Commit Graph

9 Commits

Author SHA1 Message Date
enricobuehler 08ab2b6bee fix(android): declare WAKE_LOCK — the stream's Wi-Fi locks never actually engaged
WifiLock.acquire() enforces the WAKE_LOCK permission, which the manifest never
declared — every acquisition since the first Wi-Fi lock shipped threw
SecurityException, silently swallowed by a bare runCatching. The phone's own
accounting proved it (dumpsys wifi: high_perf/low_latency active_time_ms = 0
across weeks of streams): every on-device session ran with Wi-Fi power save
fully active, whatever the code intended. Verified live after the fix: both
locks registered in WifiLockManager, mPowerSaveDisableRequests=2, ping RTT to
the streaming phone 3.8 ms avg. A failed acquire now logs loudly — this class
of failure must never be invisible again.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-07 08:07:42 +02:00
enricobuehler 5dc24a069f perf(android): low-latency decode overhaul — vendor keys, async loop, system tuning
Close the latency gap on the Android client with per-SoC decoder tuning, an
event-driven decode loop, and full system integration.

- Decoder selection: rank MediaCodecList decoders in Kotlin (hardware/vendor
  preferred, software avoided, FEATURE_LowLatency probed) and create the chosen
  one by name. Per-SoC low-latency keys gated on the codec-name prefix: Qualcomm
  picture-order + low-latency, Exynos (also Google Tensor), Amlogic, HiSilicon;
  MediaTek vdec-lowlatency set unconditionally. operating-rate = MAX (Qualcomm)
  vs priority = 0 (else) are mutually exclusive. NVIDIA/Rockchip/Realtek have no
  vendor key — covered by ranking + the standard low-latency key.

- Async decode loop: AMediaCodec async-notify replaces the poll loop, presenting a
  decoded frame the instant it is ready instead of waiting out a poll interval.
  Behind USE_ASYNC_DECODE with the synchronous loop kept for A/B during bring-up.

- System integration: Wi-Fi FULL_LOW_LATENCY lock and HDMI ALLM
  (setPreferMinimalPostProcessing) for the stream's lifetime; game_mode_config.xml
  opting out of OEM downscaling / FPS overrides.

- Pipeline: boost the data-plane pump + audio thread priorities, AAudio usage=Game,
  DSCP marking on by default on Android, ADPF setPreferPowerEfficiency(false),
  and setFrameRateWithChangeStrategy(ALWAYS) to force the HDMI mode switch on TV.

- lowLatencyMode master toggle (default on) as the escape hatch; the stats HUD now
  shows the resolved decoder name.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 07:25:16 +02:00
enricobuehler 3775a39e70 feat(android): console UI, wake-on-LAN wait-until-up, host edit + TV/tablet polish
Bring the Android client to parity with Apple's gamepad experience and finish
Wake-on-LAN.

- Console/gamepad home: host carousel, aurora chrome, mTLS game-library coverflow,
  and an input-aware legend that switches between gamepad face buttons and a
  TV-remote select-ring + arrows based on the last-used input.
- Wake-on-LAN: the fire-and-forget send is upgraded to wait-until-up
  (WakeController/WakeOverlay: resend + mDNS poll, 90s timeout, cancel/retry,
  fingerprint-matched so a host that cold-boots onto a new DHCP IP still connects),
  plus host edit (touch dialog + console form) with an auto-filled MAC.
- Android TV: brand banner (android:banner), density-aware console scaling, D-pad/
  remote nav (Up = Settings, Down or the pad Select button = host Options),
  emergency stream-exit chord, and 120Hz console refresh.
- Touch UI: settings split into subpages with a tablet NavigationRail, axis-aware
  tab animation (horizontal on phones, vertical on the tablet rail), animated
  settings navigation, and a licenses screen with a back button + the real
  workspace version (read from Cargo.toml).
- Vector Lock/controller icons (no emoji); bundled Geist font.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 20:05:17 +02:00
enricobuehler 495646b676 feat(client/android): Snapdragon latency tuning — ADPF pipeline hints, game mode, max-clock decode
Three levers to lower and steady decode latency on Snapdragon (Adreno) devices:

- ADPF (Adaptive Performance Framework): a new dlsym-resolved hint session
  (native/src/adpf.rs; API-33+, resolved at runtime so there's no build-time
  link dependency and libpunktfunk_android.so still loads on API 31/32) tells
  the CPU governor the video pipeline runs a per-frame real-time workload, so it
  keeps those threads on fast cores at high clocks. It now covers all three
  latency-critical threads — the pf-decode feed/drain/present loop, the core
  data-plane pump (UDP receive + FEC reassembly), and the audio thread — via a
  new generic hot-thread registry on NativeClient (register_hot_thread /
  hot_thread_ids; the pump self-registers). The session is built lazily on the
  first presented frame, since ADPF createSession rejects a set containing any
  not-yet-live tid.

