dead code' (#132) from worktree-wave2-pyrowave into main
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Reviewed-on: #132 |
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ebf61cb448 |
Merge branch 'worktree-wave2-pw5-encode-overlap' into worktree-wave2-pyrowave
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# Conflicts: # crates/pf-encode/src/enc/linux/pyrowave.rs |
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4a92c64144 | Merge branch 'worktree-wave2-pw7a-jumbo-shard' into worktree-wave2-pyrowave |