f96e4ec9f86ec654881de3c34e603ce4c84afd38
5 Commits
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bd3f417d4b |
feat(windows-client): cross-compile + ship ARM64 (aarch64) off the x64 runner
apple / swift (push) Successful in 55s
ci / rust (push) Successful in 1m20s
ci / web (push) Successful in 29s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 2m7s
ci / docs-site (push) Successful in 30s
android / android (push) Successful in 3m20s
windows-msix / package (x64, C:\Users\Public\ffmpeg, x86_64-pc-windows-msvc, C:\t) (push) Successful in 1m52s
deb / build-publish (push) Successful in 3m40s
decky / build-publish (push) Successful in 12s
windows / build (aarch64-pc-windows-msvc) (push) Successful in 3m16s
ci / bench (push) Successful in 4m58s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 5s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 5s
windows / build (x86_64-pc-windows-msvc) (push) Successful in 3m21s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m34s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m38s
docker / deploy-docs (push) Successful in 18s
windows.yml + windows-msix.yml gain an x86_64/aarch64 target matrix. ARM64 is cross-compiled on the one x64 Windows runner — the x64 MSVC toolset ships the ARM64 cross compiler, aarch64-pc-windows-msvc is tier-2 with host tools, and SDL3/libopus (build-from-source) cross-compile cleanly. The only arch-specific external dep is FFmpeg's import libs: the matrix points FFMPEG_DIR at a per-arch tree (x64 C:\Users\Public\ffmpeg, arm64 C:\Users\Public\ffmpeg-arm64, both FFmpeg 7.x / avcodec-61). Per-arch short CARGO_TARGET_DIR avoids a shared target dir; fmt + test run only for x64 (aarch64 can't execute on the x64 host). pack-msix.ps1 gains -Arch x64|arm64 (stamps the manifest ProcessorArchitecture, arch-suffixes the .msix/.cer); windows-msix.yml matrixes both arches and publishes ..._x64.msix / ..._arm64.msix. setup-windows-runner.ps1 provisions the rustup target + the ARM64 FFmpeg tree (idempotent). Verified live on the runner (home-windows-1): debug+release cross-build green, clippy -D warnings green, and MSIX pack produces a valid arm64 package (manifest arch=arm64; bundled exe/SDL3/avcodec/reactor-bootstrap all PE machine 0xAA64). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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9c8fa9340c |
refactor: drop milestone names + consolidate clients; loss-recovery & rumble fixes
apple / swift (push) Failing after 40s
audit / cargo-audit (push) Failing after 1m12s
windows-msix / package (push) Successful in 1m37s
windows / build (push) Successful in 1m14s
android / android (push) Successful in 4m48s
ci / web (push) Successful in 27s
ci / rust (push) Successful in 4m21s
ci / docs-site (push) Successful in 31s
ci / bench (push) Successful in 4m39s
decky / build-publish (push) Successful in 11s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 19s
deb / build-publish (push) Successful in 6m3s
flatpak / build-publish (push) Successful in 4m13s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m15s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m16s
docker / deploy-docs (push) Successful in 18s
Two bodies of work in one commit (the rename moved files the fixes also touched). Naming/structure cleanup (pre-launch): - Host modules m3.rs->punktfunk1.rs, m0.rs->spike.rs; CLI m3-host->punktfunk1-host, m0->spike; bare `punktfunk-host` now prints help. Types M3Options/M3Source-> Punktfunk1Options/Punktfunk1Source. - Clients consolidated out of crates/ into clients/: punktfunk-client-rs-> clients/probe (crate punktfunk-probe), client-linux->clients/linux, client-windows->clients/windows, punktfunk-android->clients/android/native (crate punktfunk-client-android; kept [lib] name=punktfunk_android so the JNI contract is unchanged). crates/ now holds only core + host. - Milestone codes M0-M4 purged from code/CLI/CLAUDE.md/README/docs/docs-site, kept only in docs/implementation-plan.md. docs/m2-plan.md-> docs/gamestream-host-plan.md. CI/gradle/flatpak paths updated. Client loss-recovery (video froze and never recovered after a brief drop): - Export punktfunk_connection_frames_dropped through the C ABI (the core already tracked it for the client keyframe-recovery loop; it was never reachable from the ABI clients). Regenerated punktfunk_core.h. - Apple (StreamPump + Stage2Pipeline) and Android (decode.rs) now poll frames_dropped and request a keyframe when it climbs -- the same loss-driven recovery Linux/Windows already had. Under infinite GOP the decoder silently conceals reference-missing frames, so the decode-error trigger rarely fires. Apple rumble robustness (worked then went spotty -- DualSense + Xbox): - Add CHHapticEngine stopped/reset handlers (rebuild on app background / audio interruption / server reset) and drop the permanent `broken` latch on a transient drive failure; latch only when the controller truly has no haptics. - Surface swallowed SDL set_rumble errors on Linux/Windows + diagnostic logging. Verified: cargo build/clippy/fmt --workspace, C-ABI harness, header drift. Not runnable on this box (verify in CI): Gitea workflows, gradle/Android, flatpak, Swift/decky. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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3b3940dc8c |
docs(windows-client): correct the WinUI 3 record — reactor IS used (PR #4499)