- operating-rate -> Short.MAX ("as fast as possible"): pushes the Qualcomm
  decoder to run each frame at max clocks instead of merely sustaining the
  display rate at a power-saving clock that adds per-frame decode latency.

- appCategory="game": makes the app eligible for OEM Game Mode / Game Dashboard
  performance profiles.

The core registry is cross-platform (gettid on Linux/Android, a no-op
elsewhere) — no Android-specific pollution of the shared core. Host workspace +
64 core tests green; Android arm64-v8a + x86_64 (platform 31) build + clippy
clean. On-device Snapdragon validation pending.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-03 17:16:11 +00:00
enricobuehler e9a0026a4c feat(android): native mDNS discovery, host naming, touch mouse, stock selects
Discovery: replace the flaky per-OEM NsdManager with the same mdns-sd browse
the Linux/Windows clients use, in the Rust core over JNI and polled by Kotlin
(discovery.rs + nativeDiscovery{Start,Poll,Stop}); Kotlin keeps only the Wi-Fi
MulticastLock + permission UX. IPv4-only (the core can't dial a bare/scoped v6
literal); daemon + fold-thread cleanup on every failure path; field
sanitization so a rogue advert can't corrupt the picker snapshot. Discovery
now starts regardless of NEARBY_WIFI_DEVICES (raw multicast only needs the
MulticastLock) — a denial no longer kills it forever. ParseTxtTest replaced by
ParseRecordTest.

Hosts: hide already-saved hosts from the "Discovered" section (match by
fingerprint, else address:port — mirrors the Apple client); add an optional
Name field to the Add-host sheet and a Rename action on saved cards.

Input: touch -> absolute mouse "direct pointing" like the Apple client — the
host cursor follows the finger (new nativeSendPointerAbs -> MouseMoveAbs). Tap
= left click, two-finger tap = right click, two-finger drag = scroll,
tap-then-drag = left-drag, three-finger tap = HUD toggle.

Settings: revert the dropdowns to the stock ExposedDropdownMenuBox look (a
controller-focus UI will come separately); even out the Add-host field gaps.

Docs updated (CLAUDE.md, client READMEs, docs-site status).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 23:48:45 +02:00
enricobuehler b503284d02 feat(android): adaptive launcher icon with Material You themed-icon support
Replace the placeholder system icon with the Punktfunk brand mark (two overlapping violet circles,
from the shared logo in clients/apple/.../punktfunk_Logo.icon).

- drawable/ic_launcher_foreground.xml: the violet logo (3 exact paths) scaled + centered into the
  108dp adaptive-icon safe zone via a group transform.
- drawable/ic_launcher_monochrome.xml: single-tone silhouette for Android 13+ themed icons
  (Material You) — the launcher recolors it to the wallpaper.
- mipmap-anydpi-v26/ic_launcher{,_round}.xml: adaptive-icon (background + foreground + monochrome);
  dark-indigo background (@color/ic_launcher_background) so the violet pops.
- Manifest: android:icon=@mipmap/ic_launcher + roundIcon (was @android:drawable/sym_def_app_icon).

minSdk 31 → anydpi-v26 covers every device (no legacy PNG mipmaps needed). Verified on a physical
phone (Android 16): the icon renders centered + circle-masked; the themed-icon layer is wired.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 16:02:49 +02:00
enricobuehler 1e8b7d40d6 feat(android): pairing/identity — persistent identity, TOFU pinning, SPAKE2 PIN ceremony
M4 Android stage 1 (trust). The client now presents a persistent self-signed identity on
every connect, pins host certs trust-on-first-use, and runs the SPAKE2 PIN pairing
ceremony — parity with the Apple/Linux clients. The Rust connector already exposed this;
this wires it through the JNI + a Keystore-backed Kotlin store + the connect UI.

- crates/punktfunk-android: nativeGenerateIdentity (mint), nativeConnect gains
  certPem/keyPem/pinHex (identity + TOFU/pinned), nativeHostFingerprint, nativePair
  (SPAKE2). hex32/parse_hex32 helpers.
- kit/security: IdentityStore (AndroidKeyStore AES-256-GCM-wrapped PEM blob; StrongBox
  with TEE fallback; four-state load so a decrypt failure never shadow-mints), PinStore
  (host-id -> fp-hex in SharedPreferences). obtainIdentity mints once on genuine first run.
- app: ConnectScreen loads/mints the identity, looks up the stored pin, and gates connect
  on a trust decision — TOFU prompt (first connect), fingerprint-changed warning, PIN dialog.
- AndroidManifest: allowBackup=false (Keystore keys don't restore; a restored device
  re-mints rather than carrying a dead blob).

Verified live (emulator -> home-worker-2, synthetic m3-host):
- identity: host logs the presented client fingerprint; stable across an app restart.
- TOFU: first-connect prompt -> Trust -> pins the observed host fp -> pinned reconnect
  skips the prompt.
- SPAKE2: PIN ceremony -> "pairing complete — client trusted" -> auto-connect under
  --require-pairing; wrong PIN / host down -> "Pairing failed".

Known follow-up: trust is keyed by mDNS instance id for discovered hosts but by
"host:port" for manually-typed ones, so pairing via one path isn't recognized by the other.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 12:29:04 +02:00
enricobuehler 82122ff0b1 feat(android): mDNS host discovery (NsdManager) in the connect screen
M4 Android stage 1 (discovery). Kotlin-only — browse _punktfunk._udp and present a
tappable host list above the manual Host/Port fields.

- clients/android/kit: HostDiscovery — NsdManager browse + resolve (registerServiceInfoCallback
  on API 34+ for reliable TXT, legacy resolveService on 31-33), MulticastLock while running, and
  a pure parseTxt(proto/fp/pair/id). Exposes the live host set via an onChange callback (NSD
  callbacks land on the main thread). DiscoveredHost(name, host, port, fingerprint?, pairingRequired).
  + a JVM unit test of parseTxt.
- clients/android/app: ConnectScreen renders discovered hosts (tap -> fill host/port + connect);
  discovery scoped to the screen (start on enter, stop on connect/leave). Manifest adds
  CHANGE_WIFI_MULTICAST_STATE + ACCESS_WIFI_STATE (NEARBY_WIFI_DEVICES already declared). Trust
  stays TOFU (pin=None); fp shown advisory; pairingRequired shown (SPAKE2 PIN wiring is later).

Verified: parseTxt unit test (5/5 green); on the emulator a loopback NsdManager.registerService of
a fake _punktfunk._udp host was discovered + resolved + TXT-parsed and rendered as a card
(name/host:port/TOFU/fp) -- the full browse->resolve->parse->UI path. Real cross-LAN discovery
needs a physical device on the host LAN (the emulator's SLIRP NAT drops mDNS multicast).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 11:32:09 +02:00
enricobuehler b55b7d0ef0 feat(android): scaffold the native Android client (Rust-heavy JNI bridge)
Rust-heavy client model (like punktfunk-client-linux): a new cdylib crate
crates/punktfunk-android links punktfunk-core and exposes the JNI seam;
Kotlin (clients/android) owns only the Android-framework surface. Kotlin can't
import the C header the way Swift can, so the bridge is written in Rust to reuse
the Linux client's orchestration rather than re-port it.

- crates/punktfunk-android: JNI bridge — abiVersion/coreVersion native-link
  proof + session connect/close handle; plane pumps stubbed for M4 stage 1.
- clients/android: Gradle project — :app (Compose) + :kit (Android library with
  a cargo-ndk Exec task -> jniLibs). AGP 9.2 / Gradle 9.4.1 / Kotlin 2.3.21 /
  Compose BOM 2026.05.01 / compileSdk 37 / targetSdk 36 / minSdk 31, shipping
  arm64-v8a + x86_64. Phone + TV (leanback) installable. README rewritten.
- .gitea/workflows/android.yml: CI mirroring apple.yml on a Linux runner.
- punktfunk-core: switch rcgen to the ring backend so the whole quic tree is
  aws-lc-free (smaller client .so, cmake-free cross-compile; a win for all targets).

Validated on this box: :app:assembleDebug -> APK with both ABIs; emulator
first-light renders the bridge linked (core ABI v2) with logcat confirmation;
clippy -D warnings + cargo fmt clean; core tests green on the ring backend.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 01:38:35 +02:00