apple / swift (push) Successful in 54s
android / android (push) Failing after 1m41s
ci / rust (push) Failing after 56s
ci / web (push) Successful in 28s
ci / docs-site (push) Successful in 28s
deb / build-publish (push) Successful in 2m26s
decky / build-publish (push) Successful in 12s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 6s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 5s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 30s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 20s
ci / bench (push) Successful in 4m37s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m33s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m24s
docker / deploy-docs (push) Successful in 6s
The winit-commit docs claimed "Reactor rejected, no SwapChainPanel hatch" — that was wrong. windows-rs PR #4499 added the SwapChainPanel widget; the client now uses WinUI 3 via windows-reactor. Update CLAUDE.md M4, the bootstrap-doc status banner (reactor integration: pinned git dep, CARGO_WORKSPACE_DIR, App-SDK build.rs, LL-hook stream input), and the docs-site clients page (WinUI 3, launch-and-pick-a-host). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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296b976b8f |
feat(windows-client): SDL3 gamepads + docs — full stage-1 parity, MSVC-green
apple / swift (push) Successful in 54s
audit / cargo-audit (push) Failing after 1m19s
android / android (push) Failing after 2m22s
ci / web (push) Successful in 41s
ci / docs-site (push) Successful in 33s
ci / bench (push) Successful in 1m56s
deb / build-publish (push) Successful in 3m28s
ci / rust (push) Successful in 7m23s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 6s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
decky / build-publish (push) Successful in 12s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 18s
flatpak / build-publish (push) Successful in 3m59s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 5m21s
docker / deploy-docs (push) Successful in 7s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 4m43s
Adds the SDL3 gamepad service (near-verbatim port of the GTK client's — SDL3 is cross-platform) and wires it into the winit app: per-session capture (buttons/axes, DualSense touchpad + motion 0xCC), feedback (rumble, lightbar, raw DualSense effects), single-pad-forwarded model with auto pad-type from the physical controller. Built from source on Windows (no system SDL3). - gamepad.rs: GamepadService (app-lifetime SDL thread) attach/detach on session connect/end; auto_pref resolves "Automatic" to the attached pad's type. - app.rs: hold the service, attach on Connected, detach on Ended/Failed/close. Also simplify the keydown path (drop the identical if/else arms). - main.rs: start the service for the windowed path, resolve GamepadPref from settings + the physical pad. Build gotcha documented + fixed in the dev loop: SDL3's build-from-source MSVC precompiled-header chokes on the `ü` in the dev box's username embedded in the cargo registry path (MSB8084/C4828) — CARGO_HOME must be an ASCII path (C:\Users\Public\.cargo). Unrelated to our code. Docs: CLAUDE.md M4 + docs/windows-client-bootstrap.md status banner (winit-not-Reactor rationale, CARGO_HOME gotcha, what's pending) + docs-site clients.md "Windows desktop client (in development)". Crate is build + clippy + fmt + test green on x86_64-pc-windows-msvc. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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0a3b92d994 |
fix(host/windows): HDR cursor brightness (203-nit) + probe-before-adopt recovery; windows-client bootstrap doc
apple / swift (push) Successful in 55s
android / android (push) Successful in 2m43s
ci / web (push) Successful in 31s
ci / docs-site (push) Successful in 37s
ci / bench (push) Successful in 1m35s
ci / rust (push) Successful in 7m7s
decky / build-publish (push) Successful in 11s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
deb / build-publish (push) Successful in 2m18s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 5m33s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 5m33s
docker / deploy-docs (push) Successful in 18s
- HDR cursor: sRGB→linear decode + scale to HDR graphics white (PUNKTFUNK_HDR_CURSOR_NITS, default 203 per BT.2408) in the FP16 cursor composite, so it's no longer ~2.5x too dim. SDR path unchanged; the masked-color (I-beam) inversion blend left unscaled. Cursor cbuffer widened 16→32 + bound to PS. (Validated live: cursor now correct brightness in HDR.) - Secure-desktop recovery: recreate_dupl now PROBES the rebuilt duplication with a 50ms AcquireNextFrame and only adopts it when live (Ok/WAIT_TIMEOUT); a born-lost one (immediate ACCESS_LOST) is dropped so the caller repeats the last frame + retries. Plus reassert_isolation() re-detaches physical displays on every recovery (re-routing the secure/HDR desktop to the virtual output, the delta a fresh reconnect has). NOTE: the born-lost ACCESS_LOST storm in HDR is NOT yet resolved by these — still under investigation (animations/secure-UI/cursor-trail in HDR remain). - docs/windows-client-bootstrap.md: handoff for the native Windows Rust client (windows-rs Reactor + WinUI 3 SwapChainPanel, D3D11VA decode, WASAPI audio, SDL3 input; ports crates/punktfunk-client-linux; 10-bit/HDR present; dev boxes + gotchas). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |